Charts Genres Community
Charts Genres Community Settings
Login

Super Mario Bros.

スーパーマリオブラザーズ

Developer / Publisher: Nintendo
13 September 1985
Super Mario Bros. [スーパーマリオブラザーズ] - cover art
Glitchwave rating
3.57 / 5.0
0.5
5.0
 
 
2,231 Ratings / 8 Reviews
#828 All-time
#1 for 1985
Mario and Luigi go on a journey through the Mushroom Kingdom to save Princess Peach from the clutches of Bowser, wicked king of the Koopas.
There was an error saving your submission.
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
1985 Nintendo Mattel  
Cartridge
CA 0 74299 00912 9
1985 Nintendo  
Cartridge
JP 4 902370 832310 HVC-SM
1985 Nintendo  
Cartridge
US 0 45496 63014 0
Show all 23 releases
1986 Nintendo  
Floppy
JP FMC-SMA
1987 Nintendo  
Cartridge
GB
1988 Nintendo  
Cartridge
ES NES-SM-ESP
1999 Nintendo  
Cartridge
XNA 0 45496 73092 5 CGB-AHYE-USA
スーパーマリオブラザーズ Famicom Mini / ファミコン ミニ
2004 Nintendo  
Cartridge
JP 4 902370 506693 AGB-FSMJ-JPN
Super Mario Bros. Classic NES Series
2004 Nintendo  
Cartridge
XNA 0 45496 73406 0 AGB-FSME-USA
スーパーマリオブラザーズ Famicom Mini / ファミコン ミニ - Happy! Mario 20th
2005 Nintendo  
Cartridge
JP 4 902370 512403 AGB-FSMJ-JPN-1
2006 Nintendo  
Download
2011 Nintendo  
Download
2013 Nintendo  
Download
2014 Nintendo  
Download
2018 Nintendo  
Download
Cartridge
ES 0 45496 63014 0 NES-SM-ESP
Cartridge
XEU 0 45496 73092 5 CGB-AHYP-EUR
Write review
Title
Resurecting the Game
The original Super Mario Bros is one of the most important video games in the history of the medium. It was innovative and approachable. It is often cited as one of the stepping stones towards the video game industry recovering from the crash of 1983. Mario dethroned Pac Man as Mr. Video Game and gave the name meaning. He is one of the most iconic, recognizable, and celebrated names in all of entertainment; rivaling even Mickey Mouse. The pedestal Mario stands on grows more and more with each game released under his name and, despite the passage of time and the plumber's growing library of games, people still look back at this one with reverence as the one that pushed it all into stride. The legacy of Super Mario Bros is likely among the most incredible in the history of entertainment, however importance doesn't always imply greatness.

When I reviewed Pac Man, I gave it a very mixed score and that wasn't because I don't care about the yellow sphere's legacy. I judge games on fair terms through the perspective of when I play them. While I appreciate the legacy and impact of a beloved game and frequently discuss it, I don't let it cloud my judgment of the game itself including how it has aged. To some of you, it may seem unfair that I compare Pac Man, and second gen arcade game, to Super Mario, a third gen console game. I then ask, wouldn't it also feel unfair if I compared Super Mario 64, a fifth gen 3D collectathon, to Halo, a sixth gen first person shooter? Or Super Mario Galaxy, a seventh gen 3D collectathon, to Fortnite, an eighth gen third person shooter? My point is, there are some inherent aspects of past games that have no place in recent times. Unfortunately, nearly every arcade game in existence fits into this category. The video game medium has evolved so far past them to the point where nothing else about them, besides their legacy, can be appreciated. That’s just how getting old works. I critique games based on my enjoyment of them and that's how I will critique Super Mario Bros.

