Man I really want to get into this. I’ve tried isometric rpgs before and they just haven’t clicked with me (the furthest i’ve gotten into one is getting to New Reno in Fallout 2) and ai don’t know why. Maybe I just need a satatnic amount of adderall to play them idfk. Im going to try to get into this and if that doesn’t work i’ll concede and try Vampire Masquerade
Okay this is awesome. All I've dome is just walk around and talk to everyone possible for like three hours and just off of that its better than 99% of games
I dunno if someone mentioned this before, but I don't really understand the common pedal point 'the writing is great; the gameplay sucks' Isn't the interacting with characters via written dialogue in a game like this.... 90% of the gameplay here? Does gameplay have only constitute clicking guys to hit them? Sure, the combat is archaic and weird, but that's not the gameplay, not the meat of it.
I think the gameplay criticism is valid in this case. Sure, the writing is the most important, and most of the time you just talk to people. But there is still a lot of combat in the game (especially towars the end), you still have to worry about armor, stats, weapons and so on. It's not the meat of the game, but it does get in the way. I adore the writing here so it's still a 5/5 for me but I can't deny that the game would be so much better if it was designed more without combat, like Disco Elysium. Of course you could say that back then it would be impossible to do given the industry at that time, but this has nothing to do with how enjoyable the game is in the end.
...2023-12-16 09:38:43.674801+00
I think synden’s point is that’s the combat, it’s fine to criticise the combat but it’s a but it’s extremely condescending to call that “the gameplay” when the majority of the game is going round, talking to npcs, doing quests etc. which is just as much “gameplay” as any combat.
One of the most well-realized game settings of all time, everything about this world and its characters is so damn intriguing
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...2023-12-26 20:11:25.452175+00
This is one of my absolute favourite games, but the setting and lore wasnt original. It was already established. Planescape was the most popular DnD campaign setting in the second half of the 90s and had been popular for several years when this game came out and if anything I think the rushed through the tour of the planes in the final 3rd kind of feels like a bit of underwhelming version of the planes, I mean the outlands is just a rocky field and the outlands is generally one of the more interesting planes you can do things with in an rpg being the true neutral plane where creatures have to balance out good or bad deeds.. It’s a great representation of Sigil though for sure.
Not that that’s a bad thing, I think going with established DnD lore and settlings is often a way better choice than inventing your own as there’s so much of it building on decades of stuff from thousands of creators and some of it so weird and wild
Not that that’s a bad thing, I think going with established DnD lore and settlings is often a way better choice than inventing your own as there’s so much of it building on decades of stuff from thousands of creators and some of it so weird and wild