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Super Smash Bros.

ニンテンドウオールスター! 大乱闘スマッシュブラザーズ

Developer: HAL Laboratory Publisher: Nintendo
21 January 1999
Super Smash Bros. [ニンテンドウオールスター! 大乱闘スマッシュブラザーズ] - cover art
Glitchwave rating
3.45 / 5.0
0.5
5.0
 
 
1,519 Ratings / 6 Reviews
#1,380 All-time
#65 for 1999
"Super Smash Bros." is a crossover fighting game where iconic video game characters from various franchises come together to battle in an epic, no-holds-barred tournament.
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1999 HAL Laboratory Nintendo  
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A unique fighter with a great concept, and a sort of celebration of all things late-90's Nintendo. Though the series has been perfected over the years, the original Smash Bros. is still a blast to play. Its weak link is its relative lack of 1P content, a multiplayer party game at heart.
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ColdVein 2022-04-13T01:06:53Z
2022-04-13T01:06:53Z
3.5
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Really interesting game. I'm personally one of the people who thinks SSB and SSBM were the most fun games in the series since they feel like they have the most personality and therefore they appeal to me more, although I totally get arguments in favour of SSB4/Ultimate because of the sheer quantity of features added since the first two installments (although I would argue many of these are relatively surface-level attempts to one-up the previous entry and don't impact the gaming experience all that much). This is a game which I feel should have aged "badly" because of its sequel essentially taking everything it did to a whole new level, but it's difficult to identify many elements which aren't still a good time in 2021. That being said, it definitely does feel basic at times, and I feel it really would have benefited from at least a few more stages to add some spice to multiplayer. All in all though, still a good video game and one which I always enjoy revisiting.
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gareth_a 2021-12-30T17:54:11Z
2021-12-30T17:54:11Z
3.5
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A Great Starting Point
Super Smash Bros. for the Nintendo 64 isn't anything special compared to the later games. However, it still deserves a playthrough for the novelty of Smash starting out.

The development of this game is very interesting. In 1998, second-party developer, Masahiro Sakurai, creator of Kirby wanted to make a 4 player fighting game that was easy to understand but hard to master. He showed his mentor, Satoru Iwata a prototype known as Dragon King: The Fighting Game which only featured 4 nameless polygon fighters. Realizing that the game would likely sell horribly, Sakurai wanted to make the game more unique. He then had the idea of featuring popular Nintendo characters fighting. After pitching this idea to Nintendo, they refused. He then, without their permission, developed a demo of Mario, Samus, Fox, and Donkey Kong fighting, showed it to Nintendo. And then the game got greenlit and Super Smash Bros. was born

The game released in 1999 and was immensely successful.

Super Smash Bros. is very small in comparison to its sequels, but it still holds up pretty well.

The game features 12 characters. Mario, Yoshi, Donkey Kong, Fox, Samus, Kirby, Link, and Pikachu. Jigglypuff, Captain Falcon, Luigi, and Ness were the unlockable characters. It includes 8 stages and one unlockable stage.

The gameplay is pretty much the same as every other Smash with a few minor things such as the lack of a 4th special, and other specific moves such as dodging.

The game is pretty small and once you've played an hour of it, you've basically played all it can offer.

Super Smash Bros. is a fun novelty to look back on, while it doesn't compare to the sheer scale of the sequels. It's responsible for the biggest gaming crossover in history. And it's great to look back at what started it all.
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Ah, the humble beginnings of Super Smash Bros. It was before the times when millions of people would crowd around their computers waiting for the next playable character in the cluster-fuck of a roster. It was before the time when people even fathomed Sonic joining Mario in any capacity, and now people sincerely expect everything from Master Chief to Goku to Shrek to Sheldon Cooper to Jospeh Stalin to Ted Bundy. Practically anything seems possible now. In 1999, the notion of Mario fighting Link or Pikachu was exciting enough. It's almost a wonder that Nintendo hadn't thought of it beforehand when games like Street Fighter and Mortal Kombat were filling up arcades. Nevertheless, the pinnacle of Nintendo fighting game franchises started near the turn of the millennium at the height of the Nintendo 64, an early 3D console that lacked the fighting game lineups of it's competitors. How amusing it is more than 20 years later that this game that seemed like a novelty at the time would steamroll over it's competition to become arguably the most consistently popular fighting game franchise of all time. It's easy to see why, and it's not because of the novel idea of pitting famous Nintendo characters from different franchises against each other. Right from the start, Super Smash Bros. was balanced, offered a large variety of play styles, and was accessible, but still required substantial effort to master.

