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Star Wars Jedi: Fallen Order

Developer: Respawn Entertainment Publisher: Electronic Arts
15 November 2019
Star Wars Jedi: Fallen Order - cover art
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3.49 / 5.0
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663 Ratings / 7 Reviews
#993 All-time
#40 for 2019
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Played on PS4, the controls are really bad, boss combats too difficult on "Jedi knight" difficulty and the difficulty gap between "hystory" and "knight" modes is way too big.
It's also too short and the story, well, like every post first trilogy Star Wars thing is meh. And what's the point with the character? She joins the crew almost at the end of the story just to take out Cal out of the water in the last seconds?
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FOU2RAGE 2022-03-03T13:05:41Z
2022-03-03T13:05:41Z
2.0
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This game fully delivers on the blockbuster Star Wars action adventure that fans have wanted for a long time. It consists of great combat, cool upgrades, tons of lore, and rewarding exploration. Also, it has one of the best intros I have ever experienced.

My minor complaints are platforming issues and random glitches. Some of the game’s most epic moments were tarnished by me falling “to my death.” Most of the time, it wasn’t my fault. The game is forgiving, as you just lose some health and retry, but the thrill of doing it in one take was gone.

This game genuinely feels like Star Wars. It’s filled with comedy, betrayal, action-packed set pieces, and even the playful or dramatic music to fit the tone. Fans will love it, while people less familiar with the franchise will understand why it is so revered.
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Great base for an amazing sequel.
Alright, I've been waiting years for something like this, an assassin's creed style Star Wars game, (though i guess we did have force unleashed). The execution is great really, gameplay is very smooth, the level design is very nice, there are some nice spectacle moments.

There are honestly not many faults I can find in it, except the story and general direction of the game, It's a bit dull, it feels very small in scope, like they wanted to pull the punches, the games feels like it could be so much more, as nothing too big happens in the game and towards the end it starts to feel a bit mundane.
This could have been fine if the narrative and characters could back it up, but
the story and characters are very average as well, sometimes the writing can be quite bad too, which brings the experience down.

Again however, the gameplay and level design is great, and it's a very enjoyable experience, it just feels quite lacking, if the story isn't interesting, than going all out with god of war or uncharted levels of epicness would more than make up for it, generally it seems that is where they would go for the sequel, they have the budget and the audience, and hopefully we can see a jump in the vein of Assassin's Creed I to II.

A great albeit relatively forgettable game.
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snooppigg 2021-07-02T08:59:05Z
2021-07-02T08:59:05Z
8.6
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Being able to play a new single player Star Wars adventure seemed like an unrealistic dream for quite a while. The last single player Star Wars game (not counting Lego games) came out 9 whole years before this one (and it really wasn't good). The actions of EA (and Disney) really didn't inspire much confidence, cancelling several promising games and releasing the often-criticized Battlefront reboots instead. Despite all of this, finally Jedi:Fallen Order is here and now on Steam, so what is it like then?

The story takes place some years after the events of Episode III. You play as Cal Kestis, an ex-Padawan with the most generic face in the galaxy and the personality of a piece of wet toast. You are on the run from the Empire, who are trying to erase all traces of the Jedi. During your escape you team up with other outlaws and a cute little droid, who have some plan to save the Jedi...

Jedi:Fallen Order is a very "modern" game, not shying away from incorporating influences from other games such as Dark Souls, Tomb Raider or Metroid Prime. This is a polite way of saying that this game is a bit of a copycat, but at least it's ripping off from good games (instead of ripping you off with lootboxes).
At its heart this is a really a classic hack-and-slash action game along the lines of the Jedi Knight series or The Force Unleashed in which you fight your way through hordes of stormtroopers and monsters with your lightsaber and Force powers. The combat system is quite Souls-like, with a large emphasis on parrying and dodge-rolling, also the way you restore health and respawn is pretty similar, though over all much more forgiving.
The Tomb Raider influence comes in through climbing and puzzle sections (and even some actual tombs), but it thankfully doesn't go overboard with it.
Finally, in typical Metroidvania fashion you are often locked out of some portions of the level until you acquire new abilities, which means you will have to revisit those places later to find powerups and explore more. I namedropped Metroid Prime because the impressive environmental design kind of reminds me of it.

