I'll say it plainly and simply at the outset: The Great Ace Attorney Adventures is a game that leans heavily on two great cases, but bumbles around trying to set up its world and characters for far too long.
The first case is almost wholly unremarkable if not for a standout character in Jezail Brett. Jezail is a haughty Englishwoman, and nearly every line of dialogue she utters is memorable. Her unique speech bubble is absolutely perfect, and this otherwise mediocre case is bumped up just enough by her mere presence.
The second case is a first for the series, in that it does not have a court section. It's another mediocre case propped up slightly this time by Sherlock Holmes and his dance of deduction. Choosing the wrong answers in the deduction segments is legitimately hilarious. However, it doesn't really change the fact that none of the new characters in this case are likable in the slightest, other than Sherlock.
The character I hate most is our judicial assistant, Susato. Susato's gimmick is incredibly annoying. Every time she throws Naruhodo and I have to look at her through that upsidedown dutch angle, I just want to turn the game off. I haven't hated an assistant this much since Kay Faraday in
Ace Attorney Investigations 2 [逆転検事2].
The third case, however, is where the game gets good. This case is absolutely brilliant, tasking you with defending a charismatic client in a case you have zero time to prepare for. The aftermath is filled with this air of uncertainty that the series has never done before, leaving behind an insanely memorable case that may even inspire you to immediately go back and replay it to check if your memory is correct.
I never thought an Ace Attorney game would ever go for "your client is actually guilty" after 2-4. I also never thought they'd be able to pull it off again, and in such a different fashion. This case legitimately ranks among the best in the entire series.
The fourth case brings us back down to earth by being completely and irredeemably nonsensically moronic. The truth behind the events is immediately obvious during the investigation.
Holmes saying that "it may not be relevant to your case" is a complete farce if you understand how mystery stories work. The true culprit is perhaps the most unlikable in the series, and the method behind the crime is ridiculous and unacceptably terrible.
This case would go down among the worst of the worst in the series (2-3, 4-3) if it didn't have one thing those two cases are missing: likable characters. Unlike 2-3 and 4-3, this case features a fun defendant and two GREAT witnesses. Pat and Roly are the OTP. Pat and Roly save this case from the depths and make it bearable, but only barely.
The final case resolves the questions brought up by the third case, and features its own mystery. I love how the final case isn't some huge political conspiracy, or shadowy espionage, or whatever high stakes final cases usually are. It features a simple location, a simple victim, and still has some high stakes and political tension thrown in for good measure.
I was worried that when they answered the questions from the third case, it would be unsatisfying, but I'm glad I was wrong. This case is brilliant. The culprit is memorable and satisfying to bring down, and he puts up a good fight without it devolving into overly-long dumb bullshit like in
Ace Attorney Investigations: Miles Edgeworth [逆転検事].
In addition, the three Skulkin Brothers are some of the most fun witnesses the series has ever had. Their animations, their dialogue, everything.
In the end, this game is propped up by two amazing cases, the third and fifth. The rest of the game is honestly nothing to write home about.
The game reminds me a bit of
Phoenix Wright: Ace Attorney - Justice for All [逆転裁判2] in a way. It starts off mediocre, the penultimate case is absolute garbage, but the final case pulls it out of the gutter and makes sure your final impression makes you forgive some of its early faults.
Didn't really understand the appeal. 5/10. probably 6/10 if not for the crashing. I'll rate the collection when I'm done with part 2. Hopefully, it's better.
like in aai1, every primary character is fun to me, including returning (edgeworth, gumshoe, surprisingly franziska) and new (kay, shi-long, shih-na). many of the non-major characters act more as annoying roadblocks, but that's the ace attorney way. so even though it's slow, i'm still enjoying the dialogue between the primaries.
in this game the whole main cast leaves me cold. ryuunosuke and susato are unfortunately dull, sholmes just annoys me, iris fails to endear me, and barok just isn't that interesting. gina is like the one stand-out as someone who is both funny and well-rounded and she's debatably not even a main character. i often found myself wishing more that a random witness would be fun to talk to (for instance, the couple in case 1-4 for me) since the main cast wasn't doing it for me.
like comparing the two, the gaa series is undeniably better put-together, but the story being comprised of characters i just can't vibe with makes the slow pace feel glacial.