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Skies of Arcadia

エターナルアルカディア

Developer: Overworks Publisher: Sega
05 October 2000
Skies of Arcadia [エターナルアルカディア] - cover art
Glitchwave rating
3.99 / 5.0
0.5
5.0
 
 
145 Ratings / 1 Reviews
#300 All-time
#14 for 2000
After rescuing the mysterious Fina from capture, young air pirates Vyse and Aika gather their crew together to stop the imperialistic Valuan Empire from causing catastrophic destruction and awakening the ancient Gigas, living weapons created by the civilizations centuries before them.
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Releases 5
2000 Overworks Sega  
2xDisc
JP 4 974365 500764
2000 Overworks Sega  
2xDisc
XNA 0 10086 51052 2
2001 Overworks Sega  
2xDisc
XEU 5 060004 761128
Show all 5 releases
2002 Overworks Sega  
Disc
JP 4 974365 870102 DL-DOL-GEAJ-JPN
2003 Overworks Sega  
Disc
XNA 0 10086 61018 5 DL-DOL-GEAE-USA
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Title
The essence of adventure
Very few games have given me the same sense of childlike wonder that I felt while exploring the world of Skies of Arcadia. From the very start, this game oozes with charm as you’re introduced to its unique setting- a world of fragmented floating islands in the sky. The game opens with its protagonist Vyse, a young and optimistic air pirate aboard his father’s ship. While raiding an imperial ship, Vyse along with his long time friend Aika, rescue a mysterious girl named Fina. It is soon found out that Fina belongs to an ancient civilization sent to collect crystals scattered across the land which possess the ability to summon world-destroying beasts.

In the game’s first several hours, I was pretty underwhelmed. Sure, the setting was unique but the overworld felt quite limited, with the airship unable to navigate through heavy clouds. My main concern was that the world would just be a straight line where navigation was limited to where the game wanted you to go. Along with that, the premise felt like standard jrpg fare. What kept me going were the characters and the hope that the world would eventually open up more. And boy am I glad I stuck with it.

Every town you come across in the game truly feels lived in. While most aren’t massive or offer too much in side quests, the vibrant characters and settings you come across in each town are more than enough to make each of them memorable. As the game progresses, more of the world opens up, with occasional ship upgrades allowing you to progress past previously blocked off areas. This newly found freedom was when the game’s appeal truly clicked for me. Each town contains a Sailor’s Guild branch, which listed off bounties and general locations of landmarks, which you can sell the locations to for some cash. These landmarks, scattered all across the overworld, reward you with a little journal entry, charming little nuggets of additional worldbuilding. While entirely optional, hunting down these landmarks and bounties was some of the most fun I had in the game, truly encouraging exploring every nook and cranny of the world. Without sounding too cliche, these little treasure hunts truly make the player feel like they’re an air pirate.

The characters you meet along the way are just as memorable as the settings. As the game progresses, different members will enter and leave your party, all with their own motives for joining your adventure. I found myself falling in love with each and every character in my crew and being devastated whenever anything bad happened to someone in my party. The main cast throughout the game, Vyse, Aika, and Fina have such a wonderful dynamic that made me thoroughly invested in their adventure even when things got rough.

Speaking of rough, I guess I should talk about the combat. Overall, the turn based combat in this game is by far my least favorite part of the game. Fights in this game come in two flavors: the party-based ground combat and the larger scale ship battles. Most battles take place in the form of the prior and they’re…fine? The combat system is a slight variation of the tried and true turn based jrpg, selecting each character’s actions and waiting your turn as the enemy does their thing. The one major difference is each character’s set of S. moves, a set of actions separate from individual MP that relies on a skill meter shared by the entire party. Individual party members can use up their turn to focus, adding to this meter. While this mechanic is an interesting addition to combat, by late game certain S. moves are so powerful that almost all of my battles consisted of party members spamming focus until I had enough points to use this move and decimate enemies. At its best, the party combat is slightly above average. However, the ridiculously high encounter rate of the Dreamcast version, along with the slow animations of just about each action make fights feel more like an annoyance than anything. The only times I’ve died in this game were from careless mistakes while I shut my brain off in random encounters. The ship battles, occurring only in scripted story events, offered a little variety to combat but were even more of a slog. In these battles, the enemy’s actions are shown during your turn, boiling down to a turn based red light green light of attacking when it’s safe and blocking when it’s dangerous. I can certainly see the combat of this game being a major turn off to some, as it certainly was for me. However, it never got frustrating enough to the point that I wanted to quit. Additionally, the Gamecube port of this game lowers the encounter rate, which I can imagine would drastically reduce the frustration I had with fights. Unfortunately, the dungeons in this game are also pretty lackluster. Although many are visually appealing, their layouts often completely forgettable. The high encounter rates did not help here, as I found myself wanting to get through each dungeon as fast as possible without exploring much. While many are necessary for carrying on the plot, the dungeons often feel like a screeching halt in the pacing of the adventure.

With that negativity out of the way, I need to talk about this game’s presentation. The visuals in this game are gorgeous, even in 2021. Colors in this game’s world are extremely vibrant and lively, truly capturing the light-hearted adventurous tone. Released in an era where studios wanted their games to look as realistic as possible, Skies presents its characters in a more cartoonish anime style, reminiscent of the Mega Man Legends series. This approach allowed for much more expressive faces in each of the characters than if they went with lifeless higher-poly models. I also need to mention this game’s soundtrack. THE SOUNDTRACK. Nearly every track in this game fits its setting perfectly. From the uplifting orchestral arrangement of the overworld theme to the urgency in the string/synth/breakbeat combination of the random encounter theme, this game’s score does not miss once.

