Surprised this isn't higher. I personally happen to think this has the best zone design, progression, and aesthetic of any of the classic Sonic titles, even if it doesn't quite have the explorative qualities of CD or the epic feeling of 3&K.
I never said holding right to win was always a bad thing. I am saying there's a correlation between how often a Sonic game lets the player travel at mach 10 and how well received it ultimately is over time. There is a threshold but Sonic 2 doesn't cross it too far compared to other games released afterward. It's a solid game but that's coming from someone who already liked the first.
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