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Sonic Adventure

ソニックアドベンチャー

Developer: Sonic Team Publisher: Sega
23 December 1998
Sonic Adventure [ソニックアドベンチャー] - cover art
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1,377 Ratings / 6 Reviews
#1,712 All-time
#54 for 1998
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1999 Sonic Team Sega  
Disc
XNA 0 10086 51000 3
1999 Sonic Team Sega  
Disc
XEU
Show all 9 releases
Sonic Adventure Sega All Stars
2000 Sonic Team Sega  
Disc
US 0 10086 51000 3
Sonic Adventure DX Director's Cut
2003 Sonic Team Sega  
Disc
0 10086 61026 0 DL-DOL-GXSE-USA
Sonic Adventure DX: Director's Cut
2004 Sonic Team Sega  
2xCD-ROM
XEU 5 050740 021174
2010 Sonic Team Sega  
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2010 Sonic Team Sega  
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Sonic Adventure DX: Director's Cut
2011 Sonic Team Sega  
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Title
This was a competent effort for Sega's first 3D Sonic game. The graphics don't seem that special these days but you have to remember this was released the same year as Banjo Kazooie and Spyro the Dragon and frankly there is no contest on which game looks better.

Sadly though when it comes to gameplay, Sonic Adventure doesn't quite stack up compared to the top platformers found on the N64 or PS1. Controlling your character in 3D was still a rather janky affair in the 90s and it is particularly bad here. Like most Sonic titles, the opening level showcases things at their best. It's in the later levels where the awkward camera and the slippery way Sonic controls become a much bigger obstacle.

Another major part bringing this down is the gap in quality between each playable character's story. Most of Sonic's stages are fun and enjoyable but there are 5 other playable characters here and each one plays very differently. Unfortunately their stages just aren't as good as Sonic's. The Tails and E-102 stages are just too short, Knuckles' stages feel almost too simple with only his final stage tapping into more puzzle-like elements to step things up and as for Big the Cat... I feel like a glorified fishing minigame isn't what I want out of a Sonic game.

I can appreciate that Sega really tried with this. They gave us 6/7 intertwined stories to play through but sadly this ends up bogging the game down in repetition as you'll end up watching the same cutscenes over and over. There's also the hub world which seems cool at first but rather underbaked and ultimately only serves to pad out the play time. I would be happy to just do away with the parts where I am searching for a random key to the next stage and just move straight on to it when I play this now - something the sequel would address.

Sonic Adventure isn't a bad game. It has aged worse than many other platformers from around the time thanks to the controls and camera playing against you in the busier levels. I haven't even mentioned all the glitches and bugs that exist due to Sega having to rush to get this out quickly after the Dreamcast launched. You can still have fun here but truthfully Sonic Adventure doesn't quite stack up to what Nintendo and Rare were offering on less-powerful hardware at the time. It's a 3D platformer worth remembering but moreso for it's quirky ideas and place in history rather than sheer quality.
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This will have always gotten the most undeserved of raps. Doomed to be followed by a frenzy of creatively bankrupt games and the best version being stuck on a console no one has, it has aged (mostly) gracefully as Sonic's only true Genesis ethos turned next-gen 3D experience.
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toystory5willbeok 2022-04-25T15:03:50Z
2022-04-25T15:03:50Z
8.4
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good game to play when youre high as balls
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BillyB0bCr0w 2021-07-19T00:45:08Z
2021-07-19T00:45:08Z
4.0
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Beautiful
this game is janky as hell, the plot is stupid, the music is generic buttrock and the graphics are ugly, but the gameplay is also fun jank, the plot is funny and occasionally genuinely heartbreaking, the generic buttrock is glorious, and the graphics are unparalleled in 1998.
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Spaghettilini 2021-07-17T00:32:07Z
2021-07-17T00:32:07Z
4.0
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Before talking about Sonic Adventure DX itself, I want to give a little bit of backstory about my experience with the Sonic games. I’ve been a fan ever since I was a kid, and to this day I’d say I like most of the Sonic games I’ve played. Some of them were too hard for me, mainly the classic Genesis titles, but they were still enjoyable nonetheless. But I haven’t played all of them, and a noticeable part of the games I haven’t played before are the Sonic Adventure games. I’ve always heard that they’re some of the better Sonic games out there, but I never had the chance to play them since I didn’t own a Gamecube or Dreamcast when I was younger. But these days, I’ve gotten more into PC gaming, so recently I decided to get the two Sonic Adventure games on Steam. I haven’t played Sonic Adventure 2 yet at the time of writing this review, but I’ll probably review that one as well, once I complete that game.

