Charts Genres Community
Charts Genres Community Settings
Login

The Last of Us Part II

19 June 2020
The Last of Us Part II - cover art
Glitchwave rating
3.86 / 5.0
0.5
5.0
 
 
1,194 Ratings / 8 Reviews
#201 All-time
#9 for 2020
Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure. As she hunts those responsible one by one, she is confronted with the devastating physical and emotional repercussions of her actions.
There was an error saving your submission.
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 5
Filter by: All 5 PS4 5
2020 Naughty Dog SIE  
Blu-ray
RU 7 11719 33060 8 CUSA 10249/RSC
2020 Naughty Dog SIE  
Download
2020 Naughty Dog SIE  
2xBlu-ray
GB 7 11719 32980 0 CUSA-17962 / CUSA-10249
Show all 5 releases
2020 Naughty Dog SIE  
2xBlu-ray
US 7 11719 51910 2 CUSA-17954 / CUSA-07820
2020 Naughty Dog SIE  
2xBlu-ray
IT 7 11719 33030 1 CUSA-10249
Write review
Title
The short version: a more ambitious game than its predecessor, but for the most part, more of the same. 'More ambitious' reads like a compliment, but that's not necessarily true; more risks being taken means that more of the things it tries don't quite come off. 'More of the same' reads like an insult, but that's not necessarily true either; we are talking about one of the very greatest games of all time here, after all, and more near-perfection is still near-perfection.

The long version - which I would strongly recommend not reading until you've played through The Last of Us at the very least, and ideally not until you've finished this one too:

The Last of Us Part II is a game about a visceral, grotesque, utterly despicable disregard for human life. That was ultimately true of the first game too, and there is absolutely a case to be made that this sequel's greatest failing is its lack of subtlety about it - but then, perhaps it needed to be brutally direct. A number of the people I've seen commenting on The Last of Us seem to think of Joel as some kind of noble figure, sometimes even a hero, for what he does at the end, but let us be crystal clear about this: Joel's decision to kill the doctors who could have saved the human race was tantamount to genocide. Yes, the writing of the first game was good enough to make you understand why he did it, but that doesn't mean it wasn't an unspeakably selfish, downright evil thing to do. Maybe the fact that so many players were unwilling to condemn him for it convinced those at Naughty Dog that subtlety was out of the question if they wanted people to actually get the point. And so The Last of Us Part II forces us to reckon with the consequences of Joel's actions, to gaze in horror at the world he created.

That's the root of the most significant difference between the two games. Much of The Last of Us was driven by hope, Ellie cast as the symbol of a brighter future, Joel the man tasked with delivering her to the doctors that could unlock her potential and save humanity from the parasite that had doomed it. When he chose Ellie - or more accurately, chose himself and his fear of loneliness - over the rest of the human race, Joel cruelly ripped that hope out root and stem. The Last of Us Part II reckons with what that world looks like years later, when it has become totally gripped by the tone Joel set for it: every single person in this game cares only about those closest to them, never sparing a single thought for humanity as a whole.

And here's where we see this game through two separate lenses. The sheer, unmissable disregard for humanity here forces the player to have it at the forefront of their mind regularly, as do several new features that Naughty Dog have added to your human victims - features like calling out their friends' names in horror when they see them get murdered. More than ever, these feel like real people you're killing. That is something we see within the context of this world and this game, but it's also something we should reflect on within the context of popular entertainment as a whole - a far more interesting line of thought, and one I am absolutely convinced the writers and developers actively wanted their players to pursue. Because the immediate temptation, while you're callously executing scores of people who now have names, who scream helplessly in pain when you shoot them, who are mourned by their weeping, horrified friends, is to call this one of the most deeply evil, black-hearted games ever made - but it's not, is it? Is it even close? Why should we wait until the characters we're killing have names and voices to recognise that they're human beings? Even if we only focus on Naughty Dog's own body of work, how many people did Nathan Drake gun down without the player giving it a second's thought? Are we really expected to believe that each and every one of them deserved it? As a gamer, how many people have you killed across all the games you've played, and how many times have you ever felt guilty about it? How many unnamed, faceless corpses have been piled up across all the action films and TV series you've ever watched, and has that ever negatively affected your enjoyment, or even your mood? How often has it occurred to you to think about it before? The visceral, grotesque, utterly despicable disregard for human life that drives this game is not unique to this game, nor is it unique to gaming - we just very rarely, if ever, take the time to consider how grotesque it is. The Last of Us Part II forces its player to confront that.

