They took a 9/10 game and stapled a bunch of garbage to it. It's just like playing The Legend of Zelda: Breath of the Wild[ゼルダの伝説 ブレス オブ ザ ワイルド] again, except now you have to deal with garbage new enemy types and an absolutely dreadful item fusing system. Yes, let's make a game about manipulating objects in a 3D space and then only allow you to move those objects in two dimensions. You can adjust the pitch and yaw, but you can't roll an object? Ridiculous. What's more, most of the time, you get better results not building a contraption. It's legitimately quicker to just move an object manually rather than to build a car to transport it. Sometimes, the old BOTW charm seeps through, like with the newspaper quests or exploring the initial sky island. Shame about all the new mechanics.
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It's been a minute since I've experienced a true, mind-blowing, "wait-you-can-do-WHAT-in-this-game??" moment like I got from so many of my favorite games as a kid (GTA Vice City, Morrowind, Katamari Damacy, etc), but this game did it.
Breath of the Wild already felt incredibly freeing after what I thought was a series of increasingly restrictive and slow-paced main titles (Skyward Sword in particular, but also Twilight Princess imo. Don't hate me) but Tears of the Kingdom somehow blows BotW out of the water. The way they just hand you all of these powerful abilities that would've straight up broken previous Zelda titles, like Ascend and Recall, in the tutorial level of the game made me giddy with excitement. And the ability to not only interact with your world but create virtually any structure or vehicle imaginable, limited only by your imagination, feels like a colossal step into fresh territory for this 30 yr old franchise.
The story does make me feel like I'm going crazy, watching the same events unfold that have happened in every prior Zelda game while the characters pretend like these are surprising twists (wait this grimacing Gerudo warrior is EVIL?!? Wait I'm a SAGE?!?), but the unbridled freedom in gameplay more than compensates. If anything, its hard to stay on task with the main questline because the minute by minute experience of the game is just so fun.
The worst part of this game is that it's hard to imagine every returning to Breath of the Wild after playing this. I'd miss my janky vehicles too much.
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I have at least 150 hours in this game by now. I have tons of stuff left to do but I'm not really finding much motivation to boot it up. Absence of hard mode and the overwhelming amount of bullshit loot are both tremendous mistakes. There are no encounters that require any thought past a certain point, and most chests/rewards are useless bullshit. It's a fantastic game but they really effed up in those two areas imo.
The mind boggles that there is no hard mode. For a game that takes place in the same world as the first one, experienced players (and BoTW is a popular game even today) are going to want some more bang for their buck in difficulty.
"I have at least 150 hours in this game by now" "I'm not really finding much motivation to boot it up"
perhaps maybe you are just tired of playing the same game lol. The same thing happened to me with Baldur's Gate 3 and Elden Ring at similar hour marks. I took a break and returned to finish up stuff.
Virtually no game of this kind is gonna hold your attention for hundreds of hours on end without some sort of open world survival craft game loop like minecraft or farming sim loop stardew valley.
I really think the shrine puzzles in BOTW are more satisfying, although TOTK's "battle arena" shrines are an area of improvement. I like the versatility of Fuse but dislike the clunkiness of Ultrahand. Basically, for every upgrade to gameplay there's also a downgrade.
both have their charm but i find totk flaws to be less tempering than the pros it has over botw which make this my fav of the two. Both fantastic games in their own right.
I watched that Daryl Talks video which was linked earlier on this thread and it's a pretty decent insight into biases towards popular media. I related to the "fitting in" and "social norm" parts the most, as I remember listening to a lot of ambient/drone, Shoegaze and IDM just to look cool to a niche group of people in the vsrg communitiy. After I left the community and broke the habit, my enjoyment of music miraculously increased because I wasn't indoctrinating myself the opinions of others. (Note to future self: don't log on rym BEFORE or WHILE playing any media). To conclude, it's fun to share you opinions on the internet but it's way less fun when your opinions are formed by the internet. So, cool video and thanks for sharing it.
"I'm not really finding much motivation to boot it up"
perhaps maybe you are just tired of playing the same game lol. The same thing happened to me with Baldur's Gate 3 and Elden Ring at similar hour marks. I took a break and returned to finish up stuff.
Virtually no game of this kind is gonna hold your attention for hundreds of hours on end without some sort of open world survival craft game loop like minecraft or farming sim loop stardew valley.