Charts Genres Community
Charts Genres Community Settings
Login

Portal 2

Developer / Publisher: Valve Corporation
19 April 2011
Portal 2 - cover art
Glitchwave rating
4.30 / 5.0
0.5
5.0
 
 
5,599 Ratings / 12 Reviews
#19 All-time
#2 for 2011
Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.
There was an error saving your submission.
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
2011 Valve  
2011 Valve  
DVD
XNA 0 14633 09881 5
2011 Valve  
Blu-ray
XNA 0 14633 09889 1 BLUS-30732
Show all 15 releases
2011 Valve  
Blu-ray
DE 5 030932 102089 BLES-01222
2011 Valve  
DVD
DE 5 030932 102126
2011 Valve Buka  
2xDVD
RU UA 4 600974 015770
2011 Valve  
Blu-ray
FR 5 030931 102080 BLES-01222
2011 Valve  
DVD
GB 5 030930 102128
2011 Valve  
Blu-ray
GB 5 030930 102081 BLES-01222
2011 Valve  
Blu-ray
IT 5 030947 102081 BLES-01222
2011 Valve  
DVD
DE 5 030932 102065
2011 Valve EA  
Blu-ray
JP 4 938833 020567 BLJM-60352
Portal 2 Greatest Hits / Meilleurs Succès
2012 Valve  
Blu-ray Download
CA 0 14633 36554 2 BLUS-30732GHF
2012 Valve EA  
Download
2012 Valve  
Download
XNA XSA
Write review
Title
Overrated
As a puzzle game, portal 2 biggest flaw is that (unlike the original portal) every test chamber is mostly made of surfaces you can't place portals on, except for the places where they are supposed to go. Because of this almost every puzzle is extremely easy and practically solves itself. I'm also not a fan of how different GLaDOS is. In the original game, she was very inhuman, cold, & unintentionally funny, which made her feel like HAL if 2001 was a black comedy. In the sequel, however, she just acts like a bitch and makes jokes about you being fat constantly. None of her jokes are clever nor stupid enough to make you laugh, and she ends annoying you the entire length of the game.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Kraakos 2021-08-31T17:33:35Z
2021-08-31T17:33:35Z
3.5
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide
Title
Outstanding in every category
Portal 2 is probably the only game I think is fantastic in every single aspect of its production. A lot of what composes is absolutely outstanding that it makes me want to say this is my favorite game of all time.

First, we have the gameplay, basically an hybrid of two opposite genres, first person shooters and 3D platformers, you shoot portal as a main mechanic, but navigate and move through platforms, the concept is simple to understand and it is pretty fun to explore. You shoot portals and go through them to teleport, that's it! Now try to navigate through the Science Facility to escape.

The mechanics are explored deeply using momentum and physics exploration through several fluids or paints to help you around using the Portal gun. It never gets boring or repetitive. It doesn't tire you with difficult jumps or hard to do acrobatics, it is all in the mind and how you can discover the solution to the problem.

Second, the story of the game is just fantastic, basically a Sci Fi Black Comedy with so many great quotes to mention. Even when the game uses a lot the resource of recorded messages to develop one of its characters, it just works well and it gives you a reward to understand more of the world of the game, which is already an enhancement from the first game that didn't give you that much of a story. In Portal 2, for every chamber you get, you get a new line or piece of the puzzle, which is a lot more rewarding.

It is difficult for me to say all the things I like about the story without going in too deep or recurring to spoilers, but I can safely say that it does have the same caliber to the writing of a peak-era movie from Pixar.

The cast of characters it is minimal but almost every character is really memorable, aside the silent protagonist which was designed to be a self insert for the player (which is something I think could have been developed better or executed well, but it is not a big issue). The villains are funny, the secondary characters are hilarious and there is a sense of mystery as well for you to try and understand what it is happening as you go. The first time I played this I just went through it as fast as I could because I really wanted to understand the story.

The voice acting is incredible. There are no more than 3 main voice actors on this game, every person aces their role and give a very distinct personality to each one of their characters. Even then secondary actors had some great lines and funny quotes. Yes, I'm talking about you, Adventure and Space Cores!

The atmosphere is superb, set up in what seems to be an abandoned laboratory in an post apocalyptic world. There is a sense of loneliness and sadness in the destroyed and abandoned buildings as well a hint of despair, but the comedy always balances it out.

The soundtrack is amazing, some kind of electronic music to accompany the robot and futuristic themes of the story and becoming really cinematic and awe inspiring when it requires. There are some tracks that are just so good for their own good, my favorite being the pensive Tripe Laser Phase. The music compliments the atmosphere the game is going for seamlessly and adds that sense of sadness and longing from a post apocalyptic abandoned world when it needs to, and it becomes fast paced and frantic when it is necessary. The full compilation lasts around 3 or so hours and it is always a blast to hear from beginning to end even when you are not playing.

