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Resident Evil 4

Developer / Publisher: Capcom
24 March 2023
Resident Evil 4 - cover art
Glitchwave rating
4.44 / 5.0
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402 Ratings / 4 Reviews
#8 All-time
#1 for 2023
Players control special agent Leon S. Kennedy who is on a mission to rescue the US president's daughter, Ashley Graham, who has been kidnapped by a religious cult in rural Spain.
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I am convinced I played a different game from everyone else.
The game's fine. It's not bad by any means. But holy fuck is the endless dickriding bizarre.

RE4 original is one of the best games ever. I was already dubious of where the remake would go, since I am of the firm belief that a remake should either deviate wildly (Re2 to Re2make) or be a 1 for 1 translation with some minor QoL (Dead Space Remake).

This game isn't either of these; gameplay is different but not really different enough, and it's just way less responsive than the original. Writing is different but it's just less interesting because Leon is far more angsty and brooding and has way less quips, and less of his quips land than they did before.

The game is also absurdly easy in comparison. Despite having problems where I would often get chain grabbed because the kicks have much smaller area of effects and have basically no i-frames, I have yet to die a single time, because the game SHOWERS you in healing items. I'm playing with the deluxe edition bonuses so my pesetas are through the roof, but if we're generous that's likely about ~30% of my total income and I hadn't even gotten to del lago before I had bought everything in the shop and was just waiting to get new guns worth upgrading. Except, wouldn't you know it, they made it so selling upgraded gear back isn't throwing away money because you get something like 95-99% of the investment back. Welcome change; don't know why we also needed a shit ton of money on top of that.

There's really 1 big thing that's holding this game back for me; the insistence on fluid animations that blend together seamlessly. A lot of modern games have started doing this for the sake of immersion, and when your gameplay compliments it, it's great! I don't care to play Red Dead 2 because the gameplay looks absolutely mind-numbingly easy, but with what they're trying to do storytelling wise and worldbuilding wise, every bit counts. But RE4 is not trying to tell a story or build the world. It doesn't need Leon to move like he's drunk to facilitate immersion, it doesn't need to whip your camera around any time an enemy uses the only threatening attack in the game - a grab, it doesn't need to make me stand around with my thumb up my ass every time Hunnigan calls, letting me walk around at a snails pace but not able to interact with anything, etc. Just give me cutscenes! Let the animations play out from the third person perspective! I do not care to watch the same closeup animation of Leon knifing a ganados every 10 seconds when instead you could just let me look around and take stock of the rest of the fight.

Every other complaint I have is "Why is this even here?" Why do you have a gacha machine that dispenses trinkets at random, that can give duplicates, but which ultimately aren't integral to how you play, and who's bonuses primarily only govern crafting and buying, so you can just swap them out at any merchant to minmax value as if you had infinite slots? Why have stealth as an option at all when it's the most anemic stealth system I've ever seen? What real purpose does remixing random aspects like rescuing the dog serve if it all leads to the same place anyway and all you'll get out of it is the "I clapped when I saw ____" crowd doing their thing? All in all there's just a ton of added fluff that kept me going "... ok? but why?" and there really isn't an answer beyond the fact that RE4 didn't really need a remake of this scale, but they wanted to look like they were doing something of value, so they just put in as many benign changes as they could to pretend.
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Pinks 2023-03-25T15:07:37Z
2023-03-25T15:07:37Z
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The following review is an excerpt from my piece on both Resident Evil 4s. This excerpt covers my full thoughts on the 2023 remake.

This year’s remake of Resident Evil 4 is, by all means, a brand new game. It retains most of the original game’s set pieces, the same story scenario and characters, similar level design, and the over-the-shoulder third-person camera. However, nearly every one of those elements has been changed in some substantial way. Set pieces are often expanded or explored from different angles. While the basic story structure is the same, the story beats are in a new order, characters who previously did not share screen time interact, and the characterization and plot details are updated the be more intricate and interesting. While the game is still a third-person shooter, the combat has been altered so drastically that the clunky but tense survival horror action of the 2005 version has been entirely stripped away. Because of these changes, I think of Resident Evil 4 (2023) as less of a remake and more of a remix.

