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The Legend of Zelda: Tears of the Kingdom

ゼルダの伝説 ティアーズ オブ ザ キングダム

Developers: NintendoMonolith Soft Publisher: Nintendo
12 May 2023
The Legend of Zelda: Tears of the Kingdom [ゼルダの伝説 ティアーズ オブ ザ キングダム] - cover art
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4.27 / 5.0
0.5
5.0
 
 
1,297 Ratings / 5 Reviews
#35 All-time
#3 for 2023
Sometime after defeating Ganon, Link and Zelda unknowingly awaken a spirit buried under Hyrule Castle. Drained of power and separated again, this new evil also brings about the return of an ancient civilization, the Zonai, whose realm lies above the clouds.
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Title
GOTY
God DAMNNNN this shit is fun.

An improved weapon system, way more shit to do, a more engaging story, and the same if not more care for detail in the map/level design compared to botw is truly an accomplishment. Is almost unbelievable that this game makes its predecessor feel like a beta test, taking all the old systems, mixing them with new ideas, and cranking everything up to 11, which would have seemed inconceivable just a few months ago. Botw is one of my favorite games of all time, but I have to admit that this is an improved game in nearly every measurable way, while not feeling like it's rereading the same beats. I wish dearly that this game and the devs who made it were given an opportunity to create on hardware that was up to par with modern standards, and it is honestly impressive what they were able to do considering the physical limitations of the Switch (I'm looking at you Pokemon Scarlet/Violet).

All things considered, this is one of the most joyus experiences you can have in gaming, and I urge anyone with a switch or pc to give it a try.
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CT24 2023-05-29T02:40:38Z
2023-05-29T02:40:38Z
5.0
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They took a 9/10 game and stapled a bunch of garbage to it. It's just like playing The Legend of Zelda: Breath of the Wild [ゼルダの伝説 ブレス オブ ザ ワイルド] again, except now you have to deal with garbage new enemy types and an absolutely dreadful item fusing system. Yes, let's make a game about manipulating objects in a 3D space and then only allow you to move those objects in two dimensions. You can adjust the pitch and yaw, but you can't roll an object? Ridiculous.
What's more, most of the time, you get better results not building a contraption. It's legitimately quicker to just move an object manually rather than to build a car to transport it.
Sometimes, the old BOTW charm seeps through, like with the newspaper quests or exploring the initial sky island. Shame about all the new mechanics.
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Rakitox 2024-02-24T18:01:15Z
2024-02-24T18:01:15Z
3.0
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Tears of the Kingdom is what I would consider to be my favorite game at the moment (previously BotW.) This game was amazing when I first played it on release and it is
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nayrunayru 2023-07-11T08:10:48Z
2023-07-11T08:10:48Z
5.0
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its a great sequel!
i love this game. the dungeons, bosses, etc etc. the graphics are beautiful and the puzzles are really fun!!
but it's not that clear what happened between The Legend of Zelda: Breath of the Wild [ゼルダの伝説 ブレス オブ ザ ワイルド] and Tears of The Kingdom. we don't even know how many years it's been between the two games. and they just brush off most of the champions too. the shiekah(idk if i spelled that right) technology is basically gone and it's not clear what happened to it. its still a very good game! very fun.
i love the story too! i dunno if i can say anything about spoilers so i won't. :3 but it was really good and i loved all the characters!!
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sillylittlecat 2024-01-29T15:41:54Z
2024-01-29T15:41:54Z
4.0
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The Legend of Gimmicks
I was one of the few players who did not have much of an issue with the map being reused from Breath of the Wold. Breath of the Wild's job was to deliver a beautiful world, and Tears of the Kingdom's job was to fill it. The way the developers went about filling this game was repetitive koroks and sign builders, fetch quests, escort missions, and hours of grinding to collect rare materials to upgrade armour sets that were already collected in BOTW, all the while forcing the player to use a buggy and unpolished building mechanic at every opportunity. The Ultrahajlnd ability, while a neat concept that enriches exploration and problem solving, is used in such abundance in the game that it has effectively engulfed the experience. The original joy from being able to build whatever contraption I wanted was almost instantly sucked away from me because I was forced to build contraptions that conformed to the vast majority of puzzles in the game. Many of the shrines involved an Ultrahand puzzle. All of the dungeons were filled to the brim with Ultrahand puzzles. Most of the sky islands I explored involved a challenge of transporting a stone to a shrine pedestal, which entailed building a machine to fly the stone with the very limited zonai devices I had. It seems the developers spent so much time creating this mechanic that they needed to inundate every single puzzle in the game with it to make it worth while. The runes in BOTW were so limited in comparison that it forced the player to think creatively about how to solve a puzzle with their limited toolset. Here the player basically has god mode and must fiddle with sticking and unsticking parts to solve puzzles. It becomes tedious and seriously puts a damper on a game that otherwise is a mostky enjoyable experience. Overall I enjoyed this game far less than BOTW.
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alexwalbourne 2023-10-03T15:50:00Z
2023-10-03T15:50:00Z
3.0
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Midtendo...
TL,DR: TOTK makes me scared for the future of the Zelda series, and I hope Nintendo figures out what they want out of Zelda games going forward, because this one feels very confused.