That's why the story is framed the way it is. After Joel is killed - brutally and sadistically, right in front of Ellie - the game becomes a simple story of revenge, Ellie chasing down Joel's killer Abby over the course of four days, on a mission to make her and her accomplices pay for what they did. The fact that they are former Fireflies and were merely making Joel pay for what he did in the first place is just the start of an endless cycle of violence and retribution whose motion becomes painfully clear when the player is put in Abby's shoes, replaying her life over the same four days that you've just played through as Ellie. The parallels between the two are apparent very quickly; both are unstoppable killing machines motivated by bloodthirsty revenge, both are deeply caring toward those in their inner circle but happy to kill literally anybody outside it without a second thought, both are tangled up in complicated love triangles, and both their lives were both ruined the moment their father figures were killed. In Abby's case, her father was the surgeon who would have been able to save humanity, the one who could have found a cure from Ellie, the man Joel killed first when he snapped at the end of the first game. Ellie and Abby do have differences in gameplay and characterisation, but they are ultimately minor touches; it is unmissable how eerily similar their lives have been, and how those lives and this world has shaped them in the same way, with largely the same end result. In many stories, this would result in them realising this and teaming up, and even right up until the very end of the game you do find yourself wondering if that will happen; eventually actively wanting it to happen at one particular point very late in the game. Yet here it just heightens the tragedy, with each action by one simply sparking an equal and opposite reaction from the other. The same is true of the various factions that populate this part of the world at this point; Abby spends the early part of her story hunting down members of a religious sect she and her fellow Wolves refer to as 'Scars', only to later find herself befriending Yara and Lev, two exiled members of the group, after all three are captured and are able to escape together with each other's help. Yara and Lev regularly correct her - the 'Scars' call themselves 'Seraphites' - and sneeringly refer to the other Wolves as 'your people'. After the barrier between player-as-Ellie and Abby is broken and the player-as-Abby comes to see Abby as a three-dimensional, sympathetic character as she switches her inner circle from the Wolves as a group to Yara and Lev as a kind of surrogate family, the logical next line of thinking is unavoidable: I could just as easily be playing this game as a Seraphite too, and would things really look and feel any different if I were? (In this regard, the final group you encounter in the game, the Rattlers, are something of a disappointment: they're slavers, torturers, unambiguously sadistic and evil, and that feels at odds with the game's themes. Luckily, they only play a minor role in the grand scheme of things.) The numerous notes from Seraphites you can find and read, detailing all their hopes and fears and prayers, hammer that point home. This line of thinking is clear before the game puts you in Abby's shoes, too; notably, when Ellie vomits in horror over the sight of a pregnant woman she's just killed, having killed countless women before this without any sign of grief at all, the two lenses come pointedly into focus. For Ellie, why does a woman's life only matter to you when she reminds you of your pregnant girlfriend Dina? For the wider world, why is a woman's life only worth something when she's pregnant? And much earlier in the game, why did I feel so much worse when I found out the name of a dog I'd just killed than I did about killing the humans it was with? Later on, why is it so much more uncomfortable to watch Abby having sex than it is to watch her snapping people's necks? And so on, and so on....