So I’m going to review each of the six campaigns, plus the final section of the game, and talk about all their various aspects. Starting with Sonic, I’d say the game gets off to a strong start, at least in terms of the gameplay. Sonic controls well enough, though he’s rather finicky to control whenever you’re trying to go fast in a straight line. He works best in the more platforming-focused sections. As a whole, Sonic’s levels are generally fun, and one of the best strengths of Sonic’s campaign is that it has the most content out of all six stories. So the gameplay’s all fine and well, but what about the story? Well… the cutscenes are really silly at times, especially in the opening parts of the game. It’s silly in a good way, though; I always found myself laughing at how weird it got, as opposed to being annoyed by it. Ignoring the sheer absurdity and awkward dialogue that can be seen from time to time, the actual plot is quite alright. Robotnik wants all the Chaos Emeralds to power up a strange creature named Chaos, and your mission is to stop Robotnik from getting all the emeralds in his possession. And that’s generally what Sonic’s story is all about. One thing I like about the whole story is that each campaign shows the same story, but from the perspectives of each of the main six characters. It’s a really neat concept, and I can’t think of many other games that do this; I’d like to see more games with this concept.

The next story revolves around Tails, and I’d probably say this one is my favorite out of the main six character campaigns. Tails controls similarly to Sonic, though he’s also able to fly. He can move really fast, and it does make some of the levels really easy, but I don’t mind. He’s really fun to play as, just because of how fast he can move and his flying makes for really good vertical movement. Tails’ levels are pretty similar to Sonic’s, though the level objectives are more specific; rather than simply reaching the goal, you have to make it to the goal first before Sonic (or in a later stage, Eggman) gets there first. While these levels are pretty easy, the opponent does generally do a decent job of trying to catch up to you, so it doesn’t feel like it’s not challenging. The only somewhat weak spot is the two plane levels (which also , where you control Tails’ aircraft to shoot down the enemies surrounding the Egg Carrier. They’re fine enough, but it feels kind of hard to shoot the targets, and they go on a bit too long. As Tails is with Sonic for a lot of the story, he does generally go through the same stuff, but there’s some diversions here and there. I think Tails also has one of the best stories in this game; it’s nothing amazing, but I like how he develops as a character, where he learns to overcome his fears and not depend on Sonic all the time.

Next up is Knuckles, whose gameplay is a bit different. He controls similarly to Sonic, although he also has the ability to climb walls and later gets the ability to dig through the ground. As for the missions, though, they’re more open-ended compared to the linear nature of Sonic’s levels. The objective for these levels is to find the pieces of the broken Master Emerald. There’s three in each level, and they’re generally not too hard to find. Even with the radar telling you how close you are to one, though, it can be annoying trying to figure out where the emerald pieces are. As for the story, Knuckles is tasked with guarding the Master Emerald on Angel Island. However, Chaos breaks the Master Emerald into many pieces, and they are scattered everywhere, so Knuckles has to retrieve the missing pieces before Angel Island collapses. Knuckles is kind of a weird character. He has a stubborn and aggressive personality, but this can sometimes make him look really silly, such as a cutscene where he attacks Sonic because he thinks Sonic is trying to steal the Master Emerald pieces, and learns the hard way that Eggman was deceiving him and that Sonic was only trying to collect the Chaos Emeralds. He’s still an enjoyable character, though. One thing I haven’t mentioned yet about the gameplay that I dislike is that there are many instances where the game doesn’t give you any guidance on where you’re supposed to go. This isn’t just a problem with Knuckles’ campaign, I was stuck trying to figure out where to go in all the campaigns at some point or another. This doesn’t detract from the game that much, but it was still an annoyance.

