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Sonic the Hedgehog

Developer: Sonic Team Publisher: Sega
23 June 1991
Sonic the Hedgehog - cover art
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3.22 / 5.0
0.5
5.0
 
 
1,742 Ratings / 7 Reviews
#2,108 All-time
#20 for 1991
Sonic, the speedy anthropomorphic hedgehog, battles his nemesis Doctor Ivo Robotnik, an evil scientist looking to harness the power of the six chaos emeralds and who imprisons helpless animals in his robot henchmen.
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The music and visuals of Sonic standout among earlier Genesis games. The level and boss designs are well done and fun. Every level feels a bit different, a bit harder and a bit more fun. The game takes a dip in quality during the final stage, the hair pulling Scrap Brain Act 3 where you need to depend on luck to get the timing of air bubbles during the water sections. It's not as fast as its sequels, but Sonic never benefited from an increase in speed -- even if it is his calling card. A good Sonic game is all about the level design and the original excels at this.
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SUPER_Lonely_Panda 2016-04-03T23:12:36Z
2016-04-03T23:12:36Z
4.0
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Where it all began for everyone's favourite hedgehog, it was advertised as the fastest thing alive, and boy did it seem like it back in the day with its fast-paced gameplay.

For a game all about speed, you'd be amazed at how often you're punished for running blindly through a level as there are several points in the game where sonic is required to wait for platforms to come or else, he falls to his death. This is in contrast to underwater stages where his speed is drastically lowered to give tension to the possibility of him drowning which can be avoided by him breathing air bubbles (because logic has no place in this game.) The other levels are really creative especially the carnival level which takes full advantage of the fact you're essentially controlling a sentient pinball most of the game, although the other levels are creative as well as they often have fans that can push our hero off the edge if he's not moving fast enough as well as enemies that can sneak up behind him if he's not careful with his surroundings. It really does make you appreciate how much thought was put into the level design even if it's primitive compared to its sequels, also primitive is the move set as this game doesn't even have the spin dash which has since become sonic signature move in his franchise. It's more a case if the sequels outshining this early entry than anything else as if the franchise had of ended with this entry, I doubt people would mind that this is all sonic had to offer with his gameplay given how distinct it is from his contemporaries.

It's a good start to a franchise that's had its ups and downs over the years (mostly downs) and is a good entry point for getting into said franchise.
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Foxylover92 2021-06-23T01:05:16Z
2021-06-23T01:05:16Z
4.0
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8