There are two obvious retorts here. The first is that the game doesn't actually force you to kill the vast majority of these people; it's theoretically possible to escape most of these situations via stealth. And sure, that's true, theoretically - but let's be honest with each other here. What percentage of the total players of this game do you think actually choose that option? Of those that try to, how many succeed? Nonviolence is easily the hardest way to play this game (and is markedly harder against humans than it is against the infected), and it's a delicate highwire act where any misjudgement immediately leads to a far more dramatic outburst of violence than playing the game 'normally' does. The fact that I can even say 'normally' in that sentence and be reasonably confident that most of the people reading this will know what I mean is evidence in itself of the fact that there is a muscle memory that comes with playing AAA games, a set pattern of behaviours that we default to. The immediate thought on being presented with an area to get through is to map out the hiding places, the lines of sight, the angles of attack, the movement patterns of your opponents. Violence is baked into the entire process from the off. To handwave away the violence because it's technically not necessarily is to misunderstand the medium, the long-established relationship between game and player, the fact that most games of this size and type are sold largely to people specifically looking for this kind of action, and the fact that to approach a game like this nonviolently is a contrarian act of protest almost by default - and that's the entire crux of what The Last of Us Part II has to say about AAA gaming. It's a game that uses the language of other narrative mediums to tell a story about the grammar of gaming, about the way something as innocuous as a chest-high wall has a unshakeable association with gunfire that most of us simply never consciously acknowledge, let alone examine. The second retort is that this is hardly the first game to do this, and sure, it's not (Spec Ops: The Line, incredibly, is already eight years old), but I would argue that no other game has dug so deep under the skin while doing it, nor done it to such disgusting, depressing effect.

It's a game that grinds you down, as its world visibly grinds its own characters down too. By the end of the game Ellie looks like a zombie herself, seemingly completely lost, deeply ashamed of herself and her actions as she goes through motions that she evidently believes are inexorable, even as the player feels like screaming at her that they're not. One phrase that I saw crop up a few times on Twitter before I played this game was 'sins of the father', and it stuck with me as I played through this; the only time it felt really appropriate was when Ellie chose to abandon domestic bliss with Dina and her child in favour of hunting down Abby again, destroying what could easily have been her only shot at long-lasting comfort and happiness, in order to finish a job that literally nobody other than Ellie and Tommy thought needed finishing. The parallels and contrasts with Joel's actions are unmissable. Joel threw away humanity's shot at a happy ending because he thought he deserved not to be lonely; Ellie threw away her own personal shot at a happy ending because she didn't, because her life had been consumed with guilt ever since she found out what Joel had done, because she thought she deserved misery and loneliness. Like so many children, she tried to do the exact opposite of her father figure, and like so many children, she just ended up taking a different route on the way to repeating the same mistakes. Both paid with their lives, literally in Joel's case, figuratively in Ellie's. The game ends with her broken and alone, forever burdened with endless regret, a needless self-fulfilling prophecy. She felt her own life was not worth saving, so she made it worthless to prove herself right. Her only redemption of any sort was her decision, eventually, to let Abby and Lev live - a decision taken far, far too late, but taken nonetheless. This is the only faint glimmer of hope this story leaves you with; that in turning away from killing, Ellie may have finally pulled herself back from the brink, and that in leaving his one remaining friend and guardian alive, she might just have allowed Lev to break the cycle too. I will allow you to draw your own conclusions on whether that's a statement about AAA gaming as well. (I'm honestly not sure whether I think it is or not myself - it's entirely possible that they simply wanted to say that no matter how bad things get, there will always be some kind of hope somewhere - but the pieces are definitely there if you want to read it that way).