I would compare the more traditional 1-to-1 remakes of video games to covers of songs. A different artist or group of artists works to recreate someone else’s work. The voices singing may be different, and the instrumentation might change, but the song that the group performs is the same. Most video game remakes are the same way. They’re made by different teams at different points in time; those aspects are apparent. However, the game’s identity is ultimately bound to that original game. Resident Evil 4 (2023) is a remix, not a cover. The Capcom of 2023 is sampling the work of Shinji Mikami’s team in 2005, but like an artist remixes a song, these samples are just building blocks for a new piece of music. The song’s structure changes as the remixer adds in their beats and records new instrumentals to add to the song. The identity of the song, or in this case, the game, fundamentally changes.

In 2023, these changes are welcome. As much fun as the original Resident Evil 4's combat is, it would feel notably out of place in the gaming landscape in 2023. Games like Gears of War, Dead Space, The Last of Us, and even Resident Evil 4's follow-ups have built upon the third-person shooter groundwork it laid. These modernizations have made their way into Resident Evil 4 (2023). Leon now has standard analog movement, he can move and shoot simultaneously, and his knife is bound to a single button. The game feels great; it’s super fluid and easy to play. However, this is supposed to be a horror game. Part of what made the original Resident Evil 4 so fun was that it wasn’t easy to play, causing constant tension that elevated the action-horror experience. Despite these changes, Resident Evil 4 (2023) can maintain this level of tension by making another fundamental change. The enemies in this game are faster, they’re smarter, they’re stronger, they’re more aggressive, and there are more of them. So while the tension causing clunkiness of the game’s 2005 release is missing, it has been replaced by the reworked enemy AI paired with the resource management left virtually untouched from the original 2005 release.

Resident Evil 4’s (2023) level design mostly takes the set pieces of the original game but alters them to fit with the new enemy AI. Some encounters are almost identical; some are reworked, some are expanded, and some have been removed and replaced by new ones. My two favorite level changes are the village’s lake and the castle’s mine. The lake was simply a battleground for a boss fight in the original game. Now it’s a fully explorable area with multiple puzzles, enemy encounters, and even optional sites to explore and find new equipment. The mine has been completely expanded with a reworked minecart section that adds a fast-paced shooting challenge. Luis now accompanies Leon in this level, which is a nice change of pace as he is much more helpful than Ashley is in combat.

Speaking of Ashley, Resident Evil 4’s characters have all undergone quite a bit of change to fit more in line with the remake’s tone and address some criticisms of the original game. Leon is more or less the same, he’s still dropping cheesy one-liners, but it’s clear that the events of Resident Evil 2’s Raccoon City outbreak have taken a toll on his mental state. Ashley is the character I believe underwent the most positive changes. While I enjoyed Ashley’s presence in Resident Evil 4 (2005), she did seem like a somewhat underdeveloped damsel in distress. Ashley is college-aged but acts more like a prim teenager than a young woman, all while having the voice of Sandy Cheeks from Spongebob Squarepants. Despite these criticisms, I enjoyed Ashley’s presence and escort missions in Resident Evil 4 (2005) as they kept the game from feeling too lonely. Resident Evil 4 (2023) emphasized everything I liked about Ashley. A friendship between her and Leon was present in the original game, but the remake has multiple instances where they act as a team. After Leon’s boss fights with Bitores Méndez in the burning building, Ashley ensures Leon makes it out unharmed. When Leon fights plagas-infected knights in the castle, Ashley throws lanterns at them from the balcony, allowing Leon to land a clean shot. Leon is still there to rescue her, but Ashley takes more agency toward her own survival in the remake. She cares about Leon past the fact that he is her ticket out of captivity.

Other supporting characters have been changed as well. Luis has a more supporting role in the story and is present for more of the game's runtime. I mentioned this earlier, but there is a chapter where he acts as your partner almost the entire time. Ada Wong is mostly the same but slightly more subdued than her appearance in Resident Evil 4 (2005). She places an almost identical role in the story, and it’s clear Capcom is probably waiting to expand on her character until the Separate Ways scenario is remade as DLC. The villains are mostly the same except for Ramón Salazar, who took a notable downgrade. Why did Capcom get rid of his funny hat? It was the best part of his design.