I was a sega kid growing up and I played the opening levels hundreds of times. In fact I’m not sure I got that far in the game, but Green Hill Zone was enough to get that blue magic in my veins. It was only in later years I beat the game and noticed some of the flaws like the weird difficulty spikes, the more traditional platforming segments compared to later games more speed based design. Yet nostalgia is a strong pill and Sonic is still just fun to me. I can breeze through this thing, get frustrated at the stupid water levels and find the same secrets over and over again and have a blast every time I replay it. Sonic would get better, but nothing better than the original Green Hill Zone.
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FatherMcKenzie 2023-09-26T01:19:55Z
2023-09-26T01:19:55Z
4.0
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The only reasons Sonic exists as a series today is because 1) good marketing by Sega, 2) a great character design, and 3) green hill zone. These are the only reasons Sonic exists. With that, when Sonic came out back in 91, it changed that video game industry. Companies were coming out left and right trying to make their own Sonic. And this game was the start of all that.
Green Hill Zone was that initial starting point of what would become the 2d Sonic blueprint. Huge sprawling levels, shields, and level-specific enemies all would become staples in the next Sonic titles.
While Sonic 1 does a lot right, it also does a lot wrong. For whatever reason, Yuji Naka thought that players would need a level to "slow down" from the normal Sonic gameplay. Thus, Marble Garden, Labyrinth, and Scrap Brain Zone were born. Some of 2d Sonic's worst levels show up on this game. And Spring Yard and Star Light Zone are not better. While they are technically "faster" and more open than the acts previously mentioned, the devs at the time didn't understand how to utilize Sonic's speed and turn that into good gameplay. These stages continually punish you for going fast with either an enemy, spikes, or a death pit. There's nothing wrong with these elements in a vacuum, but the way they're used here is just obnoxious. It's important to note that Sonic's speed in this game is not even close to what it would eventually reach in later titles.
I've never been a fan of Sonic bosses. I feel like it's too easy to cheese them via ring invincibility frames, so it's not a surprise I don't like them here. They're... creative I guess. That's the nicest I can be to the bosses.
Probably the most confusing part of the game to me are the special stages. If you have 50 rings and reach the end of the stage, you can enter a special stage, and if completed, you can get a chaos emerald. Get seven, and you can transform into super sonic, who has invincibility and an increased speed. Pretty cool right? Now, I don't know a single person who has ever gotten Super Sonic on Sonic 1. It is unreasonably hard to do. And that's because this game is hard and unfair. I couldn't even get passed Marble Garden when I was a kid. It's awkward to play some of these levels. Items and enemies just seem to be scattered about without rhyme or reason. "Oh, here's some empty space, let's put an enemy there. Ah, much better."
Thankfully, Sonic 2 would be released a year later, with much better results
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trevorphoenix777 2023-09-01T04:59:21Z
2023-09-01T04:59:21Z
2.0
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I think I've been a Sonic fan since I ever knew video-games were a thing. Like, I think the very first games I played were Sonic games (along with Mario games too). Though it took me a while to play this game, and I think the very first times I beat it I heavily used savestates. This is my first time actually beating the game without abusing them, though I did use the Android feature that saves your progress after every Act you beat.

I'm somewhat conflicted on this game. I genuinely loved some moments of it, but I feel for most of the game I was just frustrated. The problem is that it feels like most of the game wasn't designed with the speed of Sonic in mind. It makes sense, this is the very first game of the series, they were just attempting stuff for the first time and seeing what sticks. But sadly not much stuck.

The first level, Green Hill Zone, is definitely the best one here and I don't think that's a controversial opinion. I feel most people would agree. It's genuinely well designed, genuinely letting you catch speed with all the loops and other terrain elements. There are some annoying moments here and there (like that one section in the 2nd act with the platforms that rise and lower with the spikes at the bottom), but it's mostly good. The problem is that the game has a quality dive for the rest of the game.

Marble Zone takes away all of the speed of the previous level and instead expects you to take it very slow. It's much more blocky, and it feels like it was designed with a typical 2D platformer character in mind, which is a problem because Sonic is not that. Sonic just doesn't fit this level. There's not a problem with stopping here and there, maybe solving some simple puzzles; Green Hill did a bit of it, but there it didn't feel like it was taking away the speed, it was just alternate paths that you could decide to take if you wanted to explore a bit more. On Marble, it's completely forced on you, and it isn't very fun.

Spring Yard Zone does get faster but not in a fun way. It basically takes a lot of control away from you, and becomes very frustrating because of it. Labyrinth Zone is probably the worst level on here, with the water slowing you down way too much, and while the drowning mechanic isn't bad by itself, a lot of the times it felt like I drowned for no fault of my own, only because the game decided to not generate air bubbles for me to breathe. Also the enemy placement in this stage just sucks and takes even more the fun away from it.

Star Light Zone picks up the speed a bit, which is good, but sadly the stage isn't as great as Green Hill. It isn't as visually interesting as Green Hill is and the enemies are not very fun to deal with (you can't even beat any of them without invincibility). It is ok but not nearly enough after how annoying the previous stages were. Scrap Brain Zone is the final stage and it's very tough, and it's probably the only stage that feels appropiately designed besides Green Hill. Maybe that is a controversial opinion but I kinda like it; could be better for sure but I don't mind the annoying stuff of this stage nearly as much as in other stages. Of course I'm not including the 3rd act which for some reason decided to bring back the design of Labyrinth Zone of all stages... It's short but still... why??

