despite the trivial flaws, its still one of the best gaming experiences of all time. another masterpiece from fueda
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I haven't yet played Ico, but after playing both Shadow of the Colossus and The Last Guardian I'm becoming quite obsessed with Ueda and his team's ability to tell stories that are directly rooted in their gameplay mechanics. As I played, I became so affectionate toward my friend Trico that I would do anything to help them and see our mission through.
Honestly, I think it's a pretty boring take to be wrapped up in this game's "flaws." Sure, criticism is important and this game does have a few awkward elements with controls, and tutorial moments, but I... just... those things were so far in the back of my mind compared to everything else it delivers. It's just unlike anything else and I would so much rather play a unique and beautiful thing with flaws than another run-of-the-mill AAA game that feels like pretty much the same game with a different skin.
I saw someone say something like "the people who seem to enjoy this game the most are people who play it like a pet simulator experience rather than a video game experience" and I really recommend taking the former approach if you can. That's not to make the argument that this "isn't a game, but an experience". Just that I do think it requires a slightly different approach as a player of games.
I'm so lucky to be living in a time with Ueda's team making games. Please check this one out if you can.
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The most frustrating puzzle-adventure game I experienced in the last two generations. Which is such a pity as the art direction and main concept are actually good. You are a little boy who needs to cooperate with a giant bird-like dog to solve environmental puzzles and make your way home. The beast is one of the most live-like creatures we got in a game so far, with constantly unpredictable motion patterns and unreliable reactions to spice things up. Taming it is initially hard, but your affinity will improve with each puzzle until you even feel emotionally attached to it. The environments are a little one-note but always tastefully designed, sometimes with fabulous light effects.
The problem is that the controls, camera and AI are beyond ridiculous. The frustration never comes from a lack of skills on the player's part: it's just the game to be poorly programmed. Even when you already know what to do, you end up wasting minutes triggering the wrong actions from Trico multiple times, struggling to throw a stupid barrel through a hole, wrestling with camera controls, or even ragdolling like crazy to climb up a wall. It's realistic that Trico does not react instantly and has its stubborn times, that the boy keeps tripping every now and then, but there were so many times they just worked in ways so mysterious that they can easily lead you away from the solution of a puzzle. Not to mention that the scripted camera movements that are supposed to show you hints are often in the way to make things even worse. I can't believe that after 9 years of development and 4 years of patches the game is still unplayable.
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Réalisation / Directing - 4/5 Esthétique, créativité - 5/5 Scénario / story - 4/5 graphismes - 3/5 musique - 3/5 gameplay, AI - 1,5/5 maniabilité / controls - 0/5
Same main flaw that Shodow of the Colossus has, the semi locked camera is making it all a very, very frustrating experience, the controls of the boy and the AI of Trico make it even worse.
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The Last Guardian[人喰いの大鷲トリコ] is no doubt the weakest of the three entries in the loosely-connected world in which it takes place. I actually feel as though having played both ICO and Shadow of the Colossus on release and having some idea of what to expect helped me to enjoy aspects of and persevere with The Last Guardian more than I otherwise would have--some of the unique magic of its predecessors exists here in abundance in various forms, but it's ultimately an experience noticeably dampened by dated game design and a dog shit camera and controls.
2.5 stars / Mediocre
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Never played this but keep forgetting it exists. Looks mildly charming actually, I don’t hold this against the game itself but the release surrounding the game turned out to be such a wet far the game just passed me by