This game isn't awful. I had a lot of fun in certain parts, mostly in the first few hours, or when interacting with NPCs in side quests. The whole time I was playing I couldn't tell if I was enjoying myself. Yes, the game made me want to play more, but it was mostly out of curiosity than any love for the game's mechanics. The obvious selling point of this game is that it is Breath of the Wild but you can skydive, which never got old and was always visually stunning. If you want a pretty game to play faded, this checks that box. Thing is.... the rest of the game is just so aggressively mid and poorly designed. Ultrahand is the worst offender. It makes nearly every puzzle in this game slow and clunky. I'm shocked at how bad the controls are for moving objects around in 3D space, especially when there's a whole gyroscope and accelerometer built into the expensive ass JoyCons!!! The shrines in Breath of the Wild worked because they hit that classic Zelda puzzle itch, but you could solve them in a few minutes and get right back to the main gameplay loop. Here, almost every puzzle makes use of Ultrahand in some way. Yes, there are exceptions, but the other abilities are mainly used for combat and exploration, and Recall seems like it was implemented only for fixing Ultrahand mistakes💀. I found myself quitting shrines all the time, which was surprising as I loved them in BOTW so much I finished all 120 of them. I think this game is an example of why DLC are DLC and games are games. I LOVED the Champion's Ballad DLC in BOTW; it added new shrines, new gameplay, and new story, but if it was released as its own game I would probably hate it. There wasn't enough new content in the DLC to justify it being its own game, and if it had been turned into its own game, that content would probably have to have been stretched thin and padded out. That's what happened here; the developers of Tear's of the Kingdom say it started out as BOTW DLC, and it's veeery obvious. Even before you play a second of TOTK, it's obvious that it lacks its own identity. It has a bunch of new mechanics - sky islands, machines, a sexy bird man (Rauru), but none of that is fleshed out enough to do any of it well. It definitely doesn't do sky islands well. If they had some cool stuff to find up there, it would have been amazing! It would have felt like it's own secret area. Instead, the sky is mostly filled with random shit, and there's literally nothing interesting to discover. The machines are cool until you realize that they despawn as soon as you walk away from them, and some despawn while you're using them, which both defeats the whole point of having machines and makes you spend more time rebuilding them with Ultrahand (which made me want to end my life). Yes, despawning isn't that big of a deal on paper, but you don't really have a lot of options on what to build - it doesn't approach the complexity of something like Ratchet and Clank: Nuts and Bolts. So you're stuck making the same basic cars or planes, which you would ideally want to have with you at all times, as they are vehicles, but they DON'T. So you end up building the same vehicles over and over again. They have a way to build things faster, but it requires you having the exact same parts as the blueprint, which defeats the whole point of an open ended game like this. And the story is laughably bad, and Rauru doesn't get to do anything sexy. So the game doesn't do any of its new things well. Okay, whatever, fine, but this is a sequel to BREATH OF THE WILD. That game did one thing SO WELL - exploring the beautiful ruined wilderness of the world around you. It captured the feeling that I only get on a hike, that I get by living my life. It felt pure. That's stupid, but it's true. It was built from the ground up for that purpose, even going so far as to put it in the title of the game. Even the very bare-bones story of BOTW was built around this same purpose, making you explore the world to discover its history. Yes, TOTK still has that same engine and world with different content to discover, but it doesn't work the second time around. You lose out on the exploration of BOTW, as you've already explored all of Hyrule. And the content they