Nintendo chose not to copy the contemporary style of 3D fighting games of the time and crafted something unique in of itself, thus creating the Super Smash Bros. gameplay formula we all know and love. Instead of the 3D top down view common in fighting franchises like Power Stone, Super Smash Bros. was presented on a 2D plane and controlled similarly to a 2D platformer but with 3D models. This gives each character a fluid array of movement that wasn't present in any fighting game of the time. Instead of a health bar that would decline as the player got hit, SSB implemented a percentage meter that coincided with your damage taken. At a certain point, the threshold of the percentage meter would give in and the player would be knocked off the stage resulting in a knockout. It was a unique gameplay concept for a fighting game that has served the series quite well over the years.

The line up of playable characters in the first Super Smash Bros. seems quite obvious. Instead of digging through the archives of Nintendo's history, the first SSB offers the standard of Nintendo characters (Mario, Link, Samus, Pikachu, etc.). Even the not-so-standard unlockable characters at the like Ness and Captain Falcon seem essential to the Smash Bros. experience now when they seemed esoteric then. Apparently, Banjo Kazooie was going to be in the game at one point, but this didn't come to fruition because of well documented circumstances, but this game exclusively having Banjo Kazooie would cement this game as it's own unique entry into the franchise instead of a rudimentary beta test for the franchise. Alas, all of the playable characters are in every single other SSB game making the roster here a little underwhelming. On the other hand, the strength of having such a small roster is that every character has their own unique moveset (with the exception of Luigi). There are only nine stages and each of them are pretty simple as well. There is at least one for each franchise represented in the lineup (excluding unlockable characters) and each stage might have one or two level hazards. I much prefer stages that are simple, so the levels in this game are ideal for the way that I play Super Smash Bros. The level items aren't as overwhelming as they don't clutter the screen like they do in other games.

Besides the versus mode, classic mode involves a gauntlet of random fights fighting a boss at the very end. Master Hand, the overall main antagonist of the Smash Bros. series, is a stamina fight that involves figuring out his arsenal of hand related moves that do massive damage. The first game is also the only one where his inclusion doesn't seem random. The game's intro involves Master Hand placing toys that resemble each fighter in a makeshift arena, pitting them against each other. Is the idea that the players are the hands and by fighting them the characters are breaking free from their captor? I don't remember that in Toy Story 2. There are also minigames that involve breaking targets and jumping onto platforms which is the closest this game gets to making the most out of it's 2D platformer like design. These modes are simple and give the player an alternative to the fighting. I don't mind them, but I'd be lying if I said that trying to do all of the platform challenges with every character didn't get tedious after a while.

Overall, there is nothing wrong with the first Super Smash Bros. It's a solid fighting game on a console that was severely lacking them. If this is the case, why doesn't my rating reflect the praise I've given it? To be honest, I'd much rather play any other game in the franchise. Yes, even Brawl. I'm not usually one for fighting games, but
Super Smash Bros. has always been the one exception. Besides the fact that every character is readily recognizable even before playing the game, the unique methods this game implements into the standard fighting game style is what keeps me buying Nintendo consoles for the sole purpose of getting the next Super Smash Bros. game. While it has that, SSB doesn't have enough content to keep me playing it. Maybe I've been spoiled because I grew up with Melee and Brawl and retroactively played this one just to complete the series. Simplicity has it's perks, but only for a short while until you hunger for more. Besides, everything presented in this game has been carried on to future installments, so I don't feel the need to come back to it. Alas, Super Smash Bros. on the N64 serves as merely a template for what was to come. It was a winning formula for sure, but that winning formula has definitely been perfected over time.
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Erockthestrange 2017-07-21T20:15:24Z
2017-07-21T20:15:24Z
6.5
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There were hours of pure joy with my brother and sister tucked in the sofa in the attic room, ferociously pressing on those buttons to save our cute nintendo characters and boot the others out, especially going for the ones high in %.
The multiplayer stage allowed you to walk away, choose your angles, jump into the brawl, and of course prevent the ejected players from returning. Oh, and all those destroying elements participated to the utter chaos / fun. All the blows / special attacks were very simple, so that much of your skills would go into agility, timing, and being smart and economical in your moves. Compared to ordinary fight games where you focus on chaining combos (which always felt tiring), SSB felt like real fights with all its confusion, sense of revenge, and when you were getting good, the sense of space surrounding your character's abilities. Because yes, it's a game where you can be a pro (look them online).
I mostly played Kirby and was good with him, my sister was Link, my brother Falcon. And I remember all the platforms, my favorite were Safrania, Hyrul and the Spaceship.
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Nabozo 2018-04-13T11:30:03Z
2018-04-13T11:30:03Z
5.0
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Smash might not be as loved today since many have moved on to Melee or the newer games, but for its time, it really was one of the most revolutionary games of its genre. Multiplayer games are hard to make, I mean you can literally make any game in the World multiplayer, just add split screen and have a second player do things in the same World, but at the same time, multiplayer just doesn't always work, most FPS multiplayer games follow a cookie cutter formula and have similar modes and get stale after a few hours, multiplayer RPGs are just weird and take too much time and dedication and are more for friends who constantly game together, and of course you have your party games like Mario Party and trivia games, which are fun to play, but are really meant more for casual audiences and require little to no skill. Then you have Smash that is sort of a hybrid between a fighting game and platformer and you get one of the most loved party games of all time.

