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The Legend of Zelda: Breath of the Wild

ゼルダの伝説 ブレス オブ ザ ワイルド

Developer / Publisher: Nintendo
03 March 2017
The Legend of Zelda: Breath of the Wild [ゼルダの伝説 ブレス オブ ザ ワイルド] - cover art
Glitchwave rating
4.33 / 5.0
0.5
5.0
 
 
3,920 Ratings / 13 Reviews
#17 All-time
#1 for 2017
After a hundred years of slumber Link [リンク] awakens to find himself in the post-apocalyptic kingdom of Hyrule, severely destroyed by the Calamity Ganon. Guided by a female voice he sets off on a mission to recover his lost memories, defeat the Calamity and save Hyrule.
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GB 0 45496 33703 2 WUP-ALZP-UKV
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2018  
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Title
A Game of 'Moments'
For me, the best games have those 'moments' that you can share with other people who played the game. Those individual times where something crazy happened that maybe you barely survived (telling someone how you beat the village the first time in Resident Evil 4) or maybe it was how you gamed the system in such a way that you made something seemingly difficult a cakewalk (Any Dark Souls game), or maybe a big visual reveal that you weren't expecting (when the Ishimura is revealed in Dead Space 2) .

These moments are the one's you remember the best, it's what you take away from your experience, it is the culmination of viewing an interactive medium. Breath of the Wild is a game of these moments and almost nothing but. The first 30 or so hours you'll have with this game truly cement this feeling as you explore this vast world. Some of the moments that struck me the most were when I discovered Hateno Village for the first and that oddly beautiful tune popped in, when I climbed my first cliff with an absolute lack of stamina, when I ate an insane amount of food to get to a challenge that was way too hard for me, or when I launched myself with some time stopping shenanigans to avoid some guardians .

And that's what's beautiful about this game, is there's hundreds of moments I remember even years after playing it that have stuck with me that no other game has really accomplished to this degree. It still has its problems, the shrines are visually boring and only a handful of them are worthwhile (why are there that many combat shrines), the dungeons are lacking in comparison to past Zelda dungeons, and given how long the game is it makes it feels as if there should be more depth to the combat. And despite all of this, I don't think I'll ever forget the small little moments of this game. That may sound like a very personal experience with it and it is, but I think this game is designed to create personal experiences which exactly exemplifies the beauty of video games as a medium.
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OGDreamcast 2021-09-08T14:25:34Z
2021-09-08T14:25:34Z
4.5
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Really overrated
Sure its a good game but its definitely not the best 3D zelda or one of the best games of all time:

1. The enemy variety is awful. In every part of the map you mainly fight the same 3 enemies: bokoblins, moblins and lizalfos. Changing their level doesn't really add any difference, the fights against these 3 get really tedious. There really should have been different sets of enemies for each section of the map

2. Some of the shrines are lazy. There are too many combat shrines which are all basically the same fight with a guardian and there are some shrines which have no gameplay and say "You've already completed the challenge" despite the fact that there is barely any challenge for some of these (for example, one requires you to get to the top of a skull eye which is really easy) but other shrines already had a challenge to enter and still contain gameplay which just doesn't make sense

3. The main bosses are bad. The 4 fights against the Ganon blights are too similar and the final boss was kind of a let down for me: the first phase is too short if you completed the rest of the game as it loses most of its health at the start and the 2nd phase with the big Ganon on the field felt very anticlimactic, it is just a sitting duck with really inaccurate attacks that you have to do target practice on. This is a shame considering other legend of zelda games usually put a lot of emphasis on memorable and unique bosses...

4. A lot of the world is very empty. Compare the outside world to the starting tutorial world and it really becomes apparent how much nothingness is in a lot of the map

5. The story is very basic for a legend of zelda game: it is basically all summed up in that tapestry song cutscene and it doesn't progress or develop on it much with the memories

6. The soundtrack does have a few good songs but for the most part it is just random piano noises, its definitely not as iconic or memorable as other legend of zelda games like ocarina of time

7. The weapon breaking system is a cool idea at first but it does get really annoying, there is no durability meter or ways to repair weapons so when you get good weapons you are afraid to use it as you don't want to waste it, leaving you playing most of the game with bad weapons
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Incidius 2022-05-10T09:00:32Z
2022-05-10T09:00:32Z
3.5
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It still kind of amazes me how ahead of its time BOTW was. Having a game in which you could climb literally anything was mind blowing to me back in 2017. The level of detail the developers put into this game is honestly unbelievable. You can light grass on fire to create an updraft you can paraglide up on. You can stasis a rock, hit it a few times, and then use its banked force to catapult you somewhere. I honestly think that the game could still impress people if it was released today in 2022.

Thankfully, the game is more than just an impressive physics engine. The combat is entertaining albeit a little simple (dodge/parry so you can spam attacks on an opponent). Using your gadgets as well as the environment around you does help keep the combat interesting.

