I didn't really get much fun out of this one. The non-Birdo bossfights seem mostly mundane or somewhat annoying more than anything, some of the level design is quite poor (I do not enjoy the "enter the correct jar" one in particular and there's a major difficulty spike in one of the World 4 levels), and blowing up walls with bombs to progress is one of the worst things I had to do in the game because sometimes you throw it in a way where it flat out doesn't work. I'm not sure how telling it is that the first true bossfight in the game is one of the most satisfying to take down and the final bossfight is one of the least, being a very slow, repetitive, and exploitable fight. I think there's also a lot of features in the game that don't really hit either. I had the option to choose between 4 characters but considering this is a platformer, I pretty much always picked Luigi. Everyone has different stats but the highest jump made the most sense to go for every time and I'm most certainly never picking Toad for the same reason. There's a lot of items too of which some of them kinda feel half-baked? The turtle shell in particular makes me feel this way, it's rare to encounter it and when you do find it it's kinda useless and it brings up the question as to why that was even put into the game.
That being said though there are a lot of positives to this as well though. I think it's aesthetically pleasing in terms of the graphics and music. The whole dream world vibe is captured very well and the soundtrack is very well made and fitting for any occasion. I liked the potion item that got you into the flipside world for a short amount of time to pick up coins and the occasional life boosting mushroom. Some of the levels are pretty good and/or interesting in design too, the second to last final boss is a very clever idea and the level leading up to it was fun too. The slot machine minigame inbetween each level is kinda fun too to give you a chance for some extra lives. And it goes without saying that despite this being a definitive version of a non-Mario game with Mario slapped on it, it is fun to see it influence the rest of the franchise. Shy Guys and Birdos are a still a thing thanks to this game and I couldn't be happier. Overall though, this game is a mixed bag and Ithe bomb thing in particular makes me lean quite negative on it, it's really not fun to need to reload a room because the bomb bounced off the wall to the point where it doesn't even explode it.
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As a platformer fan first and foremost, this is just not satisfying to play compared to other Marios. But I could see it being popular with action-adventure fans. Just a hypothesis for this game’s apparent divisiveness
this game draaags. some levels are just blatantly unfun but the picking up and throwing objects mechanic is nice - i think i'd honestly rather play the japanese SMB2 though
It's alright I guess. Mechanically it's quite fun, but the level design can be quite hit or miss. And the limited continues suck so I'm not gonna finish it.