I know theres 5 billion hours of content or whatever, but its given me no reason at all to care about whats happening, and the controls are so clunky that I just cant get immersed in it
I think it might just be a fundamental problem with the roguelike genre. every roguelike I play has the formula of "die 20 times at the very start, each time taking up 10 minutes of your life, and THEN you can actually play the game and have fun, until you die. then you'll have to suffer through the boring ass beginning levels over and over again for an hour"
I feel as if this criticism doesn’t apply to isaac as much bc what you do early in the run has a real impact on later on (early devil deals etc.) + you can get actual interesting items super early aswell if you get lucky. This is definitely true for something like risk of rain 2 tho, or most other roguelikes honestly lmao
Isaac actually nails the beginning levels though, unlike other roguelikes. Basement and its alternates are short and sweet. Enemies/bosses are manageable but still require some degree of focus no matter what skill level you are, especially if you're going for hitless to get devil deal on Basement 2
I feel like it takes close to 20 hours to really get used to the camera angle and the dimensions of hitboxes/bullets. Like enemy tear clusters tend to shoot out in these globs that the artists conveyed as kind of lobbing up into the air and lazily landing in an upside-down U trajectory, and somewhere along the way my brain was finally able to process exactly what they're doing. Finally turns into an amazing game once your eyes adjust themselves to the game's presentation
its not even that its difficult, its just that nothing's happening