Johnathan Ingram is one of the five "Policenauts," a unit of specially-selected police officers with astronaut training, tasked to protect the new space colony, Beyond Coast. After an accident, while testing a suit, Ingram is put into cryogenic sleep, awaking 25 years later in 2040. Now a private investigator back on Earth in Old Los Angeles, Ingram is visited by his former wife to solve the mystery behind her new husband's disappearance on Beyond Coast.
The second game in line of Kojima's and his team's attempt on point and click action game / interactive visual novel, but while Snatcher is mid at best, Policenauts is great. The game was never released outside of Japan which is why it's not widely recognized internationally, but thanks to the fan translation released in 2009 it is fully playable on English.
The basic premise of the game is that you are investigating a missing person's disappearance on a space colony and while investigating you will start to realize it is part of something bigger. If the title of the game didn't give it away already, that description should make it clear that it is quite sci-fi-esque story while simultaneously falling on the mystery/thriller category. The cast of the characters is fun and the art looks good, with the cutscenes of the game being beautiful hand-drawn animations that bring you back to the 90s anime style.
While the game is point and click styled, it is unlike most games in the genre as it is very linear and it's practically impossible to get stuck on it, but if there is something you see on the screen you can examine it - and the funniest part is being capable of sexually harassing most female characters in the game by fondling their tiddies; a truly groundbreaking feature, but one that probably didn't help with its localization.
If you are in the mood to read some Hollywood quality cop drama piece but set on space, give Policenauts a try - it's worth your time.
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Phenomenal music and a fascinating setting with plenty of lore undermined by a plagiarized plot ripped straight from Lethal Weapon and Coma, an offensively unlikable abrasive protagonist who molests every woman he meets including his partner's daughter and never gets called out on it, super weak gameplay aside from one or two interesting unique segments, and a flaccid third act. If you like repeatedly mashing your way through screen upon screen upon screen about how Japanese 30 year olds think the medication of the future will work, you'll love Policenauts. And I mean that, because in order to progress, at several points you'll be required to ask or examine the same person or thing several times to progress with zero indication you're doing what you need to be doing.
It has things to like but isn't the hidden gem people make it out to be, only play if you either played Snatcher and are starving for more even if it isn't quite as good, or you just want to see how truly bad and derivative Hideo Kojima can get, as well as probably why he doesn't spend much time at home with his wife.
P.S. It's probably better if you play it with the Sega Saturn lightgun or the Playstation Mouse peripherals that are specially supported, but I wouldn't know.
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really niche for sure but if you survive the first like 5 hours i think there's a lot to like once the game finally picks up the pace. yeah the plot is a ripoff (and so was Snatcher's lol) but i appreciate how Kojima applies it to his idea of space being this brutal anti-human place that renders any colonisation effort into a pyrrhic endeavor very much.
Really don't get all the negative comparisons to Lethal Weapon or the plagiarism accusations. Like I won't pretend the similarities aren't there or the plot doesn't hit a lot of the same beats, but I watched Lethal Weapon for the first time before playing this and they're really two completely different experiences. Like it's not even close. Jonathan looks like Riggs, sure, but they act nothing alike. They both have an aging black partner, but their relationships with them are completely different. They both have a dinner scene at the partner's home in which they emphasize how bad the cooking is, but the purposes of both scenes, the character's interactions within them, and even the point of the food being gross are totally dissimilar. I won't claim Kojima's a beacon of originality or anything, but a story consists of a hell of a lot more than a basic summary of plot points. At most you can argue that Policenauts uses the bones of Lethal Weapon's narrative as the basis for what is ultimately a completely different experience. It's like saying a total conversion of Doom is a ripoff even if it changes the genre from a fast-paced shooter into a first-person exploratory RPG. Derivative != ripped off.
To make my point clearer, while I think I preferred Snatcher overall, I'd still argue Snatcher's more a ripoff of Blade Runner than this is of Lethal Weapon. Both games still completely justify their own existence, but at least Snatcher's noir tone, setting, themes and overall air of paranoia and melancholy make its experience WAY more similar to its influences than this one is. If nothing else, the biggest defense is the fact that Lethal Weapon is an action movie through and through, while Policenauts' action scenes are just occasional breaks between what is predominantly a slow-paced sci-fi police drama.
GOOD