Super Mario Bros was released on the Famicom in 1985 and the NES in 1986. Being the highly revered title title it is, it would see many re-releases on later platforms. Some of which are unofficial. For this review, I've played two different versions of the game: the NES rom and the fan made Flash port titled Super Mario Crossover. The latter is the one I’ve played throughout my childhood. It’s a flash port of the base Super Mario Bros game but overhauled with many additions: new characters, visual styles, soundtracks, cheats and many more. It even comes with the Special Edition and the Lost Levels; so you can consider it a port of those two games as well. Despite this, I tried my best to make the game look and play as closely as the original via the large selection of settings. For comparison, I also played the rom via emulation and the only differences I could find are the controls and visual resolution. Super Mario Crossover offers a pinch more precise control but not too much. I'll get into that in the review proper. The visuals in Crossover appear slightly more saturated than the original. The sprites also don't suffer from the same clipping as the original. It is the most accessible and best way to play the Super Mario Bros, Special and Lost Levels. You can find it on Flash Point. Now, I believe that’s way more introduction than needed. Let’s jump into the review.

While playing Super Mario Bros for this review, there was a lot I needed to re-learn. First was Mario’s movement. After playing a handful of Mario’s later games, going back to this is a major trip. Mario has a jump button and a run button. While walking, Mario has a slow startup. When running, he always feels like he’s on ice. It does not feel good. I don’t find Mario’s jump very reliable either. You can adjust his jump by how long you hold the jump button. The longer, the higher. He feels very heavy when in the air. Combined with his slippery movement, you will almost always either overshoot or undershoot jumps. Despite this, the level design isn’t very demanding. It was forgiving enough for me to get used to Mario’s imperfect controls.

There are a total of 8 batches of 4 levels in the game. Each batch is refereed to as a world. Yeah, imagine if there were eight earths in the solar system and you could just hop from one to the other. Jokes aside, I don’t remember encountering too many challenges in this game mostly because I would discover the warp zones. These hidden areas allow the player to skip forward in the game. They often contain one to three warp pipes that will transport Mario to a later world allowing the player to skip large chunks of the game. This is a key strategy in speed running the game and was my main strategy in beating it. For this review, however, I attempted to beat the game without using any warp zones an I could not make it past world 5. There are a total of 5 level dynamics: the surface, the sky, underground, underwater, and the castle. These dynamics are used interchangeably with the exception of the castle which is only used for every last level of each world. There are eight of these total. In each, Mario will fight Bowser, the main villain of the game. Bowser, also known as King Koopa, kidnapped Princess Peach, aka Princess Toadstool, and it’s Mario’s job to rescue her. A damsel in distress story, the most pre-21st century trend in all of storytelling. The fights with Bowser are all the same and very simple. Actually, if you utilize the right warp zones, you will only need to fight him once. In each fight, all you need to do is demolish the ground Bowser is standing on with an ax sitting behind him. He will fall into the lava pit repeatedly over and over again. No wonder he’s such a menace. He’s borderline fire proof. Too bad he’s too short to climb out within five minutes. The first 7 encounters with Bowser end with Toad infamously telling Mario “our princess is in another castle”. On the eighth, you rescue the princess and the game ends.

There is more to Super Mario Bros than its simple premise and standard setting platforming. Shaking things up, we have a variety of enemies and three total power ups. The main power up is the super mushroom which gives Mario a growth spurt and allows him to break certain blocks. This lasts till he gets hit by an obstacle or enemy losing the growth spurt and extra strength. Next, there is the fire flower which changes Mario’s clothes and grants him the ability to throw bouncing fire balls. One hit, though, and you lose everything; mushroom too. Lastly, there is the star power up which grants invincibility and allows Mario to kill enemies simply by touching them. This power up only lasts for a limited time expiring after about fifteen seconds.

There are many enemy types in the game such as the goomba, koopa troopa, cheep cheep, bullet bill, spikey, blooper, lakatu and hammer bro. Special mention to the latter three, they are a pain in the ass. I’m positive those are not all the enemies in the game. There are other mechanics like the one-up which can be achieved in many different ways. To name a few: 1up muchroom, 100 coins, killing a long string of enemies or however many points you need on the score board. The player will also have 400 seconds to beat each level of each world. When time runs out, Mario loses a life and the player needs to try the level all over again. Lose all of Mario’s lives and its game over.

