Semi-hardcore mil sim focused on team play and ground combat. Infantry combat is the most fleshed out, with the usual roles and classes that are in most shooters, with around 5-6 leaders who lead squads of 9 or less , on two opposing teams of 50. Said squad leaders take their squad to objectives to build spawn points for the squad to fight for the objective, rinse and repeat. Vehicle combat is just a more linear spam fest with little nuance but the component system is a good bare bones starting point. Overall, the developers need to fix the janky feel of all these system as the game still feels early access, but players of many other hardcore games such as Escape from Tarkov or Arma will still find some enjoyment out of it
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war sim for southern dudes with "blue lives matter" profile pics. it's fun to mess with them, but over time the game just gets repetitive with not much to offer.
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Basic features missing compared to its predecessor and contemporaries, pretty janky, unkept promises, balance and depth are merely serviceable. Developer team downsized over the years in favour of closed-to-public military training simulation development. Overall disappointing, including the speed of development which never matches the promised pace, but it hasn't been abandoned, and there aren't any good competitors vying to replace it.