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Shadow Tower

Developer: FromSoftware Publisher: Agetec
31 October 1999
PS1
Shadow Tower - cover art
Glitchwave rating
3.71 / 5.0
0.5
5.0
 
 
5 Ratings /
#3,279 All-time
#55 for 1998
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 3
1998 From  
CD-ROM
JP 4 949776 361075 SLPS-01420
1999 From Agetec  
XNA
Shadow Tower PSOne Classic
2015 From SIE  
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Catalog

xNobility Shadow Tower 2023-12-24T03:19:17Z
PS1 • XNA
2023-12-24T03:19:17Z
2.5
In collection Want to buy Used to own  
residenceofthedead Shadow Tower 2023-09-28T14:10:18Z
PS1 • XNA
2023-09-28T14:10:18Z
8.8 /10
In collection Want to buy Used to own  
mansquid Shadow Tower 2023-06-29T16:29:51Z
PS1 • XNA
2023-06-29T16:29:51Z
In collection Want to buy Used to own  
chakraprober Shadow Tower 2023-03-13T01:27:46Z
PS1 • XNA
2023-03-13T01:27:46Z
In collection Want to buy Used to own  
A_Latin_Guy Shadow Tower 2022-11-13T02:58:52Z
PS1 • XNA
2022-11-13T02:58:52Z
In collection Want to buy Used to own  
action RPG gothic dungeon crawler dark fantasy high fantasy from software PS1 atmospheric horror RPG first-person agetec claustrophobic horror RPG
intermisson9 Shadow Tower 2022-11-05T04:16:45Z
PS1 • XNA
2022-11-05T04:16:45Z
In collection Want to buy Used to own  
etc
trolling_donut Shadow Tower 2022-08-11T08:18:03Z
PS1 • XNA
2022-08-11T08:18:03Z
In collection Want to buy Used to own  
nicholask Shadow Tower 2022-07-01T18:36:02Z
PS1 • XNA
2022-07-01T18:36:02Z
In collection Want to buy Used to own  
Azel Shadow Tower 2022-03-21T05:29:55Z
PS1 • XNA
2022-03-21T05:29:55Z
In collection Want to buy Used to own  
moonra10000 Shadow Tower 2022-02-22T17:07:24Z
PS1 • XNA
2022-02-22T17:07:24Z
5.0
In collection Want to buy Used to own  
Comp Shadow Tower 2021-10-22T19:05:40Z
PS1 • XNA
2021-10-22T19:05:40Z
3.0
In collection Want to buy Used to own  
MetaKnight Shadow Tower 2017-05-18T00:31:21Z
PS1 • XNA
2017-05-18T00:31:21Z
In collection Want to buy Used to own  
Player modes
Single-player
Franchises
Content rating
ESRB: T
Release details
xna

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  • otonhm 2020-10-27 21:05:50.048174+00
    This is the perfected form of the King's Field series. You can see how From took a lot of the ideas here and implemented them very effectively in Demon's Souls.
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    • Whoa 2021-01-04 06:38:58.083446+00
      then again one of the bosses is literally the loch ness monster so I dunno
    • otonhm 2021-01-09 07:25:28.839886+00
      I adore the enemy design here, they're all so weird and off the wall, most memorable ones being those flowers that shoot OP magic attacks that can hit you thought the walls and make extremely unsettling noises, and those weird capsule things that attack you instantly when you enter the room. They really pushed it with the durability system, and I think it makes for an amazingly interesting mechanic where you have to adapt to using multiple weapons and armor to survive. The fact that the poison swam area damages your boots the highest is a great example. I wish they implemented something as bold in the Souls series, where durability is simply an annoyance. I don't remember anything special about the leveling system, seemed pretty straightforward to me. And the fact that they used HP as currency, such a fantastic idea they never explored in later titles.
    • otonhm 2021-01-09 07:28:45.698714+00
      The lack of music makes the whole experience much more harrowing and gives it an almost survival horror tone. The ambient/monster noises really got to me when taken together with how easy it is to suddenly die, break your weapon or armor, and all the dangers the game throws at you. Really effective at creating a bleak and decaying atmosphere.
    • cassio_ 2022-11-20 11:08:03.317205+00
      /\ agree, this is one of the most demonic games ever made, scare the shit out of me in some parts.
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  • ... 2022-11-24 03:20:35.849639+00
    If your durability system can't potentially screw over the player or at least be a massive pain in the ass, then it shouldn't be in your game.
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  • MisTurHappy 2023-11-16 09:31:32.20571+00
    This feels like a tech demo for a really good dungeon crawler. I like the durability system, the atmosphere, and some of the little moments it sets up for you intermittently, but the complete absence of any story, lore or context for anything in-game, the agonizingly slow pace, the aimless feel of most of the level design, and the sheer number of mechanics and core systems that go completely unexplained just make it feel like it's not a finished game. A little bit of polish would go an incredibly long way here.
    reply
    • MisTurHappy 2023-11-16 09:33:14.427042+00
      Some of the best creature modelling on the PS1 though, and maybe some of the most original and creative designs in ANY game I've seen. Probably worth a playthrough for the monsters alone.
    • residenceofthedead 2023-11-22 22:13:25.800279+00
      I've gotta disagree with the story point. Playing through it, I've been getting small narrative bits here and there, that seem to be slowly piecing together a story throughout. Much like the Souls games, it just feels more minimalistic in the way it tackles it: Basic set-up at the start, that gives very vague information, and then breadcrumbs of info throughout, but never giving too terribly much information at any one juncture.
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