Amy is a bit of an odd character at first, but by the end, I grew to like her campaign. She has slower movement than the previous three characters, which is disappointing, but she moves at a reasonable speed and her gameplay levels keep you on the move. It’s more linear again, except Amy is being chased by a robot named Zero, so she has to keep on moving so she won’t get captured by it. You can, however, use her hammer to temporarily stun Zero, which is useful. I do wish her campaign was longer; all the other campaigns aside from Sonic’s are short, but it feels especially short here. I think by this point, the writing is more competent and overall better. It’s nothing brilliant, but there’s a lot less awkward moments. Amy tasks herself with guarding a Flicky, and Zero continuously attempts to hunt them down. Zero eventually succeeds in capturing Amy, but a robot aboard the ship named Gamma lets her go. Gamma’s a pretty interesting character, but I’ll get to him later.

Now it’s time to talk about Big the Cat... In the past, I’ve heard a lot about how infamous Big was in this game, due to his weird personality and his stages. I went into this with an open mind, much like I try to do with any infamous part of a game. I thought, “Hey, maybe they don’t like the Big levels because they’re completely different from the rest of the game.” Then I actually played the first stage of Big’s campaign. These fishing levels are miserable. The later stages weren’t so bad, but the first level, Twinkle Park, is one of the most insufferable levels I’ve played in any game in quite some time. The controls are really weird, but even once you get used to the controls, it’s still annoying. The story is simple; Big’s friend Froggy swallows a Chaos Emerald and mysteriously grows a tail, and then runs off for some unknown reason. So, you have to go fishing to get him back. So getting Froggy is really hard sometimes. You’ve got to have the fishing hook really close to him and then press the Down button to even ensure that he latches on. But even when you get it close to him, sometimes he just ignores it and swims away somewhere else! And there’s other fish to collect, which I’m sure makes for a decent challenge when replaying the stages, but on my first time through, I just cared about getting Froggy. So it was aggravating whenever I got the bait near Froggy, and suddenly a random fish came in and grabbed the hook first. Also, when you’re reeling up a catch, if you fail, you just lose a life. I guess the logic is that Big’s fishing line breaks, but it’s still annoying to have to start the stage over just because I didn’t reel something in successfully. This campaign’s saving grace was the music, which was really good (except for Ice Cap’s stage). I also liked the ending, too. It’s nothing that interesting, but it was cute to see Big and Froggy hanging out together again. So it was frustrating, but ultimately worth it in the end. Not sure if I’m willing to get all the emblems for Big anytime soon, though…

The last main story revolves around a robot named E-102 Gamma. He has an unusual style of gameplay, where he attacks enemies by shooting missiles at them. But rather than just pressing a button to shoot, you have to hold down the attack button to lock onto an enemy, and then release to fire the missiles. Fortunately, though, if you do lock onto a target, you’ll almost certainly hit them. It’s enjoyable, and I like the emphasis on boss fights (even if most of them are really easy). The only thing I don’t like is that you have a limited amount of time to complete each level. If you run out of time, you lose a life (but thankfully, you don’t start the whole level over). If it’s not Tails, then Gamma has my favorite story of the six campaigns. It’s a bit darker than I thought this game would get, with Gamma coming to realize that he shouldn’t be working for Eggman and wants to free his E-Series friends. The final scene of this story is really good, and it almost made me forget that this is the same game with things like Sonic’s absurd one-liners.

