Solid game with a fairly interesting plot and probably one of the best real-time battle systems I have encountered so far in an action JRPG. Combat feels a little clunky initially, but as soon as you get more than two characters in your party, it becomes pretty intense. Even though you can easily survive by button mashing and spamming heal items on normal, harder difficulty settings require strategy and proper dodging. Endgame content in particular was pretty hardcore, even on easy settings.
The story relies on the usual JRPG tropes, even though some interesting ideas start to come out in the latter part of the game. Even at its best it's still quite generic, but I thought it managed to find its own personality by the end. Characters are rather flat but tolerable for a JRPG.
The gameplay primarily consists in running across dungeons and maps while killing monsters. There are some classic fetch quests and "go kill five wolves" kind of submissions, but they are usually very quick, with most objectives very close to a fast-travel point.
While cel-shaded graphics and art direction are always on point, the level design is mostly dull and linear, with a lot of small empty rooms connected by long corridors. Especially when getting towards the ending, it felt like they were left without time or budget to expand the areas or add new enemies. I also experienced a lot of pop-ins even in the least crowded maps.
The direction on dialogues and cutscenes is pretty good, and hardly lets you notice the relatively low budget. Some anime cutscenes highlight the most important moments of the plot, but honestly, I thought the in-engine cutscenes looked way better.
The only thing that seriously bothered me is the amount of dialogue. A lot of it is optional just to expand the lore, but even the main storyline dialogues tend to be too long-winded and repetitive. It's like they are trying to explain the same thing in 20 different ways, just in case grandma didn't get it yet. It's all dubbed and spiced up by camerawork, but they could have told the same story with the same level of detail using 1/3 of the time.
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idk man... 40 hours in and i feel like i spent 20 minutes in tekken 7 labbing a single katarina combo. its not like im getting rewarded for experimenting with comboing different arte strings, and the non-linear skill unlock system means that im better off supporting a combo that works by unlocking passives, rather than unlocking "Law hits enemy slightly differently #5"
agreed that playing on a higher difficulty is the way to go for sure if you're acclimated to action games at all. The combat feels fun and rewarding but if you want to get button mashy and just zone out you can. It's kind of like a lot of other ARPG battle systems, if you play Kingdom Hearts on normal and don't experiment at all, it can get really repetitive really fast, but KH2 still has one of the deepest ARPG combat systems of all time.
Also, definitely switch characters sometimes it's more fun to play this way. It's kind of like FFVIIR in that respect, if you just wanted to play as Cloud the entire time and mash buttons you could've done that, but that's clearly not how the game was intended to be played.
I feel like if you don't play Dohalim and/or Shionne especially, you're doing yourself a huge disservice. It's almost disgusting the silly shit you can pull off with Dohalim.
Yeah they're fun. I don't think they feel quite as unique individually as the characters do in FFVIIR, but it definitely feels like that's the direction they were going for moreso than previous Tales games. There's a lot of gameplay variety to be had just from controlling different party members. Still I wish there was more of an obvious incentive to switch characters like in FF7R with the ATB bar mechanic because I think that would force a lot of players into that playstyle.
It's tough. I see where you're coming from but I also see the argument for not forcing someone to switch. Like I love Dohalim and Shionne, Alphen and Law are solid, but not huge on Rinwell or Kisara. Those last two are awesome as bots though. I also feel like there's more to strings in this game so while asking FFVIIR players to switch frequently wasn't a huge deal, it'd be asking more to get great with all 6 here (solo challenges ask you to get at least ok with everyone, but it's technically optional and you can kinda brute force them with overleveling later whereas that's not practical during the campaign).
i want you to play rance 6 because i think you're imagining a completely different game to what it is. rance 6 is just Calaglia and Cysloden but its 60 hours long, the governmental spats are fully fleshed out, you watch the socio-economic impact of a nepotist government and slowly watch that government crumble as each system its instated collapses as a result of a resistance effort.
scarlet nexus has better combat than this and rance 6 has the same plot with far far far better writing. tales of arise is very fucking boring. rance 6 is a season of house of cards
My friend got me to play Sengoku Rance in college and unless Rance 6 has a distinct lack of Rance, I'm not touching that shit lol. I played Scarlet Nexus and enjoyed it (the party powers make for some great enemy design even if it's limited), but it's way, way more button mashy than this game (Brain Field is especially dumb).
It's been 2 weeks since release and all you have to do is type this game's title into Twitter search to be ambushed by Rinwell porn in the top dozen tweets. I fucking hate gamers.
I'm glad anime is so accepted in pop culture now and people are appreciating stuff like it a lot more, but all the porn and Japanophilia is getting fucking tiresome already
Also, definitely switch characters sometimes it's more fun to play this way. It's kind of like FFVIIR in that respect, if you just wanted to play as Cloud the entire time and mash buttons you could've done that, but that's clearly not how the game was intended to be played.
This new generation of nostalgic VN coomers just don't stop
scarlet nexus has better combat than this and rance 6 has the same plot with far far far better writing. tales of arise is very fucking boring. rance 6 is a season of house of cards
Why even put Vholran in the game if you aren't going to do anything interesting with him
Had fun though :)