The Mushroom World is invaded by the Koopalings, who are Bowser's seven children. The Koopalings conquer a kingdom each by stealing the kings' magical wands and transforming the kings into animals. It is up to Mario and Luigi to defeat the Koopalings, retrieve the stolen wands and return them to their kings.
It's really fun to see an old game age extremely well. While Super Mario Bros.[スーパーマリオブラザーズ] was important for laying the foundation, this is the true first game that made Super Mario[スーパーマリオ] such a beloved franchise. It has pretty much everything you could ask for. A wide array of power-ups that are quite fun to use. An overworld map that can be interacted with and has many fun features. A unique and well integrated theme for each of the eight worlds in the game. Excellent level design with appropriate difficulty, teaching you how to play among the earlier levels and challenging your skill among the later ones (they even made the autoscroller levels fun). A wealth of secrets you could find just by exploring the levels or messing around in the overworld. An excellent soundtrack and amazing sprite design. This game just has it all.
It is one of the most complete experiences not just on the NES but probably as a video game in general too and I highly recommend that everyone plays and completes this. It's excellent and one of the best video games of all time.
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It's insane how much a leap forwards Mario 3 was for nintendo. Playing the other mario games released on that console just shows how much of a jump in quality this game was in literally every aspect. Graphically, everything got a shiny new upgrade. Musically, the soundtrack is literally iconic. The level design is simple yet entertaining, with some new themes like the iconic airship and big levels, and the boss fights are more interesting thanks to the introduction of Boom Boom and the Koopalings. Even cutscenes at the end of boss fights and some random kings. This game even was the first to include the overworld, and also was inventive enough to introduce enemy battles and mushroom houses. This game is most likely the pinnacle of NES games, and shows the maximum capabilities of what the system can offer.
My only complaint would be some of the levels have interesting design choices. One of note being a level where you're required to fly with a koopa shell to beat the level, and there's not a big indication that you're supposed to do that, and the actual jump is a little iffy for some reason. These are just some small quirks scattered about the game, and this is still one of my favorite Mario games and platformers in general when it comes to satisfying 2d platformer level design.
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t’s not surprising to me that this was and is such a revolutionary game. The variety of levels, the controls and the design all fit on an NES cartridge is just mind boggling. Playing games of the era leading up to this game you can see how much of a leap SMB3 was. What is surprising to me is just how well it plays right now. It still is mesmerizing with secrets, tight controls and a perfect difficulty curve that was lost on later Mario games. I’m positive it’s the best game of the NES era, and sometimes I wonder if it’s also the best Mario game ever bar none.
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Para mi el mejor Mario 2D, creativo con sus mundos, en sus niveles y hasta con sus jefes. Esta repleto de secretos que no serán muchos pero si variados y dignos de rejugarse, y de paso también es de los más rejugables. Una OST con varias de mis melodías favoritas están aquí.
La razón por la que pongo este por encima del World es que si bien Yoshi es espectacular, me encanta el sistema de trajes y la variedad de jefes que si bien la ciencia es la misma, sus técnicas te harán cambiar el uso de los patrones y la velocidad con que atacas a estos. Con un mundo 7 infernal y un mundo 8 raudo pero pesado. Varios mundos superan los 10 niveles. Y por supuesto Mario Puede Volar y usar el Mapache para camuflajeaese.
Obra maestra.
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Super Mario Bros 3 can't quite capture SMB's infectious whimsy despite a more diverse catalogue of levels, area types, music, etc. Rather, this is the technical peak of 2D Mario, full of interesting and creative ideas that somehow managed to fit within the constraints of NES cartridges. Its new tanuki power is the ideal complement to their emphasis on momentum and to their more vertical levels, while the overworld map (the standout feature) offers new ways to tackle world progression. A smoother, 'fixed' version of Super Mario Bros, and perhaps the best demonstration of their platformer difficulty, although it'd still be easier to look elsewhere for a much better challenge.
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Inarguable the best of the original trilogy and just a towering platformer in its own right. I really feel that SMB3 is the best of the franchise, past or present and in the 34 years since, hasn't been topped by Nintendo. Looking back though the game obviously has some chinks in its armor that reflect the game design of its day. Admittedly I got into this game rather late, as I was introduced to most of the mainline Mario series through the Game Boy Advanced remasters and having played that platforms SMW adaptation I always felt the storybook like overworld of this game to be a detriment, now with a more critical lens it really adds to this games charm (seriously though Super Mario Advance 4 is such a great port, sans the gimmicky e-reader feature.) Really is there a negative to this game I could give?
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This is probably the hardest a 2d platformer can get without entering the realm of "unfair" which is a huge feat to pull off. 2 wasn't that hard but it had some cheap "gotcha!" moments, here it is just blatantly challenging by genius level design. 90% of the deaths can be prevented by taking it slow and plotting your next move, everything is telegraphed to give you juuuust a chance on the first go if you're paying attention. And it does indeed feel ahead of its time for the NES, it makes the first game look like random geometry. Sometimes I feel it gets a little TOO hard but idk if that's a real complaint lol