On replay, I liked it less than before. Main drawback being the puzzles are too simple and the parts where you escape the test rooms are nothing more than pixel hunting for where the next white wall is (An issue permeated in tye sequel. Valve never manages to make everything outside the test rooms as interesting throughout this series). Still the mood and short runtime makes it a gentle, if often basic, game to play.
Hmm, I think it's at least frutiger aero-adjacent. I see it in the color palette and the soft curved designs of things like turrets, emancipation grills, the portal gun itself, etc. But Aperture Labs is a pretty cold and lifeless space. The game world feels too pessimistic to fully match the aesthetic
for anyone unaware you can use the console command "portal_disable_radios 1" to prevent the radios from spawning.
I believe the radio in the first room is always there, and if you do this during the game the radios wont immediately disappear, but they won't spawn the next time the game loads an area
i'd think that i like portal 2 more but the more i play this game the less certain i am of that; i don't know if i could think of another game so extremely concise and solid like this game is.. unbelievable atmosphere too
I hadn't played it in many, many years, and I remembered it being longer and more difficult, so I was surprised when I arrived at the final boss so quickly and easily. I love the setting, writing, and gameplay, although I think the second game blows it out of the water in pretty much every regard.
I believe the radio in the first room is always there, and if you do this during the game the radios wont immediately disappear, but they won't spawn the next time the game loads an area