I can’t say Skies of Arcadia is a perfect game. It’s flaws are made abundantly clear through it’s dated combat and mediocre dungeons. It’s certainly not a game for everyone and really takes some time to get going. Despite all of this, the game’s lovable cast and lovely world to explore make it a standout experience in a class of its own. If you can put up with some dated jrpg jank, I cannot recommend this game enough.
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Catalog

FirstMate エターナルアルカディア 2024-04-19T18:41:55Z
2024-04-19T18:41:55Z
In collection Want to buy Used to own  
saylexs エターナルアルカディア 2024-03-24T13:56:35Z
2024-03-24T13:56:35Z
In collection Want to buy Used to own  
Dragonhawk エターナルアルカディア 2024-03-22T05:58:52Z
2024-03-22T05:58:52Z
In collection Want to buy Used to own  
eliottstaten エターナルアルカディア 2024-03-16T22:07:15Z
2024-03-16T22:07:15Z
In collection Want to buy Used to own  
juicyjuicysweetie エターナルアルカディア 2024-03-11T19:16:17Z
2024-03-11T19:16:17Z
4.5
In collection Want to buy Used to own  
bebe12345 エターナルアルカディア 2024-03-07T13:55:33Z
2024-03-07T13:55:33Z
In collection Want to buy Used to own  
Kremling98 エターナルアルカディア 2024-03-02T17:11:17Z
2024-03-02T17:11:17Z
In collection Want to buy Used to own  
FruitSand エターナルアルカディア 2024-03-01T21:45:42Z
2024-03-01T21:45:42Z
In collection Want to buy Used to own  
eightbaka エターナルアルカディア 2024-02-25T04:16:42Z
2024-02-25T04:16:42Z
In collection Want to buy Used to own  
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Great_Skull_Music エターナルアルカディア 2024-01-23T21:09:21Z
2024-01-23T21:09:21Z
In collection Want to buy Used to own  
walrys11 エターナルアルカディア 2024-01-22T04:50:01Z
2024-01-22T04:50:01Z
In collection Want to buy Used to own  
Chocobo エターナルアルカディア 2024-01-22T04:32:29Z
2024-01-22T04:32:29Z
In collection Want to buy Used to own  
Player modes
Single-player
Media
2x Disc
Also known as
  • Skies of Arcadia
  • Eternal Arcadia
  • Skies of Arcadia Legends
  • View all [3] Hide

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  • Previous comments (2) Loading...
  • slib 2021-03-06 03:17:41.966528+00
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  • renbeaudach 2021-12-22 00:04:28.958302+00
    if this ever gets remade i'd like to see a starfleet battles style reinterpretation of the ship combat, that would really elevate it imo
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  • WinterMirage 2022-05-14 21:58:03.841438+00
    For all of this game's flaws, there's probably no other game more deserving of a sequel.

    The sense of adventure is wonderful, something sadly lacking in games these days, and a game that get rids of random encounters and makes discovering wonders less tedious while keeping this game's charm would be utterly divine.
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  • ResetRPG 2022-05-30 13:18:31.88201+00
    I was lucky enough to grab this for around $40 in 2019 for the Gamecube, and I am super glad I did. One of the most unique JRPGs I own, and I need to go back and actually finish it.
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  • Surskit 2022-08-17 15:15:37.003028+00
    No point in replying to a comment from 2019, but let it be known this game was huge (within its niche) back when it came out, and was very well-received and acclaimed. Back in the early 2000s and late 90s, one of most important criticisms against Nintendo consoles post-SNES was its lack of third-party RPGs (in large part because of Square jumping ship) - which led to games such as Tales of Symphonia and this one to obtain a lot of attention and notoriety. No doubt Tales was a lot of people's first JRPG (and it sold a whole damn lot), but this was THE turn-based JRPG for the Gamecube. There were others (Baiten Kaitos, Lost Kingdoms) but those games probably received most of their attention because they were released in a system starved for the genre. Contrast with the PS2 which was an RPG machine. They were busy playing FFX and Kingdom Hearts 2 while the Nintendo crowd was stuck with Crystal Chronicles and Chain of Memories. Skies of Arcadia was a godsend for the system, but ultimately traditional turn-based RPGs were becoming more and more niche in this era. Someone pointed out this was a swansong of sorts and that is very true.

    Context matters because it definitely gave this game (first on the Dreamcast before its premature death, and then on the Gamecube in its definitive version) a place in the annals of JRPG history, and unlike other more obscure titles, this one stood the test of time precisely because, well, it was a pretty fucking good game. The Gamecube version fixed the Dreamcast's horrendous encounter rate and added a lot of content that made it beyond worthwhile. I don't begin to understand the videogame re-sale market, but it doesn't surprise this and Path of Radiance have both skyrocketed in price since they're both fondly-remembered, stood the test of time, and became emblematic for their genres - all while not selling so many copies that they became ubiquitous.
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  • heavymetalthunder 2022-09-16 21:34:14.723299+00
    one of the best art direction in jrpg history. love the world
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  • ... 2023-04-19 22:44:38.109597+00
    absolutely adore this game, it seriously changed my life lol. I have been waiting for a sequel to this for over 20 years. I think a remaster is more likely but if either a remaster or a sequel is ever announced I will ugly cry tears of joy
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  • juicyjuicysweetie 2024-03-11 19:16:13.259206+00
    south ocean+ moonstone mountain is kind of a slog but the rest is excellent
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