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The Simpsons: Hit & Run

Developer: Radical Entertainment Publisher: Vivendi Games
16 September 2003
The Simpsons: Hit & Run - cover art
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3.58 / 5.0
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1,026 Ratings / 3 Reviews
#957 All-time
#37 for 2003
The recent commercial breakthrough of a carbonated beverage allegedly "too hot for the FDA" named Buzz Cola, coinciding with the appearance of surveillance wasp robots left the citizens of Springfield piqued. The Simpson family then takes to the streets to unravel the mystery behind the espionage and Buzz Cola.
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2003 Radical Vivendi  
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The Simpsons: Hit & Run BestSeller Series
2004 Radical Sierra  
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If I had to decide on what the best licensed game is, this would be it as it's a clever hybrid of gta and banjo Kazooie of all things as we have the frenetic driving mechanics of the former and the collectathon genius of the latter.

Of course, the real winner in this game is how successfully it adapts the first ten seasons (aka the good seasons) of the show with its countless references from the dialogue to the collectable gags to even the cards you can collect which are of key items used in certain episodes of the show. There are only three locations in the game, two of which you visit twice whilst the third you visit thrice albeit with the third time being heavily altered due to events in the game. You control as homer, Bart, Lisa, Marge and apu as the story progresses, the former two you control twice due to them being fan favourites in the series. They each have the same control scheme even if their animations while pulling off their move set widely differ from each other. It's their personalities which help them stand out given how the game manages to recruit all of the major voice actors from the show to play our favourite characters rather than simply reusing clips from the show like other licensed games would do at the time. As the core gameplay is based on gta, the mission structure is fairly basic as you either drive to a location within a time limit or destroy another vehicle by ramming into it repeatedly without blowing up your own vehicle. The game occasionally stops to get you to buy an appropriate vehicle for a mission or even buy a costume, this is where the collectathon mechanic comes in as you earn coins by destroying objects on the street, some of which give you tons of coins such as cola boxes and wasp cameras which of course can only be destroyed once in a game. The risk for earning coins comes from a police meter where the cops will hunt you down should it max out just like in gta, although your only penalty for getting caught is losing 50 coins rather than getting arrested, so it's not too big of a deal when that happens. There's also gags to collect which are just the best moments of the show waiting to be activated for your amusement, yet another touch this game has that others of its kind would lack.

It's a solid tie-in to a once beloved franchise, check it out if you're a fan of the Simpsons, 3d platformers or gta.
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Foxylover92 2021-06-23T01:08:25Z
2021-06-23T01:08:25Z
5.0
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My 25 Favorite Games I Played Before Turning 25, #12
I've had this on PC since I was a kid, and then something like 4 years ago, this became my 'speedrun' game. I've always enjoyed playing it, and speedrunning gave me an excuse to keep revisiting it. The mods kept that perpetuity going even further, and even now, I fully expect to revisit this more in the future. My online 'phase' of streaming SHAR has shifted to the past, as I've lost most of my interest with broadcasting my gameplay to the internet. So now, most of my interaction with the internet at the moment fall into these reviews! And as such, my use of video games as some bizarre form of interaction with others continues. Hit and Run has once again become the medium.

When I say I used to speedrun SHAR, that isn't my way of telling you how good I am, or how much of the game I know by heart. It's my way of letting you know just how much time I've wasted playing it. Ultimately, getting good at any game boils down to how much time you're willing to put into it, and I've put so much time into the game, that the infamously difficult last mission has become somewhat trivial. As it turns out, sometimes all it takes is a small amount of new understanding to reveal the truth behind the game's design.