The game is beautiful. The vast array of environments are all so picturesque. You've got the volcanoes of Death Mountain, the deserts of Gerudo, the waterfalls of Lanayru, and so much more. The art style is superb as well. BOTW finds the perfect balance of realistic enough that you take it seriously and cartoony enough to be pleasant looking.

The writing in this game is great. The main quest is enjoyable. The fact that you can essentially skip it and go straight to the final boss from the start is cool, but the anticlimax of it kind of takes away from what's supposed to be the final fight. Other than that I have no real complaints about the main storyline, the cutscenes are great and I enjoyed learning about the four champions. The side quests are where this game really shines, though. There are so many side quests. You've got the standard 'solve a riddle to find a shrine', but you also have 'bring a giant ice cube from a mine so you can make a kickass drink', and 'recruit people from around Hyrule so you can build your own town'.

BOTW is a 5/5 for me because of how well it does nearly everything. The gameplay is entertaining, the environments are interesting, and the side quests are just so enthralling. I don't tend to recommend that people play older (BOTW is not that old, I know) games because sometimes they can feel kind of dated. I wouldn't hesitate recommending BOTW to anyone because it still feels brand new.
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redeclaw 2022-04-18T08:14:09Z
2022-04-18T08:14:09Z
5.0
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To me this game feels like a first draft of an open-world formula for Zelda games. It does many things very well, but I don't think they've quite nailed it. It repeats many design problems of modern open-world games, and makes some truly boneheaded choices of its own making.

The best thing I can say about the game is that Breath of the Wild captures the feeling of being out an epic adventure more than any game I can think of. The world feels vast, vibrant, and diverse, and you are free to go wherever you want. Although you quickly discover much of the world is rather empty, it has a pleasant vibe. Hyrule (despite its dilapidated state in the game's fiction) is just a nice place to spend your time in; the ambiance, the passage of time and weather, the satisfying heft of its physics, it all works wonderfully.

But when you get into the gameplay design, things start to go off the rails. The biggest and most confounding blunder here is that your weapons and shields have ridiculously limited durability. Finding better gear is, in my view, a reliable part of any good RPG's compulsion loop, and a keystone of Zelda games, and here it is completely undone - there's no sense of reward for finding much of the gear stashed away throughout the world, because it is a short-lived consumable. Combined with a limited inventory, micromanaging your weapon stash becomes a major element of the game, and not an enjoyable one. Combat must be routinely brought to a screeching halt while you pause to replace a freshly broken weapon, and finding a piece of gear usually means fiddling with the inventory menu to discard something worse. How fun. I quickly started to avoid any unnecessary enemy encounters because I didn't want to burn my good weapons. Moreover, this design blunder is senseless - I cannot see how the design of the game would be meaningfully compromised by having unbreakable weapons. Were they trying to push me to use the rune abilities by adding friction to using weapons? I tried, but didn't find it particularly fun or satisfying to do so. Why not let me play this open-ended game how I want to play it?

One gameplay aspect the developers get right is traversal. Clambering around and gliding feels nice, polished, and intuitive. A minor misstep here is again due to item durability - the game pitches shield-surfing as a mechanic, and that sounds rad, but if you want to have any shields on hand, you can forget about using it. It's largely interchangeable with gliding so doesn't make too much difference functionally, but again durability gets in the way of having fun in the game on your own terms.

My second big problem with BOTW's design is what they've done with the dungeons. The usual visually distinct Zelda dungeons that are organized around some unifying concept are replaced with a 100-odd small shrines and 4 larger "dungeons" associated with one of the game's bosses. The latter I have no problem with, but the shrines are all built from the same visual tileset, they all have the same music, they don't feel like real places in this game world, they feel like grayboxed design prototypes awkwardly, lazily stuffed into the game. Considering that much of the overworld isn't exactly dense with interesting and distinct things to do, I really wish that some of the ideas within these shrines were instead organically integrated into the world, making it denser and exploration more satisfying.

The developers take inspiration from the modern copy/paste-happy open world design template, with towers you have to climb to map the world, collectathon activities, hundreds of repetitive micro-puzzles that yield collectible tidbits, the inevitable crafting system (which feels more like its there for immersion than as a fleshed-out game mechanic). The problem with very long games (and BOTW is the longest Zelda game by a wide margin) is that even pleasant things become tiring given enough repetition, and I got tired of dealing with the loop of hoovering up bits of stuff and throwing it in a pot after a while, and I got tired of watching the little cutscene when you beat a shrine; all the little repetitive bits just started to grate. BOTW is a bigger Zelda, but to get there, the designers put quantity before quality, and while there's still plenty of quality here, I can't help being disappointed.
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blargh4 2022-01-26T21:55:45Z
2022-01-26T21:55:45Z
4.0
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one of the only Zelda games I've finished. most bore me by the end but this one is just so expressive on how you approach it that it never feels old.
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blue0x 2022-01-06T07:43:15Z
2022-01-06T07:43:15Z
5.0
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This game is absolutely brilliant don't get me wrong right, but after beating this game once, it is hard to come back to it for round two. This game is a game you can only really ever experience one time, and god knows that one time is one of the best gaming experiences I have ever had in my life, but I have found myself just booting up the game, trying a new run, and stopping. The issue for me is that I already know what to expect from this game, after that sense of wonder is gone, the game for me doesn't hold up much reason to go back to.

