I have at least 150 hours in this game by now. I have tons of stuff left to do but I'm not really finding much motivation to boot it up. Absence of hard mode and the overwhelming amount of bullshit loot are both tremendous mistakes. There are no encounters that require any thought past a certain point, and most chests/rewards are useless bullshit. It's a fantastic game but they really effed up in those two areas imo.
The mind boggles that there is no hard mode. For a game that takes place in the same world as the first one, experienced players (and BoTW is a popular game even today) are going to want some more bang for their buck in difficulty.
"I have at least 150 hours in this game by now" "I'm not really finding much motivation to boot it up"
perhaps maybe you are just tired of playing the same game lol. The same thing happened to me with Baldur's Gate 3 and Elden Ring at similar hour marks. I took a break and returned to finish up stuff.
Virtually no game of this kind is gonna hold your attention for hundreds of hours on end without some sort of open world survival craft game loop like minecraft or farming sim loop stardew valley.
I really think the shrine puzzles in BOTW are more satisfying, although TOTK's "battle arena" shrines are an area of improvement. I like the versatility of Fuse but dislike the clunkiness of Ultrahand. Basically, for every upgrade to gameplay there's also a downgrade.
both have their charm but i find totk flaws to be less tempering than the pros it has over botw which make this my fav of the two. Both fantastic games in their own right.
"I'm not really finding much motivation to boot it up"
perhaps maybe you are just tired of playing the same game lol. The same thing happened to me with Baldur's Gate 3 and Elden Ring at similar hour marks. I took a break and returned to finish up stuff.
Virtually no game of this kind is gonna hold your attention for hundreds of hours on end without some sort of open world survival craft game loop like minecraft or farming sim loop stardew valley.