The last mission of Hit and Run is deceptively difficult for psychological reasons. Consider that there are three missions prior to the last one that feature a very similar objective. 'Pocket Protector', and then first two 'Alien Auto-topsy' missions. Pocket Protector starts you out at the power plant with a flat 100 seconds to get to the playground and deliver nuclear waste into a UFO. It has the same objective of trying to avoid hitting walls or traffic, as a hard enough impact will cause the waste to explode. Yet, nobody remembers Pocket Protector, mostly because the Hover Car that you use is really light. And in this game, lighter cars require harder impacts to drop the waste. The next waste mission is 'Auto-topsy Part I' which comes right after the infamous platforming section. This mission lets the player use their own car, though in most cases, the player will be driving the 70s Sports Car, which is both heavier and faster than the Hover Car. Either way, the player is given a 100 second time limit again to do the same task, meaning this mission is not much harder. 'Alien Auto-topsy II' forces the player to use the Bandit, which has a similar weight and driving style to the 70s Sports Car. In addition to driving from the plant, you also have to drive to the plant under a time limit. That isn't difficult, though it means you have a whole extra minute of gameplay on your hands if you blow up the waste far enough away from the power plant. Once you grab the waste, you're given a 95 second time limit, which is only 5 seconds shorter than before.

Alien Auto-topsy III is much different, however. You are given a Jeep with a rocket strapped onto it (which can't be unlocked through normal means). This is not only one of the fastest vehicles, but one of the heavier ones, meaning it takes less of an impact for the waste to blow up. Once you get to the power plant, the player is given a 60 second time limit to get to the playground, which will naturally cause them to rush like a madman. However, this is a fake time limit. Even if you're a speedrunner, you can't get to the playground in 60 seconds unless you clip out of bounds. Instead, this time limit only lasts until you get near the Simpsons house. Once you get there, you will find the black alien car blocking the player's usual neighborhood jump shortcut. That is placed there for a reason, though most players will completely ignore this reason due to the design not being entirely clear enough. The intention is for the player to go around the normal jump shortcut, which will line them up for a different shortcut that cuts through the grass and launches them over a house towards the Kwik-e-mart. By this point, a first time player will likely not know about this shortcut, as it's unused for the entire game up to this point. The normal jump shortcut near the Simpsons house jumps right past it, leaving the player little chance to discover it for themselves. So instead, what players will do is slow down and wait for the black car to move out of the way so they can take the jump, anyways. Doing this makes the ending of the mission far more difficult than it should be. The player is given one last 30 second time limit to get to the playground. If you took the correct jump, this time limit will start once you're next to the Kwik-e-mart, which is completely manageable. If you took the normal shortcut, like most players do, this 30 second timer will start when you're all the way down the street from the Kwik-e-mart, making this last stretch an extremely tight one. One that weaves through a lot of traffic and awkward turns and shortcuts. In addition to all this, the shorter time limits mean that the player will be less careful about avoiding obstacles on the road, meaning a Hit and Run police chase is far more likely to happen.

Many of the missions have these sorts of punishing time limits that assume the player is taking the 'correct' shortcuts, which means finding the fastest route for every scenario is just as important as driving well. When the loading screens tell you to look for the Krusty Glass to find shortcuts, they aren't kidding! Each of the three maps generally follow a circular path as opposed to the spiderweb of roads in the previous taxi-based Simpsons driving game, Road Rage. Once you find a good shortcut in Hit and Run, it will almost always be a good shortcut in every scenario where it is applicable. There are not many different objectives the game wants to throw at you either. By the time you finish the 8th mission (the first mission in Bart's first level), you've already seen every possible objective aside from the waste missions at the end. They only get more demanding the further you get.

There are only four missions that involve platforming, though digging through the game's unused audio files reveal that they intended to have a lot more of them. Blind Big Brother (the box kicking mission in level 1) is the only mission that has the player running around destroying things on foot, though every character has their own 'box destroying' voice lines, implying that every level was going to have one of these missions. Thankfully, only a few missions force you to get out of your vehicle (something that many other open-world games need to learn), since the driving is the strong part of Hit and Run. The platforming is floaty, which makes it easy to fall off of tight platforms. You will have to deal with this often if you're trying to collect every bonus card in the game. Either way, I'm just glad I can play an open world game without guns in it, so I don't have to deal with poorly designed shooting segments...