Along with the villains’ characterization, their boss fights have also changed. Most of them, including Ramón Salazar, have been completely reworked. For example, in Resident Evil 4 (2005), Leon fought Salazar from an elevated platform surrounded by a lower floor of resources and enemies. The player would have to land shots on Salzar’s eyes to open up his weak point and deal substantial damage while dodging Salazar’s attacks. This fight was one of my favorites in the original game and was made tense due to how limited the space a player could safely inhabit was. Resident Evil 4 (2023) completely upends this boss fight. Leon now encounters Salazar in a hall of staircases to fit the new run-and-gun control scheme. The player must run up and down these staircases avoiding being swallowed whole by Salazar, getting shots in on him, and maintaining their health and ammo. It plays completely differently. While Salzar is the boss that underwent the most changes, most other bosses underwent similar changes, completely changing their identity and how the player needs to adapt to encounters with them.

While Resident Evil 4’s (2023) gameplay loop, characterization, and boss fights have all been substantially changed from the original game, the story, at least from a structural perspective, is essentially the same. A few events happened out of order, but other than that, I did not notice any significant differences. The biggest changes come in the number of details and tone of the story’s presentation. Resident Evil 4 (2023) is still silly, but as a AAA game released in 2023, it has to exist in the hyper-cinematic gaming landscape dominated by Sony’s similar third-person shooters. The game feels darker. Characters make slightly fewer jokes. There is a lot more lore to be found in documents sitting around to more strongly connect it to the other Resident Evil games, but at the end of the day, it is still Resident Evil 4. I can see these changes irritating purists, but for the kind of remake Capcom was going for, I think most of the story and tone changes work well.

Overall, I loved Resident Evil 4 (2023). It’s one of the best action games I’ve ever played. However, my enjoyment of it did not come from the fact that it’s a remake of Resident Evil 4 (2005). I enjoyed it because it was just a great game. This game did not replace my enjoyment of the original game for one moment. Even though I enjoyed it about the same as the original game, I wouldn’t call it Resident Evil 4, but better; I’d call it Resident Evil 4 but different.
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MicahGonzalez 2023-04-16T06:14:01Z
2023-04-16T06:14:01Z
5.0
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Kinda disappointing.

Kind of weird to say and genuinely mean that with a game I'm rating four stars, but honestly after it's all done that's what I'm left with. I loved it, started a second playthrough on Hardcore, but I still feel like I can't see how this is considered one of the best remakes of all time (see the first REmake for example) and I'm baffled that this is now the top rated game on backloggd and in the top ten of Glitchwave (as of writing this), especially with the original not far behind on either site.

From its initial announcement, the main impression I got in the back of my head was not that they wanted to remake Resident Evil 4, but that they wanted a sequel to REmake 2. As a remake of RE 4, there are some major disappointments littered with great ideas that ultimately still has me preferring the first. As an expansion to the REmake 2 formula, this blows it out of the fucking water with recontextualizing the inspiration RE 4 had on REmake 2 and ties it in together with the missing bits while expanding on that framework, which makes it an engaging playthrough. The canyon in the early game is one of my favourite parts of RE 4 and I didn't even realize until I got the Crest that I was in that part, so they are doing something right.

Resident Evil 4 was basically two generations ahead of its time, it really felt like a late end 360 / early PS4 era game released in 2005, and REmake 4 proves that point more than any critical analysis in the past almost twenty years. But with that, it just feels like a great modern game instead of something that felt incredibly unique. Games are still ripping off RE 4 to this day. Hell, Resident Evil VIIIage felt like a better expansion of RE 4 gameplay than RE 5 was, and that was RE 4's immediate follow-up and repeated entire sections beat for beat!
Where the real strength of this game lies is not its gameplay but how it actually successfully tied this into the world of REmake 2. RE 4 Leon is fantastic, one of the best protagonists ever, but he's an entirely different character than RE 2. This is no longer the case, with lots of great attention to detail like his starting knife being Marvin's knife from REmake 2 as remembrance and penance for his survivor's guilt in Raccoon City goes a long way, so far I would even say it thematically makes the knife durability mechanics make thematic sense, while even getting rid of iconic lines like "NO THANKS, BRO!" and "Your right hand comes off?," Leon still has his goofy moments ("Night night, knights" would fit right into the OG). Ashley is a real character this time, Luis is a real character this time (and ties it into REmake 3 with files revealing that Luis was a head scientist in creating Nemesis fuck yeah), Krauser is (kind of) a real character this time, and while I am disappointed that Salazar and Saddler aren't as "villain from a bad anime" fun in the past, they fit more than well enough into this version of the world. Salazar's expanded backstory didn't make him sympathetic, but made him empathetic at the least. As someone who had to study cultural theatrical traditions throughout history, the expansion of the "Script" between Leon playing "Pulgarcito" and Salazar made me both happy in terms of setting the tone and having me get even one use out of a Theatre Arts degree.

