Charts Genres Community
Charts Genres Community Settings
Login

Prince of Persia

Developer: Ubisoft Montreal Publisher: Ubisoft Entertainment
02 December 2008
Prince of Persia - cover art
Glitchwave rating
3.02 / 5.0
0.5
5.0
 
 
270 Ratings / 2 Reviews
#2,969 All-time
#114 for 2008
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 7
Blu-ray
XNA
Blu-ray
XNA
Show all 7 releases
Blu-ray
GB 3 307211 609297 BLES-00389
DVD
US 0 08888 68431 2
DVD
AU 3 307211 609259
Write review
Title
I think this game confused people when it originally came out. It's unclear why it needed a reboot other than the trilogy had ended, but they could have possibly made some prequel games which they eventually did with the Forgotten Sands.

The first thing to notice is the new art direction with cel-shaded look. The movement feels a bit heavier, and with the Prince's gauntlet, he has a few new moves such as a "roof run" and to do long vertical slides down walls. The iconic rewind mechanic has been replaced, but the replacement idea really functions the same; just more streamlined. The Prince soon meets Princess Elika who has a magic ability that means she essentially flies. This means she swoops in to save you and drops you back on the last platform, as well as giving you a "double jump".

I think this mechanic was much maligned but I actually like it. In the previous games, sometimes you moved through a checkpoint with zero or low sand which then inflated the difficulty of that section. For players with more sand; they have an easier time. To stock up on sand, sometimes you tediously smashed pots. If you ran out of sand, then you have a loading screen and have to replay the section. Therefore, the new mechanic is perfectly streamlined as you always automatically "rewind", don't have to tediously smash pots, and there's no loading screens anywhere in the game (other than first load and quick travel). It's definitely more efficient, but maybe loses the satisfaction of seeing the rewind.

The Prince is searching for Farah, but plot-twist; it is his donkey who is carrying treasure, rather than the Princess from the original trilogy. He bumps into a Princess who is being chased. She leads him into the Temple where her Father catches up with her and unleashes a demon Ahriman. The Prince and Princess then have to purify the lands and re-seal Ahriman. There's basically 4 areas in 4 regions. Completing all areas in the region opens up the door to fight the region's boss.

The corrupted worlds have loads of this slime that moves towards you and restricts where you can go. Once purified, the world becomes more open and colourful. It also has light orbs which you need to collect to unlock access to use the magic plates. Each unlock allows you access to 4 areas; 2 in 2 regions. This essentially means to fully clear a region, you need 2 plate unlocks. You choose the order of unlocks but it doesn't seem to matter (I don't think there's a good/bad order).

I think the structure of the game (unlocking plates by collecting the orbs) gives you a good sense of exploration and progression, as well as being a nice visual gimmick. There's much more freedom than Warrior Within which had an open world design but was pretty linear in which area you needed to be in. The game does well in making it clear where you need to go. Most of the areas are reasonably linear; more circular and the camera gives you a good view of the way forward. If you have an area selected on your map, you can press a button to make Elika send out a "guiding light" which zooms around the path. There are sometimes where it does get confused and takes you in a loop back to where you are, but it generally does a great job.

The movement takes a while to get used to. Instead of pressing Right Trigger (if you use a controller) to wall-run, you now just jump towards it, and it is quite forgiving with the alignment as well. The new double jump move takes a while to get used to if you have played the original trilogy recently; I am used to the next platform being the required distance to the next platform, but now sometimes you need the double jump to make it. There is a visual cue of the screen going grey so you know when you are about to fall to your death (well, Elika swoops in).

I think the plate mechanic could have been elaborated on since the ideas are pretty basic. One is a simple jump; one is a longer double jump; another allows you to fly; another allows you to run up walls. The jumps are basically just a visual thing where you press a button then wait several seconds until the next input, but the others need interaction of moving left/right to dodge obstacles. I think these sections weren't that clear, especially the flying one because your characters are automatically flying around and it's not clear if they are going to automatically move or if you need to intervene to avoid a wall.

The general platforming gameplay remains the same, but you do spend a very long time on walls. There is loads of wall-running, vine climbing, and sliding. I think the amount of combat is reduced, and the game still seems lacking in the number of puzzles, but the ones that it does have are good. I do miss the brutal-looking traps like razor blades; instead we just have corruption slime.

The combat has been completely changed to two-vs-one arena battles. You press X to slash, A to dash forward, B to use the gauntlet and Y for Elika to attack. These moves can be chained together with some transitioning to the air, or some ending the combo. Once you find a good combo, you will be using it all the time. As you progress through the game, the enemies transition to different states which means you just have to start the combo with a specific attack. Many enemies can be instantly killed if you get them to the edge of the platform, and this even includes a couple of the boss battles. The boss battles generally play in a similar way but then there's a few Quick Time Event moves they do, but the timing is fairly generous. If you fail them, Elika intervenes, but the boss recovers health as a punishment.

From time to time, you will be prompted to talk to Elika, and there's loads of optional dialogue if you trigger it yourself. She often tells you about the history of the city, but other times it is just character building, or banter between them. The Prince is more like a thief which Elika doesn't approve of, but she warms to him over time.

