Probably the better take on grafting GTA to a grandpappy crime drama film, The Godfather's main call to fame is its racketeering expansion system, requiring shakedowns on legitimate business owners and infiltration of fronts, with eventual diplomacy as you reach the top of the food chain. Diligence and tact is duly rewarded with hefty upgrades and loot, giving an incredible sense of progression to what would otherwise still be a decent take on the open-world game, even if the gunplay and melee is miles ahead of the driving, the whole thing gets repetitive and the understanding of the source material is only surface level.
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This might sound bad, but this was one Wii game where the motion controls actually benefited the game. While it's not a bad game on its own, they really went all out with shaking people down and whatnot. It makes you wonder why so many developers struggled with implementing the controls. They don't feel gimmicky at all here.
^ that was before the motion plus days too I believe, always thought third party developers dropped the ball on motion control and in turn Nintendo took the blame for it.