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Post Void

Developer / Publisher: Y/CJ/Y Games
06 August 2020
Post Void - cover art
Glitchwave rating
3.59 / 5.0
0.5
5.0
 
 
401 Ratings / 3 Reviews
#965 All-time
#39 for 2020
After a headache strips you from the peaceful sanctuary of The Void, you have to carry your disembodied head through dredges of violence and mayhem, all while its life force is drooling away quickly.
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2020 Y/CJ/Y  
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Title
Hit or Miss Electric Trance
Post Void is two things - an incredible experience and a controversial videogame.

As an experience, it's a genuinely engaging composition where all the elements come together to create a kind of a hypnotic experience. Looping music, constant restarts, the flow of the game, the unending corridors extending through space in front of your eyes, and the blinding gunfire flashes put you in a headspace of pure interfusion of player and the game. Your health is ever draining, and the only way to heal is by shooting your enemies, forcing you to constantly push forward - you quickly find yourself in a zone, thoroughly focused on the experience.

But then there comes a moment when the spell wears off and you start noticing the cracks in the game design. You suddenly realise how luck-dependent your performance is. The rewards offered to you after every level are random, and because there's not that many of them you often find yourself being offered upgrades that make absolutely no sense - like, for example, being offered two weapons when you already have one and then a compass. The upgrades are not made equal either, meaning that some of them are so situational (such as faster run speed when you move backwards) that they could as well be an empty space. You often finish a level, and instead of an excitement of a new reward you are met with pure disappointment, and the impact is not just emotional, but it can actually lose you a run sometimes.

Then there's the layout of the environment. While the first few levels are always generated pretty straightforward, later zones introduce verticality to the mix. It's hard to give an unambiguous judgement here. On one hand, you can accuse the game of breaking its own rules by introducing a mechanic that goes against the uninterrupted hypnotic flow of the earlier levels. On the other, you can claim that learning to navigate progressively more complex layouts is part of learning the game. Personally, I found myself usually managing to find out the proper way forward in appropriate time, but there were many cases of me getting simply lost too - or losing my orientation and running backwards. (There is an upgrade that's supposed to help with that - the compass. However, I found it doing more harm than good - it was distracting and it forces you to forgo another, usually more powerful upgrade.)

Enemies that you fight in this game are another divisive topic. While usually you can spot them from far away, the level generator sometimes places them in ambush positions - such as behind where the player will be, shooting them in the back when they enter the room, or concealed by sharp corridor turns. You can find it annoying and unfair - or you can say that recognising the potential traps is also a part of learning the game.

This is not a game everyone will enjoy. While I found myself enchanted by the aesthetics and the flow of the early levels, later zones seemed to me to be usually frustrating and not that fun to engage with - especially considering that every time you die you have to start back from the level 1, meaning there's no accessible way to practice their layouts and enemies. It also meant that first two zones quickly became a trivial timewaster, forcing me to pay a toll every time I wanted to practice the third zone, which was actually the one that I needed to practice. While there are many things here definitely worth engaging with, ultimately it can become a frustrating experience - unless you are a type of player who enjoys the slow and methodical skill improvement.
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Margaritea 2022-10-03T20:18:02Z
2022-10-03T20:18:02Z
2.5
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Post Void is a trippy, surreal, fast-paced FPS with pixelated graphics, consisting of 11 very short levels - so a successful run would take up to 10 mins. The levels are randomly generated but some instances of the levels seem near identical. In the early levels, it's usually sequences of corridors with slight deviations where you tap strafe to sidestep into it. Occasionally there are rooms, but even then, you usually just run forward.

Your health depletes over time which forces you to keep moving and look for kills which replenish your health. Being shot drains this further though, and touching enemies or getting hit slows you down. If you get shot by 2 enemies at once, you are in serious trouble which can occur early due to the randomised elements, but happens a lot in later levels where it throws more enemies at you. It's a roguelike, so death forces you to restart the ENTIRE game. You can skip enemies if you just keep speeding forward. However there is always a point where you need those kills to top up the health/time, and just missing the shot is the difference between continuing and losing all your progress.

You can slide which makes you move faster and allows you to dodge some bullets. You can jump which is rarely used in early levels, but later levels see you jumping up and falling down elevation. The early level designs work because of the predictability and clarity, but later when it throws loads of enemies at you, there's more explosions, enemies are warping your vision, then you have to jump and make sharper turns; it becomes difficult to see the way forward. When you only have a small amount of time to make progress, this is a complete killer. It's also hard to get used to new enemies since if you die, it's back to level 1.

Enemies that warp the colours when hit, or white-wash the screen seem unfair when you don't get much visibility on these enemies. They are small, can jump out of crevices, or the change in elevation means your line of sight is obscured anyway. In these levels, there's some doors that you have to shoot to open but some can be there just to misdirect you. Again, the doors will block your line of sight, and opening a door to find a few enemies at point-blank range is also unfair.

Despite the brevity of the levels, I struggled to get past the first level for a long time. My shortest runs are when I moved into the first room, touched an enemy, got shot by 2, couldn't really move - and died. The longest runs are when the enemies appear in the corridors so you don't need to move your aim. Sometimes if there are enemies behind each other, you can get an easy double kill. Enemy placement can be predictable so sometimes I could turn a corner and shoot for quick kills.

At the end of the level, you choose a power-up from a random selection of 3. There's a few different weapons like knife, shotgun, Uzi, then perks like extra health, reload speed, clip size and more.

