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Super Mario World

スーパーマリオワールド

Developer / Publisher: Nintendo
21 November 1990
Super Mario World [スーパーマリオワールド] - cover art
Glitchwave rating
4.19 / 5.0
0.5
5.0
 
 
3,751 Ratings / 10 Reviews
#64 All-time
#1 for 1990
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Mario and Luigi must travel across Dinosaur Island to rescue Princess Toadstool from King Koopa and his nefarious Koopa Kids where they'll meet new friends like the rideable Yoshi and explore new worlds from mystical green forests to dark crystal caves!
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Super Mario World Player's Choice
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FR BE NL LU 6 45493 33002 1 SNSP-MW-NOE-1
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One of those games you play when you're six and when you're twenty six.
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Im a heretic
I really am, or i feel like it when i see the rating of this one and my feeling towards it. A bit of context: i played this one 2 years ago, and at that time it was the first super mario i had played. I really dislike it back then, and coming back to it now i quickly remember why. Back then i managed to reach World 3 before giving up, and it took me a couple of hours and save states to get there. IM just astonishingly bad at Mario game. Its odd because i can actually perservere through other 2d platformers that have reputation of being hard, but Mario is the one i can never beat. I think that not being able to beat is also because i dislike the core gameplay and have less incentive to keep going at it. Super Mario World isnt as floaty and slippery as the previous Super Mario titles, but it still is far too much for me. I feel that the game is trolling me at some points. Or at least that's the way i view the challenges it offers. They are difficult sure, but unlike in other games, in this one i get really frustrated by dying. Part of this is because i realize that the game is not that hard, and the other is because i know that i only have a very finite number of lives to beat this. And when the challenge is finally overcome, i get no sense of satisfaction out of it, at least nowhere near what i feel after finally beating a Super Meat Boy level. Simply put, at no point i felt like i was having fun instead of simply forcing my way through it.

Besides the gameplay, the visuals and sound have always done very little for me. Im clearly not the intended audience, but the overly greenish and joyful setting is sort of grating for me. Specially since you much it contrasts with the difficulty i am having playing this. The same could be said about the cute sound of the game. Storywise there is nothing to hold on to here.

Overal Super Mario World is one of those games that i can appreciate what it does right. Its ability to show off new mechanics every few levels and it keeps offering creative level design all the way through. Its a challenging game that every fan of 2d platformer should try, but unfortunatly its just not the game for me. It fails for me in terms of gameplay, audiovisual design and narratively.
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Threntall 2016-06-22T20:28:28Z
2016-06-22T20:28:28Z
2.5
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Nintendo definitely made sure to start the SNES/Super Famicom with a bang and I can definitely say they delivered. Super Mario World is a pretty nice fun Super Mario [スーパーマリオ] game all things considered. The control scheme is pretty fun, with a new spin jump mechanic, the ability to store powerups, and Yoshi to keep things very fresh. It's aesthetically wonderful which is wild considering it's a very early 16-bit console game. It has a great soundtrack as is the Super Mario [スーパーマリオ] standard. It has a great and arguably very iconic world map with some fun bonus areas and ghost houses, a new type of level. However, I think the greatest thing that this game has is its theme of exploration. There are secret exits pretty much everywhere in the game and these secret exits can be used to reach hidden levels, secret paths that lead to an early visit of a later area, or the fun bonus area of the Star World. The exploration theme is tied to the level design as well, with each level introducing a new idea. My favorite example is a very late level of the game which puts you in different sections depending on how exactly you handle each section based on coins and time spent. I'm shocked that they had a level to communicate this idea and I was super happy to see that. This theme also culminates into the Special World which is a special set of quite challenging levels that test what you've learned throughout the game... and there's also Tubular (which I think is honestly really fun but we really never used the P-Balloon much prior to it). I really love all the great things that this game has to offer.

However, I don't think this is a perfect game. There are a few things about it that are not as well executed or contain some pretty crucial oversights. For starters, while a lot of the level design is pretty good, I hated going through the water levels. They're just really slow and somewhat aggravating to navigate through particularly if there's Torpedo Teds in the way. Another thing is the cape powerup. I do love me some flying powerups but they went way too far with this one, making it one of the most overpowered powerups in the entire series. Honestly when I get it, I usually avoid trying to actually fly with it unless the level design has that in mind because it can completely trivialize a lot of levels and remove their challenge entirely. And speaking of difficulty, there is a way to pretty much remove it entirely. Once you complete levels, you have the option to re-enter it and exit out of it at any point. When you exit out of it, you also keep everything you have earned in that level, including any 1-ups or powerups. It's a pretty bad oversight that I wish was not in the game and it's a good thing future Super Mario [スーパーマリオ] games do not allow this.

