You control two heroes: Estelle Bright, a daughter of the famous adventurer Cassius, and her adopted brother Joshua, who was brought to live in their house under mysterious circumstances. The family belongs to an adventurer guild called "bracers", who protect town people and do various dangerous tasks for money. When Cassius leaves to another town, Estelle and Joshua have to perform various missions as the bracers, and soon find themselves in a middle of a sinister conspiracy.
The Legend of Heroes: Trails in the Sky stood as a 40+ hour tour de force that remains one of the genre's most ambitious attempts at world-building. A work that's densely packed with narrative details, side-stories, and entertaining dialogue. No character felt wasted, in fact - most were given far more personality and detail than your typical JRPG. Trails' 'reactive' towns (reminiscent of both Suikoden and Grandia) alter the mood and dialogue of their denizens as the game progresses, no matter how significant the story moment. Each NPC - major or minor, carry their own response to the changing world around them, with some even boasting miniature-stories with their own structure and progression, all to craft villages that were more alive than the usual pit stops and quest-givers other JRPG towns tend to be. However, gameplay was a little stale. Combat felt pointless in several ways, a surprise given how mechanically overcrowded it is. Despite the sheer amount of systems and details, battler customization was fairly limited, and skillsets were especially samey. Story-wise, the journey of one of the best written duos in recent memory was a well-balanced collection of enjoyable character interactions and humor with intense and poignant scenes, building up to powerful, emotional moments. Altogether, Trails set new story crafting standards in its genre - rarely has a JRPG ever felt so narratively complete.
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These games are very chill about 85% of the time, when shit isn't suddenly hitting the fan. The final chapter is the only one that stays pretty tense most of the way through, and even it has some calmer sections.
Yeah I mean you are right, but I still feel like it oversimplifies the series by saying that. Also once you get to the endings, it completely kills the chillness and then the depression sets in lmao
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...2020-08-16 21:19:56.761446+00
ok i get it but i hated hated hated playing w just estelle and joshua and having a guest like schera or agate carry them was not satisfying either... SC is much better
Question to people who like this series; does the writing ever actually get good? I played 15 hours of this and found a pretty ho-hum game overall that's just overflowing with cliches. Do the people who like this just want the most archetypal anime storytelling in their JRPG and are satisfied with the basic combat?
Yes and no. The best part about Trails is the long-term worldbuilding and storytelling, which you can't really get the scope of in just the first game. There will still be tropey characters and dumb plot twists though, a lot of us either suffer through it for lore or embrace how silly it is (I revel in the absurdity of the scary fire guy in Cold Steel being named "McBurn", not everyone can). But, Sky 1 is probably the weakest in the series aside from a couple Cold Steel games. Sky 2 and 3 are great, the Crossbell games are great, Cold Steel 3 is great. And the combat does get better, the quartz system becomes pretty dope as the games go forward.