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Super Mario 64

スーパーマリオ64

Developer / Publisher: Nintendo
23 June 1996
Super Mario 64 [スーパーマリオ64] - cover art
Glitchwave rating
4.17 / 5.0
0.5
5.0
 
 
4,564 Ratings / 16 Reviews
#69 All-time
#1 for 1996
Mario is invited by Princess Peach to her castle to partake in a cake she baked for him. When he arrives, though, he finds that the castle has been taken over by the Koopa king Bowser and his minions. To rescue the princess from his old foe, Mario explores the worlds connected to the castle's many paintings to retrieve the Power Stars Bowser has stolen and hidden within.
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Releases 11
1996 Nintendo  
Cartridge
JP 4 902370 502640 NUS-NSMJ-JPN
1996 Nintendo  
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US 0 45496 87001 0 NUS-NSME-USA
1997 Nintendo  
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BR 7 896273 604266
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1997 Nintendo  
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GB 0 45496 87001 0 NUS-NSMP-EUR
スーパーマリオ64 振動パック対応バージョン
1997 Nintendo  
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JP 4 902370 503111 NUS-NSMJ-JPN-1
Super Mario 64 Player's Choice
1998 Nintendo  
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XNA 0 45496 87001 0 NUS-NSME-USA-1
2006 Nintendo  
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2006 Nintendo  
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2015 Nintendo  
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2015 Nintendo  
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2021 Nintendo  
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Title
aged like milk if you want to play a mario game play galaxy or odyssey (odyssey remakes sm64 world so it is like a remake + new game)
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notong 2024-01-03T01:49:12Z
2024-01-03T01:49:12Z
2.0
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Over and Underrated
I recently played a 120 star run of Mario 64 with minimal guiding. As I was playing through the whole Mario series, this game was one of my most anticipated (behind Mario Galaxy), and certainly showed up to meet my expectations.

I think people often can dismiss this game for its rudimentary graphics and often frustrating camera. The graphics are bright and cheery, and fit the Mario aesthetic quite well, besides being noticeably low poly. In terms of the camera, it's a different beast that you have to learn to control using the rudimentary camera features provided. It's not hard to maneuver the camera in a favorable position in 95% of scenarios, but I had trouble in small and enclosed areas, one of note being a spot in Tiny-Huge island that I consistently plummeted into the void on due to camera awkwardness. In the moment, it's easy to get angry at the camera and mentally overstate how much of a damper it is on the enjoyment derived from Mario 64, but camera moments are quite hard to come across if you're adept at controlling it.

There's a simple magic about this game that reminds me of playing old Roblox games (before the site went to shit). The castle is very well designed, with so many rooms and spaces to explore. Perhaps my favorite is the Tick-Tock Clock room which has a quaint little night sky effect on the walls and ceiling, centered by a big, wooden clock right in the middle. There's also bonus areas that break up the standard painting levels quite nicely. Catching Mips, the princess slide, flying cap levels, and switch levels are all fun side attractions. The actual level design is also stellar in a lot of cases. Whether you're exploring one of the best first levels of all time in Bob-omb battlefield, hopping into a volcano to grab a star in Lethal Lava Land, or even climbing up the insides of a clock tower, there's so many amazing experiences you can have in this game, and even cool mechanics explored, such as Wet Dry World's fluctuating water levels, and Tiny-Huge Island's size-changing pipes. The 6 (plus 100 coin star) in the levels encourage exploration of the levels and really showcase how much care went into designing what were some of the first 3d game environments. Consequently, sometimes the levels can feel a little empty while you're hunting down that elusive last star, and some levels such as Hazy Maze cave have aged a bit worse than the others.

For being one of the first 3d platformers, Mario controls amazingly. Longjumps, kicks, dives, rolls, groundpounds, wallkicks, triple jumps, slides, backflips, side flips, ledge grabs, and even slide kicks will aid you as you progress through the game. Access to such a large variety of moves can feel overwhelming, but it's pretty easy to get a hang of it and I was even able to pull off some cool tricks by the 2nd level. Mario 64 would not be as nearly as fun as it is without the refined moveset at your disposal.

