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If there's one game every game designer should study its this one. A game where almost every single decision the player makes isn't a binary good or bad. It exemplifies Sid Meier's quote about a game being a series of interesting choices.
FWIW 3.7 is still a damn good score for a game on glitchwave. Even if it weren't, would it really matter that people on a niche game review website didn't like it as much? The influence of spelunky reverberates through the soul of the indie roguelike genre like a fucking concert hall.
one time a teenager on discord tried telling me this game was misogynistic because of being able to throw the damsel at enemies
the exact quote was "you are literally performing violence upon a woman by participating in that mechanic", laughed my ass off when i found the screenshot earlier
The GlitchWave average; "Hmmm...sounds like a 3.7"
SMFH
I like it a lot more than the second game, it's more simple idk
the exact quote was "you are literally performing violence upon a woman by participating in that mechanic", laughed my ass off when i found the screenshot earlier