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Sleeping Dogs

Developer: United Front Games Publisher: Square Enix
14 August 2012
Sleeping Dogs - cover art
Glitchwave rating
3.63 / 5.0
0.5
5.0
 
 
1,361 Ratings / 5 Reviews
#839 All-time
#28 for 2012
Play as Wei Shen – the highly skilled undercover cop trying to take down the Triads from the inside out. You'll have to prove yourself worthy as you fight your way up the organization, taking part in brutal criminal activities without blowing your cover.
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Sleeping Dogs Digital Edition
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Sleeping Dogs Definitive Edition
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Sleeping Dogs Definitive Edition
2014 United Front Feral  
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Title
There is Grand Theft Auto and then there is everything else. Sure, Assassin's Creed and inFAMOUS do traversal better and Saints Row has more varied missions, but no one excels at world building in the way Rockstar Gamesdoes. From the breakthrough hit of the open world action genre in 2001 to the innovations and insane detail of GTAIV, Rockstar has not only defined the genre but sculpted it for a decade while others just toyed around with it.

Sleeping Dogs came at a time when every new open world franchise had been exhausted, and Rockstar was finally gearing up to renew its flagship series. The brilliance of Sleeping Dogs may come down to cherry-picking ideas from the best of the genre, but it's the first time an open world game has directly reached for Rockstar's crown.

Sleeping Dogs is badder, faster, and more enthralling than GTA has ever been, and for the first time, Rockstar had serious competition.

There was once a time when we were content to have any city at all to explore in a game. So we made do with Liberty City in 2001. As the years ticked by and hardware advanced, we demanded more. So Rockstar gave us Miami, Ubisoft gave us Rome, and THQ gave us whatever the hell Stillwater has become.

Now here we are in virtual Hong Kong, a city that combines the beach side of Vice City, the neon glow of Yakuza [龍が如く]'s streets, the metropolitan sprawl of GTAIV, and the rich histories of Assassin's Creed's locales. It's fitting then that Sleeping Dogs takes a bit of each of those titles in its play mechanics. Like the city in which it takes place, Sleeping Dogs isn't afraid to blend traditions from the past together with the latest inventions from the West.

Sleeping Dogs' Hong Kong is a melting pot of Asian cultures and social classes that define each of the city's four areas: the crowded, seedy streets of North Point; the quiet, industrial Kennedy Town; the luxurious beaches of Aberdeen; and the busy, beating heart that is Central. Each area is connected by highways, filled with cars and pedestrians with convincing AI, and peppered with side missions and collectibles. It may not compare to the seemingly infinite San Andreas, but there is still a lot to see and do in Sleeping Dogs.

Wei Shen is the appropriate character to explore the game's open world in every sense. He can quickly run and climb across rooftops, hide behind cover in a gun fight, and take on large groups of thugs using his fists and whatever environmental hazards the city block bestows upon him. The excellent controls and physics make Shen and the cars he drives easy and fun to control in a way no other open world game has accomplished. Above all, though, Shen fits the narrative arc of an open world game perfectly.

Shen is a Hong Kong native who relocated to San Francisco as a child, and now he's returned to the ganglands of Hong Kong's North Point as an undercover cop. While this setup isn't any better than a Fast and Furious film, it grants a perfect excuse for Shen to do terrible things while remaining a sympathetic, level-headed lead. As the game demands the player to inflict more damage on rival gangs, Shen becomes more rageful and restless. The cops he thought were his friends become distant strangers, and the gang he thought he was fooling becomes the family he never had as a teenager.

In order to deeply penetrate the triad and reach the current boss, Shen needs to play the part of a common thug and rise within the ranks. Being a cop and a decent person, Shen tries his best to remain ethical, and the game forces his mindset upon you through its ranking systems. Each of the forty missions ranks you both as a cop and as a triad member. As a cop, you must avoid harming citizens and damaging property. As a triad member, you want to deal damage to opposing gangs in the most creative way possible. At least one of these things comes naturally.