So, overall, is it good? For me that's a clear yes. This is in my opinions the first worthwhile Star Wars game since Force Unleashed. I dare say that I got the feeling that the people who worked on this actually like Star Wars and really tried hard to make a worthy addition to the universe. Sadly you can't say that for other Star Wars-related things that came out recently...
What I don't like so much are the uninteresting characters and the confusing map screen. It should also be clear that when a game is taking elements from so many other games, they will lack in depth compared to the originals.
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IgorEmu 2021-05-07T00:02:30Z
2021-05-07T00:02:30Z
3.5
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Fallen Order is a very polished experience with great AAA production values, it's definitely at the top of the curve when it comes to budget and cutscenes. I quite like Respawn and thought Titanfall 2 was a great game, so it's for sure that this game was of some interest for me even tho I'm not so much into the Star Wars franchise.

It doesn't take long to realize that Fallen Order borrows a lot from other games. The combat and XP system is compared to Dark Souls a lot, and that's a pretty fair comparison as when you die you'll have to run after your XP like you would do in most Soulslike games. But the game is also a Metroidvania with a lot of backtracking to do, and new abilities gained will unlock new places to go in areas you've already visited. Plus all this jumping and climbing makes me feel like I'm playing Uncharted (or insert other Action Adventure game that does this), mixed with a lot of small puzzles to move forward in the game. Is Fallen Order entirely original? Absolutely not. But while all these elements can easily be traced back to other games, the game does combine all of those pretty well together into one fluid experience. Plus along with the AAA polish, it does make for a pretty entertaining experience.

There is some disappointing aspects to the game, and I think the biggest one is the loot. There's all these chests to find throughout the planets, and some of them are not that easy to get to. The game wants you to backtrack and go get them back, along with the sense echoes which are like flashbacks of other people which are somewhat related to the story. The problem? All the chests contain cosmetics 90% of the time! In the rare occasion you will find a chest that will give a piece (3 needed) to increase your health, the other times it's just lightsaber skins and whatnot. I'm not that much into customizing my character so it makes loot hunting pretty irrelevant in the game. The game isn't really an RPG despite having an XP bar, you get to unlock some skills but that's pretty much. There is no currency, no equibable gear and none of the things you'll find in an RPG.

Fallen Order is certainly not the best game ever, but it's also far from being a bad game and I've enjoyed my time with it. It's really a good display of late gen capabilities, I've played this on the Series X and it's got really good graphics from the world, the battles and the cutscenes. The game is also quite challenging even on the "normal" mode, some of these bosses will get you retrying them one after the other. In the end it's true that I would probably would rather play a great Souls game or a Metroidvania, but as far as Action Adventures I think this does a pretty good job but this isn't quite on the level of Titanfall 2 however. I'd say it's worth giving a shot, especially if you can get it cheap like on gamepass.
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diction 2020-11-22T06:26:05Z
2020-11-22T06:26:05Z
3.5
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If you told me a game like this was going to come out soon about two years ago, then I would have called you a liar. You all remember the debacle that occurred back in late 2017 over EA's avaricious tactics in Star Wars: Battlefront II (the shitty remake version just to clarify). EA released a mediocre product on purpose to finance the victories of the more financially privileged and people were rightfully outraged. Everyone was so appalled by EA's actions that there was a petition going around that would strip EA of licensing any Star Wars video games from then on out. If you told me that EA would make up for their colossal blunder by giving us a single-player, Souls-like experience with solid level design, a respectable story, and charming characters, I would've laughed and called you daffy. Alas, it came true. In 2019, EA delivered exactly that and it was more than we could have ever expected from them. It's like an estranged deadbeat dad finally attending your birthday party after he's been gone for five straight years AND he gets you a great present. We've been hurt before, but we're so touched by his effort that we are almost willing to forgive him entirely.