Smash is a game that can be enjoyed by casuals who just want to screw around and play around with the different characters, but at the same time once you get good, there are many moves and combos you can learn with the different characters and if you get a room of 4 pros facing off it can be anyones game. Sure this game might be simplistic and limited compared to Melee but it started the genre and is probably the closest thing I'd consider to an essential party game. My only true complaints are the game is pretty limited in characters and maps, and that does make it get a little stale if you've played the newer games that have dozens of characters and maps to choose from plus the combos are expanded in future games. This game still deserves much credit much like the first Mario game for revolutionizing a genre of gaming and having some of the best games coming out from its influence.
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jweber14 2017-07-21T22:12:39Z
2017-07-21T22:12:39Z
3.5
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zakduece Super Smash Bros. 2024-03-25T22:13:21Z
N64 • US
2024-03-25T22:13:21Z
In collection Want to buy Used to own  
In Progress (100%)
sunflower_f1elds ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-19T19:28:28Z
2024-03-19T19:28:28Z
3.0
In collection Want to buy Used to own  
fryuts11 ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-17T02:39:37Z
2024-03-17T02:39:37Z
3.0
In collection Want to buy Used to own  
foxx ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-14T07:44:03Z
2024-03-14T07:44:03Z
3.5
In collection Want to buy Used to own  
neofolk_enjoyer ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-14T05:57:35Z
2024-03-14T05:57:35Z
3.0
In collection Want to buy Used to own  
Action52 ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-11T13:04:02Z
2024-03-11T13:04:02Z
3.5
In collection Want to buy Used to own  
tj2nimus ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-10T22:33:46Z
2024-03-10T22:33:46Z
3.5
1
In collection Want to buy Used to own  
dr0pside ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-08T23:20:06Z
2024-03-08T23:20:06Z
3.0
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Kerftminister ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-08T13:19:56Z
2024-03-08T13:19:56Z
3.5
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Toddisodd21 ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-07T05:41:32Z
2024-03-07T05:41:32Z
3.5
In collection Want to buy Used to own  
Gibbous ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-05T23:20:37Z
2024-03-05T23:20:37Z
4.0
In collection Want to buy Used to own  
Land3rman ニンテンドウオールスター! 大乱闘スマッシュブラザーズ 2024-03-03T22:04:37Z
2024-03-03T22:04:37Z
2.5
In collection Want to buy Used to own  
Player modes
1-4 players
Media
1x Cartridge
Multiplayer modes
Deathmatch / FFA, Team play
Multiplayer options
Local
Franchises
Also known as
  • Super Smash Bros.
  • View all [1] Hide

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  • Previous comments (26) Loading...
  • idkpokeit 2023-12-17 18:55:06.970577+00
    BIFF
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  • chase_thom 2023-12-27 19:57:15.750926+00
    2nd best smash game after melee easily. the hitstun allows for more combos. absolute classic
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  • Sharked98 2024-01-21 23:35:30.600595+00
    Happy 25th!
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  • PhillyBarcode 2024-02-01 23:13:12.300221+00
    galaxy brain baby genius
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