The driving physics are also floaty, but in a unique way that makes this feel unlike any other driving game. The developers of the game wanted to make sure that the cars wouldn't ever flip over on their roof, so the physics are constantly fighting against the car to keep it on its tires, which can lead to some bizarre bouncing around. This might sound awful, but trying to wrangle the car turns out to be more fun than annoying. You're always trying to prevent a hit and run, which is caused when you hit too many objects, pedestrians, cars, etc, with your car. Police cars will come after you, and if they manage to slow you to a stop, you lose 50 coins. This can be very annoying if you're saving up money for a vehicle, because there are a lot of forced purchases. Meaning, you have to grind out a lot of coins. Many of these missions force you do drive through areas with a lot of pedestrians or obstacles, making a hit and run nearly inevitable. This causes the missions with tight time limits to become much harder (i.e. Set to Kill). The hit and run meter is especially annoying on the last level, because it drains far slower than the other levels, and the place is littered with obstacles.

The game's simplicity is a strong point. At its most complex, it's a collectathon game with a somewhat linear (or circular) level design. It has all the strong points of good racing games. The variety of cars is impressive even for a racing game's standards, let alone a licensed driving game. This makes the racing feel more fun than games like Grand Theft Auto and Driver. The bonus races are cute, as well, and honestly I think I would enjoy playing a whole Simpsons racing game that used similar physics and similar track design.

Finally, this is the most Simpsons game out of all the Simpsons games. Everything is referential to the show's 'golden' years, including the cars, the characters, the buildings, the locations, and tons of little bonuses scattered throughout. And the dialogue is funny! Not all of it, since some lines get repeated often and are annoying, but the interactions are as close to the good Simpsons humor that the fans would be looking for in the first place. I don't think anyone will want to revisit the game's story, but it's worth playing through the game once without skipping any dialogue.
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capeseverywhere 2016-04-06T17:51:18Z
2016-04-06T17:51:18Z
9.0
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It's a shame that Fox won't pull the plug on The Simpsons the same way that the collective video game market did on their video game licensing. Even though there are now 31 seasons of the Simpsons TV show, there hasn't been a proper Simpsons video game since 2007. It still utterly baffles me that The Simpsons are still on the air because I can't imagine that anyone watches it anymore. Perhaps Fox thinks that there can be a Simpsons renaissance? Not likely. Absolutely every Simpsons fan clamors on about the golden age of the show in the 1990's and barely even considers anything onward to even shine the dimmest light on the show's lasting legacy. I don't think I need to appraise the show for what it once was because that has been solidified numerous times. The line of Simpsons video games however have the opposite reputation. Since the inception of the show, there have been several shoddy attempts at adapting the world's most popular animated family into the video game medium. The 1991 arcade seems to be the only exception, but it's not hyperbole to say that some of the other Simpsons games stack up to be some of the worst games of all time. Considering how many games were released, that's a lot of contenders for the absolute bottom of the barrel in the video game medium.

The Simpsons: Hit and Run is the exception to the unexceptional slew of Simpsons video games. It's the Simpsons video game that I was fortunate to grow up with alongside being a huge fan of the series around the same time. If something like Bart vs. the Space Mutants came out when I was a kid, I probably still would have played it despite it's questionable at best level of quality, but I was fortunate enough for the licensed Simpsons game of my generation to be the only good one. One could argue that this game is just a GTA knock-off with a Simpsons skin, but the prevailing trend of Simpsons games seemed to be skins of other popular games. What made Hit and Run so special? Isn't this just another case of the developers putting a Simpsons skin on another well-known franchise? The answer is yes and no. Yes, The Simpsons: Hit and Run is structured exactly like a GTA game but as it turns out, the open-world GTA-esque format works wonders with the world of The Simpsons.

If you've ever played a GTA game, you know that one of the most appealing things about the franchise is how expansive the world of each game tends to be. The franchise has even broken some ground in surpassing the limits of how big the world in any game can be. If you've ever seen the opening of every episode of The Simpsons, the sky is panned open to the expansive city of Springfield. The opening is mostly focused on each member of the Simpsons family, but we see plenty of sites and people that we all recognize just as much as the core family of the show. We all know sites like the Springfield Tire Fire, the Nuclear Power Plant, Android's Dungeon, etc from decades of Simpsons content and we know all of the supporting characters just as well as the Simpsons family. The beauty and of the open-world game is that the player gets to revel in the expansiveness that something like GTA organically delivers. Players tend to get lost in the world presented to them and the objectives that are available don't seem as immediately imperative like in a more linear video game. Considering how long The Simpsons have been on the air and their iconic status as one of the greatest television shows of all time, they've built up quite the world of sites and characters. Being able to explore the world of The Simpsons is an incredible experience for any Simpsons fan such as myself. Once you play the game, the comparisons between it and GTA start to become more thinly veiled as you realize that you are playing an interactive Simpsons tribute with the GTA open-world as a template. This is how Hit and Run excels above the other licensed Simpsons games because it's for fans of The Simpsons, not just to cash in on the craze of the GTA franchise in the early 2000s.