Combat in Sleeping Dogs takes influence from Rocksteady's counter-focused Batman games, but it isn't shy about tossing in combos, complex grapples, and weapons. Even from the start, the game throws some tough fights at you that require great timing and positioning. Like in Batman: Arkham Asylum, enemies become highlighted when you are allowed to counter and follow up with a series of punches and throws.

Unlike Batman, Shen can't magically latch onto a foe across the room. Instead, the player needs to be resourceful by using the environment to quickly take out enemies. You can pick up enemies and throw them on meat hooks, impale them on a swordfish, push their head through an air conditioning fan, or even toss them off buildings. It seems gimmicky at first, but they become a more natural part of combat as you upgrade your move set to include stuns, roundhouse kicks, tackles, and many others.

One of the greatest innovations Sleeping Dogs brings to the genre is its leveling system, which gives the player a sense of progress in the world as well as within their skill set. You have four ways of improving your abilities that reflect your job as a cop, role as a triad member, popularity in HK, and kung fu prowess. The first two are upgraded by completing missions, popularity comes from doing optional side missions ("favors"), and new moves are awarded upon returning collectible statues to your childhood dojo. The poignant, heartbreaking exchanges between you and your old sensei are the cherry on top.

Making a large, convincing game world is only half the battle. The other half comes from filling it full of interesting things to do, thus giving a purpose for the space to exist. Just take a look at Mafia II to see what a trivial bore an open world can become when you leave out distractions and side missions. Though some activities become tiresome over time and the story isn't as long as those in some open world games, there is a wealth of things to do in Hong Kong. I'm this close to breaking out an ugly bullet point list in this review because there are too much stuff to list when it comes to Sleeping Dogs.

When you aren't completing story missions, you'll be beating up thugs, hacking cameras, cracking safes, racing, performing odd jobs, singing at karaoke, pimping your houses, buying new clothes, and hijacking trucks. These tasks range from tiresome minigames to missions you'll gladly replay via the game's menu. Whenever you complete a mission, your end score is always compared to other players' (friends and globally), giving you an extra incentive to stay in Hong Kong a couple extra weeks. Even miniscule things like your widest jump and longest wheelie are being tracked and compared. You can even ping your friends and challenge them to beat your record.

Open world games have a tendency to be a grab bag of ideas with a main focus on paying tribute to pop culture, but you won't find any goofy talk radio stations or caricatures in Sleeping Dogs. This is the open world game at its most focused, where everything from the soundtrack to its leveling systems tie together to explore specific themes and evoke a somber tone. While the story can be operatic and brutal at times, it's always fun to explore the city and meet the latest triad boss/scumbag you'll be taking orders from.

There is a point when playing GTA and similar games where the world stops impressing me and just becomes my new home. The mix of city variety and graphics made Sleeping Dogs feel fresh during its entire 13-hour storyline and even a while after that as I collected hidden briefcases, completed side missions, and maxed out my abilities. Just as riding a motorcycle through Liberty City while blasting Smashing Pumpkins struck me in 2008, riding past the numerous neon signs of North Point while blasting Hudson Mohawke will stick with me for some time.

Even with the graphics set on the second highest setting and anti-aliasing turned down, Sleeping Dogs is gorgeous. You know that Watch_Dogs demo everyone freaked out about and called "next gen" at E3? This looks as good or better in many ways. I just can't get over how amazing the world looks when it's raining and neon signs reflect light off the ground. The game ran smoothly, and I only ever ran into pop-in when exploring via boat, which is a rare occurrence in itself. The character models are the only areas where the game pales in comparison to Watch_Dogs, but they still look impressive.

Though I only played the E3 demo on a 360, it looked butt ugly compared to PC. If you can play this on PC, you absolutely should. Make no mistake, this is some straight-up next gen shit right here! Just be sure to bring a controller because the keyboard/mouse controls are as terrible as you may expect. The only thing worse than pulling off combos with a keyboard is driving with one, so I don't blame the developer.

Sleeping Dogs' script isn't as funny or referential as GTAIV's, but at least I can take it seriously. Every character is well-rounded and compelling, there are smart, powerful female characters, and orientalism is kept to a minimum, rearing its ugly head only through the caricatures of food vendors and when you light a shrine candle (rewarding the player with increased health). The story may owe a great deal to Infernal Affairs, but you've never seen this world in a game before, so it feels authentic. Characters even switch from Cantonese to English in a way that sounds natural. By the end of the game, I felt like I knew things about Hong Kong, its history, and its culture that I never knew before.