So once you complete all six stories, you get one final story which wraps everything up well enough. The final boss fight is pretty good (though surprisingly easy), though I have no idea why there are two phases. Phase two is exactly the same, except the boss uses a couple new attacks. The main theme of the game, “Open Your Heart”, is a pretty cool song for the boss battle and it was a little disappointing that they opted to make a Phase 2 and change the music, rather than just having one continuous fight where the boss takes six hits in total to defeat. But aside from that, I think it’s a good final battle and the ending makes for a satisfying conclusion. Even taking the weaker parts of the game into consideration, I can see why a lot of people would consider this one of the better games in the Sonic series. Big’s levels are a very low point in the adventure, but as a whole, I like this game a lot, for both the (mostly) enjoyable gameplay and the cutscenes, both hilariously weird and genuinely interesting. This was a game I’d never gotten the chance to play in the past, and I’m glad I finally was able to play it. Here’s hoping Sonic Adventure 2 is even better!
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So Dumb It's Good
Sonic Adventure is a very interesting title in the Sonic series. Reason being that it is riddled with stupid nonsense... But the game is so good because of it that I can't help but love it

Sonic Adventure was the first real 3D Sonic game to ever be created. It was an extremely ambitious title in the franchise with the goal to redefine and reimagine Sonic as a character and the way he plays.

For starters, Sonic and every character have been redesigned in some minor/extreme ways. All the characters are slimmer, taller, and have colored eyes as well as other changes.

Sonic is now taller, darker blue, and has green eyes.

Tails has lighter yellow fur and has blue eyes

Knuckles has slightly different shoes and has purple eyes

Dr. Robotnik is way taller, has a different designed uniform and is less round

And Amy has the biggest change. Her eyes are blue, she has a new outfit, and her hair is completely changed

None of the redesigns look bad in my opinion and though I prefer the classic designs, I don't hate these redesigns and It helps differentiate the classic and modern feel. This entire game feels extremely different in presentation compared to the previous

The music is drastically overhauled. Like the previous games, the music is great. But this game includes vocal music that screams 90's. Knuckles has rap, Tails has soft rock, Amy has jazz, E-102 Gamma has techno, Big has classic jazz, and Sonic has heavy rock music. All of which fit the characters amazingly and are generally catchy. The main theme, "Open Your Heart" by Crush 40 is by far my favorite vocal Sonic song.

The main gimmick of Sonic Adventure is that you play as 6 characters who each have their own story going on alongside each other. Each playthrough follows that character's perspective. Sonic's story is about stopping Robotnik, Tails' story is about becoming less dependent on Sonic, Knuckles is about finding the missing pieces of the Master Emerald, Amy's story is about protecting a bird from Zero (One of Robotnik's Robots), new character, Big The Cat (A Large not so intelligent cat who is best friends with a frog) is about finding Froggy, and other new character E-102 Gamma (One of Eggman's robots) is about becoming self-aware and trying to save its friends by killing them.

All of these stories come together as a story about stopping the immortal god, Chaos from destroying the world. The story is very cheesy mostly due to the awful writing and hilariously bad voice acting. But it's so stupid that it's great. The story is fun and that's all that matters.

As for gameplay... Tails is about racing Sonic to the finish of the level. It's fun but too easy and horribly designed, Knuckles is a treasure hunt and I enjoy it quite a bit, Amy is about running from Zero. It's fine but too short, E-102 Gamma is an on-rail shooter under a time limit. It's ok but could be better designed with the controls, Big is fishing. Do I really need to say what's already been said. It's awful. Easily the worst part of the game...