A lot of the omissions really rubbed me the wrong way, even if I "get" it. That being said I guess I'm the only person who misses U-3, altho I suppose that is coming with the Separate Ways DLC, where I think there is no excuse to have that cut for paid DLC. Even the Mercenaries mode (which is probably the best Mercenaries mode after RE 4) being free DLC but not in the base game really puts a sour taste in my mouth, there is no reason an action oriented RE game should not launch with Mercenaries mode, and Separate Ways as bonus content has been added on every rerelease. They really dropped the ball there. To get back on topic, the Fire Dragon room, the Throne Room, the vastly superior original Ashley section, the funiculi, the cage match in the castle, the Salazar statue mech.... even if they get featured in some aspect, it ultimately does feel like they're glaring omissions in what makes RE 4, RE 4. The additions to enemies are also hit and miss, I love how they did El Gigante in this (and my man Luis stealing the show), how the Chainsaw Sisters show up earlier when you would be less than ideally equipped for a first playthrough, I hate this pig guys. Not that they're not fun, and this is total asshole nitpicking on my part, calling them "Brute" and not something like "El Jabalí" shows that they're kinda just putting in stuff. It's very small, but goes a long way imo. Also the reticle sucks and this is not asshole nitpicking. It works for more the corridor focused bullet spongey gunplay of REmake 2, but it gets lost very quick in REmake 4, doubly so with the ludicrous swaying before you upgrade. Get that laser pointer from the Merchant, makes both combat and the shooting gallery better to manage.

Oh shit I forgot to mention the shooting gallery. It rules, there is nothing to say it's already been said. I've wasted so much time on there. I wasted less time on the sidequests, where if it wasn't something like shooting the Blue Medallions or backtracking to fight superbosses, it was busywork. But go after those superbosses, way better than how they handled it in VIIIage. I wouldn't blame you if you think those are the best parts of the entire game.

Ultimately this is a fantastic game, one of the better modern ones I've played in a while (this was especially a breath of fresh air after completing the Calisto Protocol lmao), I just can't find any reason to call it superior to the original and can only strongly recommend it if you want more REmake 2. If that is what you want, I find this hard to disappoint you.

Now, back to my original point of this being made out of wanting a sequel to REmake 2 puts on tinfoil hat I am convinced this was a higher up decision to replace a Code Veronica Remake. While it has its fans, is also notorious for its rushed poor design and questionable story beats. Think about it: who are the main characters of CV? Claire and Chris Redfield: the former having an explosion in popularity in REmake 2, and the latter being the key character tying the first person RE games with the classic. Code Veronica would benefit the most from a remake, but would it be as commercially and critically safe as remaking RE 4? Where its main character is tied into REmake 2? I feel that CV is something that they want remade but not that they could feasibly do it, where this was something that they didn't necessarily want to remake but could feasibly do it. With this, we can finally understand what the fuck the Resident Evil is trying to be: having the games set in the past finally make sense with the games set in the present, and it all hangs on Chris, who leads into Wesker who is given way more gravitas in REmake 4 than RE 4, which the relation between him, Jill and Chris is ultimately the key behind the series. They can finally get all caught up. We're through the looking glass, people.

Whatever the next step in this franchise is, I really hope it's not just RE 4 again, literally in this case, or spiritually in the next original installment. It's a great game, but if you can't let it go after successfully changing the franchise after just one installment, what is even the point?