That being said though, the negatives do little to deter the amount of enjoyment I get playing this game. I don't think it's Super Mario Bros. 3 [スーパーマリオブラザーズ3] levels of good but it holds on its own very well and deserves to be considered a classic.
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Sothras 2024-01-02T22:49:08Z
2024-01-02T22:49:08Z
4.0
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Paradigm Shift
I used to own this on my GBA when I was 6-7. I don't think I ever got further than world 2. Now replaying this as an adult, I must say I'm shocked.

This is truly the most ambitious and groundbreaking game of its time. If there is any videogame which comes close in terms of impressive feats released before 1990-91, please tell me about it.

I've been puzzled for days: How is it possible this is 33 years old? I was already impressed when I played Super Mario Bros 3, but this is such a gigantical leap that it feels like if both games were released a decade apart. And this goes much, much further than slightly tighter and accurate controls or a bit better/more creative phase design.

At first, Super Mario World doesn't seem like much. There's the new, beautiful colors and sound design which immediately catch both your eye and ears if you come straight from 3. However, the first few levels, if anything, are deceiving. You play through them in a breeze and they look quite formulaic SM levels. But as you delve deeper into the game and see all the new content, you realise you were absolutely misguided by the apparent simplicity of the initial stages.

The ghost houses, besides its difference in tone with the rest of the levels, provide a new "puzzle-like" structure in which the correct path isn't simply going forward (this existed on previous Mario games, but it was usually much more restricted to very specific phases).

The difficulty is completely dynamic. The colored palaces let the player choose if they want an easier time. Checkpoints and save points (after castles, ghost houses or switch palaces) allow for a more flexible and player-friendly experience if desired. You can backtrack to farm lives or powerups if you wish, but you can also play the game in one sitting a la SMB3.

World 5 is a premier example of Super Mario World's forward-thinking design. The normal exits (as stated by the game itself) serve no purpose other than keeping the player on an infinite loop. The concept of a classic Super Mario level has changed: it's not about getting to the exit and collecting every coin if you are able to, it's about exploring the level as deeply as you can in order to be able to advance in the game.

Super Mario World expands the series boundaries. From a challenging but straight-forward gameplay, we now have a non-linear puzzle with different routes, secrets and even two alternate worlds which provide the most extreme levels in the game.
During development, they changed their idea of reproducing SMB3's world map and went ahead with one of the biggest feats in Super Mario's history. Now the world map is no longer an abstraction, but a tangible reality. Not a mere aesthetic layout but a location in which our actions are taking place. Not only that: The world map in SMW is an entity which reacts to the players' progress, changing its appereance, providing clues, interacting with gameplay.

These are, to me, some of the biggest key aspects from Super Mario World. We take this kind of design for granted nowadays, but it is MILES ahead of anything released prior to 1990.

As a closing remark, I have never been a big Super Mario fan, and I also haven't played many platformers. But this has opened my eyes, or made something click inside of me after many years of knowing this game existed. I can't even start imagining what it felt like to play this for the first time in its release. I would've probably stayed at home for months trying to get everything from this game figured out.
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ElVareludo 2023-12-10T17:56:50Z
2023-12-10T17:56:50Z
5.0
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9

Super Mario World is a beautiful, bright and joyful gem of a game. You can sense the genius that went into it right away, and the deeper you go into new worlds and unfurling secrets, the more impressive it becomes. The addition of Yoshi adds a whimsical joy to going through these levels and it adds a more complex challenge to beat levels and find secrets. With all that said, you can't talk about Super Mario World without comparing it to its direct predecessor, and you can tell by my ratings (although I'm sure no one is actually looking), that I think Super Mario Bros. 3 is the better game. To me it comes down to two things: The bite sized platforming goodness of 3 and the perfect difficulty. Super Mario World is more about exploration and the novelty of replaying levels for secrets. If that is the most important to you, you will pick this game. If you enjoy perfect platforming and strategic difficulty, 3 will be your game. I love that we have both of these games, and they are different enough while sharing the same DNA. Both gaming masterpieces to me. Long live Mario.

