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Sonic the Hedgehog

Developer: Sonic Team Publisher: Sega
23 June 1991
Sonic the Hedgehog - cover art
Glitchwave rating
3.21 / 5.0
0.5
5.0
 
 
1,807 Ratings / 8 Reviews
#2,168 All-time
#20 for 1991
Sonic, the speedy anthropomorphic hedgehog, battles his nemesis Doctor Ivo Robotnik, an evil scientist looking to harness the power of the six chaos emeralds and who imprisons helpless animals in his robot henchmen.
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The music and visuals of Sonic standout among earlier Genesis games. The level and boss designs are well done and fun. Every level feels a bit different, a bit harder and a bit more fun. The game takes a dip in quality during the final stage, the hair pulling Scrap Brain Act 3 where you need to depend on luck to get the timing of air bubbles during the water sections. It's not as fast as its sequels, but Sonic never benefited from an increase in speed -- even if it is his calling card. A good Sonic game is all about the level design and the original excels at this.
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SUPER_Lonely_Panda 2016-04-03T23:12:36Z
2016-04-03T23:12:36Z
4.0
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It's a classic with its flaws that will be soon corrected in sequel games. The difficulty swings between zones is pretty intense, with the odd numbered zones (GHZ, SYZ, SLZ) being pretty easy and the even numbered zones (MZ, LZ, and SBZ) being much harder in comparison. The most annoying thing about this game is the spike glitch, even back in my first experience when I played this back when I was 2-3 years old, I knew that was some bullshit.

Still, a game that I will cherish, the music and the visuals are just as stunning as ever. It indeed does go fast given you react fast enough too. But as mentioned, this game is worse than its immediate successors.
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PhrostByte 2019-01-04T01:42:00Z
2019-01-04T01:42:00Z
4.0
1
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Where it all began for everyone's favourite hedgehog, it was advertised as the fastest thing alive, and boy did it seem like it back in the day with its fast-paced gameplay.

For a game all about speed, you'd be amazed at how often you're punished for running blindly through a level as there are several points in the game where sonic is required to wait for platforms to come or else, he falls to his death. This is in contrast to underwater stages where his speed is drastically lowered to give tension to the possibility of him drowning which can be avoided by him breathing air bubbles (because logic has no place in this game.) The other levels are really creative especially the carnival level which takes full advantage of the fact you're essentially controlling a sentient pinball most of the game, although the other levels are creative as well as they often have fans that can push our hero off the edge if he's not moving fast enough as well as enemies that can sneak up behind him if he's not careful with his surroundings. It really does make you appreciate how much thought was put into the level design even if it's primitive compared to its sequels, also primitive is the move set as this game doesn't even have the spin dash which has since become sonic signature move in his franchise. It's more a case if the sequels outshining this early entry than anything else as if the franchise had of ended with this entry, I doubt people would mind that this is all sonic had to offer with his gameplay given how distinct it is from his contemporaries.

It's a good start to a franchise that's had its ups and downs over the years (mostly downs) and is a good entry point for getting into said franchise.
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Foxylover92 2021-06-23T01:05:16Z
2021-06-23T01:05:16Z
4.0
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8

I was a sega kid growing up and I played the opening levels hundreds of times. In fact I’m not sure I got that far in the game, but Green Hill Zone was enough to get that blue magic in my veins. It was only in later years I beat the game and noticed some of the flaws like the weird difficulty spikes, the more traditional platforming segments compared to later games more speed based design. Yet nostalgia is a strong pill and Sonic is still just fun to me. I can breeze through this thing, get frustrated at the stupid water levels and find the same secrets over and over again and have a blast every time I replay it. Sonic would get better, but nothing better than the original Green Hill Zone.
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FatherMcKenzie 2023-09-26T01:19:55Z
2023-09-26T01:19:55Z
4.0
3
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The only reasons Sonic exists as a series today is because 1) good marketing by Sega, 2) a great character design, and 3) green hill zone. These are the only reasons Sonic exists. With that, when Sonic came out back in 91, it changed that video game industry. Companies were coming out left and right trying to make their own Sonic. And this game was the start of all that.
Green Hill Zone was that initial starting point of what would become the 2d Sonic blueprint. Huge sprawling levels, shields, and level-specific enemies all would become staples in the next Sonic titles.
While Sonic 1 does a lot right, it also does a lot wrong. For whatever reason, Yuji Naka thought that players would need a level to "slow down" from the normal Sonic gameplay. Thus, Marble Garden, Labyrinth, and Scrap Brain Zone were born. Some of 2d Sonic's worst levels show up on this game. And Spring Yard and Star Light Zone are not better. While they are technically "faster" and more open than the acts previously mentioned, the devs at the time didn't understand how to utilize Sonic's speed and turn that into good gameplay. These stages continually punish you for going fast with either an enemy, spikes, or a death pit. There's nothing wrong with these elements in a vacuum, but the way they're used here is just obnoxious. It's important to note that Sonic's speed in this game is not even close to what it would eventually reach in later titles.
I've never been a fan of Sonic bosses. I feel like it's too easy to cheese them via ring invincibility frames, so it's not a surprise I don't like them here. They're... creative I guess. That's the nicest I can be to the bosses.
Probably the most confusing part of the game to me are the special stages. If you have 50 rings and reach the end of the stage, you can enter a special stage, and if completed, you can get a chaos emerald. Get seven, and you can transform into super sonic, who has invincibility and an increased speed. Pretty cool right? Now, I don't know a single person who has ever gotten Super Sonic on Sonic 1. It is unreasonably hard to do. And that's because this game is hard and unfair. I couldn't even get passed Marble Garden when I was a kid. It's awkward to play some of these levels. Items and enemies just seem to be scattered about without rhyme or reason. "Oh, here's some empty space, let's put an enemy there. Ah, much better."
Thankfully, Sonic 2 would be released a year later, with much better results
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trevorphoenix777 2023-09-01T04:59:21Z
2023-09-01T04:59:21Z
2.0
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I think I've been a Sonic fan since I ever knew video-games were a thing. Like, I think the very first games I played were Sonic games (along with Mario games too). Though it took me a while to play this game, and I think the very first times I beat it I heavily used savestates. This is my first time actually beating the game without abusing them, though I did use the Android feature that saves your progress after every Act you beat.