It may use the same gameplay element of pointing and clicking, but I'm not fully convinced being good at FPS games will mean you are good at this. There's no hiding behind cover, picking up powerups in the levels, switching weapons, throwing grenades. It's just pure run-and-gun. I watched some speed-runs and they tend not to move their mouse - just strafe, and often relied on the knife. I saw some comments say that the game is based on skill and not luck; you just need the Uzi, rebounding bullets, and a few health upgrades. In other words, it's down to luck because you might not be offered these and in the order you want.

The dumbest thing is that the game is tied to the framerate. Although it is capped at 60fps, so should provide a steady difficulty; the game is far easier when it is running slow, so you can cheat by capping it lower with the NVIDIA Control panel. 35fps gave a decent pace and better visibility to the action on-screen.

The music soon gets tiresome since you just listen to the same track over and over.

The fast-paced nature and psychedelic visuals could draw some comparisons to Hotline Miami but it's a different genre. The concept of the game is good, but it seems unfair and you can get screwed over by a random element like an unclear turn, or ganged up on by multiple enemies with no warning. The game seems to have its fans but it's not for everyone.
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CaptainClam 2022-06-25T23:04:03Z
2022-06-25T23:04:03Z
2.5
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post void
death grips.
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Taking them drugs
Post Void is a surreal trip of a game. It presents these very surreal pixel art, acid trip visuals, and everything looks like a psychedelic representation of something (even you health is presented as white liquid inside a skull jar that you carry in the left hand).

Its a FPS with roguelite elements. The 11 levels are procedural generated, but each keeps a couple of rules, like the enemies that can spawn. You get to pick a powerup after each beaten level, out of a small pool of available ones.

This game is weak as a roguelite, because of the small powerup pool, which doesnt really add up to create a big diversity of builds. Thats not the focus of the game at all.

What the game is great at is presenting adrenaline fueled gameplay. You get a very short time to beat each level, as you health will always be depleting with each second. You can get a bit more time with each enemy you kill, and as such the game presents this really enjoyable balance between making you play carefully to not get hit by enemies (which can be around every corner), and rushing forward because of the lack of time. You are encourage to go for headshots because its a one hit kill for all enemies, and the small clips of each weapons also reenforce this.

The soundtrack is great, it features this really upbeat and intense electronic beats and noise guitars, that just propel to go as fast as you can. I think there is only one track, but given how short and one note the game, its more than enough.

A sucessful run can make you beat it in 10 minutes, but due to its challenging nature the time to beat it really varies from person to person. Its a lot of fun and offers a very unique atmosphere. Definitly a good recommendation for people who enjoy weird games.
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Threntall 2022-02-11T16:03:14Z
2022-02-11T16:03:14Z
4.0
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Catalog

splee Post Void 2024-03-28T04:07:51Z
2024-03-28T04:07:51Z
4.0
In collection Want to buy Used to own  
pilnyak Post Void 2024-03-26T01:04:39Z
2024-03-26T01:04:39Z
4.0
In collection Want to buy Used to own  
GlitchwaveAccount Post Void 2024-03-25T17:21:17Z
2024-03-25T17:21:17Z
3.5
In collection Want to buy Used to own  
chiefmozza Post Void 2024-03-25T01:58:35Z
Windows
2024-03-25T01:58:35Z
3.0
In collection Want to buy Used to own  
lontgou Post Void 2024-03-25T00:01:57Z
2024-03-25T00:01:57Z
3.0
1
In collection Want to buy Used to own  
vidyaculte Post Void 2024-03-24T13:42:42Z
2024-03-24T13:42:42Z
2.5
In collection Want to buy Used to own  
badmusichaven Post Void 2024-03-23T20:48:09Z
2024-03-23T20:48:09Z
In collection Want to buy Used to own  
JPEGNICO Post Void 2024-03-20T22:18:09Z
2024-03-20T22:18:09Z
4.0
In collection Want to buy Used to own  
TheLich13 Post Void 2024-03-20T04:28:11Z
2024-03-20T04:28:11Z
3.0
1
In collection Want to buy Used to own  
eliottstaten Post Void 2024-03-16T00:53:03Z
2024-03-16T00:53:03Z
In collection Want to buy Used to own  
PurpLeCatO2 Post Void 2024-03-07T22:47:58Z
2024-03-07T22:47:58Z
In collection Want to buy Used to own  
Giann96 Post Void 2024-02-26T16:42:15Z
PS4 / PS5
2024-02-26T16:42:15Z
In collection Want to buy Used to own  
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Single-player
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  • Previous comments (17) Loading...
  • mdzie 2023-01-08 14:59:49.737962+00
    exactly... i find the game hard but if you can't get past level 1 the game just isn't for you...
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  • Lorrendale 2023-03-10 03:16:58.419645+00
    holy shit i finally beat it, fuckin great game
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  • afterceasetoexist_ 2023-06-10 22:51:05.546976+00
    incredible
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  • HandsomeCJ 2023-07-08 07:49:33.653413+00
    hide Removed by mod
    This post was removed by a site moderator.
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  • crystlvision 2023-07-21 01:29:12.852081+00
    took about 80 minutes for me to beat but really good nonetheless
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  • Zackauz 2023-09-23 15:10:02.363704+00
    Lightning Bolt album cover
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  • wallrooseyes 2023-10-02 02:16:45.34526+00
    gives me a headache
    fun tho
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