Imagine if everything you enjoyed about the slow, steady, methodical exploratory pace of the game was gone. There's a constant intense rush to get everything done, and the enemies get overpowered as hell the longer you play it. Dying completely wrecks your ability to get your tasks done, and then you lose it all. I'm sure some people like the intensity, but I hated it.
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Alright i dedicated some time now to the Prey DLC Mooncrash and.. i dont like it, which is really disappointing considering that the base game is probably the best FPS that came out that year.
I think that the roguelike elements and countdown go against what Prey does best, which is exploration and environment story telling. Instead it choses to to focus on combat and rpg mechanics, which have been for me the weakest parts of the game. It doesnt help that they decide to include an omnious threat in the first area that is as annoying as the Nightmare, except that is much harder to escape given how wide the area is. Unfortunatly the game starts to get repetitive with the repeated runs, even if the characters play pretty differently from each other.
Even if im really disappointed with it, i think its the closest anyone has come to making a truely great FPS roguelite. I think i would enjoy this much more were it a whole new IP.
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This DLC is amazing. Distills everything great about Prey's campaign and Arkane's intelligent designs, and presents them to you in a fun and tense short session.