Sonic has the best gameplay. They perfectly captured the momentum paced platforming and speed of Sonic and (Maybe besides some bugs) it's fantastically designed

Sonic Adventure is a game with such a cheesy story, music, bad acting, and bad writing. But the gameplay and lack of self-awareness makes the game so enjoyable. The problems in the story is what makes the game so good. Just dumb fun
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Captainmidnight ソニックアドベンチャー 2024-06-16T04:09:11Z
2024-06-16T04:09:11Z
3.5
In collection Want to buy Used to own  
sadgirl2023 Sonic Adventure 2024-06-15T03:42:50Z
Windows • XEU
2024-06-15T03:42:50Z
4.5
In collection Want to buy Used to own  
zboubiz009 ソニックアドベンチャー 2024-06-10T15:30:02Z
2024-06-10T15:30:02Z
4.0
In collection Want to buy Used to own  
residenceofthedead Sonic Adventure 2024-06-10T01:46:46Z
Dreamcast • XNA
2024-06-10T01:46:46Z
In collection Want to buy Used to own  
residenceofthedead Sonic Adventure 2024-06-10T01:46:29Z
Xbox 360
2024-06-10T01:46:29Z
In collection Want to buy Used to own  
lumene ソニックアドベンチャー 2024-06-09T16:13:02Z
2024-06-09T16:13:02Z
In collection Want to buy Used to own  
QuodDixi3161 ソニックアドベンチャー 2024-06-09T13:18:55Z
2024-06-09T13:18:55Z
In collection Want to buy Used to own  
TeenageAlt ソニックアドベンチャー 2024-06-08T14:39:26Z
2024-06-08T14:39:26Z
3.0
In collection Want to buy Used to own  
Jigglybacon ソニックアドベンチャー 2024-06-06T23:16:25Z
2024-06-06T23:16:25Z
In collection Want to buy Used to own  
duncedoof ソニックアドベンチャー 2024-06-06T19:54:42Z
2024-06-06T19:54:42Z
3.5
1
In collection Want to buy Used to own  
one_more_hour ソニックアドベンチャー 2024-06-04T15:39:06Z
2024-06-04T15:39:06Z
3.5
In collection Want to buy Used to own  
americanflotsam ソニックアドベンチャー 2024-06-04T05:37:35Z
2024-06-04T05:37:35Z
3.5
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x Disc
Franchises
Also known as
  • Sonic Adventure
  • Sonic Adventure DX
  • View all [2] Hide

Comments

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  • Previous comments (80) Loading...
  • cspilly 2024-02-02 21:36:43.845364+00
    Damn, this was under 3.00 not that long ago
    reply
    • Joe_Kloos 2024-02-09 17:58:28.719352+00
      It takes more than obsessed Sonic fans to do that. Someone must've had a change of heart.
    • warioman 2024-02-14 23:21:07.22134+00
      the atmosphere and aesthetic of the environments is probably appreciated more now than it used to be. i always liked this game though
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  • Fowlawneeshafow 2024-02-11 02:13:39.90743+00
    Station Square is such a vibe
    reply
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  • kaifmo31 2024-02-18 03:37:24.480174+00
    main sonic campaign is good but the others like tails/knuckles/amy are pretty repetitive and boring
    reply
    • Dan_CiTi 2024-04-19 02:17:22.34012+00
      Sonic and Tails' are OK, Knuckles' is boring but not awful, the rest of them are awful. Even as a dumb kid I knew the Big the Cat stuff was garbage/BS.
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  • Yusuke_ceo 2024-02-19 21:19:34.326661+00
    Yup, still one of the greatest 3D platforms from the 2000s (yes I'm aware this was released in the late 90s but yk)
    reply
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  • PrivateJoker 2024-04-08 14:51:10.832966+00
    Here's a game that's hard to comment on in the sense that it is incredibly ambitious, detailed, and impressive, particularly in its visual presentation, while also incredibly bad in its game design choices. Glitches, awful camera controls, poor enemy design and placement, etc., make a lot of the stages more fun to look at than they are mechanically to play. But this game came out in 1998! It would have been incredible for the time. I can't call it a classic as much as I'd like to, but I can't hate it either.
    reply
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  • zazztheboy 2024-04-10 16:48:42.128464+00
    you really had to be there
    reply
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  • duncedoof 2024-06-06 19:54:18.367051+00
    one of the best videogame soundtracks ever made. and on paper: charming characters, location and story (on paper). a guilty pleasure
    reply
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