I was always a fan of cel-shaded graphics and it is a style that probably will be timeless. This game looks beautiful, even today. I quite liked the flowing clothes as if there is a strong breeze. I think towards the end of the game, it starts to feel a bit repetitive and formulaic. I do think it could be improved with more puzzles, traps, and a bit more variation in the combat. I could imagine a sequel would perfect what they had here, but since it wasn't well received, this sequel never came - which is a massive shame.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
CaptainClam 2017-09-29T23:11:30Z
2017-09-29T23:11:30Z
4.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide
Title
Fall of the monarchy
Prince of Persia 2008 is a weird one. It was released when Ubisoft were starting out their very famous collectible formula, but the game was clearly a lot more experimental and than the past games in the series.

Its a reboot, and as such it tries to retell the story of the prince. I actually found the story to be better than in the past games, simply because the prince sounds more like a real character and the best thing about the game is to witness the evolution of the two main characters and the relationship they have with each other.

Visually the game offers a sort of low budget cel shaded art style, that actually looks good. The animation works was not so hot, but looking at the game and its vistas can be really cool.

Unfortunatly the gameplay is absolutly trash. There are basically two gameplay cycles. One is climbing and platforming, and the other is combat. The climbing is very derivative and simple, and whenever you fail you get instantly saved by the princess. Basically you cant really die in this game, as the princess will automatically save you. The worst part is that you need to collect a lot of gems in order to get through, and these are done though platforming. And this section of the game just screams time waster and its a complete bore to get through.

The combat is also terrible. The combat is always 1v1, and the game features a sort of new battle system that feels more like a fighting game than a 3d action adventure. Except there is no depth here. The game is completly basic if you play only with counters, basically a lot like Assassins Creed. To be fair a lot of the moves are very catchy, but there really isnt any advantage of using one move over the other when the combat is so shallow.

I hated playing through this one, and i had a friend who would willingly do the boring collectibles part.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Threntall 2016-09-04T18:54:10Z
2016-09-04T18:54:10Z
2.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide

Catalog

avoidbeing Prince of Persia 2024-05-21T22:05:32Z
PS3 • XNA
2024-05-21T22:05:32Z
2.5
In collection Want to buy Used to own  
roman_cancel Prince of Persia 2024-05-15T06:28:56Z
2024-05-15T06:28:56Z
4.0
In collection Want to buy Used to own  
jesseleefoster Prince of Persia 2024-04-27T00:17:26Z
2024-04-27T00:17:26Z
In collection Want to buy Used to own  
vivalamememan Prince of Persia 2024-04-15T05:41:05Z
2024-04-15T05:41:05Z
60
In collection Want to buy Used to own  
LanI Prince of Persia 2024-04-13T22:19:13Z
2024-04-13T22:19:13Z
3.5
In collection Want to buy Used to own  
Snakes Prince of Persia 2024-04-11T00:38:12Z
2024-04-11T00:38:12Z
2.5
1
In collection Want to buy Used to own  
XterminatoR666 Prince of Persia 2024-04-10T12:08:27Z
2024-04-10T12:08:27Z
In collection Want to buy Used to own  
anncian Prince of Persia 2024-03-24T21:38:56Z
2024-03-24T21:38:56Z
3.5
In collection Want to buy Used to own  
eliottstaten Prince of Persia 2024-03-15T01:44:27Z
2024-03-15T01:44:27Z
In collection Want to buy Used to own  
CaptainPlasma Prince of Persia 2024-02-21T16:43:10Z
Windows
2024-02-21T16:43:10Z
In collection Want to buy Used to own  
moralreef Prince of Persia 2024-02-19T10:03:51Z
2024-02-19T10:03:51Z
In collection Want to buy Used to own  
Zuncheone Prince of Persia 2024-02-10T17:18:19Z
2024-02-10T17:18:19Z
In collection Want to buy Used to own  
Content rating
ESRB: T
Player modes
Single-player
Media
1x Blu-ray
Franchises

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • Previous comments (3) Loading...
  • unitedlibertypaperco 2021-07-04 16:43:23.365347+00
    very relaxing game
    reply
    • More replies New replies ) Loading...
  • jamboricks 2021-12-11 18:46:59.920436+00
    never got this game's negative reception, it looks great
    reply
    • More replies New replies ) Loading...
  • Coldplaz 2022-09-16 18:40:45.615291+00
    One of the poorest implementations of an open world I have ever seen,
    reply
    • More replies New replies ) Loading...
  • youngzoomer777 2022-10-04 19:12:57.063751+00
    I enjoyed it
    reply
    • More replies New replies ) Loading...
  • watercolour 2023-04-27 22:50:16.142832+00
    exceptional colour palette
    reply
    • More replies New replies ) Loading...
  • Myriadis 2024-02-15 21:42:55.134898+00
    It's no masterpiece but I really enjoyed it. A very unique experience.
    reply
    • More replies New replies ) Loading...
  • vivalamememan 2024-04-15 05:42:53.95593+00
    Yet another great example of "wasted potential". A sequel, in the right hands, could have been incredible. The art direction in this game is timeless though. The art team cooked.
    reply
    • More replies New replies ) Loading...
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

ADVERTISEMENT

Contribute to this page

Contributors to this page: StreetsDisciple Iai Osohe slib quietseason LordofSushi
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2