This game is brimming with so much Simpsons history that I think it would be difficult for someone that hasn't seen the show. Of course, I think that is the strength of every great licensed game is to appeal to the fans of the source material instead of cheaply trying to re-paint an already existing game with another mediums source material hoping that people are too dense to notice. I'm thoroughly convinced they thought they could get away with that with every preceding Simpsons game, but it turns out that gamers aren't as dumb as the corporate fat cats thought they were. Hit and Run is the first licensed Simpsons game where the developers actually tried, and boy does it show.

Plotting out the town of Springfield is something I think I could probably do in my head for about 10 minutes until it gets all too complicated, so I'm glad that the developers of this game did it for all us Simpsons fans and did a damn good at doing it. The world map is divided into three different districts of which I can differentiate the three locations between the standard types of human settlements. The first area is the suburban area of Springfield. It's most likely the first area because the Simpsons live in this section of the town and lets the game start organically by having the family start off the game at their house. This section also has the Kwik-E Mart and Springfield Elementary which gives this level a cozy feeling fitting for a first level of a video game, which the game makes several meta jokes involving the typical tutorial level in a video game. I just don't remember the power plant being as dark and dim as it is in this game. The second level is the urban district which has Moe's Tavern, the DMV, town hall, the hospital, etc. It's definitely feels like an entirely different place to traverse through than the first level as it feels far more crowded. All it does is make me impressed that Homer goes the distance to drink at Moe's almost every single night. The third and last district is the more rural area showcasing Springfield's beaches and mountains. It also showcases plenty of urbanity with Krusty-Lu studios, Mr. Burns Casino, and Barney's Bowling Alley. It vaguely looks like Los Angeles, but it did always seem like a pocket of Springfield had a ritzy celebrity bubble in the show. Unlike in San Andreas, you can't travel to these districts seamlessly. Instead, each of these areas coincide with a level for a certain character. You visit each district at least twice which is probably due to technical limitations, but different parts of each level unlock around the second time they are played through. If this game was made in 2013 instead of 2003, the developers would probably make traversing through each district of Springfield seamless, but this would probably result in the some of town of Springfield feeling empty and artificially placed to divide space. Each level is designed superbly with each section brimming with life and charm. It also helps that each level is designed like a circle and you can easily get back to one section pretty quickly making every traversal in the levels smooth and accessible.

The "Simpsons tribute" that I alluded to a few paragraphs back doesn't just stop at recreating Springfield. They could have done a lackluster job with just placing buildings in the world and slapping a familiar name on them hoping that we would accept them as is, but The Simpsons fan base is rather sharp and would certainly notice the lack of effort IF that was the case for this game. The history of The Simpsons is littered throughout Hit and Run through almost every single facet of it's presentation. In every level, there are a number of gags that you can trigger that are all Simpsons references. Some of these references in the game can be pretty obscure too, some that you'll blink and miss while watching the show like the brick tied to Homer's work station or the midget skeleton in the robot in Android's Dungeon. Maybe I'm underestimating the Simpsons fan base, but the developers of this game certainly didn't. Why else would there be references at every corner of the game? This level of fan service doesn't just stop at the gags. There are collectible trading cards in each level that usually coincide with an object related to the character in that level. There is even a description and a line of dialogue pertaining to the card that you can check in the pause menu. It may seem like just another collectible made to pad the game's content, but as a huge Simpsons fan, I can't deny how excited all of the different cards make me. I'm such a fucking dork.