Back in its day, Super Mario Bros was the greatest game ever made. Today, it is still among the greatest games ever made. Despite the imperfections, it has aged better than every game before it and most games after. It is truly among the earliest examples of an accessible, timeless, quality experience and it would’ve taken no less to make video games profitable again. It is a game that deserves its praised reputation by reinventing the standard of what a video game should be and, at the same time, leaving plenty of room for improvement.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Joe_Kloos 2022-02-09T23:38:42Z
2022-02-09T23:38:42Z
3.5
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide
Title
Super Mario Bros, the sequel to a 1983 arcade game of a similar name, established a new standard in platforming. Bouncy sound effects, creative obstacle designs, bright colors and quirky mobs basically turned each level into a sort of vivid fairy tale adventure, whose quartet of stage backgrounds depict the 'story' in slow-motion, while joined by an equally simple set of memorable jingles (jovial to relaxed, ominous to eerie). Gameplay-wise, the best moments are largely due to its touch of self-inflicted humor, especially in the more difficult lategame levels that occasionally resemble a wild form of theater, punctuated by abrupt deaths (acting as punchlines) and shaken by fluctuating game speeds and enemy behavior. The effect of Koopas lazily moving about, to suddenly launching and rebounding off walls is both amusing and nerve-wracking, and their flawed hitboxes only add to the impression. Some exploration depth also surfaces in the case of warp pipes and invisible blocks, while their maze-like final stage ranks among their most noteworthy ideas, a brief preview of what's to come.

A milestone in 80s gaming, this release laid the foundations for several Mario games to follow: From the momentum-driven platforming (perfected by the technically brilliant SMB3), to the hidden secrets and level-skipping (stretched to astronomical heights in Mario World), to their sense of humor (leading to the slapstick chaos of Mario 64) and lastly, to their iconic artstyle (somewhat explored by Mario Sunshine's delightful aesthetic). However, several generations and graphical 'improvements' later, this remains their most visually distinguished effort.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Blah_Blee 2021-06-30T16:22:10Z
2021-06-30T16:22:10Z
8 /10
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide
Title
The game that improved every aspect of the side-scrolling platformer overnight, SMB still holds its legacy quite well almost 40 years later and returning to it it still is an addicting platformer, even if graphically it looks like a New Mexico Indian tapestry. While its arguable that the series has suffered its various pitfalls in quality, this game for better or worse is definitely the series in its purest form. The only negative I can think of is that the constant scroll can easily trap you if you are not careful. A solid, if simplistic game. Though I feel SMB3 perfected everything about this.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
_tumbleweed_ 2021-07-03T15:58:09Z
2021-07-03T15:58:09Z
4.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide
Title
Occasionally it's fun to tackle a super weird, obscure game like this, I mean, those turtles do NOT move like real turtles and that's kinda freaky tbh.

In all seriousness though this is a game that I become infinitely more amazed by with every passing moment that my interest in game design increases. When you look at the NES library it feels like this was one of the games that ended up aging the most gracefully, and I feel like this comes down to a lot of smaller individual reasons that end up building to one of the most iconic games ever made. I feel like the biggest of these comes from the way that this felt like it transcended a lot of trappings and holdovers from arcade systems that this era of gaming tended to suffer from, with the game never quite feeling as if it's got that underlying desire to watch their players lose time and time again. You can even see this in the way it establishes itself in that first world, almost acting as a series of tutorials to allow players to ease their way into the way the game operates, taking every opportunity to contextualise the various mechanics and teach them in a variety of ways, doing so in a rather elegant fashion for the most part.

I'd also argue that this was a game that didn't try being anything more than it could handle, with the majority of challenges even later on feeling designed more around Mario's somewhat clunky and slippery movement. Each challenge feels specifically designed around Mario's movement as opposed to almost feeling disconnected from how the game feels to play, which might seem like a relatively minor point to mention, but it really amazes me just how much effort was dedicated to creating a tightly focused and cohesive experience in an area that more often than not could have a habit of crafting certain challenges ill-suited to a specific gameplay style. While I mention Mario's controls feeling rather clunky and floaty I'd also argue that this was incredibly influential as being one of the absolute earliest platforming games to feature "good" controls that felt actually fun to play with, even if by more modern standards this obviously gets a bit outclassed.