"You haven’t changed. You just think you have.” - Ada Wong to Leon










also good luck Bloober Team you're going to fucking need it lol
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slib 2023-03-27T03:39:04Z
2023-03-27T03:39:04Z
4.0
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Another great game in Resident Evil's post-2017 catalog. I've never cared that much about the original, but it's hard to deny the remake's quality.
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5thDayAfterDeath 2023-05-13T16:09:11Z
2023-05-13T16:09:11Z
3.5
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It is happening again
It feels pretty redundant to say that the original Resident Evil 4 is one of the most beloved video games of all time. With its effective horror, great action, stellar atmosphere, and plethora of goofy moments, it's not hard to see why it was, and still is, such a cultural phenomenon. It's such a monolithic moment in Capcom's catalog that, for the longest time, most would tell you that a remake for it would be unnecessary. Why remake something that was essentially perfect? I had this mentality before playing the remake and was pretty skeptical about whether or not it'd be essential like the original, even after the shower of critical acclaim for the RE2 remake. Given how great the original is, this remake showing anything less than excellence would be seen as a misstep. Thankfully, against all odds, this remake is amazing.

The gameplay of the remake, while keeping some mechanics unique to RE4, manages to feel completely different and more fluid. The added knife parrying mechanic is a godsend that adds complexity to the combat that was hardly seen by the knife of the original. With the addition of this mechanic, they took out cutscene-based quick-time events, which is a contentious change that will come down to a matter of opinion, but for me personally, I think the change further solidifies the remake as its own unique entry in the RE series. That's the impression I got throughout this remake; it's not trying to replace the original, it's trying to pay homage and give its own take on it. The added parry, in my opinion, gives way to significant improvements in your encounters with Krauser, as his quick-time event sequences are replaced with tense knife fights that test what you've learned.

There are definitely some changes that might rub people the wrong way if they're huge fans of the original. One change I didn't even realize until after I beat the game was that they removed the weird U3 boss that you fight in a suspended maze in a cave, which… like… yeah, the fight did feel a little off in the original, so it's easy to see why they'd cut it from here, and the fact that I didn't remember it until after the credits might be an indication that that was the right move. They've also removed the red dot sight that used to be a default feature for every weapon; only a select few guns get access to it in this remake. This change adds a little more difficulty to your aiming, but the learning curve is shallow enough to where it was never frustrating to get used to, and it was very satisfying mastering the game's gunplay. If there were any changes that I'm a little torn on, it would be the change in music. The original soundtrack had so many menacing moods that put you on edge, and the more relaxed moods you'd hear in safe spaces were always soothing after a tough encounter. The remake's OST, while good, and exceptional at times with its recompositions of old themes, doesn't feel quite as distinct to me. Some have said that this new soundtrack is better than the original, so it's hard to call it a fault by any means. Again, these changes work to make the RE4 Remake feel unique and a welcome departure from the OG. If the original RE4 felt like a classic album with definitive hits & fan-favorite deep cuts, the remake feels like a greatest hits album with songs everyone will love, but nothing too weird.

While there are plenty of changes that aren't necessarily better or worse and will come down to your opinion, the feel of the controller, minecart sections, and shooting galleries have, without a doubt, been improved significantly. I played on the PS5 version and they utilize the controller's haptic feedback to its full potential. As you walk on rickety bridges the controller rumbles with creaky vibrations, the right trigger shows resistance as you try to break away from a grab with your knife, and you can feel the acceleration of your boat as you drive around the lake. There are so many small nuances in the DuelSense's haptic feedback that make it easy to get lost in the remake's world. Not only is the shooting gallery given more scenarios, but you're incentivized to participate by the unlockable key chains for your briefcase, which grant you stat bonuses. Plus the game has added side quests that are completely optional but add a nice variety to what you can do, and the rewards open doors to more neat gear. The minecart sections, while not terribly challenging, were very exciting and a stand-out section of the experience. While these sections were fun in the original, the remake makes them feel more refined and a highlight of your playthrough.