Almost every single vehicle in this game is a reference to the show. You start the game with Homer driving around his trademark pink sedan. It makes perfect sense that Homer would be driving around town in his car from the show, but what fun would it be if Homer was confined to just his car in a game as expansive as this one? You have the ability to take cars from the street like in GTA, but you can't steal them. Instead, the driver of the car can chauffeur you around to all the wacky mayhem. To make up for this PG rated, disappointing switch, the developers made up for it by incorporating seemingly every vehicle from the first eleven or so seasons from The Simpsons. It would be mind-numbing for both me and whoever is reading this if I listed off every single vehicle that you can unlock, so I'll just list some highlights: Mr. Plow AND the Plow King, the Globex Supervillain car, and The Car Built for Homer complete with "La Cucaracha" as it's horn. Wow. To make things even better, there is a novelty car in every level that are all also references to the show like the rocket car and even the fucking monorail (which is located right by the "Matlock Expressway". All of the references in this game make me giddy as a schoolgirl if you haven't noticed already).

I don't know if this needs to be explicitly stated, but this game isn't just an open-world driving simulator with Simpsons references making everyone point everything notable out like a seven year old at Disneyland. There is a story in this game and it is probably the grandest Simpsons story ever made at that point in time. Only the video game medium could let the writers produce a story as topsy-turvy as the one they came up with. It's also one of the funniest stories from the early 2000s era of The Simpsons to the point where I wonder if the writers of the show put all of their effort into the script and story of this game instead of the actual show. Or, there could be a total other possibility that the show-writers had a little "assistance" in writing the story for this game.

The story begins with a queer looking robotic wasp flying into the Simpsons residence. Homer destroys the wasp and falls back asleep. The first level is Homer performing a smattering of wacky tasks to procrastinate from going to his day job at the Power Plant when he sees a black van spying on him at home. He follows the black van and makes some erroneous claims that Mr. Burns is behind the spying phenomenon around Springfield, but is dead wrong. Meanwhile, Bart hooks school to try to find a copy of Bonestorm II (more video game meta humor occurs), but gives up on his task once Professor Frink gives him the opportunity to create the Truckasaurus, a familiar creation from the early Simpsons seasons. Once the Truckasarus is made, Bart escapes from his own creation and is abducted by aliens. Lisa then tries to find Bart and find him on a boat unable to speak anything but gibberish with the occasional subliminal message. Marge then tries to find out what happened to Bart and learn what caused him to only speak in tongues. Once she finds out that it involves a conspiracy involving crop circles and the new brand of Buzz Cola, she goes to Apu who has been selling the cola in large quantities through the Kwik E Mart unknowing of the cola's secret properties. To cover his tracks, he tries to find out who is responsible in making the cola that he has been distributing when him and Bart find out that Kang and Kodos have been making the cola to make people act feral in order to make their Earth reality show "Foolish Earthlings" more interesting for their intergalactic viewers. Remember when I alluded that the writers in this game might have had some assistance when writing the plot for this game? I'm referring to this plot reveal. Remember the South Park episode from 2002 called "Simpsons Already Did It" that tributes The Simpsons, but also conveys the idea that nothing is truly original? Well, the plot of this game might be a case of "South Park did it". In the same year that Hit and Run was released, South Park's seventh season debuted with an episode called "Cancelled" in which the characters find out that the world they live in serves as an entertaining reality show for the rest of the universe and that the intergalactic producers are desperate to boost ratings. It's hard to say who stole from who considering both the South Park episode and this game came out the same year, but the plots of both are too similar for it to be just a coincidence. Perhaps the writers of this game were giving homage South Park the same way South Park did for The Simpsons? It's a clever set-up for sure, but I'm not sure who to give credit in this situation. Anyways, the rampant popularity of the mind-altering cola results in turning the citizens of Springfield into zombies (yes, literally zombies) giving the developers a ploy to create what is essentially an interactive Treehouse of Horror episode. It's a more condensed version of the suburban level with Evergreen Terrace we've seen twice already, but the level acts as an homage to the Treehouse of Horror segments that the show releases every year near the Halloween season. Did I mention that there are also loads of Treehouse of Horror references littered throughout this level? It makes me so happy,