I can easily go back to other games and replay them to death, but not this one, no matter how amazing it is, I just can't bring myself to do it. Other than that, this game is 100% something you should get if you have a switch.
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lukedukeshoot 2022-01-03T02:01:58Z
2022-01-03T02:01:58Z
4.5
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Catalog

fiio_official ゼルダの伝説 ブレス オブ ザ ワイルド 2022-09-28T03:11:12Z
2022-09-28T03:11:12Z
5.0
In collection Want to buy Used to own  
Xalechim ゼルダの伝説 ブレス オブ ザ ワイルド 2022-09-28T01:11:07Z
2022-09-28T01:11:07Z
5.0
In collection Want to buy Used to own  
getlostdave ゼルダの伝説 ブレス オブ ザ ワイルド 2022-09-28T01:09:29Z
2022-09-28T01:09:29Z
In collection Want to buy Used to own  
JuiceSlush ゼルダの伝説 ブレス オブ ザ ワイルド 2022-09-27T20:59:04Z
2022-09-27T20:59:04Z
4.5
In collection Want to buy Used to own  
Gabi2908 ゼルダの伝説 ブレス オブ ザ ワイルド 2022-09-27T20:33:50Z
2022-09-27T20:33:50Z
5.0
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FlashtZ ゼルダの伝説 ブレス オブ ザ ワイルド 2022-09-27T20:32:52Z
2022-09-27T20:32:52Z
4.0
In collection Want to buy Used to own  
Numiyapu The Legend of Zelda: Breath of the Wild 2022-09-27T15:41:38Z
Switch • DE
2022-09-27T15:41:38Z
4.5
1
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shrubman ゼルダの伝説 ブレス オブ ザ ワイルド 2022-09-27T14:58:25Z
2022-09-27T14:58:25Z
4.5
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aisatsana88 ゼルダの伝説 ブレス オブ ザ ワイルド 2022-09-27T14:10:34Z
2022-09-27T14:10:34Z
5.0
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smuggler09 The Legend of Zelda: Breath of the Wild 2022-09-27T07:41:12Z
Switch • AU
2022-09-27T07:41:12Z
5.0
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handcannon ゼルダの伝説 ブレス オブ ザ ワイルド 2022-09-27T03:39:56Z
2022-09-27T03:39:56Z
4.0
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Jazqa ゼルダの伝説 ブレス オブ ザ ワイルド 2022-09-26T09:52:50Z
2022-09-26T09:52:50Z
5.0
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CERO: B
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  • The Legend of Zelda: Breath of the Wild
  • Zelda no densetsu: Breath of the Wild
  • Zeruda no densetsu: Buresu obu za wairudo
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  • Previous comments (136) Loading...
  • moonisharp 2022-08-15 08:29:27.126445+00
    Paragliding is such a great mechanic
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  • WinterMirage 2022-08-21 05:07:02.657471+00
    It feels like this game's rating hasn't changed in forvever. It's been 4.33 for months now.
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  • Sparkia 2022-09-13 15:03:41.409854+00
    tears of the kingdom hyyyype fuck yes
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  • Gayvyn 2022-09-13 15:18:17.559947+00
    I am very curious about what they are hiding behind the incredibly short trailers
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  • jdcomix 2022-09-13 20:01:12.721766+00
    probably some wild sci fi time travel shit based on the visual style and effects in the trailers
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  • moonisharp 2022-09-17 11:47:09.186939+00
    For a while there I thought this might age poorly for me but nope it’s just as fun as I remember it.
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  • babyclav 2022-09-21 17:15:34.468394+00
    is there any other open world game that perfectly fits "large as an ocenan, shallow as a puddle" more than this?

    is this seriously what zelda fans consider a return to form? shit bosses, shit dungeons, shit quests, shit RPG lite mechanics
    reply
    • WinterMirage 2022-09-22 17:14:40.824941+00
      "Shallow as a puddle"? The fuck you smocking?

      What open world games have you played that's this rich in systems and mechanical interactions? What open world game is there where people are still posting new inventive ways to manipulate it 5+ years after its release?

      This game may be a bit underdeveloped in some of the smaller aspects, but when it comes to its open world, it's in the upper echelon of these types of games.
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