Metaphors aside, Star Wars Jedi: Fallen Order, or "Jedi Souls" as I refer to it as is a souls-like game with the Star Wars branding. It has a similar 3D Metroidvania-esque level progression, checkpoints where you can level up your character that also re-spawns enemies, parrying, combat dodging, and lore galore. Rather than accuse this game of not having any original ideas because of how much it takes from Dark Souls, I'm thinking optimistically about what other licensed products would fit nicely with the Dark Souls format. It's a game that is copied often for a reason. The only thing about this game that isn't translated from the authentic Dark Souls experience is the difficulty. Even on the second to hardest difficulty in "Jedi Souls" (the one that I played on), this game never reached the level of challenge that Souls-like games are known to present. I don't parry at all in Dark Souls and I seldom parry in Bloodborne only because it's much easier with a gun. In "Jedi Souls", I parry almost everything that comes towards me whether it be the Stormtrooper blasts (whenever they aim accurately), Scout Trooper's barrages of shock batons (or whatever they are called), and every bite and scratch from the rats on Zeffo to the Nydaks on Dathomir. The game is very lenient with dying which is something that other souls-like games are not. I don't even know if I'm good at parrying in this game or if the game is just giving it to me most of the time. Not to mention, the weapon scaling isn't as intricate as other souls-like games seeing as you have one lightsaber throughout the game and all you can do to it is customize its appearance. Instead of choosing a path to focus on like building dexterity or another asset in the skill tree, you will most likely fill in every single skill by the time you're finished with the story making Cal impenetrable by the end. Somehow, EA found a way to make soulslike gameplay accessible. I suppose this comes with the fact that Star Wars is one of the biggest franchises across all mediums and bringing forth something like Tomb of the Giants on little kids would result in a lot of tears and smashed-up controllers. This does not mean that the game suffers as a result. Quite frankly, it's refreshing to see something of a Dark Souls game that isn't meant to be blisteringly difficult. One could attest that my point comes from the fact that I might suck, but as Dark Souls creator Hidetaka Miyazaki stated, the initial intention of Dark Souls was not to be frustratingly hard. It was rather a byproduct that came naturally with the way the world of the game was created. "Jedi Souls" still has all of the other essential elements of a soulslike game otherwise and to dismiss it for not making your blood boil is an unfair assessment of its integrity as a game.

Besides the souls-like experience that "Jedi Souls" delivers, it's also one of my favorite Star Wars outings as well. I am saying this as someone who generally likes the original trilogy and likes making fun of the prequels because those were the Star Wars movies that were popular when I was a kid. I couldn't care less about the Disney-produced movies due to absolute indifference. I wouldn't have even cared about playing this game if not for its soulslike gameplay. A lot of my cherished childhood games were Star Wars related (Lego Star Wars and Star Wars Battlefront II), so ultimately, I have some stake in whether or not this game holds up to my expectations of Star Wars. It turns out that "Jedi Souls" is probably the best Star Wars experience of the entire decade.

The period of time spanning anything Star Wars-related always seems to be relative to any point between all of the movies. Star Wars Jedi: Fallen Order is set between Revenge of the Sith and A New Hope. In this frame of time, the Empire has already been readily established as a mighty tyrannical force in the galaxy. One aspect of their tyranny is seeking out Jedi that has gone into hiding to exterminate them. One of these surviving Jedi is a young man named Cal who was a "youngling" that survived Order 66 In Revenge of the Sith, Anakin and Emperor Palpatine execute an order that makes the clone troopers turn on members of the Jedi council. This proved to be successful resulting in the fall of the Jedi order with every surviving Jedi going into hiding. Anakin also kills a unit of Jedi kids in training to which Obi-Wan refers to as "killing younglings." Fun fact: Ewan McGregor covers his mouth when he says "killing younglings" to keep from cracking up.". Since Order 66, Cal has been working as a scrapper hiding his force powers. Once he uses them to save a friend, a faction of the Sith empire called "The Sisters" tries to have him killed but is rescued by Cere, a former Jedi, and Greez, the pilot of a ship called the Stinger Mantis. Cal then follows the path of an old fallen Jedi named Eno Cordova to find the Jedi Holocron, a device that discovers the location of Jedi children which Cal and the others hope to use to build the new Jedi order.

Cal is played by Cameron Monaghan who you might know as the gay red-haired guy from Shameless. I don't usually give reference to whoever plays a character in a video game, but Cal looks exactly like him. He is the arch-typical lead role in most Star Wars media: looks somewhere between 16-28, strong-willed, extraordinarily capable, but has noticeable flaws that come with a lack of experience. He is essentially Luke Skywalker before Luke Skywalker. I think playing as someone like this correlates well with the Metroidvania style of gameplay that "Jedi Souls" presents. Metroidvania games put up barriers around the game world so that the player can incrementally gain everything he needs until you can traverse through it with ease. The obstacles that the player overcomes coincide with Cal's character arc of becoming a master Jedi as every force move and every new lightsaber swing unlocked feels like Cal growing as a skilled warrior. He's fine for the lead role, but the characters in this game work better as an ensemble.