My one significant complaint is that there's one boss fight in this that is absolutely fucking awful, genuinely 'almost made me stop playing the game altogether' level bad; if you thought being asked to run around in circles for twenty minutes at the end of Uncharted 2: Among Thieves was unutterably tedious, then boy, I bet you can't wait until you have to do it in the pitch dark, in a room with a bunch of dead ends in it that you can't see until you're already cornered, against an enemy that instantly kills you as soon as it gets within touching distance, that always knows exactly where you are even if you do your best to hide from it, that can simply burst through any walls you choose to hide behind like the Kool-Aid Man, and oh, did I mention that your reward for damaging it is to spawn another enemy that you can't see, hear, or even damage until the first one's downed? It's not just awful to play, it's totally at odds with the gameplay of the rest of the game; there is literally no other place in the game where you need to sprint for more than a few seconds, but this fight pretty much demands that you have the sprint button held down for the duration of the encounter. The whole debacle is made even worse by the fact that a far, far better boss encounter appears shortly afterwards - this one requires stealth to get through, which is handy considering, y'know, this is a stealth game. It's a reminder that boss fights are only ever appropriate or necessary when they amplify the challenge that already exists, which is a damning thing to be reminded of half an hour after a scene that feels like it was awkwardly cut and pasted in from a totally different game, one that I would never choose to play. (Above all else, this all reminds me of the boss fights in Deus Ex: Human Revolution; those were outsourced to a different company completely to develop, which goes some way to explaining why they felt so out of place. Were it not for the fact that Naughty Dog have a track record for not being great at them, I'd have suspected the same were true here.)

That aside, wonderful (as deeply inappropriate as a word like 'wonder' is for this world). A game that had me absolutely hooked for almost its entire runtime while I was playing it, that nagged at me incessantly while I wasn't playing it, and that has left me mulling over its conclusion and its message, what became of these characters and what will become of them in future, for days after completing it. I suspect it might well have changed me, or at least changed the way I think about the entertainment I consume in future. I don't quite think it's better than the first one right now, but I do think it will prove to be the more important for me in the long run and will stay with me for longer, and those factors might ultimately tip the balance in this game's favour in the future. And hey, even if that doesn't happen, the very fact that it's even comparable at all makes it one of my favourite works in any medium by default. I can't recommend it unreservedly, because it is so unremittingly bleak and frankly anybody who reads this review and decides this doesn't sound like much fun is probably more sensible and well-adjusted than I am - but I can call it a phenomenal, epochal game.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Iai 2020-06-18T17:32:22Z
2020-06-18T17:32:22Z
4.9
16
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide
Title
I did want to like this. But I just can't, it's really mediocre to me, but not for the reasons you think. This isn't a game that upsets gamers because it's so trailblazing, original, and daring, it's a dull game because it doesn't go a fifth of the depth it thinks it does into the concepts it tackles. You want an experience that really goes deep into humanity and growing as beings and the concept of mercy? Play Undertale. You want a cerebral take on humanity and something actually thought provoking? Play MGS2. You want an in depth look into decisions, taking a side, commitment, philosophical divide, and more? Play New Vegas. You want an incredibly shallow and boring attempt to say "revenge is bad don't kill people" after being forced to kill people with a knife for hours? Play this. At least there's lesbians or something.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
sudatantalus 2022-01-02T22:59:41Z
2022-01-02T22:59:41Z
1.5
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide
Title
The Last of Us Part II is a game that expands on the gameplay of the best survival horror game of all time, while completely stripping the game’s intricate character writing and nuanced storytelling in the process. It is a shame, really, because I remember buying The Last of Us Part II the day it came out after playing The Last of Us a few months prior. While the first game remains one of my favorite games of all time, Part II is a mess of a game, featuring a hypocritical narrative and borderline insulting depiction of morally ambiguous choices and how they affect the people around you.

The game tries to recapture the magic of the first game but does nothing but get eggshell on its face while doing so. The whole narrative of “Revenge = bad” is lost on me completely because there was a game released in 2015 that captured the whole idea of what it is like to show mercy or completely lack humanity. That game was called Undertale and it was written by a single man while The Last of Us Part II was made by a team of overworked, underpaid developers that cared so little about the project that they leaked the game’s build online months before it released.

I cannot grasp how a man as talented as Neil Druckman can fumble a game this bad. If you want me to feel bad for the acts of violence towards fictional characters, maybe, I dunno, give me the ability to avoid combat scenarios so I can change the outcome of the game? Dishonored, Metal Gear Solid, and Undertale are infinitely more nuanced than The Last of Us Part II and none of those games put their full attention of why revenge is an evil part of the human mind or why killing people in video games for a form of sadistic enjoyment is proof that violent media makes people numb to violence and heartbreak in their real lives.