It goes without saying that most of the gameplay in The Simpsons: Hit and Run involves driving. No, it does not also involve shooting down characters of The Simpsons because although a lot of us would probably like to get our sick kicks out of unloading rounds of bullets into the denizens of Springfield, driving in an open world is the extent of the GTA template that this game borrows (you do get to kick the crap out of tons of Simpsons characters which proves to be somewhat controversial for some characters like Homer kicking Marge No one seemed to care that you can sacrifice Marge and Bart to the alien ship in one of the last missions in the game. I guess the only type of controversial spousal and or child abuse is one that holds some ground in reality, but I'd imagine that if someone sacrificed their wife or child to aliens in real life that no one would be pleased with them. Besides being recognizable from the show, all of the vehicles in each level have a large array of different stats for the different missions types in the game. Some cars are fast making them great for races, but aren't very durable for missions where you have to smash up another car or find collectibles. Some cars are giant, indestructible tanks that you wouldn't dare doing a race with unless you wanted to get floored by the competition. I really enjoy the fact that the game makes all of these vehicles more than just a novelty because the missions give you an incentive to check all of the other cars to aid you in certain missions. It isn't like in GTA where the car you drive is meant to get you from point A to point B and have it parked there while you do the mission. You actually have to consider the right options for each mission instead of just picking a favorite vehicle for the entire game based on superficial design.

Hit and Run doesn't just confine the Simpsons family to their cars in this game. For the most part, you can also slowly but surely navigate the town of Springfield on foot as each character is just as readily mobile in that regard as well. The time you'll spend on foot in this game is spent retrieving collectibles, destroying wasp cameras, talking to people to start missions, selecting a new car etc., but most of this game is in a vehicle. Each character plays exactly the same on foot with a kick move, a jump kick, and a ground pound in their arsenal of moves, but they aren't really that practical unless you are dealing with the wasp cameras. There are only a couple of missions that involve being on foot, but these are sprinkled into the game on very rare occasions and they are usually pretty simple. For the most past, you'll be progressing through this game in a vehicle. It almost makes The Simpsons: Hit and Run a crossbreed between a driving game and a 3D platformer. My guess is that they needed to implement more palatable features to the very M-rated label the open-world game was heavily associated with at the time. They needed to think of another direction to go with the PG-13 quality the Simpsons are known for, and mowing down enemies with an AK-47 didn't seem too appropriate.

Ironically enough, the missions don't have the same variety as the mechanics of the vehicles. I can list every type of mission in this game on one hand: racing, destroying, following, escaping, and collecting. I'd say that this game felt repetitious, but it didn't for some reason even though I was well aware that the missions kind of started to blur together after a while. I guess this game compensates for being funny making the tedium seem less grating. It always seems like you're doing a different mission when you're doing it with a different context every time. Most missions later in the game incorporate two or more of these game styles in a single mission to make it more challenging, but I feel as if this is a shallow way of implementing difficulty as the game progresses. Not to mention, almost every single mission in this game is timed which is the real difficulty juggernaut in this game. The game sometimes fails you if you didn't get in your car with a certain time constraint. One would think that the natural progression of difficulty with this time limit in mind would result in tenser time limits later in the game, but even that aspect is inconsistent. In some missions, the game rewards you with more time after completing a certain objective but in other missions, you have to do a handful of objectives under one time limit. I can speak for everyone that has played this game that every mission with one consistent time limit prove to be the hardest ones in the game by far (Never Trust A Snake and Set To Kill come to mind). These missions aren't even in the final level, but scattered all over the game. It's hard to say whether or not the game gets harder as you progress through it because there are difficulty curves so steep that the game will start to look like a wave. In every single level in this game, there is a mission that is way harder than the other ones while there are stupidly easy missions even in the last level.

I have to mention a special detriment to this game that I feel it excels in for better or for worse: this game is glitchy as hell. It's buggier than Ooogie Boogie from A Nightmare Before Christmas. You'll hit an number of breakable objects that won't hit, textures sometimes never load, you'll be talking to invisible characters to start missions, you can do one-time bonus missions again, some NPCs will be floating in the sky, etc. It's laughably bad considering how often these glitches occur. When trying to play the game straight, these glitches oftentimes break the immersion of the intended experience. However, like in the GTA games, Hit and Run comes with a multitude of cheat codes that revel in the awkward mistakes the developers didn't bother to patch. The cheats are fun for a while until you inadvertently break the game by using them usually resulting in your character plunging into an unprogrammed oblivion making you have to restart the game. It's a cheap thrill with a fleeting level of enjoyment.