I feel like if I talk about Sleeping Dogs' presentation and music, I'm going to explode. Best licensed soundtrack ever! There, I said it. It may not have the most popular songs, but every track here is so damn good and compliments the tone of the game perfectly, instead of oddly juxtaposing it as in other open world games. When Rustie comes on, you feel like an absolute badass. When you put on the Chinese easy listening station, you feel relaxed and take in the scenery. Not once did I miss being able to play my own soundtrack. If anything, I would just have added even more Rustie (because he's amazing)! Props to United Front for being smart in contacting a couple notable record labels to showcase their A-list artists instead of getting crappy pop-punk bands off Myspace.

The first couple hours of Sleeping Dogs are some of the best gaming you'll have all year, but things fall apart at the end. It's as if the player has exhausted the game and it just wants to crawl to the finish line. Compared to the memorable final mission and climax of GTAIV, this feels lazy and disappointing. And of course, it leaves room for a sequel. Because videogames. Outside of a weak final act and a couple lame missions in the middle, it's hard to find fault in Sleeping Dogs.

As long as this review is, there are so many brilliant ideas and scenes in Sleeping Dogs that I haven't addressed. The subtle humor in one mission where you need to take a photo of a sunset, the genius gun tutorial, tracking a serial killer across the city, throwing a guy through an aquarium and then beating his friends to death with a fish -- ahh, so much great stuff! But some of these things you just need to discover for yourself.

I can't think of many genres that have been primarily defined by a series as much as the open world action game. In 2001, Rockstar introduced players to a new way to play action games. They were free to explore and cause havoc in one of the most realistic, detailed game worlds of its time. Even now, developers don't try to capture the insane detail of GTAIV because they know whatever they build won't compare. While Rockstar excels at world building, the mechanics and controls of GTA leave something to be desired. To put it bluntly, you suffer at times in order to get to the next good part.

Sleeping Dogs is what happens when every part is the good part. Four years after the release of GTAIV, a developer has finally removed Rockstar's crown and placed it upon its own head. While I can't deny Saint's Row has better missions and GTA has a more detailed world and better driving, neither is as consistent and polished as Sleeping Dogs.

Between its fantastic combat, shooting, presentation, storytelling, and RPG elements, Sleeping Dogs raised the demands for what it'd take for GTAV to get the throne back.
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SUPER_Lonely_Panda 2016-04-07T01:57:37Z
2016-04-07T01:57:37Z
4.5
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Yakuza/Judgment is the greatest game series ever made
Yakuza 5
Lost Judgment
Yakuza Gaiden
Yakuza 6
Yakuza 0
Judgment
Sleeping Dogs
Yakuza 4
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Fun but it misses something
One of the game main problems is the amount of "more of the same", the missions are very repetitive over time, and the mechanics get sick, despite of the fun combat. The plot is engaging and explores the psychological aspect of this whole thing of being an infiltrator. It is a game that fulfills what it promises: To explore in a very arcade and stereotyped way the whole mafia thing.
It is very original in some aspects but very repetitive on others.
Worth the playing on 2022, I guess, but don't expect a GTA-like kind of triple A game.
7/10.
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Good but unexceptional GTA-like with a focus on beat-em-up melee combat. The action is solid, and story isn't anything particularly memorable but it's well-done for what it is. Where it very much pales in comparison to Rockstar's games is that its virtual Hong Kong is quite a bland and forgettable place (and it doesn't help that you see it through a disorientingly narrow field of view). There's not much variety in it and it feels more like an array of building/cliff-lined hallways than an open world. It's a place to drive through to get to your next checkpoint, not a place where you'll want to stop and explore. The production values are hit and miss, and it could use a little more technical polish. But it makes the best of its shortcomings by moving fairly quickly for this kind of game, which I appreciate.
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Bengals 2021-07-18T01:24:09Z
2021-07-18T01:24:09Z
6.0
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really cool gta clone with nice graphics (especially rain on streets) and a memorable and interesting story line where you play a undercover cop in a gang (similar to true crime series). it takes place in hong kong and the city is created very well. the game focus's around fighting combat and the fighting system is actually quite good and enjoyable to control. it has a kind of lock on strafe around enemy mechanic when fighting, the controls are fluid. the driving is fine, a bit stiff and mechanical, doesn't feel like the focus. there is some third person shooting which feels average, but its not too emphasized. overall it feels like a well rounded game, with a short but good and unforgettable campaign with some tense and dramatic cutscenes.

