Algumas das melhores características desse jogo também acusam algumas de suas falhas.
Se há uma miríade de ideias muito criativas usadas por uma fase só, deixando-as frescas e o todo bem variado, a falta de unidade visual o torna menos memorável que outros da série principal. Se a jogabilidade é polida a um ponto sem igual - até 2013 - ela também soa segura demais. Se a falta de um tema permite explorar todo o tipo de mecânica e visual, também tira bastante da imersão.
No fim das contas, Super Mario 3D World é pura diversão à moda Mario, talvez nunca tão bem feita até então. Mas é difícil deixar de senti-lo como um passo para trás depois da duologia Galaxy.
[Os comentários não consideram a expansão 'Bowser's Fury']
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Best mario game on Nintendo switch version because of the added dive move. Dive move is overpowered in this game because you can wall jump, turn around in mid air and then dive. And the dive is higher than other mario games dives. And its cool to dive. 😎 I spam dive all the time when playing because it is fun that way.
i'll never enjoy "obstacle course" 3D Mario's like this as much as any 3D Mario that came before or after but its still a fun romp. the fact you have to reach the top of every flagpole in every stage with every character to get all the stamps kinda kills any motivation for me to completionist this game
Yeah the postgame padding is really bad on this one, as much as I love it. All the 3D Marios honestly have some shit postgame padding, but this one is the worst about it (or at least the most blatant)
sure the main game is not particularly challenging until the post-game, but each individual level displays so much creativity and charm that I'm still having a blast all the way through, not to mention the signature flawless controls and movement of a mario game.
one of the problems with introducing fresh ideas every level is that they don't have time to properly let them grow into more challenging scenarios, but the post-game takes most of the worthier ideas and uses them in more interesting ways, which I loved. was surprised they didn't bring back those smiley face blocks over the lava, they were such a pain in the ass in a good way. they are perhaps overly forgiving since you can die after collecting a green star/stamp and you get to keep it; some of them are genuinely difficult to get without dying.
champion road and the mystery house marathon are both beyond cruel, but man does it feel good to beat them. maybe someday I'll hate myself enough to do champion road with toad and no power-ups.
I prefer to pretend you 100% the game without those extra character stamps. like hell I'll play through this 5 times for a sticker. I guess it's supposed to incentivize playing with friends?
one of the problems with introducing fresh ideas every level is that they don't have time to properly let them grow into more challenging scenarios, but the post-game takes most of the worthier ideas and uses them in more interesting ways, which I loved. was surprised they didn't bring back those smiley face blocks over the lava, they were such a pain in the ass in a good way. they are perhaps overly forgiving since you can die after collecting a green star/stamp and you get to keep it; some of them are genuinely difficult to get without dying.
champion road and the mystery house marathon are both beyond cruel, but man does it feel good to beat them. maybe someday I'll hate myself enough to do champion road with toad and no power-ups.
I prefer to pretend you 100% the game without those extra character stamps. like hell I'll play through this 5 times for a sticker. I guess it's supposed to incentivize playing with friends?