The character with just as much screen time but doesn't get the same level of credit is BD-1, Cal's obligatory droid sidekick that comes with every training Jedi in the Star Wars universe. Like other droids, he bleeps and bloops and aids the young Jedi with any mechanical obstacles. Like Cal, he fits his role just fine. He's a bit more charismatic than the droids from the films, but that can probably be attested to his chihuahua-like size. Every video game sidekick seems to be more charming that way. The crew of the mantis are my favorite characters in the game. Cere serves the wiser, older Jedi role ala Obi-Wan Kenobi, but unlike Obi-Wan is much more interesting because her character is much more nuanced than anybody from the Jedi council in the films. The Jedis in the films were very sterile characters and their operation of the order made them seem like a council of catholic priests with glowing swords. Cere is as strong-willed and wise as any Jedi, but her dark past following the fallout of Order 66 is a fair point of interest of her character. Greez, the pilot of the Mantis, is kind of a cross between ET and George Costanza that serves as the comic relief of the game, but always subtly through banter with the other crew members. There is a fifth crew member of the Mantis but she is shoehorned in at the end of the game and doesn't have the same impact as the others because of this. Cal mentions that the Mantis crew feels like a pack of misfits which is exactly what the group in the original Star Wars film felt like which is always a very charming dynamic.

The reason why I was enveloped in Star Wars when I was a kid didn't have anything to do with the characters or even the lightsaber duels. I was captivated by the world that George Lucas created that people expanded on through decades of Star Wars maintaining its huge role in the cultural zeitgeist. Because exploration and lore are a staple of the souls-like genre, "Jedi Souls" takes advantage of highlighting the vastness of Star Wars. There are only five main planets to explore, but the levels in these worlds are pretty rich and spacious. Not to mention, the Metroidvania genre implements plenty of backtracking, but never to the point where it becomes tedious, so the levels are paced pretty well. My personal favorite of the five worlds you explore in the game is Kashyyyk. I'm not sure if that is because it's the only planet that I recognized from other Star Wars media or because the wookies are my favorite Star Wars creatures, but the planet looks gorgeous. Climbing the origin tree was a highlight of the entire experience because the view is breathtaking. Each planet has an expansive map to explore and there is plenty to discover: the history of the planet, the fauna, creatures, etc. Every location feels abundant and rich and I think the soulslike direction and level design aids this. Even the Mantis feels lively. There is a terrarium on the Mantis where you can put seeds that you discover from the planets you explore. It doesn't reward you with any special force powers or abilities, but it is indicative of the effort the developers put into making every location feel opulent. One criticism about the vastness of each world is the levels could have been designed to make it easier to get back to the Mantis. This is usually a problem due to how expansive every location is. There are shortcuts, but those are usually located near the Mantis anyways. This is especially a problem on Zeffo because it's the biggest level. Perhaps they could have incorporated something like Metroid Prime 3 where you can summon the ship at a couple of different areas of the level, but maybe that would have made the checkpoint layout a bit too easy.

"Jedi Souls", after a long time span of subpar Star Wars titles from the greedy developer EA who cared more about bleeding money from children rather than putting care and effort into an expansive Star Wars experience, finally apologize for what they've done with this game. EA, I accept your apology, but I'm a natural skeptic, so I won't be surprised when you disappoint us again. For now, what we have here with Star Wars Jedi: Fallen Order is a return to form. They saw that with Dark Souls as a main source of inspiration that they could deliver something that was more accessible, but something that did not sacrifice the richness of the souls-like genre. As something in the Star Wars canon, it fully understands what makes Star Wars so invigorating. Someone finally got it right after all these years.

