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Spewer

Developer / Publisher: Edmund McMillen
04 May 2009
Spewer - cover art
Glitchwave rating
2.77 / 5.0
0.5
5.0
 
 
22 Ratings / 1 Reviews
#202 for 2009
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Got the Basement collection the other day so I thought it'd make sense to go through and tackle these games one at a time, starting with this neat little puzzle game. When playing this you can immediately see a lot of Edmund's trademark stylistic decisions that go into many of his works. You've got his cartoony visuals, you've got the premise itself being pretty gross and a bit immature, and you've got a game that's built around some pretty interesting core mechanics. The whole angle of making a puzzle platformer that revolves around fluid physics is a pretty cool one that leads to some really cool things but also some major problems. The biggest issue to me is the inherently imprecise nature of these physics and how it makes puzzles pretty difficult to design around.

While there's certainly some clever puzzles that require a nice spot of thinking, there's also a fair share of ones that feel more akin to fighting against clunky controls, where you know what you need to do, but the execution just feels inconsistent and frustrating. There's also this problem I had where the game seems to get progressively laggier every time you die and restart the level, to the point where it feels barely playable due to the precision required of the player at certain points. The powerups feel similarly hit or miss, with some of them, particularly the one that increases your force and the one that lets you move through acid, being cool and adding another dimension to the puzzle solving gameplay, while the others feel very inconsistent to the point where it feels more like the puzzle is simply trying to get these abilities to properly function rather than actually having to think. This makes some later levels in the game infuriating when it almost feels as if it's up to luck on whether or not the player can succeed, which once again further detracts from the gameplay. The mechanics themselves are usually really cool, and I think that there's often some really neat, simplistic level design that shows a deep understanding of the dynamics this brings to the table, but even so, Spewer still feels somewhat flawed so I can't really say I love it even if it's cool and one of the stronger flash games out there.
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Kempokid 2021-09-22T11:04:24Z
2021-09-22T11:04:24Z
3.0
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Catalog

Yamari Spewer 2024-01-04T04:19:06Z
2024-01-04T04:19:06Z
3.0
In collection Want to buy Used to own  
Mucki Spewer 2023-10-25T21:06:14Z
2023-10-25T21:06:14Z
In collection Want to buy Used to own  
Metal_Ganon Spewer 2023-09-11T16:30:52Z
Browser
2023-09-11T16:30:52Z
2.5
1
In collection Want to buy Used to own  
grondylion Spewer 2023-08-19T09:29:11Z
Browser
2023-08-19T09:29:11Z
In collection Want to buy Used to own  
DJSuleiman Spewer 2023-07-06T22:45:05Z
Browser
2023-07-06T22:45:05Z
In collection Want to buy Used to own  
alxl Spewer 2023-05-18T14:51:07Z
2023-05-18T14:51:07Z
In collection Want to buy Used to own  
Donogan Spewer 2023-01-09T13:08:29Z
2023-01-09T13:08:29Z
2.0
In collection Want to buy Used to own  
ionicq Spewer 2023-01-07T20:49:04Z
2023-01-07T20:49:04Z
3.0
In collection Want to buy Used to own  
HereComesInspiration Spewer 2022-12-12T05:07:19Z
2022-12-12T05:07:19Z
3.5
In collection Want to buy Used to own  
MashaArsenteva Spewer 2022-08-23T02:44:54Z
2022-08-23T02:44:54Z
3.0
In collection Want to buy Used to own  
Nagual Spewer 2022-07-26T05:09:07Z
2022-07-26T05:09:07Z
In collection Want to buy Used to own  
b4rbaric Spewer 2022-01-11T07:43:48Z
2022-01-11T07:43:48Z
3.0
In collection Want to buy Used to own  
Player modes
Single-player
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