My general attitude of licensed games wasn't nearly as jaded when I was a kid. Most likely, this was probably because I was the target demographic for the industry to milk money out of because I didn't know any better. Wouldn't it be soul crushing to buy a game based off of something else you loved from another medium just to have it be the worst thing you've ever played? That probably would've been the case if I had bought any previous Simpsons game before Hit and Run which would've soured my love for The Simpsons and maybe even for video games. That might have been a bit of a drastic result for a hypothetical, but after learning about the negative reputation most Simpsons games have, I am relieved that Hit and Run was the exception that I got to play as a kid. It may have it's limitations to the open-world game play and all of the glitches make this game objectively flawed, but it is the best Simpsons experience in the interactive medium by a large margin. All of the humor and charm from the early seasons of the show are omnipresent in every aspect of this game which gives it the strengths that the other Simpsons games don't have. It's almost as if I can use this game to make the point that licensed games aren't inherently bad and that the correct way to execute them is to heavily consider what makes the source material resonate with the fans.
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Erockthestrange 2017-07-21T20:36:40Z
2017-07-21T20:36:40Z
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Title
D'oh!
At the height of the licensed game craze, it really was just a matter of time before video game companies attempt to cash in on one of the biggest animated television series in history: The Simpsons. The world's beloved dysfunctional family living in the most American of American everytowns known as Springfield is prime target for licensed game exploitation, with titles such as The Simpsons showing that even corporate bandwagoning can overpower a show known for its biting satire of middle America.

Radical Entertainment's earlier title The Simpsons: Road Rage was a rather anemic clone of Crazy Taxi with only the Simpsons in-jokes going for it. But seeing the potential of a driving game in a Simpsons world, Radical decided to work in conjunction with the Simpsons' production cast to create a more refined version of Road Rage. In 2003, The Simpsons: Hit & Run was released in every major sixth-gen consoles. Hit & Run is perhaps the most ambitious Simpsons game yet. It obviously takes cues from the Grand Theft Auto series, but does it in a very witty Simpsons style that perfectly blends in with the series' universe. While it may not be saying much, there's a good reason why this one and a half decade old (as of this review's writing) game still has a strong modding community.

The game's main objective is to complete a series of quests divided in seven levels, most of which are timed driving missions such as simple travel tasks, collecting items littered around Springfield and destroying target vehicles. Committing driving felonies such as attacking or running over pedestrians, crashing into traffic vehicles and destroying objects will increase your crime meter. If your crime meter hits its maximum level, you will be pursued by police cars who will fine you with fifty coins should you get caught. There are also a few platforming missions that utilizes the rather open nature of the game world. While exploring the open world, you will also find coins (required to purchase items and costumes or repairing your levelled vehicles), collector cards, interactive gags and many other easter eggs.

Coins can be acquired by destroying crates, wasp cameras or vending machines, or destroying world objects and traffic vehicles at the cost of increasing your crime meter. As you progress through the levels, the game obviously gets harder: racing missions will pit you against faster opponents, time limits get tighter, your crime meter will decay slower, the traffic gets heavier and the cops will pursue you with increasing persistence. Some missions can be very challenging to the inexperienced player, but it all makes for a worthwhile experience.


The driving is simple but very smooth and balanced with a wide variety of vehicles available, each with its own advantages and weaknesses. For example, some vehicles are fast and has excellent handling but can't take a hit and lacks strength to adequately damage targets while some cars are durable and hard-hitting but slow and difficult to handle.

While you initially can only pick a very limited line-up of vehicles with mediocre stats from the phone booth, as the level progresses you will be able to access faster and stronger vehicles at your disposal. Vehicles can be unlocked through completing sidequests such as bonus missions or street races, while some needs to be purchased from NPCs across Springfield. There are also bonus vehicles scattered throughout the levels, but they're mostly only for novelty value.