7/10
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darkrecollections 2020-09-03T23:01:56Z
2020-09-03T23:01:56Z
3.5
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Catalog

Ali5ia Sleeping Dogs 2024-03-26T06:50:20Z
PS4
2024-03-26T06:50:20Z
In collection Want to buy Used to own  
Hvlk Sleeping Dogs 2024-03-25T12:21:55Z
Windows / Mac
2024-03-25T12:21:55Z
In collection Want to buy Used to own  
Steam
_Kotophey_ Sleeping Dogs 2024-03-22T09:37:38Z
2024-03-22T09:37:38Z
4.0
In collection Want to buy Used to own  
Open world Mission-based driving Crime Beat 'em up
Nalima Sleeping Dogs 2024-03-21T01:37:52Z
2024-03-21T01:37:52Z
3.0
In collection Want to buy Used to own  
Needs budget
vidyaculte Sleeping Dogs 2024-03-20T18:12:55Z
2024-03-20T18:12:55Z
2.5
In collection Want to buy Used to own  
ArpeggiDivision Sleeping Dogs 2024-03-20T17:32:24Z
2024-03-20T17:32:24Z
3.0
In collection Want to buy Used to own  
nangtec Sleeping Dogs 2024-03-18T23:19:08Z
Windows / Mac
2024-03-18T23:19:08Z
3.5
In collection Want to buy Used to own  
worstcaseontario Sleeping Dogs 2024-03-13T11:24:49Z
Windows
2024-03-13T11:24:49Z
7.5 /10
In collection Want to buy Used to own  
neotokyo Sleeping Dogs 2024-03-11T23:59:04Z
2024-03-11T23:59:04Z
3.5
In collection Want to buy Used to own  
eliottstaten Sleeping Dogs 2024-03-11T01:30:07Z
2024-03-11T01:30:07Z
In collection Want to buy Used to own  
TK56789 Sleeping Dogs 2024-03-10T15:41:07Z
2024-03-10T15:41:07Z
4.0
In collection Want to buy Used to own  
vosklitsatelny Sleeping Dogs 2024-03-09T23:00:22Z
2024-03-09T23:00:22Z
4.0
In collection Want to buy Used to own  
Player modes
Single-player
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  • Previous comments (16) Loading...
  • ottorene07 2022-03-15 09:36:10.401962+00
    Good ideas, mediocre execution
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  • plastiquey 2022-05-09 22:20:19.38296+00
    so many incredible ideas and elements of the story and gameplay show a 10/10 game in the making, but it definitely feels like a double A game trying to pull off triple A ideas. a fleshed out sequel wouldve been one of the best games ive ever played, but as is this is still great and a bit too underrated. id still put the story above most if not all GTA games ive played (even though it still stumbles in parts and the final 2 hours are a huge letdown).

    also, the warp radio station has battles, squarepusher (BEEP STREET DUDE), LFO, plaid, gonjasufi, flying lotus, even fucking AUTECHRE on it. the idm representation.....
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  • killedthevibe 2022-05-25 11:51:03.084161+00
    I don’t understand ppl saying that the entire second half sucked. Do agree that they botched the ending tho
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  • Invedit 2023-04-23 15:52:11.883502+00
    my personal favourite gta-like game
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  • faithplus1 2023-06-28 15:38:45.506719+00
    Goated
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  • idkpokeit 2023-12-17 20:59:03.808064+00
    For gigachads only
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    • mellors 2024-01-09 20:55:00.564288+00
      a man who no eat pork bun is no gigachad
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