The Final Stage is just the final bossfight, and I guess it's time to talk a bit about the bosses... I didn't care for them honestly. They're not bad (besides Labyrinth's not really being a bossfight and Star Light's being a bit annoying to deal with), but I'm not too into any of them. Probably the worst offender is the final boss, which is honestly not hard at all, just frustrating to deal with for how long it takes to beat. And if you mess up... you have to do it all over again. Most of the time with the bosses I just want to be done with them as fast as possible so that I can actually play the levels again.

The Special Stages are basically the last gameplay-related thing to talk about. First of all, I don't like the way you get to them too much. Besides the first zone in which is genuinely fun, trying to keep 50 rings and getting to the end just ends up making the levels even less enjoyable, with me now having to be even more slow and careful to not get hit on this levels that were already forcing me to be slow. It was very frustrating to me to lose all of my rings because of an annoying enemy or hazard placement. I feel like they could've found better ways of accessing them. And then the stages themselves... they're not fun. I really dislike how they visually look, and gameplay-wise they're very annoying to go through. You have very little control of the character besides jumping and the direction you're heading, the latter which doesn't really matter when gravity and the bumpers are already forcing you in a certain direction anyways. It's very unenjoyable for me, and I feel a playthrough of this game would just be better if you completely ignored the emeralds. Sure you'll get the "bad ending" but, idk the endings are barely different anyways and you aren't missing anything worthwhile by not trying to get them.

I guess that's all the gameplay stuff I wanted to say. On how it visually looks, I think it's mostly amazing, with only Star Light looking a bit bland. All of the game looks visually excelent, and I also like how it fits the theme of the game of "nature vs. industrialization", with the closest you get to Dr. Robotnik/Eggman's base the more polluted and less natural the levels look (with the exception of Spring Yard which is a bit weird). The music is also great, though once again Star Light dissapoints a bit by the music not really fitting the theme of the level (it's supposed to be a polluted city in construction right before the even more polluted and industrialized Scrap Brain, not just a relaxing walk in the city at night). Overall I don't have much complains in that area.

I know I've been mostly negative on this but I actually still somewhat enjoy the game. Sure it's genuinely frustrating at times but I can't say I hate it, because what's good here it's good and fun. I appreciate those moments from the game. Even if the game is heavily flawed at times, I still feel like it's mostly ok, and a fine first attempt at a Sonic game.
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Moona202 2022-06-03T15:42:28Z
2022-06-03T15:42:28Z
5.5 /10
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This is my first game review. Sorry if it's not very well written, I'm a little bit bad at putting my thoughts on text. (I'm also not sure if it's ok to put this sort of stuff in here hehe).
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I'd comment that this game was the humble beginning for Sonic the Hedgehog, but there was never anything humble about Sonic, even from the start. Sega formulated Sonic as an ostentatious rival mascot to the then reigning console champion of Nintendo. His objective was to unceremoniously cockslap Mario into submission and kick dirt in the faces of him and all of his pals at Nintendo, most likely flipping them the bird and making a raspberry sound as he ran off. The 1990s was the era of attitude, with mischievous scamp Bart Simpson and dirty, punk-influenced grunge bands becoming generation-defining icons and revolting against all of the squeaky-clean conservative values that defined the previous decade. Sonic the Hedgehog was gaming's answer to the trend of "sticking it to the man," and kids everywhere gravitated towards the rebellious allure of the blue blur. Sega's "Genesis does what Nintendon't" slogan that labeled the SNES as a baby toy is still one of the most vicious marketing campaigns ever seen in gaming, and Sonic the Hedgehog was the killer app that backed this bold statement. Three decades later, we all know who won in the end, even with Sega's arrogant posturing. The Sega Genesis did not stand victorious over Nintendo's SNES, nor did any of their other consoles across their tenure in the console wars. Eventually, they were ousted by newcomers Sony and Microsoft and left their once bombastic hedgehog to coexist with their former rivals as a third-party series. While Sega has not been in the running of video game console supremacy for quite some time now, Sonic has still managed to retain his status as one of the most iconic video game characters of all time. Maybe it's because the Sonic boom happened a few years before I was born, and I didn't experience the hype firsthand, but I always felt Sonic never held a candle to the quality of Super Mario, even in his early days on the Sega Genesis. Out of Sonic's early title, his eponymous first outing in 1991 is the game that makes me the most skeptical of Sonic's acclaim.