There are plenty of things the remake keeps that are from the original and it all feels incredibly tasteful. For one, the cheesy oneliners and dialogue are still here, HUZZAH! The merchant is back and is still a joy to be in the presence of, with his funky Aussie/cockney accent. Thankfully they kept the different difficulties to choose from and even made alterations to professional to make it even more extreme. After you complete the game you’re given weapons and costumes as rewards just like the original, and the added ranking system incentivizes replaying the game to earn more goodies. I played on hardcore difficulty and had a pretty tough time, but the game never felt as though it was being unfair and I could always feel that there was a skill ceiling to reach. The inventory system is fully intact from the original and is still very comfy and satisfying to organize, and they even added a button to auto-sort your items; a nice quality-of-life feature. There are very small things that they kept in that add so much to the experience as well, like the sound of the regenerator’s breathing and the inclusion of the strange moving bag room from the original. These are the kinda nuances in the remake that show that it was clearly made by people who have an immense love and understanding of what makes RE4 such a great game. It would’ve been incredibly easy for them to replace the regenerator’s breathing with some stock monster sounds and give the game’s sound direction the Demon’s Souls remake treatment, but instead they had the forethought to keep these sounds to give the game that authentic RE4 feel with a twist.

There is still so much more to appreciate about this remake that I could go into, but I don’t think I should spoil everything for you guys. If you're a fan of the action-horror genre, you need to play this now. It’s a remake made by fans for fans and newcomers, and you can feel the deep appreciation for the series in every detail of this entry. It’s such a joy to have two masterful RE4s now.
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MasonKohl 2023-04-25T02:24:47Z
2023-04-25T02:24:47Z
10
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The recent remake journey for the Resident Evil series has (mostly) been a success. RE3R pretty much sucked, but RE2R, even if a bit unfaithful to its OG counterpart, was a critical and commercial success. It was a game that I immediately loved, and despite my qualms, I hold it on equal footing with OG RE2. It didn't replace its predecessor in my book, but it offers the benefits of a modern spin on a familiar formula, and excels in certain places where the OG falls short (and vice versa).

Fast forward to RE4R. When this game was initially confirmed, I was skeptical of its necessity compared to other games that I felt were more deserving of the remake treatment (Dino Crisis and Code Veronica, though they confirmed they have no current intentions of a CV remake... I'm still holding out hope for Dino Crisis, but I won't hold my breath), as were most people. Despite being almost 20 years old at the time of this writing, the game is still held in high regards and (mostly) holds up with time. More than that, I've never really been a fan of RE4. Yes, it's a good game and yes it basically defined the archetype for 3rd person shooters, but I personally never connected with it. I bought it on release, I played through and enjoyed it well enough (even fully replayed it once or twice), but it's never been a game I've loved. And the island, save the regenerators, flat out sucks. Sucks. Even on the rare occasions I decide to replay it, I shut it off after the castle. And personally, I've never been as gaga over the combat design as most people are. No it's not bad, but it falls well short of amazing. I've always preferred the original survival horror trilogy to the heightened action and over the top cartoonish-ness of 4. The foundation for RE games for me has always been: item management, exploration, puzzle solving and backtracking to match strategic combat encounters, so remaking a linear, action-focused entry didn't really appeal to me.

Then gameplay footage was released, treating us to a more serious, darker tone and exceptionally stunning visuals, and I started to buy into the idea. As time went on, and more details were released along with an incredibly fun demo, I was as eager as anyone to get my hands on it. And yeah, I'm hopping on the hype train with everyone else. Not only is this game absolutely superb, I will easily say I prefer it to the original. Pretty much every qualm I had about the original in comparison to the original trilogy has been fixed here. Item management? Check. Exploration and back tracking? Check. An uptick in puzzles? Check. And non-braindead puzzles? Check check. Challenging, engaging and strategic combat encounters? You bet your ass.

The last one has been a sticking point for fans of the OG, but I personally think it's an improvement. Leon feels less empowered here than in the original, which invites more weapon variety and experimentation in regards to combat. Supplementing this change is the implementation of knife durability. Instead of having an impenetrable knife, every use takes damage, adding an extra layer of strategy to combat for its use. Along with this, they have re-tooled the aiming system to no longer allow for guaranteed stuns with head shots. Some people consider this a step backwards, but for an older RE fan such as myself, this is an excellent change. Cheesing the game by guaranteed-stunning waves of enemies with any weapon before OP round-house kicking and going slash crazy with an OP knife gets repetitive and boring. I prefer to choose my battles carefully and adapt and think on the fly, which is why the newly-implemented stealth mechanic was a welcomed addition for me. I wish there were more opportunities to use it, honestly.