put in there is not designed around the world of Hyrule, but designed purely to be *different* from BOTW. Everything has some kind of small change from the past game, which is good as you're paying $70 to play this, but it feels less like a new game and more like a reskin. I'm disappointed in the developers, as it feels very safe. This game has inspired a lot of Majora's Mask comparisons, as Majora's Mask used the same engine as its predecessor, but at least with that game the developers had the balls to leave the world of Hyrule and make an entirely different kind of game. Imagine what we could have gotten if the idea of time travel in this game was expanded and we actually were able to go back in time to ancient Hyrule. TOTK is too afraid to get rid of the thing that made BOTW sell so many copies - its world of Hyrule. Instead of using the success of BOTW to sell a different, weirder game, they copped out and made BOTW 1.5. It's my understanding that the developers didn't want to just make BOTW in a different world, but I think this could have worked. It certainly worked in Genshin Impact, when you left Monstadt and discovered Liyue for the first time. Inevitably, the next Zelda game will have to incorporate the mechanics that BOTW introduced and put it into a new world, so why wait? I get that it would have been a riskier financial decision, but it just comes across like they didn't have the confidence to make the same leap forward that BOTW made, again. I'm gonna blame the pandemic for this one.
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magicalLuvgentleman 2023-11-12T17:55:24Z
2023-11-12T17:55:24Z
2.5
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nxchos ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-03-01T00:08:41Z
2024-03-01T00:08:41Z
4.0
In collection Want to buy Used to own  
Kremling98 ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-02-29T23:26:15Z
2024-02-29T23:26:15Z
In collection Want to buy Used to own  
TurnerClassicGaming ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-02-29T12:35:52Z
2024-02-29T12:35:52Z
4.0
In collection Want to buy Used to own  
Tunaman ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-02-29T12:18:31Z
2024-02-29T12:18:31Z
3.0
In collection Want to buy Used to own  
deforge ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-02-26T20:05:36Z
2024-02-26T20:05:36Z
In collection Want to buy Used to own  
feuf ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-02-26T08:36:58Z
2024-02-26T08:36:58Z
5.0
In collection Want to buy Used to own  
NickFerrant ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-02-25T23:30:03Z
2024-02-25T23:30:03Z
3.5
In collection Want to buy Used to own  
The_Sun_King ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-02-25T19:45:49Z
2024-02-25T19:45:49Z
In collection Want to buy Used to own  
Essdubz ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-02-25T13:02:26Z
2024-02-25T13:02:26Z
5.0
In collection Want to buy Used to own  
TSoM1959 ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-02-25T11:33:43Z
2024-02-25T11:33:43Z
4.0
In collection Want to buy Used to own  
Action/Adventure Open World
Grinchos ゼルダの伝説 ティアーズ オブ ザ キングダム 2024-02-24T20:33:43Z
2024-02-24T20:33:43Z
4.5
In collection Want to buy Used to own  
Rakitox The Legend of Zelda: Tears of the Kingdom 2024-02-24T18:01:15Z
Switch • XNA / XSA
2024-02-24T18:01:15Z
3.0
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  • Previous comments (563) Loading...
  • Userwake 2024-02-06 08:37:32.688686+00
    Ive been playing this for an hour on my workout bike every day for the past few months and its just been the perfect game for that tbh
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  • Zelda7 2024-02-06 22:02:54.580085+00
    Can't believe this is now/already below BOTW in the all-time charts. People really value novelty/being the first to do something new more than being a better game that improves everything. Pissed me off quite a lot even if I fall for this mentally sometimes myself. I'm all for judging games according to the time they came from but jesus, retrospectively I think BOTW will go down as one of the most overrated Zelda/Nintendo games of all-time compared with TOTK.


