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The World Ends With You

すばらしきこのせかい

27 July 2007
The World Ends With You [すばらしきこのせかい] - cover art
Glitchwave rating
3.96 / 5.0
0.5
5.0
 
 
418 Ratings / 3 Reviews
#220 All-time
#6 for 2007
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Releases 10
2007 Jupiter Square Enix  
Game card
JP 4 988601 005166 NTR-AWLJ-JPN
2008 Jupiter Square Enix  
Game card
GB 5 060121 822665 NTR-AWLP-UKV
2008 Jupiter Square Enix  
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US 6 62248 90801 4 NTR-AWLE-USA
Show all 10 releases
2018 Jupiter Square Enix  
Game card
JP 4 988601 010184 LA-H-AM78A-JPN
2018 Square Enix Jupiter  
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ES PT 0 45496 42255 4 TRA-HAC-AM78B-EAP
2018 Square Enix Jupiter  
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XNA 0 45496 59285 1 LA-H-AM78B-USA
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Title
This is kind of an odd RPG, released originally on the DS, then ported to touch phones, which was then the version that was ported to the Switch. I guess Switch was the perfect console to release it again on because Switch is touch screen, but that doesn't mean this is without issues. Playing this it was a bit weird, the controls are entirely touch screen meaning you attack by tapping and swiping the screen of the switch. You can equip different attacks which are called pins and the story is kind of weird, you are in some World where you are in a game and you must interact with different NPCs who give you challenges, mostly consisting of fighting enemies that allow you to progress to the next day. You must make it through 7 days, where you then will face against a big boss and you repeat this 3 times. The touch controls actually work pretty well and it was a bit weird since I never played a game before that was completely touch screen without a controller, but I rare struggled.

Now in terms of difficulty the game varies. It starts of super easy and I pretty much steamrolled through most enemies and battles, actually the game is easy for most of the first half, I didn't really find the game got difficult or challenging until the final 7 days. The other thing is most pins in this are pretty useless. You can get around 300 pins total in the game, but only maybe 10-15 of those are really of any use and many of the pins you get are just variations of other pins, there are maybe 30 or so unique pins with unique abilities that aren't copy/paste of others. I literally didn't change any of my pins until the final 7 or so days, and used most of the same pins I got during the first 2-3 days in this and was able to steam roll through most of the enemies and bosses with these pins. Sure later on in the game I had to change the pins because they weren't working, but I feel like the game doesn't really encourage you to change pins out too much. The game rewards you by using the same pins by leveling up which give the pins more power and uses, and even can make the pin evolve into completely new pins that are more powerful.

I mean aside from the game being pretty easy, I found the story to be a bit too out there. It started off interesting, you meet a girl and you have no clue about anything or what's going on and explore this bizarre World while the villains are acting behind the scenes, but then through the game you get new partners who kind of make the game feel a bit disjointed. I mean I started growing attached to one character, then that character disappears and you have to play with a new partner with new attack patterns and new personality. I also found there to be too many villains and it got kind of confusing keeping track of them all or what they are trying to all accomplish. The final villain in this was actually kind of lame.

The gameplay is solid, but its just a bit repetitive and I found enemy variety in this game to be a bit repetitive. Sure each day and areas you explore you get new enemy types, but I found myself fighting against the same 10 or so enemy types the entire game, and after 15 hours this got a bit repetitive. The enemy design was kind of cool, but I just wish there was more variety. The other thing is near the end of the game there is a major difficulty spike that almost feels unfair. The game isn't too bad until the final few bosses, then you are thrown into chaos where the boss ends up being a damage sponge and you need to have the right pins or you'll be screwed. I could forgive this if the game built up, but the game was fairly easy and only mildly difficult, and these bosses are just way harder than anything prior that it feels like too big of a leap.

I found this game to get a bit repetitive after the first 5 hours, and really after the first 7 days I kind of felt a lot of the game was getting to be a grind because it was just fighting the same enemies and grinding my same pins levels up. What I really don't like is most of the game you are restricted to certain parts of the map and can't really fully explore it until the last days of each segment. That means you'll only be going between 5 or 6 different areas most days and you'll be backtracking a lot.