As far as the story, I'll keep this spoiler free, but I think the changes to the story and mood of the game are for the better. Some people prefer the more cartoony over the top campiness of the OG, but I find this to be much more immersive. There is cut content, but where I found some of the content cut in 2R to be an issue, here I have no qualms about it. I don't really miss anything that was cut, and most of it was replaced or supplemented in some way, and I feel it aids in the pacing much better.

As for qualms, they're minimal. As much as I praised the new combat system, I do have an issue with the camera zoom. In 2R this worked because the environment was more claustrophobic, but in a bigger arena this doesn't really work. Thankfully there is a mod that fixes this, which I will link to at the bottom of this review. I will agree with the OG fans that laser sights should have been implemented across the board here, and I believe there is a mod for that, although I haven't tried it out so I can't speak to it. The rest is minor, but it falls into spoiler category so I will leave it off, but suffice it to say these do not really hurt my overall opinion of the game too terribly.

So yeah, suffice it to say I'm loving this game. Is it the best RE game? No, that honor still falls to REMake. Is it the best remake? The survival horror purist in me prefers REMake and 2R. However, while I'd place 2R on equal footing with its OG counterpart in terms of necessity, I have absolutely no qualms in saying this is better, and even replaces the original for me. With time, and the more I play this, it may (could very likely) get a 5, but for what it is in relation to its source material this is a no-brainer, A+ achievement.

Aiming mod: https://www.nexusmods.com/residentevil42023/mods/52
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mcluskyism 2022-06-21T20:11:47Z
2022-06-21T20:11:47Z
4.5
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Catalog

RedBolt Resident Evil 4 2023-05-31T02:44:35Z
2023-05-31T02:44:35Z
5.0
In collection Want to buy Used to own  
Possumist Resident Evil 4 2023-05-31T00:11:22Z
2023-05-31T00:11:22Z
5.0
2
In collection Want to buy Used to own  
Vertecks Resident Evil 4 2023-05-30T19:07:33Z
2023-05-30T19:07:33Z
In collection Want to buy Used to own  
5ive8ight Resident Evil 4 2023-05-29T22:45:13Z
2023-05-29T22:45:13Z
4.5
2
In collection Want to buy Used to own  
Blackraptor Resident Evil 4 2023-05-29T15:25:48Z
2023-05-29T15:25:48Z
4.0
In collection Want to buy Used to own  
Mazy7 Resident Evil 4 2023-05-29T10:29:54Z
2023-05-29T10:29:54Z
6.5
In collection Want to buy Used to own  
Magic8Ball Resident Evil 4 2023-05-28T05:27:28Z
2023-05-28T05:27:28Z
5.0
In collection Want to buy Used to own  
Atlantean_Goldfish Resident Evil 4 2023-05-27T19:32:48Z
PS4 / PS5
2023-05-27T19:32:48Z
In collection Want to buy Used to own  
definedMF Resident Evil 4 2023-05-26T15:52:56Z
2023-05-26T15:52:56Z
4.5
In collection Want to buy Used to own  
FracturedSymmetry Resident Evil 4 2023-05-26T04:26:33Z
2023-05-26T04:26:33Z
3.5
In collection Want to buy Used to own  
richeym Resident Evil 4 2023-05-25T22:18:08Z
2023-05-25T22:18:08Z
In collection Want to buy Used to own  
johnwalruslennon Resident Evil 4 2023-05-25T13:13:15Z
2023-05-25T13:13:15Z
In collection Want to buy Used to own  
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  • Previous comments (297) Loading...
  • Illogic93 2023-05-21 22:37:09.683215+00
    I could get behind getting these every year if they're at this quality, same as with From games.
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  • Fowlawneeshafow 2023-05-23 07:45:50.075661+00
    surprised there's only one troll 0.5 rating holding the score back, usually something like this has at least a couple of those holding the score back another 0.1-0.2 stars
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  • DomMazzetti 2023-05-25 00:32:19.221814+00
    Some of the soundtrack sounds like Pirates of the Caribbean.
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  • gudvardarson 2023-05-29 18:14:23.573333+00
    the salazar boss fight music sounded a lot like harry potter to me
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