    I hope, as some say, that time will do TOTK more justice.
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    • NickFerrant 2024-02-12 15:35:24.794502+00
      I mean, I can't think of anything that this game greatly improves upon the original, it only expands upon it.
    • Henbo 2024-02-12 19:29:31.576515+00
      Exploring Breath of the Wild felt absolutely enchanting to me. "Exploring" this game was a chore. Does anyone really find any of the story or side quests remotely interesting in this game? It more so felt like the game was just trying to slow me down.
    • The_Prep 2024-02-27 04:34:54.484208+00
      They're not even that far apart. If anything, I think I initially overrated BotW because I played it so long ago and was just going along with everyone else was saying even though I didn't enjoy it as much as other Zelda games, but TotK just kind of affirmed how I felt about this new series direction and it kind of felt like playing the same game all over again with nothing new to offer besides cool building mechanics. Everything I was hoping for (better dungeons, less grindy shrines, less repetitive collectibles, less oversaturated side quests, more of an actual story, revamped combat) did not deliver and was just underwhelming.

      The expectations were different with BotW because we didn't know what we were getting into, but with TotK people had expectations and I think it all comes down to how those expectations were met. In that regard, TotK was more underwhelming than BotW.
    • scoobydoo19 2024-02-27 18:24:52.911747+00
      I somewhat agree but it's also hard to fault when people prefer to (or even subconsciously) rate on a relativist scale - context definitely matters a lot. Some people pan Pokemon Red/Blue as a barely functional pile of primitive trash compared to future installments. But it's hard to understate how much of a cultural juggernaut the original was, how little competition there was in terms of handheld RPGs, and how tremendously innovative it was to the genre.

      I can definitely understand the sentiment behind both groups and don't really think there's a wrong way to rate
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  • deaconschwarber 2024-02-07 23:26:47.794245+00
    I think what it comes down to is that a lot of people don't find enjoyment with this much freedom. there is no way to really play this game and not many suggestions on how you should play. It can be overwhelming and make a lot of the mechanics feel pointless once you find your niche. Personally for me I think this is the gold standard. The amount of ways I can approach the most basic of things is insane, but it still isn't without its issues like reused map and the lack of a hard mode.
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    • Zelda7 2024-02-09 05:38:14.200044+00
      I don't know, what many people liked about BOTW was that you could do what you want, do everything in the way/order you decide, and this game is the same but expanded 10 times. The freedom is limitless, I don't think people hated that, the re-used map (which is one of the worst/laziest complaints I've heard tbh) was probably more of an issue for people yeah
    • sidekick 2024-02-12 08:46:11.943747+00
      the most obvious complaint about a game doesn't necessarily make it a lazy/bad complaint.
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  • Sunset_Culture 2024-02-09 16:25:26.880175+00
    the most "in one ear, out the other" game of 2023.

    put in my 100+ hours like it was a 9 to 5, and then checked out and havent really thought about it since lol
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    • okayfrog 2024-02-14 22:02:04.372286+00
      actually kinda feel that way as well. I say "kinda" 'cause the leadup to the final boss has stuck with me, especially since I found it early on in the game. such a better leadup than BotW's.
    • The_Prep 2024-02-27 04:37:28.476361+00
      Same. If the game had a story with actual emotional impact then it would probably resonate more with me, but it just felt like was really for nothing. Crazy because I was loving it when I first got my hands on it and was in the honeymoon phase and used it as an escape from life and quickly turned on it after completion.
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  • nxchos 2024-02-12 04:23:06.081304+00
    I really miss Kass
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  • sidekick 2024-02-12 08:43:07.90029+00
    "the most 'in one ear, out the other' game of 2023"

    unfortunately true. the only reason I put in my 100+ hours on this game is because I was literally bedridden with health issues. I appreciate the discussion about novelty vs. obvious improvement but I'd be lying if I said completing TOTK didn't feel like a chore, especially when the first 25 hours of BOTW felt incomparably mindblowing at the time.
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    • The_Prep 2024-02-27 04:39:41.997891+00
      Comparing mid to midder there's no point.
    • sidekick 2024-02-28 22:07:53.84933+00
      In retrospect, there were probably, most definitely more "in one ear, out the other" games in 2023. I think what I meant to say was how surprisingly uninvested I was in this compared to BOTW. The fact that almost every open world game has been ripping off BOTW since it was created obviously didn't do this one any favors. It did have some unique surprises, but nothing ever reaching the fascination I had playing BOTW the first time.
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  • SunlitSonata 2024-02-19 20:32:03.666003+00
    I feel like the reception to this game will be altered massively depending on how different the next game is for everyone saying it’s a bad sign this is too similar.

    It’s very apparent they closed a book on this style of Zelda game and there’s a lot of reasons you can point to as to why this one chose to be iterative (ex. Switch’s limited power jump from Wii U, BotW being so much more popular than any prior game it’s crazy). Freedom will remain but other elements like collectibles, dungeons, combat mechanics and story delivery could be shaken up again.
    We still ended up getting a 3D World and Odyssey after they made a Galaxy 2.

    Personal point but the bloat here doesn’t bother me since it’s more in the matter of new mechanics and ideas rather than needless invisible subsystem expansion.
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  • luna128 2024-02-28 22:36:47.416291+00
    I couldn't even finish this game honestly. The new mechanics are golden and as a result the shrines ironically feel like the best and most fun content the game has to offer, compared to the previous game where most were a chore.

    However, the fidelity and freedom you have with traversal fails to translate to the combat, where options are extremely limited and basic. And even when traversing the level in innumerable ways, there's not very much of interest to explore. The sky is barren, and I was immediately turned off by and disinterested in the depths. Didn't enjoy this.
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