I mean for what it does its a decent game, one of the only completely touch screen games and it has a unique story and even is fun to grind out pins, but I just found this game to get a bit too repetitive and things started to feel the same, and you are mostly going back and forth between the same areas for most of the game rather than going to new places. This game is only 15 hours which is shorter for an RPG, but still felt a bit dragged out due to the backtracking and repetitive enemies and lack of variety in missions. There were also those annoying missions you had to scan peoples thoughts and follow people around the city. The bosses were probably the highlight of this game because they actually had some challenge, but also near the end the bosses just got a bit too tedious and frustrating. Plus the story really didn't keep me hooked after the first 7 days, I lost a lot of interest once I got a new side character and the game really didn't pick up much until near the end, then all the villains sort of come after you at once. I mean I don't really consider this some hidden or overlooked gem, its an alright RPG, has a decent enough soundtrack, solid enough combat for being touch screen, and its a game that rewards you for grinding and collecting, but I just wish it had more variety and that the story was more focused.
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jweber14 2020-03-16T06:36:03Z
2020-03-16T06:36:03Z
3.5
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Title
For a game whose narrative does rely on some pretty obvious metaphors and utilises some banal tropes, its effectiveness as an emotional rollercoaster is still undeniable because it uses the right twists at the right times for the right reasons, and by the end you'll know, understand and care for most every character even in a story based on surviving Jigsaw's trials on a much graver stage. Head to toe, The World Ends With You is like this: appearing unassuming in its style but using old tested tropes in new and exciting ways. The combat combines basic fighting combos and card games with experimental stylus-based moves and asks you to do both at the same time, demanding yet rewarding attention, and the style is off the charts, with a legendary decor and soundtrack and inspired character design. Even the mission structure, which appears bog standard at first, asks you to do many things, not just in a superficial manner, but in ways that enhance Shibuya's atmosphere. Damn high on the list of handheld exclusives.
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Lowlander2 2017-09-03T19:05:20Z
2017-09-03T19:05:20Z
4.5
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Certainly it was popular when it came out, and I guess a lot of young-ish people actually look back on this with some nostalgia. I will admit that the characters and story are pretty interesting, but personally I always found it to be kind of a pain to actually play. Like a lot of DS games this was designed around making use of the touch screen. The result is one of the most utterly strange combat systems I've ever seen in a game. Nothing about it really works for me. Just feels like chaos. Every weapon has its own attack style. For some you just maul the touch screen, others might make you hold the stylus down in one spot, etc. It's always tough to get used to one after having used another for a while, and some are just annoying to use no matter what. You've also got the other screen to worry about. There's a backup character up there who fights enemies at the same time as you. The characters keep changing over the course of the game and they each have different attack styles as well, controlled by the buttons rather than the touch screen. There's so much going on I just end up mashing buttons while focusing on the bottom screen, or blindly running in a big circle around the walls while focusing on the top. I'm sure mastering both is possible (and it may even be fun) but the game is easy enough just blundering through everything.
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Tombas 2016-11-15T23:07:27Z
2016-11-15T23:07:27Z
1.5
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I have a very hard time picking a #1 of anything. My mind just doesn't work in a strictly hierarchical manner. But on the occasion that I'm asked "what is your favorite video game?" this is the only answer that makes sense to me. The densely interwoven threads of narrative, aesthetic and combat denote a really mindboggling level of craftsmanship.

This isn't just a JRPG with an urban setting, it's a love letter to Shibuya, and metropolis in general. Big cities are worlds unto themselves, human hives, mazes full of forgotten and hidden places. They offer to their inhabitants a liberating diversity, but also an unending clash of mindsets and a sense of insignificance in the sea of humanity. To stay sane, you need to build walls and filters. TWEWY will sell you this mindset without every really telling you it is, because the game itself communicates the metropolis mindset on a very intuitive level - most obviously through the trend system, but also through the rhythm of combat itself. To conquer the disruptive negative energy, manifested as Noise, Neku and his partner need to maintain a call-and-response rhythm of battle despite being separated both literally (by the screen divider) and plot-wise. The weirdly elaborate cosmology and worldview are for you to explore, but suffice to say that every aspect of the systemic design is intentional and relevant to the thematic aspect of the game.

Yes, the plot is quite elaborate and there's a number of exposition dumps - including one rather large one before the final boss - but the pacing of the developments and reveals is nothing short of awe-inspiring. Every day in the game's week structure has its share of revelations and drama, and as layers of mystery are peeled away, more take their place. A lot of JRPGs can rightly be accused of backloading the actual plot, but in TWEWY the discovery of the game's setting is the main appeal. Like a city, there's a magnetic pull that drives you to explore until you finally reach the heart. As such, I won't ruin the fun of the experience, and will keep the review spoiler-free. Not only is the plot brilliant, it's capable of emotional impact on a level of nothing else in the medium... but again, that's for you to discover.

