Baffling. I'll get behind games that push the boundaries of what it means to be a game all day long, but I at least like them to have *some* content once they've done that - The Graveyard, which is realistically a very basic tech demo, has none.
You start out as an old woman in a black and white graveyard (which looks quite nice, in fairness - the game does at least succeed in capturing a mood reasonably vividly in its opening three or four seconds), and essentially one of three things can happen from this point onwards, as your poorly-animated character pootles about slowly. You might walk your character to the back, get confused about what's supposed to happen, and then walk back out of the entrance; your character might die of natural causes; or your character might sit down on a bench at the end of the path, leading to a song playing. None of these are at all satisfying. The first scenario needs no explanation as to why it's so dull, the second feels like obvious, graceless shock tactics, and the song is just bad - annoying tune, poor lyrics (though I suspect a bad translation has a part to play there). I absolutely get what The Graveyard is trying to do, but it fails at almost all of it - you don't even really feel sympathy with this frail woman, because the collision detection is almost non-existent and the walking animation is so stilted that she honestly looks silly.
If you're desperately curious, the free demo is exactly the same as the finished game minus the possibility of the 'death by natural causes' ending, and you wouldn't exactly be missing out on anything if you watched it on YouTube and treated it as a music video. My advice, though? There are dozens of games out there that are the same length and that attempt to address weighty, serious issues with much more success. Seek those out. And don't feel down on Tale of Tales as a developer as a result of this, either; they have some worthy projects. This just isn't one of them.
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I personally consider video games to be an artform, and the stereotype that all video games are just mindless entertainment (some of them being fantastic mindless entertainment, mind you, but I digress) tends to come from people without much experience with exploring the medium (which ironically also extends to quite a lot of gamers, unfortunately) and the focus on mechanics making them dismiss quite a lot of games that would possibly be considered masterpieces if this focus didn't exist. I adore The Stanley Parable, Gone Home, and quite a few VNs, and certainly consider them to be video games, no matter what anyone says. I admittedly also personally define a line between art and entertainment. This is not synonymous with good and bad, though. Something can be great art, bad art, great entertainment, or bad entertainment, and, for me, the difference between what is art and entertainment is what the intention seems to be (and even then, that can be blurred by execution). If something is obviously setting out to be entertainment, that's perfectly fine. It just has to be good entertainment (and not in a "lol turn your brain off and you can enjoy something like Bayformers or Attack on Titan!" kind of way). To me, this definitely sets out to be art, so I'm going to judge it in that sense.
And the result of my judging is that I think that this is bad art. Arguably useless, even.
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You play an old limping lady that walks to a bench on a graveyard, and then leaves. This is the entire game. I have nothing against games with short lenght, actually i greatly appreciate games that get right to the point. Unfortunatly there is no message behind this one. It tries to appear deep and thoughtful, but it isnt. Its just a limping lady, and i get nothing out of it.
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