Despite all the praise I gave above, I only consider this a 9. Mario 64, revolutionary as it was, is outdated, no matter how much its hardcore fans sometimes deny. The camera controls, first and foremost, and the sometimes empty and ugly parts of levels as well. There's also some parts where I don't think I would have figured out how to do, such as the way you get to the red switch level, or getting into the 3rd floor of the haunted mansion, but overall, these criticisms are a minor detractor from both an amazing and iconic landmark game.
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mountainfalcon15 2023-12-11T21:36:35Z
2023-12-11T21:36:35Z
4.5
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Well, I do love being a contrarian online, so it somewhat gives me pleasure in saying this Nintendo masterpiece is overrated in this review even if I can acknowledge the achievements it’s made for 3d platformers over the years.

All my complaints here mainly come from it being outclassed by later 3d platformers as admittedly it was the first of these to transition from 2d games. As such, the camera angles and control scheme might’ve been revolutionary for the time but have since become passed due to games such as Spyro and banjo Kazooie perfecting the formula for both of these features, again this was the blueprint for those games and thus can't have its accomplishment taken away from it as a result. One thing that would've always annoyed me was how you were kicked out of a level whenever you collect a star, this would be like banjo Kazooie kicking you out of a level every time you collected a jiggy or f**k forbid Spyro kicking you out whenever you rescue a dragon or collect an orb. It breaks the flow of the gameplay heavily especially if you're in the middle of finding a bunch of items which of course you have to do so again as your progress is reset whenever you're booted out of a level. Another aspect of this game that was quickly outclassed was the graphics, I'm sure they blew everyone's minds back in the day but now, they just look like clunky polygons vaguely resembling the Mario characters and the mushroom kingdom. It's not too big of a deal considering what this game has to offer, however I'd stick with a remaster if you want to check out any version if this game. One final disappointment is the absence of Luigi, I get that his name isn't on the cover, however I think we can all agree that he really does complete the cast with his presence even if it's because he's in the shadow is his older brother.

So yeah, that's my thoughts on this revolutionary game, it's not terrible by any means and I can't take away what it's done for gaming, I just prefer so many other games over this.
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Foxylover92 2021-06-23T00:14:33Z
2021-06-23T00:14:33Z
3.0
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Similar to the relationship between Yoshi's Island / Super Mario World, this game was superceded by Super Mario Sunshine in every way, but there's a dedicated, but neurotic fanbase around this game that has its blinders on when it comes to 3D platformers. It seems like the newer generation of gamers would rather spend endless hours deconstructing a simple platformer rather than playing the platformer and moving on with their lives.
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MoaM 2018-04-24T12:30:06Z
2018-04-24T12:30:06Z
1.5
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Skill based
Hard to believe this is one of the first major 3d platformers. The movement mechanics are just so refined. Later Mario releases watered them down a lot, which is good for beginners, but worsens things for advanced players. It's a lot of fun to build up momentum with side-flips, long jumps, belly flops, and wall kicks, and jump over some "impassible" wall to get some star in 5 seconds. It seems like over time, the developers at Nintendo started putting in more and more restrictions to stop you from "breaking" their game, which is a shame. After all, beginner players won't be able to do all these tricks anyway, so they'll still mostly have to run around the whole level as the designers intended.
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castoridae 2023-08-12T04:32:58Z
2023-08-12T04:32:58Z
5.0
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Great, but not for me.
I really want to love this game. I respect it highly for what it did and meant. But its just not that fun to play imo. I think design wise its genius. Short arcade-like bursts of gameplay (getting a star). Free to choose which level to enter. And the camera being an actual physical character object in the game is absolutely genius. (Making the third person perspective more understandable for newcomers to 3d games.) But just the levels are not that fun. And especially the controls are just so annoying. Slippery, floaty and very sensitive. And where I complimented the IDEA behind the camera, the camera actually just sucks. A lot of the time it clicks to rails, where its hard to see literally anything. Depth perception is bad, especially when the platform you want to jump to, is not in frame and its impossible to get it in frame, because the camera is doing its absolute best to nullify any of your camera inputs. I mostly had 2 main thoughts while playing this game. 1. "Design wise, this is genius, today, but especially for its time. 2. "Please let me just finish this game so im done with it."
I got the exact number of stars you needed to enter the final level. Finished it and was done with the game. To (probably) never touch it again.
That being said. I think this is a genius game. Just not to my liking. And I can completely understand people who adore this game.
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Diugo 2023-03-06T15:25:14Z
2023-03-06T15:25:14Z
4.0
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Catalog