In pure gameplay terms, TWEWY is unsurprisingly brilliant and unlike anything else. Touchscreen combat can be finicky, even with the semi-hidden workarounds to make gesture recognition less annoying, but it's also brilliantly frantic. You have a dizzying array of build options, in the form of pins and threads, and the high skill/stat ceiling ensure that the postgame isn't as monotonous and poorly-balanced as it is in so many JRPGs. You can also adjust your level to change your drop rate, adding an extra tier of risk/reward to the demanding task of filling out the pin catalog. Perhaps the most brilliant aspect of the postgame is that, once you finish the main game, you can select any day you want, and revisit bosses and plot points with a new perspective and the possibility of new rewards. As you revisit days, more and more pieces of the massive puzzle will fall into place.

Among the other innovative gameplay features - you're rewarded for taking breaks from the game, and for encountering other DS users in public. Of course, it's just a reinforcement of the game's message, but it adds an interesting twist to normal progression without being too gimmicky or inconvenient. Yes, even on a mechanical level, TWEWY tweaks action-JRPG fundamentals to fit a modern and urban audience, encouraging portability and short play sessions without compromising its depth whatsoever. An exemplary game I can't help but be awed by to this day, and one you all owe it to yourselves to experience.
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Catalog

man19572160 すばらしきこのせかい 2022-08-13T01:40:43Z
2022-08-13T01:40:43Z
In collection Want to buy Used to own  
Earworms すばらしきこのせかい 2022-08-12T16:14:18Z
2022-08-12T16:14:18Z
In collection Want to buy Used to own  
Naero The World Ends With You 2022-08-11T02:50:50Z
DS • US
2022-08-11T02:50:50Z
5.0
1
In collection Want to buy Used to own  
Restarts すばらしきこのせかい 2022-08-11T01:43:54Z
2022-08-11T01:43:54Z
3.5
In collection Want to buy Used to own  
phazonfire すばらしきこのせかい 2022-08-09T21:39:07Z
2022-08-09T21:39:07Z
5.0
In collection Want to buy Used to own  
mittelmaessigexistent すばらしきこのせかい 2022-08-08T20:49:54Z
2022-08-08T20:49:54Z
In collection Want to buy Used to own  
joiner すばらしきこのせかい 2022-08-08T20:37:08Z
2022-08-08T20:37:08Z
4.5
In collection Want to buy Used to own  
MegaDriveGirl The World Ends With You 2022-08-06T12:25:50Z
DS • US
2022-08-06T12:25:50Z
In collection Want to buy Used to own  
On-hold
MegaDriveGirl The World Ends With You -Solo Remix- 2022-08-06T12:25:38Z
Android
2022-08-06T12:25:38Z
In collection Want to buy Used to own  
On-hold
Riley_wak The World Ends With You -Final Remix- 2022-08-05T00:42:32Z
Switch
2022-08-05T00:42:32Z
In collection Want to buy Used to own  
KrayZWT The World Ends With You -Final Remix- 2022-08-03T08:12:04Z
Switch
2022-08-03T08:12:04Z
In collection Want to buy Used to own  
jakefewx The World Ends With You 2022-08-03T03:32:29Z
DS • GB
2022-08-03T03:32:29Z
4.0
In collection Want to buy Used to own  
Content rating
CERO: A
Player modes
1-4 players
Media
1x Game card
Multiplayer modes
Deathmatch / FFA
Multiplayer options
Local
Also known as
  • The World Ends With You
  • It's a Wonderful World
  • Subarashiki Kono Sekai
  • The World Ends With You -Solo Remix-
  • View all [4] Hide

Comments

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  • Previous comments (8) Loading...
  • boundaryfuss 2021-03-03 14:52:30.573244+00
    idk i just finished playing the Android port (i played the DS one like 100 times back in the day) and it was perfectly good!! like definitely a few important themes to the story don't really translate perfectly without the two screens & the battle system is a little bit less intense/frantic, but i'd still 100% recommend it over trying to emulate the DS one
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  • batubalci 2021-05-22 20:34:23.516807+00
    i really wish this could be played through emulator without the frustration caused by the combat
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  • Lazlo77 2021-07-30 03:00:49.878572+00
    possibly one of the most ingenious game designs ever made
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  • Gayvyn 2022-02-14 19:35:51.448338+00
    Switch version handheld slaps pretty good. Also the amount of extra music is insane
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  • Gayvyn 2022-02-14 19:39:33.933918+00
    Important to note, i used a tablet stylus on the switch version and it worked really well
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  • Octowen 2022-04-09 05:11:10.634306+00
    New music genre requirement for RYM: must have an enemy in this game named after it
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  • Fowlawneeshafow 2022-07-03 07:21:20.731194+00
    Absolute peak Nomura. The right kind of edgy.
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