FromSoftware has always been excellent with art direction and level design, but "Sekiro" is the first time they managed to pair the beautiful visuals up with a gameplay that is not just challenging but also fun and rewarding. The parrying works for once, and the posture system gives a whole new depth to the fights. We also have an extended set of sub-weapons that can be used to design different strategies and create new combos. It takes a while to get used to the combat system, but it gets a little better once you get familiar with the gadgets and confident with your parrying and reflexes. Buffs can help, but they rarely make up for the player's lack of skills.
The only problem is that the learning curve is steep and relentless, especially with the main bosses. Each boss has an entirely different moveset that needs to be learned and practiced from scratch. In other words, you are doomed to get defeated dozens of times and practice different strategies for hours, all to kill a single boss. It's a game for people who are willing to waste most of their free time into it. I usually get bored fast and give up with this kind of stuff, but somehow "Sekiro" managed to keep my motivation high. Maybe it's because battles are quick and enjoyable regardless of their outcome. The last couple of bosses might have been the only ones that really brought me close to destroying the disc.
It's a pity that there are no "normal" difficulty settings, as a slightly lower level of challenge would make this a much more accessible and well-received game. It definitely has the potential to set a new standard for action games.
On a side note, the stealth dynamics are a bit too primitive for an eighth-generation game. It's all about backstab deathblows, and the enemies are also deaf to the point that they don't even notice people dying a meter away or things being dropped around them. I won't complain as the game is already too difficult, but I was expecting more depth in that sense as we are supposed to impersonate a shinobi.
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Oh and also classic camera shenanigans where thhey put you against a miniboss in a 3x3 room and you have absolutely no fucking idea whats going on lol, such a great choice
Beating this game with the charmless + bell (and also no health upgrades cause I wanted to keep in the spirit of an SL1 run) was probably my most satisfying gaming experience ever
Weirdly enough one of the highlights was Corrupted Monk, as she works a bit differently than the other bosses. Because of how dynamic her AI is, the fight relies a bit more on reacting to tells, rather than just combo memorization like with other enemies. Learning to perfect parry her was... *chefs kiss*
Only Soulsborne game I just cannot beat. I got to Genichiro on my first playthrough and got stonewalled nervously trying to figure out the lightning mechanic after like 40 tries on his first phase (whyyyy the FUCK do they introduce a whole new mechanic like that in the middle of a boss fight and expect you to grasp the mechanic from text). Then I tried two more times, once a year ago and again just within the past couple days, and now I can't even beat the Shinobi Hunter at Hirata Estate. Game's mechanics are somehow just esoteric af to me even compared to the esoteric shit of their prior games.
this has the best combat system of any game ever made. also 100% agree about the characters, this has better characterization than every tell tale game ever and the story is like less than 10% of the experience here
after about 5 attempts at this game since it came out and hours of frustration and hair pulling, when i finally got to Genichiro Ashina, i was still very frustrated but i managed to beat him. it felt lucky and i didn't really understand how i beat him so using reflection of strength i practiced and practiced for hours until i could beat him 3 times in a row deflecting everything (except for the flurry). After doing this, the combat finally clicked for me and i beat the game in the next couple of days. The combat itself and Genichiro Ashina were a major roadblock for me but after throwing myself for hours at the game i finally understood the combat. it still always took me a lot of tries to beat some bosses afterwards but now i didn't feel frustrated and i knew that i could beat them. I'm glad i finished this game and i think it's one of my favorites in the FROMSOFT series. i don't blame anyone for dropping this game though. if it wasn't a FS game and i hadn't just beat DS3 after dropping it years back making this the last soulsbourne game i had left, i don't think i would have had the drive to see this game through. this is just a particular case for me though, most other people seem to get a handle on the combat way faster than me.
I had the exact same experience of trying and never finishing this game, except my big learning moment was when I decided I wouldn't progress until I could defeat Seven Spears. Once I beat them it felt like I finally understood how the game worked and I finished the game for the first time on that same playthrough.
Weirdly enough one of the highlights was Corrupted Monk, as she works a bit differently than the other bosses. Because of how dynamic her AI is, the fight relies a bit more on reacting to tells, rather than just combo memorization like with other enemies. Learning to perfect parry her was... *chefs kiss*