While Portal 2 might suffer from lack of replayability due to being a puzzle game (after all, once you find out the solution to a problem, the challenge is mostly gone) Portal 2 solves this partially introducing community maps, which are mod levels you can directly download into the game from the Steam workshop with no manual file tampering required, giving you an seemingly endless amount of content for the game, there is even a level editor that you can use as well and it is not that difficult to figure out.

If there is one thing I don't like about the game is its chapter interface. Being a long, single gameplay campaign, there are no easy ways for you to simple choose a map or scene you want to choose and replay, if you complete it you might just continue the whole story, the chapter autosave is sometimes confusing to navigate, you can't rename manual saves either and it doesn't have enough map divisons for you to chose. For how long Portal 2 is, being divided in only 9 chapters ends up a bit impractical. I always like to replay the final boss and I ended up having to download a save myself because I just couldn't find the right one from the ones the game gave me.

But still, I find that just mostly a nitpick in what is otherwise amazing game. My only major complaint would be is that I still don't have any friends for me to finish the co-op story.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Bowsette 2022-02-21T21:56:47Z
2022-02-21T21:56:47Z
5.0
1
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide
Title
...
이 게임이 명작임을 부정하는 사람은
그야말로 " 정신병 " 입니다.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
muelyie 2022-12-22T14:49:01Z
2022-12-22T14:49:01Z
5.0
1
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide
Title
portal
in my top 157 things named Portal 2, this is 27th
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
ballman97igor 2022-11-07T14:25:34Z
2022-11-07T14:25:34Z
5.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide
Title
zero cutscenes, puzzles that can only be realized by video game, Storytelling by gamer's interaction, attractive characters, etc... How can it not be one of the greatest video games of all time?
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
doral 2022-05-04T16:50:11Z
2022-05-04T16:50:11Z
5.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
commentary
en
Expand review Hide
Title
Valve’s titles to each of their respective IP’s never seem to get it quite right on their first go. Either that, or they’re the video game company that benefits the greatest from the inherent second wind of a sequel. The first Team Fortress was merely a tech demo of an employee’s lark of an idea seemingly fabricated up in a day, but Team Fortress 2 was a generation-defining multiplayer FPS whose rabid cult following still keeps the game relevant to this day. Half Life was a monumental achievement for the FPS genre and influenced so many successors that aped its pioneering properties. Yet, no one speaks of it unless it's in relation to the sequel, a game often declared to be on the Mount Rushmore of video games. Left 4 Dead 2 wasn’t leaps of quality over the first one, but the marginal amount of improvements it made over its predecessor eclipses it all the same. Gabe Newell and his team at Valve have no concept of a “sophomore slump”, or they are so familiar with the term to the extent where they exercise everything in their power to avoid it. The last of their major IPs not to be graced with a sequel was Portal, the game that arguably needed a sequel more than any other Valve IP. The first Portal was funny, inspired, creepy, and breathed new life into what I thought was the then recently deceased 3D platformer genre with puzzle-latent ingenuity. Everyone was praising Portal for all of these admirable qualities, but the short-length and minimalism had me unconvinced of its overall quality. All Portal needed was more content to elevate its status in my mind, and what better way to go about doing this than with a sequel cranked out by the most exceptional sequel makers in the industry? Portal 2 was a logical step in fleshing out the first game’s core attributes, and the game succeeded in this almost entirely.

Familiarity is a natural aspect of a sequel that wavers in terms of necessity. It’s important to expand upon the gameplay, mechanics, and some sense of artistic direction, but developers often overshoot. They unnecessarily extend the arcs of the narrative, setting, and characters that were not open for continuation for the sake of banking on familiarity. Portal 2 is guilty of oversaturation, but I came to a point of clemency after some consideration. Aperture Laboratories was destroyed after the climactic events of the first game, so the facility wouldn’t be active unless they got a construction crew with beaver-like crafting abilities to restore it in a short period of time. However, is there anywhere as claustrophobic and sterile as Aperture Laboratories to use something like the portal gun? With this technology, the sky's the limit, but the vast potential wouldn’t make for an invigorating puzzle platformer game. Portal takes place in the same lonely laboratory as the first game, but now the player gets to revel in the destruction they’ve created. Appropriately, the clever, titanium-heeled Chell returns as the main protagonist, for she is the sole person who could relish with the player in what they’ve done. The second go around the compressed enclosure of Aperture starts similarly to the first game. Instead of a glass room with nothing but the bare necessities of a living space, Chell finds herself in a more spacious hotel room. Another voice echoes from somewhere outside of the room, signaling that it’s once again time for the player to test their mettle in the courses of what remains of Aperture. Suddenly, half of the hotel room is obliterated, exposing the perilous heights the hotel is situated on. A British-sounding, spherical droid anxiously beckons the player to escape Aperture with him through the broad fissure created in the hotel room. The opening lulls the player with that sense of familiarity, but subverts their expectations with a more bombastic set-up. It gives the impression that Portal 2 is a high-octane beast that deviates from its minimal predecessor.

