Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.
Really I just could've used more Portal 1. The colored bouncy paint goop I'm personally not a fan of. But I find it inferior to Portal 1, way too long, the humor doesn't really suit me and I'm not the biggest fan of the new gameplay gimmicks. But it's Portal, and it's Valve, so...
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Portal 2 was one of the first story games I had completed that wasn't made by Nintendo. It completely changed my perspective entirely on games and opened my eyes. I had an overwhelming feeling like I had missed out on so many single-layer titles and I would go on to start my journey through playing and completing as much titles as possible.
Puzzle games, not my cup of tea. Dialogue driven story games, not my cup of tea. Portal 2 accomplishes this in a way that I just cannot complain about. The witty writing is funny and clever a decade later, aging better than a LOT of humor from the same time. The puzzles are satisfying and absolutely genius and infinitely improve on the puzzles from Portal 1.
The soundtrack is probably the most underrated element of Portal 2 in my opinion, I don't think anyone could really complain about it, but it definitely doesn't get the appreciation. It's great, and even better in the ways that it is applied.
Portal 2 in my opinion, is the greatest game ever made, and the greatest game I've ever played, and my favorite game of all time. I can't think of one thing that I don't like about it. I love coming back to it and it is fun every single time, the story excites me every time and I always notice and try new things in each play through. For what Portal 2 tries to do, it absolutely hits the mark, and just as well as it did 10 years ago.
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This is a game that my praise mainly comes from its multiplayer aspect, sure the single player campaign is fun and has an engaging story to it, however all of its gameplay elements are fully realised with its multiplayer counterpart to the point where it almost makes the single player campaign redundant, almost.
The best element to this game is its humour, Glados is the obvious star of the show with her dry and sarcastic delivery and jokes, however Wheatley and Cape Johnson also deliver plenty of laughs which does make the single player campaign worth going through even if the puzzles there are simplistic compared to the multiplayer campaign. Of course, the real fun comes from how the game actively encourages you to back stab your friend during the campaign which leads to the type of fun that games like Cards against humanity can bring. There's also how inventive the new mechanics are in this fane which leads to more dynamic puzzles from the original.
It's a game that's worth your time, hopefully we'll get a conclusion to this franchise one day, however if this is the last we'll hear from it, then it's not a bad note to end on.
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Вот вроде поиграл в игру, а кажется, что посмотрел шедевральный трёхчасовой сайнс фикшн фильмец
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The original Portal was a great game and it expressed it's humor and built it's world and showed off it's mechanic in a nice tight ~4 hour experience. This sequel is alright, but the additional mechanics don't seem that inspired. I wanted to see something more risky, like moving portals (what if a portal falls into a portal?), or different sized portals (making you shrink or grow depending on which way you go). But the gameplay additions here are just novelties. The most significant is the goo, which is fun to bounce around on and spray everywhere, but not that deep of a mechanic. Furthermore, the puzzles in this game are way-overly designed. It doesn't bother me when it's in a test chamber, but when you're out in the open, and there JUST SO HAPPENS to be one goo emitter, and JUST SO HAPPENS to be one panel at a 45° angle to shoot a portal on... it just feels absurd. You don't have to think, you just shoot the portal on whatever is the most prominent surface. This gets taken to a ridiculous extent in the wide-open areas; you just look way off in the distance to whatever surface is available and fire a portal there.
Anyway, there was a lot of craft put into the game, some good world-building and sort-of funny voiceovers. And it is fun to play most of the time. So maybe I'm being a little harsh. But overall it just seems like a wasted opportunity.
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A puzzle game that comes out swinging with some of the best character and dialogue writing I've ever heard in a game. Add to that a beautifully-constructed set of levels that are crammed with history and detail, and you have a crown jewel for the puzzle game genre that makes my heart bleed for the Valve Studios we used to have.
This is a game for the ages that brought me and, I imagine, many others into the hobby as a kid. This is the total bullseye for everything a game should be - a center for the medium. What a classic, and what fun.
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I gave it a 7 and that is simply a reflection of how much fun I had playing it. I prefer Portal 1's more minimal approach to storytelling, and I thought it was a better length and pace. Some amazing puzzles and environments in this game though
as someone who definitely prefers 2 to 1, the atmosphere in the predecessor is something they couldn't really go back to, but is nonetheless a good reason to like 1 more i think.