style/substance isnt anything more than a buzzword. examine the design from what its trying to accomplish (read = intent) instead of forcing your own bullshit preconceived notion over it. its not an all time favorite of mine but it accomplishes it's design goals incredibly well as a sensory rail shooter, totally captivating and unique.
The boss fights in Area 5 are pretty heavy, but I try to do my best. Otherwise a great game. Great visuals and soundtrack. One of the best Dreamcast-games. Mizuguchi is a genius.
I'm just gonna go ahead and imagine that the people giving this interactive screensaver a high mark were using the peripheral vibrator to get the most enjoyment out of the experience.
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