Sonic certainly wouldn't have garnered his reputation if Sega had never done anything right with him. I'm more convinced that the appeal of Sonic the Hedgehog was based on presentation more than anything else. One point that the cavalier commercial kept stating is that the Genesis system had something that Nintendo didn't have called "blast processing." While the phrase seemed like a radical buzzword meant to sucker in unknowing children, the ambiguous term had some technical legitimacy in detailing the unique components of the Sega Genesis. The console was much more capable of faster processing performance than the Nintendo consoles, which meant that its games could run at unprecedented speeds, and the competitors would literally have trouble keeping up. Because of this, Sonic is a character built for speed. Along with graphics, quicker performance was once a vital point of progress in the earlier days of gaming, and Sega's blue mascot was a pivotal leap of headway in this regard. Sega crafted Sonic to make every other video game character eat his proverbial dust and use the "blast processing" as a means to do so. One might wonder if all of this is a shallow strut that would only impress the uninitiated children so used to 8-bit characters who moved as rigidly as robots. In some ways, the glamor of what Sonic initially offered has lost its luster in time, but the speed imperative that defined Sonic in his early days remains effective. A factor of Sonic's general snarky attitude is his impatience. He'll tap his foot and give the player an irritated look if they idly sit back and let Sonic stand in one place for only a mere few seconds. The title screen introduces Sonic as he wags his finger at the player before a demo reel of the game suddenly upstarts, assuming that the player has dropped the controller. When the player presses the start button, they are catapulted into the first level like they've found themselves on the autobahn. The speed element of Sonic the Hedgehog always makes his games feel like the equivalent of a rollercoaster and exudes the sense of the adrenaline rush that comes with it. It's a component of Sonic that is unique to the series, and it's impressive that a game as early as the dawn of the 16-bit era could display this lightning-fast pace effectively.

One might wonder how Sonic can propel himself through the level at calamitous speeds and not have to worry about dying. The rings are one of Sonic's most notable idiosyncrasies, and it's still a health system unique to the series. The rings act as a life currency, and collecting 100 rings will grant the player an extra life like the coins in Super Mario Bros. What makes these rings different is their special property that protects Sonic. When Sonic gets hit, rings that he has collected burst from him with a sharp clanging sound and his total number plummets to zero. The player will get an opportunity to collect some of the rings as collateral to stave off getting a game over. With this system, it doesn't matter how many rings Sonic has as long as he has at least one on his person. The system is perfect for a game like Sonic the Hedgehog because his precarious nature will naturally cause him to make more mistakes than the average 2D platformer character. The rings provide a sense of leniency and are a perfect method of providing a fair disciplinary curve to Sonic's high-octane gameplay without breaking the pacing.