I'm somewhat conflicted on this game. I genuinely loved some moments of it, but I feel for most of the game I was just frustrated. The problem is that it feels like most of the game wasn't designed with the speed of Sonic in mind. It makes sense, this is the very first game of the series, they were just attempting stuff for the first time and seeing what sticks. But sadly not much stuck.

The first level, Green Hill Zone, is definitely the best one here and I don't think that's a controversial opinion. I feel most people would agree. It's genuinely well designed, genuinely letting you catch speed with all the loops and other terrain elements. There are some annoying moments here and there (like that one section in the 2nd act with the platforms that rise and lower with the spikes at the bottom), but it's mostly good. The problem is that the game has a quality dive for the rest of the game.

Marble Zone takes away all of the speed of the previous level and instead expects you to take it very slow. It's much more blocky, and it feels like it was designed with a typical 2D platformer character in mind, which is a problem because Sonic is not that. Sonic just doesn't fit this level. There's not a problem with stopping here and there, maybe solving some simple puzzles; Green Hill did a bit of it, but there it didn't feel like it was taking away the speed, it was just alternate paths that you could decide to take if you wanted to explore a bit more. On Marble, it's completely forced on you, and it isn't very fun.

Spring Yard Zone does get faster but not in a fun way. It basically takes a lot of control away from you, and becomes very frustrating because of it. Labyrinth Zone is probably the worst level on here, with the water slowing you down way too much, and while the drowning mechanic isn't bad by itself, a lot of the times it felt like I drowned for no fault of my own, only because the game decided to not generate air bubbles for me to breathe. Also the enemy placement in this stage just sucks and takes even more the fun away from it.

Star Light Zone picks up the speed a bit, which is good, but sadly the stage isn't as great as Green Hill. It isn't as visually interesting as Green Hill is and the enemies are not very fun to deal with (you can't even beat any of them without invincibility). It is ok but not nearly enough after how annoying the previous stages were. Scrap Brain Zone is the final stage and it's very tough, and it's probably the only stage that feels appropiately designed besides Green Hill. Maybe that is a controversial opinion but I kinda like it; could be better for sure but I don't mind the annoying stuff of this stage nearly as much as in other stages. Of course I'm not including the 3rd act which for some reason decided to bring back the design of Labyrinth Zone of all stages... It's short but still... why??

The Final Stage is just the final bossfight, and I guess it's time to talk a bit about the bosses... I didn't care for them honestly. They're not bad (besides Labyrinth's not really being a bossfight and Star Light's being a bit annoying to deal with), but I'm not too into any of them. Probably the worst offender is the final boss, which is honestly not hard at all, just frustrating to deal with for how long it takes to beat. And if you mess up... you have to do it all over again. Most of the time with the bosses I just want to be done with them as fast as possible so that I can actually play the levels again.

The Special Stages are basically the last gameplay-related thing to talk about. First of all, I don't like the way you get to them too much. Besides the first zone in which is genuinely fun, trying to keep 50 rings and getting to the end just ends up making the levels even less enjoyable, with me now having to be even more slow and careful to not get hit on this levels that were already forcing me to be slow. It was very frustrating to me to lose all of my rings because of an annoying enemy or hazard placement. I feel like they could've found better ways of accessing them. And then the stages themselves... they're not fun. I really dislike how they visually look, and gameplay-wise they're very annoying to go through. You have very little control of the character besides jumping and the direction you're heading, the latter which doesn't really matter when gravity and the bumpers are already forcing you in a certain direction anyways. It's very unenjoyable for me, and I feel a playthrough of this game would just be better if you completely ignored the emeralds. Sure you'll get the "bad ending" but, idk the endings are barely different anyways and you aren't missing anything worthwhile by not trying to get them.