The worst part about The Last of Us Part II is that I know that people are either going to read my review and completely skim it and agree the game is bad because they are fucking lunatics who think that because a woman is in the game, it is bad OR are going to read my score and call me buzzwords to try and devalue my opinion and reduce my critique to nothing. I think my crowning achievement online is being called an incel for calling The Last of Us Part II transphobic (I’m not even joking, scroll through the Glitchwave comment box, the lack of understanding for that term will be overstated by just that reply). It is fucking sad.

So, no, I do not enjoy The Last of Us Part II. In fact, it is one of the worst games I have ever played. If you enjoy the game, more power to you, but I never want to even think about this mess of a game again.

Plot: 5/100
Gameplay: 90/100
Graphics 100/100
Music: 45/100
Replayability: 5/100

Total score: Z (245/500)
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
TevhoBend 2021-07-22T03:14:05Z
2021-07-22T03:14:05Z
0.5
1
In collection Want to buy Used to own  
PS4
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide
Title
This game is unnecessary and a shame to waste the writing put into Abby's story. You alienated a series of people into hating a character, then forced them to play as and sympathize them.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
SilentSven 2022-05-12T11:31:50Z
2022-05-12T11:31:50Z
0.5
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
commentary
en
Expand review Hide
Title
Like the Uncharted games, it's stupid how many people the game makes Ellie kill. I mean she's a teen and shoots or cutthroats hundreds of humans...
The Tina character is shallow, and the main atmosphere is very very dark. Not that I don't like darkness in stories but damn... But the Abby part is really great, and way better than Ellie's. Ellie's flashbacks are outstanding though.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
FOU2RAGE 2022-03-03T13:19:05Z
2022-03-03T13:19:05Z
4.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide
Title
We should all be fully on board with any successful creative team - be it in music, movies or video games - partly abandoning their hit formula and trying out something new. They made us happy by innovating in the first place; they should be able to continue doing that, no matter if it risks upsetting some of the fan base.

Clearly, storytelling innovation is what Naughty Dog went for here, and more power to them for being brave, again. However, as a fan of their work, I do reserve the right to feel that - this time - they just whiffed at their big swing, and that's without getting into the misguided way they marketed and sold it to their fans.

Without giving away spoilers, some storytelling conventions exist for a reason. You can play with them, but you can't violate the audience's trust, or toy with the audience to the point they just disconnect. If this game would be a movie, I would have left the theatre at around the 60% mark - at this point, I was skipping all the cutscenes because I just didn't care about anything going on. That has happened to me quite a lot with video games, but never with a Naughty Dog one. The actual gameplay, meanwhile, the same as it had ever been, did not make up for it.

Naugthy Dog and Neil Druckmann have given us some amazing stories and characters over the years. From Uncharted 2 onwards, cresting with the original Last of Us, they had almost singlehandedly restored my faith in video game writing, showing that it doesn't have to be all banal and dumb and/or esoteric and unrelatable.

Which means I can only see The Last of Us 2 as a disappointment, despite its fantastic design and ambitious scope.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
krisrox 2022-02-03T22:46:24Z
2022-02-03T22:46:24Z
3.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide

Catalog

lennsan The Last of Us Part II 2022-10-03T14:32:11Z
2022-10-03T14:32:11Z
4.5
In collection Want to buy Used to own  
Luhan The Last of Us Part II 2022-10-02T17:43:59Z
2022-10-02T17:43:59Z
In collection Want to buy Used to own  
fortnite The Last of Us Part II 2022-10-01T08:11:32Z
2022-10-01T08:11:32Z
5.0
1
In collection Want to buy Used to own  
noxk The Last of Us Part II 2022-09-30T09:48:30Z
2022-09-30T09:48:30Z
4.0
In collection Want to buy Used to own  
gfly1994 The Last of Us Part II 2022-09-28T21:24:06Z
2022-09-28T21:24:06Z
In collection Want to buy Used to own  
GrizzlyLotus The Last of Us Part II 2022-09-27T18:51:30Z
2022-09-27T18:51:30Z
4.5
In collection Want to buy Used to own  
PashaAlex The Last of Us Part II 2022-09-26T21:39:20Z
2022-09-26T21:39:20Z
2.0
In collection Want to buy Used to own  
DavidSS The Last of Us Part II 2022-09-26T02:28:39Z
2022-09-26T02:28:39Z
0.5
In collection Want to buy Used to own  
bup02 The Last of Us Part II 2022-09-25T23:45:24Z
2022-09-25T23:45:24Z
3.0
In collection Want to buy Used to own  
Kmarksman The Last of Us Part II 2022-09-25T01:12:51Z
2022-09-25T01:12:51Z
1.0
In collection Want to buy Used to own  
the_grAyLIEN The Last of Us Part II 2022-09-24T21:03:36Z
PS4
2022-09-24T21:03:36Z
In collection Want to buy Used to own  
noxsar The Last of Us Part II 2022-09-24T03:59:12Z
2022-09-24T03:59:12Z
5.0
In collection Want to buy Used to own  
Player modes
Single-player
Media
Download
Franchises

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • Previous comments (265) Loading...
  • manalive 2022-07-31 16:52:35.453487+00
    this has become one of my favorite games ever
    reply
    • More replies New replies ) Loading...
  • packtsardines 2022-08-02 07:11:19.145231+00
    hide Flagged by users
    holy shit got to [spoilers]abbys[/spoiler] part and my perspective on this game completely flipped. i genuinely think the reception to this would have been way better if the campaigns were split resident evil style, with one being abbys and the other being ellies
    also why do people treat Joel like a god and Abby like Hitler, the whole point of these games is that the environment has made these people cruel. there are no good guys or bad guys, it's only shades of grey[/spoilers]
    still not a perfect game, and i guarantee I'll still prefer the first, but goddamn this game got an unnecessary amount of shit
    This post was flagged by users for potentially violating community rules. It will be reviewed by a community moderator soon.
    • More replies New replies ) Loading...
  • packtsardines 2022-08-05 04:14:49.040528+00
    i was confused why my comment was flagged but yeah one of the spoilers didn't go through sorry about that
    anyways i finished and wow i love this game. not perfect but really great.
    reply
    • JGar40 2022-08-24 04:10:40.492242+00
      lol at people flagging that, Abby being a playable character in the game isn't even that big of a spoiler anymore, it's impossible not to know beforehand with the internet discourse around it.
    • packtsardines 2022-08-26 05:51:00.350493+00
      yeah it's almost pointless marking for spoilers since most people know the plot due to the shitstorm that happened when it came out, but then there are some people (like a friend of mine) that somehow stayed spoiler free this whole time. worth marking as spoiler just for them
    • More replies New replies ) Loading...
  • I_only_comment 2022-08-18 02:14:28.081234+00
    woman in my vidya????
    reply
    • More replies New replies ) Loading...
  • babyclav 2022-09-01 20:09:46.814565+00
    bad story, good gameplay. 6/10
    reply
    • More replies New replies ) Loading...
  • babyclav 2022-09-22 01:09:13.963086+00
    i can respect how it tries to be less of a hollywood blockbuster like the first as conceptually its more "high art" but it still fumbles in its execution, bit off more than it could chew
    reply
    • More replies New replies ) Loading...
  • DaymanNightman 2022-09-26 18:36:15.548913+00
    Removed by user
    This post was removed by the user.
    • More replies New replies ) Loading...
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

There was an error saving your submission.
ADVERTISEMENT

Contribute to this page

Contributors to this page: diction Iai okayfrog Che13 amosmyn marc77n Melancholie
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2