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Splatterhouse

Developer / Publisher: Namco
November 1988
Splatterhouse - cover art
Glitchwave rating
3.07 / 5.0
0.5
5.0
 
 
112 Ratings / 2 Reviews
#2,812 All-time
#21 for 1988
Two college students, Rick and Jennifer, decide to investigate the abandoned West Mansion, which is rumored to be the location of many gruesome scientific experiments. During a storm, the lights go out, a struggle occurs, and Jennifer is suddenly missing. Rick later awakens to find a hideous mask attached to his face, a mask that grants its wearer immense strength. Powered by the mask, Rick sets off to fight the horrible creatures inside the mansion, find Jennifer, and escape the "Splatterhouse."
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1988 Namco  
1990 Namco  
JP
1990 Namco NEC  
XNA 0 92218 00089 7
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1992 Namco Ving  
CD-ROM
JP 4 988736 000135
スプラッターハウス PCエンジン版
2007 Namco Bandai Namco  
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スプラッターハウス アーケード版
2009 Namco Bandai Namco  
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スプラッターハウス PCエンジンアーカイブス
2011 Namco Bandai Namco  
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Title
Tis’ the spooky season yet again, and what better time than this to discuss the 1988 arcade game Splatterhouse? Any other time of the year would feel inappropriate, for Splatterhouse is arguably the penultimate old school horror game. One might get the impression from Castlevania that games of the pixelated eras were restrictive on the horror factor they could provide, mirroring the long history of how the Hays Code affected the content of the film industry. Splatterhouse is certainly proof that this is not the case, and that Castlevania is intentionally quaint. Splatterhouse may seem tame nowadays compared to the nihilistic, psychological horrors in the third-dimension we’ve experienced since its release, but Splatterhouse was the gnarliest horror video game of its time. If Castlevania was a tribute to classic horror tropes and characters, then Splatterhouse served as a contemporary cavalcade of 1980s horror.

The 1980s was synonymous with the slasher genre. Gritty violence and gore that stemmed from the grindhouse exploitation films of the 1970s put asses in theater seats and spawned several multi-million dollar franchises. This era of horror may have set a precedent that turned the genre into a cheap joke that no one took seriously for many subsequent decades, but it was an incredibly prosperous time for the genre nonetheless. Splatterhouse may be another 2D side scroller/beat em’ up of its era, but the style is enveloped in the most visceral of 1980s horror gore. The slasher genre might have dominated the 1980’s horror landscape, but Splatterhouse’s grotesque aesthetic reminds me more of Hellraiser, a popular horror film of the decade more akin to body horror and or cosmic, supernatural horror. The walls of each area are splattered (no pun intended) with the pulpy mess of the entrails of unknown carcasses. The monsters are all otherworldly abominations straight from Clive Barker’s warped sketchbook. The player can decapitate these unholy beasts with a meat cleaver, causing their bodies to gush and ooze blood and gore like a sieve. It’s a freaky splendor of the senses just like Hellraiser. With these elements, Splatterhouse does an effective job at providing the thrills and chills of a 1980’s horror movie in an interactive medium.

As a 2D side scroller that combines elements of beat em’ ups and platforming, Splatterhouse is rudimentary to a fault. Each level in Splatterhouse is a straightaway hall whether it be within the walls of the estate or near the grounds. The game offers alternate routes to diversify the narrow trajectory but they are so few and far between. Besides, most of the sections the player will uncover by falling through holes will usually bring them to a sewer level where they will slosh through knee-high water. It feels like more of a punishment for error rather than a lark. Enemies tend to be sluggish and all of them run at the player with the urgency of a Romero zombie, and I don’t believe this is an intentional nod to the filmmaker. Despite this, Splatterhouse still holds the mantle of excruciating difficulty that arcade games are known for, albeit for all the wrong reasons. Some enemies like the monster fetuses and the slime monsters in the underground sections spawn on top of the player, unfairly damaging them. Health in Splatterhouse is precious and must be conserved because the game only offers five points of health represented by beating veiny hearts. There are no health items to restore a heart until the end of a level where the game will only replenish two of them from the player’s current amount. Why not start a level with full health? Not doing so seems like an unfair penalty that will reduce the playtime of Splatterhouse more drastically, even more so than most arcade games.

Truly, the most flawed aspect of Splatterhouse is its protagonist, Rick. Like many heroes in horror media, he’s a victim of circumstance as his girlfriend gets captured by the creatures in the horrific mansion they take refuge in during a storm. Rick is knocked unconscious but gets resurrected by a supernatural mask that transforms him into something of Jason Vorhees mashed with the steroid-abuse build of The Incredible Hulk. He’s a fairly sympathetic protagonist, even though he looks like an intimidating boss from every other piece of horror media. However, his brutish demeanor is the crux of Splatterhouse’s issues. Rick is the most awkward playable character in any 2D sidescroller due to his monstrous physique. The man has the subtlety of a gorilla, and he has made me realize that sidescroller protagonists need a sense of nimbleness to be competent. Rick’s standard punching and kicking feel stilted, and whoever decided Splatterhouse needed to have platforming sections pulled a cruel, sick joke on the player. I only felt comfortable when Rick was holding any weapons because of the extended range, but they seemed to only appear in the earlier levels. Only someone of Rick’s stature could be fitting for a twisted game like Splatterhouse, but the developers should’ve worked on refining his character.