Calling Hit & Run a GTA clone is a harsh overstatement. While the game certainly lifts numerous elements from America's favorite crime simulator, it has its own charm of endless references from the main show and a full-line up of each character's original voice actors, creating the most fleshed-out Simpsons game world yet Not the essential game of the 2000s, but certainly very enjoyable from start to finish.
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Lazlo77 2016-04-14T23:54:20Z
2016-04-14T23:54:20Z
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Catalog

bluejaysfan99 The Simpsons: Hit & Run 2024-04-18T13:40:21Z
2024-04-18T13:40:21Z
3.0
In collection Want to buy Used to own  
IceFloorsS The Simpsons: Hit & Run 2024-04-17T22:28:15Z
2024-04-17T22:28:15Z
2.0
In collection Want to buy Used to own  
ddg240 The Simpsons: Hit & Run 2024-04-17T05:10:29Z
2024-04-17T05:10:29Z
4.0
In collection Want to buy Used to own  
inxsplicable The Simpsons: Hit & Run 2024-04-15T20:26:51Z
2024-04-15T20:26:51Z
4.0
1
In collection Want to buy Used to own  
CodeBlazeFate The Simpsons: Hit & Run 2024-04-12T20:58:04Z
2024-04-12T20:58:04Z
3.5
1
In collection Want to buy Used to own  
Auroral The Simpsons: Hit & Run 2024-04-10T07:17:15Z
PS2 • XNA
2024-04-10T07:17:15Z
3.5
1
In collection Want to buy Used to own  
Boe_Zaah The Simpsons: Hit & Run 2024-04-07T08:32:41Z
2024-04-07T08:32:41Z
3.5
In collection Want to buy Used to own  
PvtFunnyGuy The Simpsons: Hit & Run 2024-04-04T22:11:03Z
2024-04-04T22:11:03Z
3.5
In collection Want to buy Used to own  
rokcman The Simpsons: Hit & Run 2024-04-04T16:12:47Z
2024-04-04T16:12:47Z
In collection Want to buy Used to own  
Total_Tot The Simpsons: Hit & Run 2024-04-02T09:25:49Z
2024-04-02T09:25:49Z
2.5
In collection Want to buy Used to own  
MikeyPaine The Simpsons: Hit & Run 2024-04-02T02:42:34Z
PS2 • XNA
2024-04-02T02:42:34Z
1
In collection Want to buy Used to own  
talkingradioheads The Simpsons: Hit & Run 2024-03-29T20:06:04Z
Windows • XNA
2024-03-29T20:06:04Z
In collection Want to buy Used to own  
Mission-based Driving
Content rating
ESRB: T
Player modes
1-4 players
Media
1x Disc
Multiplayer options
Local
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  • Previous comments (29) Loading...
  • Frull 2023-03-30 00:01:10.027691+00
    there's not been a remaster because this game is in licensing hell. anyway, there's literally no need for this to be remastered.

    1. the 2003 aesthetic, game engine and playing style are literally 99% of the reason to play and enjoy this game in 2023. a modern day edition would probably just suck all the life out of it

    2. it's beyond pisseasy to play this today. all you have to do is buy a cheap copy of the PC version off eBay, install it, then download Lucas' SH&R Mod Launcher and turn on the settings for widescreen, 1080p, anti-aliasing, console lighting effects etc.

    and boom, you're playing Hit & Run in all its glory, with no problems or hiccups at all, looking as great as ever
    reply
    • salem_3 2024-03-22 14:17:04.354935+00
      even easier to play if you get pcsx2 and download the iso file
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  • wallrooseyes 2023-09-16 01:12:16.884354+00
    holds the record for the most times i've said 'GET OUT OF MY FUCKING WAY' per game. i swear it must be in the code that every single time you're on a good run of a mission or on a good line there's always some fuckin van or something ready to ruin it
    reply
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  • Sharked98 2023-09-16 16:15:47.236073+00
    Happy 20th!
    reply
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  • feargm 2023-09-16 16:55:08.39261+00
    happy 20th!
    reply
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  • Drawdler 2023-10-29 01:34:21.237834+00
    Definitely has a lot of lame missions but still fun
    reply
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  • lowplacelikehome 2023-12-25 19:55:35.725197+00
    kino
    reply
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  • Seahorste 2024-02-09 15:51:50.998047+00
    There's no remaster officially, but there is a fan made Switch port which seems mostly totally fine. Obviously a modded switch is necessary for that tho.
    reply
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  • Laax 2024-02-29 10:01:13.067771+00
    i always forget how weird the plot to this game is
    reply
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