Very high on the fighting game ladder, with lots of characters and weapons that meaningfully change the game of the standard tournament fighter, but with a good difficulty curve that just about anyone can experience. Weapon Master has a lot of individual challenges that divvy things up among the standard fighting. Even the dungeon crawling is kinda interesting, although the text-based presentation doesn't distract enough from the "characters" in its individual story just being the SoulCal cast. Were this mode done with the create-a-character suite of later titles, it would be perfect. But this is still a very good fighting game package, arguably rivaling Melee in its day.
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Played this drunk with my brother, first time playing since we were kids and god damn it's still so good. Feels tighter then I remembered and everything is so memorable. Village of the Wind might be the greatest stage in a fighting game of all time.