The level in the first Sonic the Hedgehog title that highlights Sonic's speedy capabilities is Green Hill Zone: the very first level of the game. This mountainous, quasi-tropical setting filled with rocky crags, varied vegetation, and water that twinkles in the background makes for quite possibly the most gorgeous level in a video game at the time. All of the listed elements make Green Hill Zone look like a 16-bit Garden of Eden, but with rollercoaster loops as part of the terra firma. More importantly, its design is perfect for highlighting the strengths of Sonic's fast gameplay. As the player is propelled into this land with the press of the start button, the player is naturally inclined to move forward with no context, just like World 1-1 from Super Mario Bros. Unlike the opening level of Mario's first game, the player needn't be too cautious about running into the first enemy they see and dying immediately. Sonic's speed initiative allows him to be more free-flowing than the typical 2D platformer character, and the non-linear design of Green Hill Zone accommodates this tremendously. Sonic must get to a single exit point on the map, but there are many paths he can take to get there. For example, Green Hill Zone offers the player a choice between a lower and higher land level with different hazards. The player is also not confined to one of these paths and can alternate between many of them to eventually reach the goal. Experimenting with the various paths can even reward the player in some instances, like uncovering speed shoes, shields, and extra lives. It feels so gratifying to bounce off the series of enemies while maintaining a swift momentum. Getting to the end of the level gives the player the joyful rush of finishing a marathon. Green Hill Zone is a perfect first level, and I'd argue it deserves a more iconic status than the first level of Super Mario Bros. It accomplishes so much as an introduction to Sonic and his world to an impressive degree.

The unfortunate thing about perfection is that everything else pales in comparison, and that is certainly the case for the rest of the levels in Sonic the Hedgehog. I get the impression that the developers designed Green Hill Zone as a tutorial level, an easy sample of what to expect from Sonic, and the general feel of the game before letting the player loose into more hostile territory. Usually, increasing the difficulty of the levels as the game progresses is a natural course of action. Unfortunately, Sega's idea of increasing the difficulty in Sonic the Hedgehog contradicts everything that made Green Hill Zone spectacular. Marble Zone, the level that directly follows Green Hill Zone, is one of the most egregious examples of difficulty curve whiplash in gaming. It's a ruins-themed area loaded with giant moving columns, spike chandelier booby traps, and flowing lava. These obstacles transform Sonic from being the fastest video game character alive to the most skittish because acting tentative is the only way to avoid death at this level. Not to mention, each hazard will have the player waiting for a lengthy period seeking an opportunity to bypass them safely. Sonic taps his foot impatiently at me while he's floating glacially on a square block in the lava or waiting for a moving pillar to go upward, and I empathize with his anxiety. I just wish he would focus his frustration on the developers instead of on me. Marble Zone is a tedious level with too many hazards to effectively exude the same sense of fast-paced gameplay seen in Green Hill Zone. Some of the platforming sections in this level are tight enough, but they would better fit any 2D platformer character other than Sonic.

The problem is that Marble Zone isn't the black sheep of the first Sonic game with an unfortunate placement after the first level. None of the following levels keep the same momentum as the game's first zone. Spring Yard Zone and Star Light Zone are designed less stringent than Marble Zone, but both levels make Sonic stop for sections involving giant moving platforms that can crush Sonic and bomb enemies that must be avoided that make Sonic come to a screeching halt. However, for all of its poor design choices regarding Sonic the Hedgehog, Marble Zone isn't even the worst offender. Labyrinth Zone is a claustrophobic nightmare. The developers thought it would be fun to have "the world's fastest video game character" slog through water for most of the level, all while avoiding spike hazards galore. By slogging through water, I don't mean swimming. Sonic's standard pace of movement is made sluggish by traversing long periods of underwater sections. Unlike Mario, the developers do not suspend the player's sense of reality by having Sonic breathe underwater. Sonic will drown if he is under the water for too long, accompanied by the most harrowing music track possible. Set this music as an alarm to wake you up in the morning, and you'll throw your alarm clock/phone across the room to shut it up. To bypass the agitating drowning track, Sonic must wait patiently for a sizable air bubble to pop out of the ground and will have to make every bubble pit stop to be safe. It makes the obstacles presented in Marble Zone look exhilarating by comparison. Labyrinth Zone would be abysmal in any 2D platformer, but the fact that its sluggish pacing is present in a Sonic game makes it all the more insulting. Once the player overcomes this travesty, the developers give the player one last kick in the balls by making the final act of Scrap Brain Zone essentially more Labyrinth Zone, but if the water was colored like cough syrup. I'd rather instead be abusing cough syrup than play anything like Labyrinth Zone.

