In the vein of Soul Reaver, Shadow Man is a game very much of its time. It's impressive in concept and scope, and it was great to finally see a mature and well-developed story on the N64 in 1999. Its gameplay, though, has not aged well, based on needlessly convoluted shifting between two realities and backtracking Metroidvania-style. The game seems intent on leaving the player lost and frustrated in its attempt to appear clever and complex. It's a shame, as like Soul Reaver, another great story is lost to irritatingly archaic game design.
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Remove the nostalgia, which is deep, this is a really fun platformer. Story is well written, with real life killers being references for the bosses in the game. Dark, hellish, and an immersive world for the time. This is more similar to Banjo Kazooie than SM64. It's a collectathon, but fun, y'know? Controls work as well as they can with the N64 controller, feels visceral. The game holds a lot for the cartridge, like cutscenes and, like 16 different worlds, iirc. Lots of hours of spooky and cool sights. Need to check out the Steam version.
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