PS: The light-saber duels in this game are wicked as hell. Thank god they decided to be more lenient with the parrying or else every fight would be Cal awkwardly backing up and roll dodging, and that's just not what a lightsaber duel should be.
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Erockthestrange 2019-12-27T05:23:19Z
2019-12-27T05:23:19Z
8.0
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njfdnjnknknk Star Wars Jedi: Fallen Order 2022-10-01T09:58:07Z
2022-10-01T09:58:07Z
5.0
In collection Want to buy Used to own  
cameronruse Star Wars Jedi: Fallen Order 2022-10-01T09:22:48Z
2022-10-01T09:22:48Z
4.0
In collection Want to buy Used to own  
oakmin Star Wars Jedi: Fallen Order 2022-09-29T03:36:11Z
2022-09-29T03:36:11Z
3.0
1
In collection Want to buy Used to own  
bozzleboop Star Wars Jedi: Fallen Order 2022-09-28T18:02:14Z
2022-09-28T18:02:14Z
4.0
In collection Want to buy Used to own  
TevhoBend Star Wars Jedi: Fallen Order 2022-09-28T17:35:59Z
2022-09-28T17:35:59Z
In collection Want to buy Used to own  
PS4
Luhan Star Wars Jedi: Fallen Order 2022-09-28T14:57:34Z
2022-09-28T14:57:34Z
In collection Want to buy Used to own  
soulless_ Star Wars Jedi: Fallen Order 2022-09-28T14:06:06Z
2022-09-28T14:06:06Z
3.5
In collection Want to buy Used to own  
ps4 xbox one
Userwake Star Wars Jedi: Fallen Order 2022-09-27T00:06:51Z
2022-09-27T00:06:51Z
5.0
In collection Want to buy Used to own  
skramz Star Wars Jedi: Fallen Order 2022-09-26T12:19:55Z
2022-09-26T12:19:55Z
2.5
In collection Want to buy Used to own  
bup02 Star Wars Jedi: Fallen Order 2022-09-26T00:11:10Z
2022-09-26T00:11:10Z
4.0
In collection Want to buy Used to own  
PashaAlex Star Wars Jedi: Fallen Order 2022-09-25T09:12:11Z
2022-09-25T09:12:11Z
3.0
In collection Want to buy Used to own  
ratfecal Star Wars Jedi: Fallen Order 2022-09-23T23:01:50Z
2022-09-23T23:01:50Z
3.0
In collection Want to buy Used to own  
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  • Previous comments (14) Loading...
  • guerschman 2022-01-20 23:49:19.462525+00
    average game, but the best star wars game in years lol
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  • 2k17aesthetics 2022-04-06 02:37:13.51194+00
    it was cool from what i remember i would most likely like it more if i was a bigger star wars fan
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  • DavidthePearce 2022-04-17 11:02:13.965772+00
    It's bizarre how there are only 10 beatable bosses and 6 of them are just regular enemies. In one instance the boss fight serves as the introduction for an enemy type which immediately becomes prevalent, and the four legendary beast are reskins of enemies already encountered in that same level. So it's not like DS1 wherein early game bosses are spammed in end game areas of the map, in Fallen Order you will fight a regular enemy, turn a corner and then that regular enemy is a boss.
    I didn't expect it to be just like a Fromsoft game, but given the biggest takeaway most have from their games is the boss fights it's surprising just how hard that was under-emphasised in this game.
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  • Ysbryd 2022-05-03 14:31:19.109605+00
    If you're going into any Star Wars media expecting good writing, idk what to tell you. The original trilogy is good, but there has never been any writing in this universe that goes above just being good. With that out of the way, the plot is serviceable for a Star Wars story. The gameplay is quite fun, I'm playing on Jedi Master and it's like playing Dark Souls on an easier difficulty. Quite fun! Combining the soulslike combat with the AAA action game movement feels awesome, the puzzles are simple but fun and the platforming is enjoyable and forgiving. I bought this fairly recently and haven't encountered any bugs yet, so I guess they patched out a lot of them since these reviews were written. Overall really solid game imo. Doesn't have peaks as high as the Souls series, but also doesn't have lows nearly as low. This is the effect I hoped FromSoft games would have on the mainstream - less boring combat and more thoughtful combat. If anything, you have to be more deliberate here than you ever did with The Force Unleashed and that's a feather in this game's cap for me.
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  • ac_church 2022-05-25 16:28:33.133265+00
    Funny how this Souls-lite game in both difficulty and user-friendliness finally made me care for the Soulslike genre. Couldn't get into Bloodborne, Nioh, or The Surge before, was always put off by difficulty, but after Fallen Order went straight to Dark Souls for my first ever playthrough and i absolutely love it so far. I guess it's that Star Wars magic of turning anything into dumed down, but fun and comforting pop.
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  • Brandon657 2022-08-11 03:32:16.613183+00
    extremely extremely bland, but probably for the best.
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  • fionasapple 2022-08-28 17:06:51.612035+00
    people hate fun
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