These problematic, heinous levels after Green Hill Zone must also be completed in no more than three lives. Sonic the Hedgehog is not a long game, so the developers have decided to give the game an arcade-style of difficulty to pad out the experience. This method of difficulty is one of my gaming pet peeves that should've gone the wayside once playing video game consoles at home became the norm. Nevertheless, it persisted in the early 2D eras, and the first Sonic game is one of the most unfair examples of this practice. Because Sonic moves at precarious speeds, the player will likely not anticipate the obstacles in front of them on their first go-around, making for a game that exudes a "trial and error" method of difficulty. The rings are an acceptable way to get around this, but they do not account for instant death casualties like falling and being sandwiched between two objects. Every death counts in Sonic the Hedgehog, and losing all of them makes the player start from the first act of Green Hill Zone. This arcade-style of game overs is already preposterously unfair to the player in any game, but this is especially so in Sonic 1 because the game encourages the player to run at speeds at which they won't foresee what's coming towards them. The game doesn't even give the player any clemency with extra lives in any capacity. Collecting 100 rings will net the player an extra life, but good luck trying to preserve them. Life boxes are sparse enough that the player shouldn't expect to rely on finding them to stock up on lives. The only other option is to do the special stages, but they can only be unlocked by having a certain number of rings by the end of a level. That, and their finicky design makes for yet another layer of difficulty in getting extra lives. The only silver lining about repeatedly restarting the game is that Green Hill Zone is the first level.

The boss fights in Sonic the Hedgehog are technically just as repetitive as fighting Bowser in Super Mario Bros. The main villain who Sonic must defeat after every level is Dr. Robotnik, a mad scientist whose goal is to transform the cute and cuddly denizens of the land of Mobius into hostile robot servants who act as the enemies in the game. He appears with a new flying contraption at the end of every act, with some having a wrecking ball at the end, a lava spurter that engulfs the ground with fire, a needle that picks up debris, etc. Sonic must hit him a certain number of times to defeat him and pop a capsule filled with intact animals in a capsule after the fight. Each encounter requires a different strategy to contend with and the final fight is a tense duel that tests the player's reflexes. While each boss is technically the same, Robotnik's varied ideas to defeat Sonic with his hovercraft are more refreshing than most boss encounters in the Mario games.

