Their ambition paid off with the even more systems-driven world of Daggerfall, a diligent update of Arena that revealed their knack for unusual quest scenarios. Visual upgrades (to towns, overworld, dungeons, menus, NPCs, etc.) match functional (movement and command shortcuts) and QoL upgrades (town maps, mounts, storage), while surrounding mechanics (from character creation to dialogue systems) evolve into far more sophisticated features. But its best evolution is perhaps the least visible one. Use-based EXP - that previously only refined spells, expands FFII's weapon-oriented approach to many aspects of gameplay (e.g. running, climbing, conversations, mercantile, and others beyond combat and magic). While prone to repetition & exploits, this is perhaps their most significant idea, a gradual leveling system that treats gameplay's habits like a muscle: The more you use it, the better it gets. Its effect was to instill a new, parallel sense of purpose to decisions. For example, Arena's overworld doubles as a training ground here, as its vacant, prop-y layout helps build movement skills while random encounters (on rest) hone others, adding impetus to open-world roaming that the original lacked. Dungeons also deserve mention for incorporating seamless staircases, monster closets, underwater sections, teleports and many other additions from the classics, while remaining lengthy, dense, maze-y networks.
Much like their debut, though, the main quest could benefit from some editing, although one admits that the side content (the collective moments and not the journey/destination) forms the lifeblood of the game this time. Incidentally, one feels a lot more 'immersed' in this land as a mercenary trying to make profit than as a venturing hero.
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just started playing this game (using the unity mod) and played it for 7 hours straight and i have yet to touch the main quest even remotely i am so gonna get so insanely lost in this game
ok it's really starting to shrink on me now. i was in love with this at first but almost 100 hours in and it's just been the same exact thing over and over again with no variation it's so tiring. definitely some really great things about this game but i'm just looking forward to it being over for now, i'm a couple quests away from finishing the main story. great game but just too repetitive
ok i don't really disagree with anything i said in that last comment but after starting the game again multiple times over there is just way too much fun to be had with creating different characters and seeing the different ways in which you can interact with the game world as a result of your choices
Daggerfall Unity pushes this into avant-masterpiece territory [2]
I used to say Daggerfall with modern AAA budget would be insanely good. But then Starfield came out, so eh... Maybe if another developer made it. Fun game though, just gets repetitive.
Second best TES after Morrowind [5]
Daggerfall Unity pushes this into avant-masterpiece territory [2]
Second best TES after Morrowind [6]