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Teardown

Developer / Publisher: Tuxedo Labs
21 April 2022
Teardown - cover art
Glitchwave rating
3.78 / 5.0
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5.0
 
 
146 Ratings / 1 Reviews
#604 All-time
#14 for 2022
Detonate your way through a series of high-stakes heists and destructive projects as a demolitionist working for the highest bidder.
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Title
A childhood dream, realized and beyond.
This is the game I always, always wanted. While I wasn't exactly a destructive kid, usually my favorite part of building something was watching it fall part. Things like earthquake simulations and (non-fatal) train wrecks just fascinated me a lot as a kid, but I always wanted more. Something more... specialized. Something I could play with. I used to think that at some point I grew up and stopped wanting something like that.
I'm extremely happy to report that I was wrong.
Teardown was born from Dennis Gustafsson's desire to build a more accurate and realistic physics engine without requiring NASA-grade hardware to use in real-time. What began as simple tech-demos showcased in short Twitter videos began to grow in scale. Soon it wasn't just a simulation to exercise his coding skills. It was now a platform, an engine. And then, it had its own name. Teardown.
Now around this time was when I discovered the project. Seeing those little clips of blocky trees collapsing and burning with incredible levels of detail was enough to re-awaken that piece of my childhood desire. And after drooling over the increasingly advanced and intricate teasers he posted, the reveal finally came that this was not just one man's hobby-project anymore. It was a game. It was for the public. And it was coming.
To be honest I didn't think much of the actual gameplay aspects being revealed. I was just excited to finally get my hands on the destruction engine built from my adolescent dreams. And after months of waiting. it was finally released onto Early Access.

The actual gameplay loop itself is fairly easy to describe. You are placed into a map with a goal to complete, and an extraction point to reach after you have satisfied the minimum mission requirements. The goals are either to level an area down to a certain maximum height, retrieve keycards from several locations, or move heavier physics objects to other points on the map. Most of the time, these objectives and your escape must be completed in a 60-second timeframe, or you will fail. The destruction engine is where things get interesting.
In most missions, the timer will not start until you begin collecting the required items. This means that you have almost totally free reign to transform the environment to fit your goals. Plan out the route that you will run to reach and collect all the mission items you think you can, and get out within the time limit. Then, using the tools at your disposal, make the map your own personal free-running course. Break though doors, blow open walls, place vehicles, and build bridges to get you from Point A to Points B, C, et cetera as quickly as possible. With quick-saving and loading you have a lot of room to experiment; if the path isn't fast enough (or if you accidentally trip an alarm too early, as will often be the case), you have all the chances you need to try again and improve your route. Finishing a mission with extra optional objectives will award you skill levels which unlock new tools. Exploring the maps and breaking into hidden/locked areas will reward you with pawnable loot, which can be used to upgrade various aspects of your arsenal. As the game progresses new challenges and obstacles are steadily introduced, keeping things fresh for the whole experience.
As of writing this review, only Act 1 of the campaign is available. But with the aforementioned challenges as well as recently-integrated Steam Workshop support for community-made maps and tools, the replayability factor is high even for this early stage in the game's life. New content is always in the works, and updates will likely continue even beyond the full 1.0 release.

As for my personal experience with the game, it's hard to overstate my satisfaction with Teardown. This was the first game I was actively excited for in many years, and although I tempered my expectations for things like performance and total quantity of content released in the first Early Access opening, I was still absolutely blown away and utterly infatuated. I only stopped playing when the clock struck 3 AM, and when Act 1's credits finished scrolling. I was completely invested and engaged 100% of the time I was playing. The only problems I have with the game in its current state are the lack of support for community-made custom campaigns and the driving engine feeling quite floaty. But given how early it still is in the game's development, I am totally confident that these issues will not exist by the time the game is complete.


Teardown is not the game I've always wanted. It's better than that, and growing bigger every day.
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Catalog

greeksotosuber Teardown 2023-02-02T02:51:06Z
Windows
2023-02-02T02:51:06Z
In collection Want to buy Used to own  
Vertecks Teardown 2023-01-29T20:02:17Z
2023-01-29T20:02:17Z
70 /100
In collection Want to buy Used to own  
sreimnosaj Teardown 2023-01-29T10:15:26Z
2023-01-29T10:15:26Z
In collection Want to buy Used to own  
dolu Teardown 2023-01-28T05:26:56Z
2023-01-28T05:26:56Z
In collection Want to buy Used to own  
MasterOfShaft Teardown 2023-01-27T22:28:53Z
2023-01-27T22:28:53Z
1
In collection Want to buy Used to own  
Lorrendale Teardown 2023-01-23T01:44:14Z
2023-01-23T01:44:14Z
In collection Want to buy Used to own  
rprimrose Teardown 2023-01-22T19:28:20Z
2023-01-22T19:28:20Z
3.5
In collection Want to buy Used to own  
OverMineGoat Teardown 2023-01-21T22:40:30Z
2023-01-21T22:40:30Z
3.5
In collection Want to buy Used to own  
TBF_POW Teardown 2023-01-21T19:24:27Z
2023-01-21T19:24:27Z
4.0
In collection Want to buy Used to own  
ariyorke Teardown 2023-01-19T14:30:16Z
2023-01-19T14:30:16Z
In collection Want to buy Used to own  
acarrotcake Teardown 2023-01-03T21:20:57Z
2023-01-03T21:20:57Z
In collection Want to buy Used to own  
Henry123456 Teardown 2022-12-30T18:59:51Z
Windows
2022-12-30T18:59:51Z
In collection Want to buy Used to own  
Player modes
Single-player
Early access date
29 oct 2020
Media
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  • FarioMerreira 2021-12-25 00:40:53.811199+00
    i always wanted to play a game like this
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  • hexiluv 2022-04-23 17:09:56.108965+00
    Never actually thought about this being an immersive sim until now but it makes sense
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  • townandcountry 2022-05-14 08:59:38.072658+00
    I love swinging open a door so hard it smashes a hole clear through the wall still on its hinges.
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  • IntrospectivePenguin 2022-09-09 01:39:22.171551+00
    Depending on the long-term support from developers and community members, this may go down as one of the greatest sandboxes ever made.
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