Soon enough, we learn that this is merely a half-truth. While Portal 2 does offer far more than circuitous tests using the portal gun, extended sections of the game are dedicated to numbered courses where the puzzles get progressively more difficult like in the first game. The difference is in the way that Portal 2 paces itself. My biggest grievance regarding the first game was its uneven pacing. Valve split a short game into two thematically different parts: the test chambers and the arduous trek up to GLaDOS. Due to the game’s short length, the test chambers felt like an elongated tutorial to prepare the player for the second act. The most awkward aspect of Portal 1’s transition is that the second half is the same duration as the tutorial section of the first half. The overall experience felt crammed as a result, not giving the game enough legroom. Portal 2’s pacing is more erratic, but all ten of its sections are as long as either half of the first game. Lengthening the game is an obvious method of offering more content, and Portal 2 certainly satisfied me in doing this. Chapters involving both the test chambers and untethered platforming endeavors are interspersed throughout Portal 2’s playtime. Doubling the playtime and shifting the layout and focus of the puzzles every so often may have proved to be a bloated experience, but the strength of the narrative holds the mold of Portal 2’s progression.

Sequels to puzzle games tend to feel unnecessary because there is little to no discernibility from the previous titles. As much as whoever churns out the sequels to Tetris attempt to fool us with graphical overhauls and flashy dancehall visuals, none of this distracts from the fact that they’re still offering the same black and white, Russian-developed game from the mid-1980s. Portal 2’s mission is to expand upon the elements of the first game like any promising sequel would, and this includes the properties of the puzzles. Portal’s puzzles obviously involve more than connecting one color portal to another one on the other side of the room; otherwise, the puzzle aspect of the game would be diminished entirely. Portal 2 adds a myriad of tools to the puzzle sequences for the player to work around. Spring boards will make the player leap into the air if a sizable cliff isn’t available to jump off of. Light bridges also provide an alternative method of traversal, but the true genius behind these incandescently blue bridges is using them as shields to obscure the turret's line of fire. Lasers replace energy balls as rogue sources of electrical power, and the new “discouragement direction cubes” will often accompany their presence to direct the path of the red hot beams. Vortex beams will carry the player in a single direction with their own gravitational pull. My favorite of the new features are the colored gels. Globs of paint will either drip from the ceiling like a leaky faucet or gush out of broken pipes like a sieve. The paints come in three different colors all with their own attributes. Blue gel will bounce the player like a trampoline, running on a path of red gel will accelerate the player, and a splatter of white gel will allow the player to deposit a portal there regardless of the material the gel is coating. Incorporating each of these gels separately makes the puzzle solving process all the more dynamic, but the highlight section of this entire game in my opinion are the tests that implement all of them at once for one buoyant puzzle sequence. This level of quality also concerns puzzles that involve multiple uses of all of the other features, as their collective presence provides a multifaceted challenge that wasn’t present in the first game.

While puzzles are the crux of Portal’s core gameplay, the first game wouldn’t have garnered the same sort of praise and rabid internet following without its comedic tone and the vacant atmosphere. I’m happy to report that Portal 2 excels on the former of the two ingredients. I don’t know whether or not it’s due to the voicework of Stephen Merchant playing Wheatley, but Portal 2 has made me realize that the games have a very British sense of humor. Dialogue is consistently wry and also carries an aura of deliberate silliness behind its deadpan delivery like a Monty Python skit or an episode of Black Adder. This description applies to GLaDOS from the first game, but now she isn’t the only voice in the franchise. Wheatley’s manic manner of speaking that sounds like he wears every emotion on his sleeve is delivered exceptionally by Stephen Merchant, whose borderline improvised-sounding delivery gives so much expression and character to what is a featureless sphere with a wide, blue retina that blinks occasionally. His eccentric monologings with Chell never grow tiresome, but his banter with GLaDOS is especially entertaining. Attempting to best GLaDOS in a match of wits exposes him as a fool without GLaDOS rolling her eyes and sighing at him, but he’s more of a British definition of a comedic oaf than the crass, cloddish American trope of one. Every line spoken by J.K. Simmons as the former Aperture CEO Cave Johnson is pure gold, especially his angry, subversive line about a certain adage regarding lemons. The developers knew that they had to expand on Portal’s character roster beyond GLaDOS and the mute protagonist of Chell, and each new character is as quippy as she is.