GAME OF THE YEAR
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I lost at least 100 lives to finish the game, there were so many stupid deaths, it didn't seem to be fun at all and I don't have a wish to play it again. Well, who knows, maybe in the future one more time. Challenges, the music, design were really good though.
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Ohpleaseman 2023-08-05T18:32:15Z
2023-08-05T18:32:15Z
3.5
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JoaoNeto スーパーマリオワールド 2024-03-29T03:12:26Z
2024-03-29T03:12:26Z
5.0
In collection Want to buy Used to own  
rokcman スーパーマリオワールド 2024-03-29T01:28:33Z
2024-03-29T01:28:33Z
In collection Want to buy Used to own  
vidyaculte スーパーマリオワールド 2024-03-28T23:58:52Z
2024-03-28T23:58:52Z
2.0
In collection Want to buy Used to own  
Ca_Game スーパーマリオワールド 2024-03-28T23:56:11Z
2024-03-28T23:56:11Z
1
In collection Want to buy Used to own  
Muru Super Mario World 2024-03-28T13:22:45Z
SNES • XNA
2024-03-28T13:22:45Z
5.0
In collection Want to buy Used to own  
Spyarmf スーパーマリオワールド 2024-03-28T01:48:04Z
2024-03-28T01:48:04Z
4.0
In collection Want to buy Used to own  
zanderman Super Mario World 2024-03-26T19:53:40Z
SNES • XNA
2024-03-26T19:53:40Z
5.0
In collection Want to buy Used to own  
MF_IGUIN Super Mario World 2024-03-26T16:57:10Z
SNES • XNA
2024-03-26T16:57:10Z
5.0
In collection Want to buy Used to own  
snowy_kiwii スーパーマリオワールド 2024-03-26T01:09:20Z
2024-03-26T01:09:20Z
4.0
In collection Want to buy Used to own  
zakduece Super Mario World 2024-03-25T21:53:37Z
SNES • XNA
2024-03-25T21:53:37Z
In collection Want to buy Used to own  
In Progress (100%)
geraniumblue スーパーマリオワールド 2024-03-25T01:48:40Z
2024-03-25T01:48:40Z
5.0
In collection Want to buy Used to own  
deSelby Super Mario World 2024-03-24T03:44:10Z
SNES • XNA
2024-03-24T03:44:10Z
4.0
In collection Want to buy Used to own  
Also known as
  • Super Mario World
  • Super Mario World: Super Mario Advance 2
  • スーパーマリオワールド: スーパーマリオブラザーズ4
  • Super Mario World: Super Mario Bros. 4
  • View all [4] Hide

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  • Previous comments (87) Loading...
  • blokrenblossbroms 2023-11-25 12:44:37.500897+00
    Starting to appreciate the food-flavoured aesthetic more as I get older.
    reply
    • blokrenblossbroms 2023-11-29 01:18:24.979852+00
      Star World is a stroke of genius.
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  • Crazystone 2023-12-05 13:15:31.024688+00
    what a simple and cool cover
    reply
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  • finemotorsmiff 2023-12-22 20:45:41.716648+00
    I just played/beat this for the first time (not 100%), and it really feels like a game that will shine on future playthroughs when I'm more able to really master the movement. I wasn't able to consistently achieve cape flight until the very end of the game, which I finally got the hang of while farming lives in Donut Plains 1. I can only imagine the game really opens up with a little bit more mastery of the mechanics and some knowledge of secrets from the get go. For now Mario 3 remains my favorite 2D Mario, but I expect with repeat playthroughs I'll better appreciate this game's looser, more open-ended style
    reply
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  • 2elda 2024-01-11 23:57:09.282811+00
    best mario game ever!!
    reply
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  • figurehead 2024-01-20 02:47:12.004811+00
    it's so satisfying to have the multiple exits and the star world with its extra difficulty
    reply
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  • kaifmo31 2024-02-05 02:26:57.693622+00
    peak 2D mario tbh (at least of the classic era)
    reply
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  • OK_REVENANT 2024-03-02 00:44:34.586108+00
    goat platformer but I do find it a bit annoying that your jumps don't carry momentum unless you're in the middle of a full dash
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