Sega presented both their 16-bit console and their mascot with brash swagger. They exalted their status as the new reigning champions of gaming right out of the gate, and some people were thoroughly convinced. Based on Sonic's first title on the Sega Genesis, I feel like Sega's overconfidence blew up in their faces. Sonic the Hedgehog has plenty of stellar attributes to brag about in many regards. The console's "blast processing" gave leeway to design a video game with an unparalleled speed that blew every 8-bit game on the NES out of the water from a technical standpoint. Sonic was fresh exciting, and there was nothing quite like him at the time. Unfortunately, the only aspect of Sega's braggadocious demeanor that can be supported by the content of Sonic the Hedgehog is Green Hill Zone: the superior level that fully realizes the potential of Sonic and makes the game fun. Every other level gives off the impression that Sonic's initial prerogative of exhilarating speed was lost in the development cycle to an appalling degree. The company cannot seriously support their confidence with one measly level, leaving me unconvinced of Sonic's quality in his early days.
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krysiora Sonic the Hedgehog 2024-02-25T12:20:09Z
2024-02-25T12:20:09Z
2.5
In collection Want to buy Used to own  
Snakeyaboy Sonic the Hedgehog 2024-02-24T01:12:20Z
2024-02-24T01:12:20Z
3.0
In collection Want to buy Used to own  
MiriamMendelsohn Sonic the Hedgehog 2024-02-22T01:29:04Z
2024-02-22T01:29:04Z
4.0
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DeinVaterMorgana Sonic the Hedgehog 2024-02-21T18:30:53Z
2024-02-21T18:30:53Z
3.0
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col10 Sonic the Hedgehog 2024-02-20T01:54:29Z
2024-02-20T01:54:29Z
3.0
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UnveiledRook206 Sonic the Hedgehog 2024-02-18T22:30:05Z
2024-02-18T22:30:05Z
In collection Want to buy Used to own  
Papytornado Sonic the Hedgehog 2024-02-16T18:37:10Z
Mega Drive/Genesis • XEU
2024-02-16T18:37:10Z
3.5
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Ian_Bortz Sonic the Hedgehog 2024-02-14T11:25:31Z
2024-02-14T11:25:31Z
4.0
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crystlhelix Sonic the Hedgehog 2024-02-14T08:02:23Z
2024-02-14T08:02:23Z
2.0
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bobos808 Sonic the Hedgehog 2024-02-11T10:51:35Z
Android
2024-02-11T10:51:35Z
3.0
1
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dannymason_1 Sonic the Hedgehog 2024-02-11T00:19:09Z
2024-02-11T00:19:09Z
3.0
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slowkingbestgirl Sonic the Hedgehog 2024-02-10T01:55:59Z
Mega Drive/Genesis • US
2024-02-10T01:55:59Z
3.0
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  • Previous comments (30) Loading...
  • pink_9320 2023-02-01 11:47:35.819487+00
    been playing the mobile port, it's mostly a good game but i stopped playing because i'm stuck on the labyrinth boss and tbh it absolutely fucking sucks and i don't wanna keep chasing that
    reply
    • Banana_PD 2023-03-09 14:54:00.600948+00
      I'm honestly glad to see others suffering from the Labyrinth. We're all gonna make it some day!
    • Joe_Kloos 2023-06-16 18:58:50.072782+00
      You all are behind.
    • More replies New replies ) Loading...
  • LaneisLame 2023-03-21 05:40:08.737061+00
    For a game that's meant to be fast this game is sure slow
    reply
    • Joe_Kloos 2023-06-16 18:58:19.9627+00
      Nah. You're just not good enough.
    • UnmistakableRin 2023-07-26 16:58:36.968537+00
      How can you be good in a game you’re supposed to go fast but can’t see what is coming ahead of you.
    • Joe_Kloos 2023-08-19 22:44:20.593728+00
      There are many ways. It's not that hard to figure out.
    • More replies New replies ) Loading...
  • omo_ree 2023-08-18 03:52:09.710033+00
    i might be a psychopath but i think labyrinth is one of the best levels in this game,on top of being easier than marble zone(the boss can be a bit troubling bcz of no rings tho)
    reply
    • mickilennial 2024-01-01 12:55:31.185442+00
      I think visually its always been the best one.
    • Revolverpsychedlic 2024-01-21 08:38:12.735841+00
      I’ve always really liked Labyrinth zone ever since I was a little kid. Amazing music as well.
    • Revolverpsychedlic 2024-01-21 08:39:00.079479+00
      Very disappointing rating.
    • More replies New replies ) Loading...
  • _Ryu 2023-10-14 14:07:56.824484+00
    Sonic haters in the 90s: This game sucks because it's too easy I can just hold right and beat all of it just like that

    Sonic haters in the 2020s: This game sucks because it doesn't let me just hold right to beat all of it
    reply
    • Joe_Kloos 2023-10-22 18:39:12.778215+00
      The way the bell tolls I guess.
    • More replies New replies ) Loading...
  • Revolution666 2023-11-04 13:38:36.274843+00
    wtf is this rating???
    reply
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  • MouthfulofPaste 2023-12-04 23:50:24.412645+00
    As a first-time player, the whiplash going from Green Hill Zone to Marble Zone is actually insane
    reply
    • MouthfulofPaste 2023-12-04 23:50:41.109367+00
      And not in a good way
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