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スーパーマリオブラザーズ

Developer: Nintendo Publisher: Nintendo
13 September 1985
NES
スーパーマリオブラザーズ - cover art
Glitchwave rating
3.83 / 5.0
0.5
5.0
 
 
18 Ratings / 1 Reviews
#1,008 All-time
#1 for 1985
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
1985 Nintendo Mattel  
Cartridge
CA 0 74299 00912 9
1985 Nintendo  
Cartridge
JP 4 902370 832310 HVC-SM
1985 Nintendo  
Cartridge
US 0 45496 63014 0
Show all 23 releases
1986 Nintendo  
Floppy
JP FMC-SMA
1987 Nintendo  
Cartridge
GB
1988 Nintendo  
Cartridge
ES NES-SM-ESP
1999 Nintendo  
Cartridge
XNA 0 45496 73092 5 CGB-AHYE-USA
スーパーマリオブラザーズ Famicom Mini / ファミコン ミニ
2004 Nintendo  
Cartridge
JP 4 902370 506693 AGB-FSMJ-JPN
Super Mario Bros. Classic NES Series
2004 Nintendo  
Cartridge
XNA 0 45496 73406 0 AGB-FSME-USA
スーパーマリオブラザーズ Famicom Mini / ファミコン ミニ - Happy! Mario 20th
2005 Nintendo  
Cartridge
JP 4 902370 512403 AGB-FSMJ-JPN-1
2006 Nintendo  
Download
2011 Nintendo  
Download
2013 Nintendo  
Download
2014 Nintendo  
Download
2018 Nintendo  
Download
Cartridge
ES 0 45496 63014 0 NES-SM-ESP
Cartridge
XEU 0 45496 73092 5 CGB-AHYP-EUR
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Title
Words can't convey the amount of perspective shifts in people when they've come across SMB. It is so integral to development of modern video games we often take it for granted. Before SMB, no game ever allowed you to jump on enemies, reveal secrets and shortcuts, utilise enemies as a tool, even something minor like giving a distinct sprite for screeching, but all of these are important pieces of a design that is perfectly responsive and satiates a need for form.

How could anyone come up with the bright idea of programming all these things?

Mario had the most perfectly fluent air manouveurs where you were always in control. The realistic physics and gravity of Mario were light years ahead than even the most sophisticated sci-fi shooter. The levels varied enviromentally and layout-wise, forcing you to come up with different gameplay styles. You might begin one stage as a sparse platforming segments, only to end up in a cramped underground setting full of threats, or even worse if you get in an underwater level or a looping castle stage! And if you find these too hard, there are always generous work-arounds: You can run past enemies, or use secret paths or warp-zones, or just circumvent your foes with a fire flower and some fireballs.

Even Koji Kondo's music was leagues ahead from anything, having perfect cues that fit the atmosphere of any particular level. SMB is the fine line that seperates modern video games from the casual nature of arcade games, and every platformer, heck, every action game since, would take the levels-and-lives-and-powerups approach from SMB1. It might be slightly questionable if it's a good practice for everyone to copy their core gameplay from a 1985 NES game, but, it's still the biggest form of flattery I have seen dedicated to any single piece of computer media.
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Clownboss 2016-08-18T13:54:53Z
2016-08-18T13:54:53Z
5.0
2
In collection Want to buy Used to own  
Best of: NES
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Catalog

Shodate スーパーマリオブラザーズ 2023-07-31T17:12:59Z
NES • JP
2023-07-31T17:12:59Z
4.0
In collection Want to buy Used to own  
HeatherMadhouse スーパーマリオブラザーズ 2023-05-12T09:40:02Z
NES • JP
2023-05-12T09:40:02Z
6.5
In collection Want to buy Used to own  
pirated dendy cart
zaxapitsa スーパーマリオブラザーズ 2023-02-28T16:49:19Z
NES • JP
2023-02-28T16:49:19Z
In collection Want to buy Used to own  
seetlof スーパーマリオブラザーズ 2023-01-12T13:22:52Z
NES • JP
2023-01-12T13:22:52Z
In collection Want to buy Used to own  
dinth スーパーマリオブラザーズ 2022-11-19T15:06:06Z
NES • JP
2022-11-19T15:06:06Z
In collection Want to buy Used to own  
cart only
telemagenta スーパーマリオブラザーズ 2022-09-08T13:45:48Z
NES • JP
2022-09-08T13:45:48Z
3.5
In collection Want to buy Used to own  
fredrikhl スーパーマリオブラザーズ 2022-07-12T11:50:28Z
NES • JP
2022-07-12T11:50:28Z
In collection Want to buy Used to own  
1050-in-1 famicom
twinkiemachine スーパーマリオブラザーズ 2022-07-01T11:15:39Z
NES • JP
2022-07-01T11:15:39Z
4.0
In collection Want to buy Used to own  
first five
kaaisu スーパーマリオブラザーズ 2022-05-09T02:15:02Z
NES • JP
2022-05-09T02:15:02Z
3.5
1
In collection Want to buy Used to own  
Gainsborough_1997 スーパーマリオブラザーズ 2022-02-03T07:37:45Z
NES • JP
2022-02-03T07:37:45Z
5.0
In collection Want to buy Used to own  
Vaxen スーパーマリオブラザーズ 2021-09-05T21:56:02Z
NES • JP
2021-09-05T21:56:02Z
1
In collection Want to buy Used to own  
rosa_de_areia スーパーマリオブラザーズ 2021-07-24T02:57:01Z
NES • JP
2021-07-24T02:57:01Z
2.0
In collection Want to buy Used to own  

Comments

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  • Previous comments (47) Loading...
  • EJ_082887 2024-01-08 16:31:32.831881+00
    Nothing beats playing this with an actual NES, and CRT TV. Mario’s jump just never feels the same anywhere else!
    reply
    • Theboombringer1 2024-04-20 18:18:00.937979+00
      RetroArch, with a NTSC + CRT TV shader, run preemptive frames setting turned on to reduce all input lag, and finally an 8bitdo NES controller should basically recreate the exact same feel on emulation. But of course I understand the authentic nostalgia of running actual hardware.
    • More replies New replies ) Loading...
  • figurehead 2024-01-19 20:07:09.107474+00
    i will admit this feels dated. i guess it feels easy because i didn't own that many games so i played it a lot. surprising how much of the formula was there right from the start
    reply
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  • figurehead 2024-01-20 03:09:17.073329+00
    there should be a separate entry for the gbc version. it adds so much stuff. i spent so many hours grinding to get as many points as possible in each level
    reply
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  • 0megalen 2024-02-17 02:51:15.324372+00
    mario...
    reply
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  • daydream_set 2024-02-17 12:15:15.425886+00
    the ultimate speed run classic
    reply
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  • AntennasToHeaven 2024-02-20 13:12:27.214975+00
    Some of my fondest gaming memories is playing this with my mom and seeing how far we could get.
    reply
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  • fleshtache 2024-03-19 19:45:22.717019+00
    beat this only by abusing save states, honestly ninja gaiden is way easier then this,
    reply
    • renegadexavier06 2024-03-29 11:15:32.636635+00
      Lol
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  • fleshtache 2024-04-09 14:57:52.836525+00
    Nvm actually managed to beat it, without save states and one warp pipe to get to world 2 early on. I feel like I got extremely lucky with 8-3 by beating it first try and also had to consult a guide for 7-4 and 8-4. I don't think it's as hard as ninja gaiden but the hammer bros can go to hell.
    Also anyone else save state even though they don't plan on reloading? It just makes me feel better lol
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