I also find some of the ways that the game gets around hardware limitations and the like to be incredibly charming in the way they feel so distinctly "NES" in nature yet are still very clever and fun to mess around with and look into even today. The lack of saving and the problematic elements of the lives system is a big one in this regard to me, with the warp zones feeling more or less directly linked to these issues. It essentially provides a way of being able to start more or less from where you last got a game over by just needing to complete a tiny selection of levels and then being able to just take an alternate exit and warp ahead through huge chunks of the game. I think this is a cool idea to get around the lack of saving that often plagued the system without resorting to the password system, and it feels unique in the way that this is more or less a hidden feature that back then would have been incredibly exciting to play as a kid and either discover it on your own or have a friend talk about how they figured out a way to warp to world 4 immediately.

The level design in general is also pretty interesting in the way that there were only so many assets that could be used, so the 2nd half of the game ends up feeling like it took level concepts from those first 4 worlds and then simply made them harder, but managed to do it in such a way that made them feel genuinely unique and a natural progression from what the player learned up to that point. There's also the appeal of being able to point out these similarities between past levels and see how they were redefined for a harder challenge which is yet again a neat little thing that makes the game feel quite cool and further elevates those feelings about why this is such an iconic game. Sure, this might not be perfect, what with that previous mention of the controls not being the best by todays standards, not to mention how terrible some of the mazelike castle stages are, or even the fact that the boss fight at the end of each world is the same thing and was unremarkable even the first time, but still, this holds up so nicely. After playing and beating this for like, the 5th time, it becomes increasingly clear why so many design conventions lead back to this game.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Kempokid 2021-06-26T08:30:26Z
2021-06-26T08:30:26Z
3.5
1
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide
Title
The Real Beginning
*Super Mario Bros.* is what truly started it all. *Donkey Kong* may be the debut of the character and *Mario Bros.* may have introduced the name. But *Super Mario Bros.* is what really solidified this franchise as a true juggernaut in the gaming industry.

*Super Mario Bros.* was released in 1985 for the Nintendo Entertainment System. This game is one of the most important video games of all time. It revolutionized the 2D platformer, it made *Mario* the powerhouse he is, it put Nintendo on the map, it basically brought an end to the Video Game Crash of 1983. But has this game aged well?

The story of this game is a story we have since seen thousands of times. King Koopa has kidnapped Princess Toadstool and has changed the residents of the Mushroom Kingdom into bricks. Mario must travel the land and save her.

The gameplay is also pretty simple. There are 8 worlds with 4 levels each. You must make your way to the end of the level by stomping on enemies, jumping, and avoiding small death pits and enemies, and well... Not die. 3 Deaths and It's back to the beginning of the game. It's about mastery and memorization. You can also use power-ups. There's the 1-Up which increases your life counter by one, the Super Mushroom which makes Mario grow and take 2 hits to kill, the Fire Flower which allows you to shoot fireballs at enemies, and the Star which makes you invulnerable for a brief window of time.

The gameplay is extremely easy to understand and I never got confused with the controls. However, there is stuff that hasn't aged well. For starters, Mario is really stiff in this game. So dying is extremely easy. This makes the game extremely difficult toward the end and I can't tell if it's supposed to be as hard as it is.

*Super Mario Bros.* is an extremely important game. It has a simple story and controls. The game is fun and engaging throughout. Although there are moments in this game that hasn't aged well, it's still a fun time.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide
Title
Part of me just wants to say "It's super mario bros, what else is there to say", but I should actually write something substantial here. I think for the time, this is an incredibly impressive and well made game. Everything that this franchise would go on to be all derives from here. The game is fun to play both in a speedrun style and taking slowly to discover all the secrets. There's a lot to be found, and I even found some new bits on my most recent playthrough. Many interesting ideas are on here and I'm sure they are executed the best they could have been for this game. However, despite all that's good about this game, there are many problems that make this hard to enjoy in the modern day. I wouldn't say the game is difficult, actually it's pretty easy compared to a lot of annoying arcade and NES games, but it still manages to be grating at times. Hammer Bros are the worst enemy this series ever conceived and the water levels are painful to get through. The game also gets quite repetitive by the end of it, you can tell they were starting to run out of ideas by then. It can be annoying to revisit and by my second playthrough of it I didn't find much reason to sit through it again. It's impressive and important, but still suffers being dated just due to the conditions of the time.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
baghead 2021-06-28T23:38:18Z
2021-06-28T23:38:18Z
3.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide

Catalog

giovanefallito スーパーマリオブラザーズ 2022-08-18T14:39:57Z
2022-08-18T14:39:57Z
In collection Want to buy Used to own  
blama スーパーマリオブラザーズ 2022-08-18T00:13:46Z
2022-08-18T00:13:46Z
4.0
1
In collection Want to buy Used to own  
Raindrac Super Mario Bros. 2022-08-17T17:26:12Z
Switch
2022-08-17T17:26:12Z
3.5
In collection Want to buy Used to own  
m619s スーパーマリオブラザーズ 2022-08-17T12:11:17Z
2022-08-17T12:11:17Z
2.5
In collection Want to buy Used to own  
Flandy Super Mario Bros. 2022-08-16T20:31:34Z
NES • US
2022-08-16T20:31:34Z
3.0
In collection Want to buy Used to own  
Maeple Super Mario Bros. 2022-08-16T19:38:37Z
NES • US
2022-08-16T19:38:37Z
6+
In collection Want to buy Used to own  
goddamruskies Super Mario Bros. 2022-08-16T06:16:48Z
NES • CA
2022-08-16T06:16:48Z
3.0
In collection Want to buy Used to own  
cotybear スーパーマリオブラザーズ 2022-08-15T18:48:12Z
2022-08-15T18:48:12Z
3.5
In collection Want to buy Used to own  
cloudydonut スーパーマリオブラザーズ 2022-08-15T14:41:16Z
2022-08-15T14:41:16Z
4.5
In collection Want to buy Used to own  
CornyDean Super Mario Bros. 2022-08-14T16:40:10Z
NES • US
2022-08-14T16:40:10Z
4.0
In collection Want to buy Used to own  
Jul88 Super Mario Bros. Deluxe 2022-08-14T15:39:05Z
GBC • XNA
2022-08-14T15:39:05Z
1.5
In collection Want to buy Used to own  
RedMorley スーパーマリオブラザーズ 2022-08-14T09:27:59Z
2022-08-14T09:27:59Z
3.5
In collection Want to buy Used to own  
Also known as
  • Super Mario Bros.
  • Super Mario Bros. Deluxe
  • Classic NES Series: Super Mario Bros.
  • All Night Nippon Super Mario Bros.
  • View all [4] Hide

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • Previous comments (19) Loading...
  • JiggySnake 2021-11-23 23:57:26.158695+00
    How did people even beat this without warp pipes. I'm playing the all stars version where it has checkpoints every new world and I am malding.
    reply
    • Theomedes 2021-11-29 13:45:06.934447+00
      I never managed to beat it as a child, even with the warp pipes. It's still brutal.
    • More replies New replies ) Loading...
  • 666LILGILGAMESH666 2022-02-27 23:03:56.535593+00
    Haven't seen this brought up yet but If u play the japanese famicom switch online version and get to the minus world, they actually use the american rom, which is a shame and dishonest.
    reply
    • More replies New replies ) Loading...
  • altertide0 2022-03-11 16:24:00.111019+00
    finally beat this yesterday (without warps), was very hard for me, but still a massive pleasure as a break from work
    reply
    • More replies New replies ) Loading...
  • diet_pepsi 2022-05-03 15:07:54.053153+00
    "Haven't seen this brought up yet but If u play the japanese famicom switch online version and get to the minus world, they actually use the american rom, which is a shame and dishonest."

    the minus world bug is only different in the disk system version - the famicom uses carts like the us console does, the disk system was just released as an add-on and some games were released on both formats for whatever reason
    reply
    • 666LILGILGAMESH666 2022-05-07 08:25:41.693596+00
      interesting, thanks!
    • More replies New replies ) Loading...
  • spookypurpp 2022-06-26 16:09:59.265967+00
    went into this kinda blind (have played first few levels before, but never finished the game) and 7-4 confused the fuck out of me

    also fuck hammer bros
    reply
    • More replies New replies ) Loading...
  • FleegalFlargel 2022-08-15 10:08:32.720205+00
    I always breeze past the game right up to 8-4, forget the pattern and game over ;(
    reply
    • More replies New replies ) Loading...
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

There was an error saving your submission.
There was an error saving your submission.
ADVERTISEMENT
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2