I guess that's all the gameplay stuff I wanted to say. On how it visually looks, I think it's mostly amazing, with only Star Light looking a bit bland. All of the game looks visually excelent, and I also like how it fits the theme of the game of "nature vs. industrialization", with the closest you get to Dr. Robotnik/Eggman's base the more polluted and less natural the levels look (with the exception of Spring Yard which is a bit weird). The music is also great, though once again Star Light dissapoints a bit by the music not really fitting the theme of the level (it's supposed to be a polluted city in construction right before the even more polluted and industrialized Scrap Brain, not just a relaxing walk in the city at night). Overall I don't have much complains in that area.

I know I've been mostly negative on this but I actually still somewhat enjoy the game. Sure it's genuinely frustrating at times but I can't say I hate it, because what's good here it's good and fun. I appreciate those moments from the game. Even if the game is heavily flawed at times, I still feel like it's mostly ok, and a fine first attempt at a Sonic game.
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Moona202 2022-06-03T15:42:28Z
2022-06-03T15:42:28Z
5.5 /10
1
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This is my first game review. Sorry if it's not very well written, I'm a little bit bad at putting my thoughts on text. (I'm also not sure if it's ok to put this sort of stuff in here hehe).
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Catalog

DaggerDraven Sonic the Hedgehog 2024-06-12T06:13:00Z
2024-06-12T06:13:00Z
1.5
In collection Want to buy Used to own  
TeenageAlt Sonic the Hedgehog 2024-06-08T14:39:02Z
2024-06-08T14:39:02Z
3.5
In collection Want to buy Used to own  
blvckgovt Sonic the Hedgehog 2024-06-06T05:21:12Z
2024-06-06T05:21:12Z
4.5
In collection Want to buy Used to own  
Curdled_Thoughts Sonic the Hedgehog 2024-06-05T09:15:26Z
2024-06-05T09:15:26Z
4.5
4
In collection Want to buy Used to own  
kornsnakety123 Sonic the Hedgehog Genesis 2024-06-05T05:30:57Z
GBA • US
2024-06-05T05:30:57Z
0.5
In collection Want to buy Used to own  
burny Sonic the Hedgehog 2024-06-05T04:04:15Z
2024-06-05T04:04:15Z
2.5
In collection Want to buy Used to own  
honeypowerr Sonic the Hedgehog 2024-06-04T10:37:17Z
Mega Drive/Genesis • US
2024-06-04T10:37:17Z
In collection Want to buy Used to own  
americanflotsam Sonic the Hedgehog 2024-06-04T05:26:46Z
2024-06-04T05:26:46Z
3.0
1
In collection Want to buy Used to own  
SumiQueen Sonic the Hedgehog 2024-06-04T00:55:38Z
2024-06-04T00:55:38Z
3.5
In collection Want to buy Used to own  
juvenilemoogs Sonic the Hedgehog 2024-06-03T01:23:22Z
2024-06-03T01:23:22Z
3.5
1
In collection Want to buy Used to own  
folded_desires Sonic the Hedgehog 2024-06-01T08:32:13Z
2024-06-01T08:32:13Z
3.5
In collection Want to buy Used to own  
MaestroOak Sonic the Hedgehog 2024-05-30T05:28:31Z
2024-05-30T05:28:31Z
3.0
In collection Want to buy Used to own  

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  • Previous comments (36) Loading...
  • Revolution666 2023-11-04 13:38:36.274843+00
    wtf is this rating???
    reply
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  • MouthfulofPaste 2023-12-04 23:50:24.412645+00
    As a first-time player, the whiplash going from Green Hill Zone to Marble Zone is actually insane
    reply
    • MouthfulofPaste 2023-12-04 23:50:41.109367+00
      And not in a good way
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  • tonitaste 2024-03-23 22:58:15.652238+00
    Level design sucks, especially in labyrinth zone, but the boss fights are well made.
    reply
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  • renegadexavier06 2024-03-26 18:07:53.824443+00
    "Don't just sit there and waste your precious time. When you want to do something, do it right away. Do it when you can. It's the only way to live a life without regrets." - Sonic 1 JP boxart
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  • Revolverpsychedlic 2024-05-29 02:09:29.086375+00
    Jesus Christ this rating is killing me.
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  • Revolverpsychedlic 2024-05-29 02:10:22.842415+00
    Labyrinth Zone is also the shit. What an amazing track on this ost.
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1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
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