Is Splatterhouse only impressive on a superficial level? Sadly, yes. Splatterhouse most likely was a cutting-edge game that set a new bar for parent concern for violent content in video games, but that sense of spectacle wears thin when players start to realize how shallow Splatterhouse is as a game. It’s almost indicative of the substance of many of the horror movies that inspired it. The best way to experience Splatterhouse is to witness it from a glance from someone playing it in the arcades, for the console version on the Turbo-Grafx compromises a lot of the gore due to censorship. Also, it helps to travel back to the late 80s for the full effect, but that’s impossible. Splatterhouse is but a footnote in horror games and nothing else.
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Erockthestrange 2022-10-02T03:55:06Z
2022-10-02T03:55:06Z
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I feel as if this one is a product of it's time, it was probably more exciting when it came out but as an outsider observer who heard about the game through hype via retro gaming YouTube channels in the early 2010s I guess I set my expectations a bit high. I finally played it this year and it wasn't for me, I thought the general vibe of the game was cool for a Halloween aesthetic but play wise it's a very basic beat em up sorta ordeal. I wasn't a fan of actually playing the thing at all, but hearing about it all those years back and seeing the enthusiasm people had for it was fun, but unlike those people I have no nostalgia for this game and didn't find much to stick around for.
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sleepyghoul98 2022-03-10T07:31:00Z
2022-03-10T07:31:00Z
1.0
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Gore Gore Gore
Visually very advanced for its time, but gameplaywise this is a very simple and plain 3d beat em up. You can only move forward or backward, attack and jump. The ability to pick up weapons (increasing your range and dmg) and the ability to attack while crouching or in the air spice things up a little, but they are uneeded bonuses for the majority of the game. Most enemies die very quickly, with the exceptions of bosses that are able to withstand a bit more punishment. Except that it asks for credits if you die to much, its not a hard game at all and easy to reach the end.

The best thing about it is splattering enemies to the wall with your bat, but unfortunatly this is a game that gets very old fast. It is a game that clearly tries to be shocking above everything else, but that doesnt quite work nowadays in a time when Outlast has already been released.
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Threntall 2016-06-24T14:51:32Z
2016-06-24T14:51:32Z
2.0
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Catalog

FirstMate Splatterhouse 2024-04-19T17:13:47Z
2024-04-19T17:13:47Z
In collection Want to buy Used to own  
OLi_10 Splatterhouse 2024-03-17T21:29:50Z
2024-03-17T21:29:50Z
3.0
2
In collection Want to buy Used to own  
Athenz Splatterhouse 2024-01-28T01:52:06Z
2024-01-28T01:52:06Z
2.5
In collection Want to buy Used to own  
xtremedante Splatterhouse 2024-01-28T00:25:37Z
Arcade
2024-01-28T00:25:37Z
3.0
In collection Want to buy Used to own  
hevykofe Splatterhouse 2024-01-04T06:12:16Z
TurboGrafx-16/PC Engine • XNA
2024-01-04T06:12:16Z
In collection Want to buy Used to own  
ceruleanpunch Splatterhouse 2023-12-27T01:17:24Z
2023-12-27T01:17:24Z
3.0
In collection Want to buy Used to own  
angerwolf Splatterhouse 2023-12-24T09:28:16Z
2023-12-24T09:28:16Z
3.0
In collection Want to buy Used to own  
c0lcat Splatterhouse 2023-12-18T11:49:38Z
2023-12-18T11:49:38Z
In collection Want to buy Used to own  
vnianpurks Splatterhouse 2023-12-10T12:55:35Z
Arcade
2023-12-10T12:55:35Z
3.5
In collection Want to buy Used to own  
plan9mastermind Splatterhouse 2023-11-12T02:27:03Z
2023-11-12T02:27:03Z
2.0
In collection Want to buy Used to own  
1068396 Splatterhouse 2023-11-02T23:23:52Z
2023-11-02T23:23:52Z
In collection Want to buy Used to own  
angelmilk Splatterhouse 2023-11-02T20:12:14Z
TurboGrafx-16/PC Engine • XNA
2023-11-02T20:12:14Z
3.0
In collection Want to buy Used to own  
Player modes
1-2 players
Multiplayer options
Hotseat
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  • スプラッターハウス
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  • Aysenthesys 2023-09-16 21:30:38.870328+00
    Pretty cool, especially the visual aesthetic. Some levels near the end are endlessly annoying, though.
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