Portal 2 is however lacking the same unnerving, cramped atmosphere of the first game. Until I played the first Portal again to review it, I hadn’t appreciated the subtle, yet effective way the game conveyed the harrowing malaise that permeated through the vacuous environment of the Enrichment Center. Danger felt eminent, and the player learned that the calm, albeit condescending voice of GLaDOS, was not to be trusted. Of course, Valve could not have achieved the same effect in a sequel considering the walls of Aperture had been figuratively and literally torn down, exposing the secret of GLaDOS and destroying the threat accordingly. Holding the same sequence of tests in a different laboratory with a different protagonist also wouldn’t have garnered the same effect. Valve had to slightly stray from the existential angle, but they found something as effective. Because the doors of ambiguity were demolished, Valve uses the sequel to expand on the lore of Aperture to unlock a new perspective on the scientific facility unseen from the prison-like walls of the Enrichment Center.

From the first sequence when half of the hotel caves in, the player sees more of Aperture from a literal standpoint. Portal does not incorporate fall damage, but the wide chasm that signifies the massive size of the facility and the fruitlessness of escaping it is a constant hazard in Portal 2. The ground supporting the weight of the player will oftentimes be the flimsy steel rail platforms. The player will explore vast areas outside the Enrichment Center like the turret manufacturing plant and the outside borders that serve as memoriam of Aperture’s CEO Cave Johnson. We learn in this section that Aperture was in an apocalyptic state of ruin before Chell defeated GLaDOS in the first game. The company was founded to compete with the scientific achievements of Black Mesa (yes, the same one from Half Life), but several foolish business decisions caused its downfall. One of these blunders resulted in Cave Johnson poisoning himself and wishing for his secretary to carry on Aperture's business via inserting her brain in an artificial intelligence apparatus. GLaDOS has a moment of clarity and realizes that she used to be Carolyn, and that she’s been conducting these tests on unfortunate subjects like Chell to prolong Aperture’s legacy. Due to the confined scope in the first game, we assume that Aperture is a force to be reckoned with, but more information given to us reveals that we should somewhat pity Aperture and GLaDOS’s everlasting efforts to preserve it.

We also assume from the first game that GLaDOS is a cold, calculating sociopath with an irrevocable role as a villain. Once Chell fails to exterminate her permanently with Wheatley and she subjects more tests on her, we infer that Portal will be another excursion in defeating the mechanical monster. During one of the tests, Wheatley destroys the foundation of another one of Aperture’s walls as they both make their way down to GLaDOS’s lair. Because of some sabotage efforts, Wheatley usurps GLaDOS’s power and takes over the facility. GLaDOS informs us that Wheatley was designed as a parasitic tumor meant to dilute her urge to kill, and that his presence as the core will eventually destroy Aperture with an explosion. Wheatley isn’t doing all this maliciously, but rather from his insecurities and ignorance about the impact of his actions. Even so, Chell and GLaDOS in an inconvenient potato form must stop Wheatley before his hubris gets the best of everyone. After failing to stump Chell in a series of tests he created, Wheatley tries his best to kill her in an attempt to stop her from dethroning him. Encountering Wheatley in his lair results in an exhilarating battle against the clock while neurotoxins slowly seep into the room. Fighting Wheatley is a lot like the GLaDOS fight at the end of the first game, only with the added gel features to spruce it up. The five minute time limit proves to be too tight and in a last second attempt to stop Wheatley, Chell shoots the portal gun exceedingly past any parameters it has ever been shot before: the moon. Space’s gravitational pull sucks Wheatley into the empty void of space as he regrets his actions leading up to that point while floating aimlessly. Wheatley’s boss fight does not have the same weight as the duel with GLaDOS, but the resolution to Portal 2’s falling action involving GLaDOS is substantial enough. GLaDOS seems healthy and good-natured after stopping the threat of Wheatley, and she sheds the grudge she was harboring against Chell. As a token of her warm feeling of friendship, she releases Chell from Aperture and even belches up the singed companion cube from the first game as a bonus. Anyone who played the first game would be outraged at being friends with GLaDOS, but the organic time spent with her by your side in Portal 2 results in a bittersweet and conclusive ending.