Essdubz スーパーマリオ64 2024-02-25T13:06:44Z
2024-02-25T13:06:44Z
5.0
In collection Want to buy Used to own  
georgeft スーパーマリオ64 2024-02-24T16:54:50Z
2024-02-24T16:54:50Z
4.5
In collection Want to buy Used to own  
N64
Brett11102 Super Mario 64 2024-02-22T04:44:49Z
N64 • US
2024-02-22T04:44:49Z
5.0
In collection Want to buy Used to own  
oicleevan Super Mario 64 2024-02-21T18:46:14Z
Switch
2024-02-21T18:46:14Z
1
In collection Want to buy Used to own  
DaggerDraven Super Mario 64 2024-02-20T11:15:56Z
N64 • US
2024-02-20T11:15:56Z
1
In collection Want to buy Used to own  
DaggerDraven スーパーマリオ64 2024-02-20T11:15:40Z
2024-02-20T11:15:40Z
3.0
1
In collection Want to buy Used to own  
col10 スーパーマリオ64 2024-02-20T00:55:18Z
2024-02-20T00:55:18Z
5.0
In collection Want to buy Used to own  
CompCube スーパーマリオ64 2024-02-19T23:44:43Z
2024-02-19T23:44:43Z
4.5
In collection Want to buy Used to own  
MiriamMendelsohn スーパーマリオ64 2024-02-19T23:18:28Z
2024-02-19T23:18:28Z
5.0
In collection Want to buy Used to own  
glassine スーパーマリオ64 2024-02-18T15:46:08Z
2024-02-18T15:46:08Z
3.0
In collection Want to buy Used to own  
Aerids スーパーマリオ64 2024-02-17T22:59:36Z
2024-02-17T22:59:36Z
4.5
In collection Want to buy Used to own  
bedworms スーパーマリオ64 2024-02-17T06:47:39Z
2024-02-17T06:47:39Z
In collection Want to buy Used to own  
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  • Previous comments (149) Loading...
  • Dudewithchgr12 2024-01-11 00:46:59.870269+00
    was fully expecting to dislike this, but, honestly, this was amazing. the game has aged quite gracefully. was smiling for most of my playthrough. also feels oddly nostalgic even though i never played this before.
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  • AvocadoPancakes 2024-01-18 10:13:37.208464+00
    5/5 purely for the insane modding scene
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  • figurehead 2024-01-19 19:12:29.472505+00
    i remember playing this a year or 2 after it came out and being so frustrated with the camera. it really is a great game despite the occasional camera problems
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  • luna128 2024-01-29 16:28:13.225445+00
    King James Bible of 3D game design
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  • Molten_ 2024-02-02 08:56:47.647209+00
    b3313 is the single greatest romhack ever made. it's so good it makes me wish we could add hacks to the database.
    reply
    • ballsman154 2024-02-12 14:41:46.929953+00
      it's peak specifically because it's based on mario 64 - it exploits your familiarity with the game in really interesting ways imo
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  • ElVareludo 2024-02-24 15:02:59.566269+00
    Feeling torn about this at the moment. As many people said, controls and camera are very difficult to get into if you are a new player to this. When I played a bit of Odyssey a while ago I was like "man, imagine how fun Mario 64 would be with these controls and camera". Maybe there's a lot of depth to it but it really diminished my enjoyment throughout.

    However... I disagree the level design is dated. It is absolutely pure genious. Okay, maybe annoying at times, but you can't tell me it's not damn impressive for a 1996 3D game. Actually there's a lot of things to discuss in how Mario levels have evolved, and this is very connected to advancements made through SMB3 --> SMW --> SMW2: YI --> SM 64. They put like 5-7 different levels in each course. They left the world structure and replaced it with a walkable 3D castle full of secrets. Many more things to discuss but please think on these revolutionary changes.
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