Portal 2 was under extreme pressure before the game was released. Video game sequels have less of a checkered history than film sequels due to different aspects, so no one expected Portal 2 to fail. However, Portal 2 was under the connotations of a “Valve quality sequel” with soaring expectations that it also had to be one of the greatest games of all time. Portal 2’s result was not perfect as it couldn’t exude the same cold, nihilistic tone like the first game because the mystery of Aperture Laboratories was already spoiled. Fortunately, video games have other aspects to develop other than narrative and tone like a film. Portal 2 left no stone unturned in fixing every little nitpick I had with the first game. The puzzles are more intricate with new features and the game’s content is long enough to exude the sense of a full, finished project. All the while, Valve tapped into Portal’s lore and managed to give more intrigue to its world and characters even though I figured they didn’t need it. Expecting a game to be spotless is ludicrous, but Portal 2 leaves with a sensation that the first game didn’t: utter satisfaction.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Erockthestrange 2018-05-06T23:13:51Z
2018-05-06T23:13:51Z
8.5
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide

Catalog

Halo36933 Portal 2 2023-02-04T20:36:58Z
2023-02-04T20:36:58Z
4.5
In collection Want to buy Used to own  
swordsfortheinfuriated Portal 2 2023-02-04T15:56:21Z
2023-02-04T15:56:21Z
3.5
In collection Want to buy Used to own  
Rderoos Portal 2 2023-02-04T13:30:28Z
Mac / Windows / Linux/Unix
2023-02-04T13:30:28Z
In collection Want to buy Used to own  
mietra Portal 2 2023-02-04T10:32:25Z
2023-02-04T10:32:25Z
4.5
In collection Want to buy Used to own  
aleff Portal 2 2023-02-04T06:37:19Z
2023-02-04T06:37:19Z
4.0
In collection Want to buy Used to own  
MidnightPrincess Portal 2 2023-02-04T01:51:39Z
2023-02-04T01:51:39Z
5.0
In collection Want to buy Used to own  
DrMantisTobogganPhD Portal 2 2023-02-03T18:41:39Z
2023-02-03T18:41:39Z
In collection Want to buy Used to own  
andrewrvh Portal 2 2023-02-03T16:22:15Z
2023-02-03T16:22:15Z
In collection Want to buy Used to own  
Smileosaur Portal 2 2023-02-03T12:18:20Z
Mac / Windows / Linux/Unix
2023-02-03T12:18:20Z
4.0
In collection Want to buy Used to own  
tackyproduct Portal 2 2023-02-03T09:26:51Z
2023-02-03T09:26:51Z
5.0
In collection Want to buy Used to own  
Domcreator Portal 2 2023-02-03T00:26:49Z
2023-02-03T00:26:49Z
4.5
In collection Want to buy Used to own  
lucio042 Portal 2 2023-02-02T21:18:59Z
2023-02-02T21:18:59Z
4.5
In collection Want to buy Used to own  
Player modes
1-2 players
Media
Download
Multiplayer modes
Cooperative
Multiplayer options
Online
Franchises
Also known as
  • ポータル 2
  • View all [1] Hide

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • Previous comments (76) Loading...
  • Tyraffe 2022-08-16 06:50:36.137677+00
    wheatley absolutely carries the game
    reply
    • More replies New replies ) Loading...
  • Raindrac 2022-08-25 23:58:47.278082+00
    Unbelievably good. Both the single player and multiplayer campaigns were excellent, and the level design impressive.
    reply
    • More replies New replies ) Loading...
  • GeminiSyndrome 2022-10-27 03:16:53.967739+00
    first game goes harder tbh
    reply
    • More replies New replies ) Loading...
  • oxidiot 2022-11-26 08:08:12.624996+00
    top 5 funniest pieces of media ever
    reply
    • More replies New replies ) Loading...
  • Scalsi 2022-12-10 16:15:57.236922+00
    How is this postmodernism?
    reply
    • More replies New replies ) Loading...
  • Gem29 2022-12-29 23:10:40.627823+00
    Surprised this is rated so much higher than Portal 1. It’s a solid sequel but I had a much better time with the first game
    reply
    • More replies New replies ) Loading...
  • toumin 2023-01-07 01:15:53.423576+00
    its amazing how they took the first game and just made it better in literally every regard
    reply
    • Max200404 2023-01-11 13:06:42.533322+00
      Wouldn't go that far, it's just a different game using the same base concepts.
    • More replies New replies ) Loading...
  • wherehad 2023-01-14 23:26:02.254438+00
    This game (especially old aperture) has some of the best environmental storytelling ever
    reply
    • Symbiat 2023-02-03 09:36:22.579076+00
      just some of the best environmental design in general- i am consistently blown away by old aperture every time i replay
    • More replies New replies ) Loading...
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

ADVERTISEMENT
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2