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Passage

Developer: Jason Rohrer
01 November 2007
Passage - cover art
Glitchwave rating
1.83 / 5.0
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52 Ratings / 2 Reviews
#4,941 All-time
#207 for 2007
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2007 Jason Rohrer  
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Title
No point
You play as the life of a person in 5 minutes. You look for gold, get a wife or not, and eventually die.

Its pretentious walking sim that doesnt really convey any sort of message except boredom.
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Threntall 2016-07-26T14:55:22Z
2016-07-26T14:55:22Z
1.5
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Passage is a particularly laughable example of what happens when a game designer tries to make an artistic statement for the sake of making one. I remember reviews upon its release claiming that Passage showed the eventuality of death and lack of control we have in life. The game was praised for its deep message by would-be intellectuals across the internet. Seems times have changed, as you never hear about this game anymore. At the end of the day, Passage is effectively a game where you walk right for a while, there's some moderately engaging atmosphere, you finish the experience in about five minutes, and you never think about it again. Sure, the concepts are there and observable, but there is really no meat to it. A painting or short film could get the same point across with about the same level of depth. The idea that a game like this is more artistically relevant than a quality mainstream title released in the same year (how about Portal, for example) is completely ridiculous. Passage is basically a Youtube video that barely qualifies as an interactive experience, and is the poster child for dull, pretentious flavor of the month indie games.
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jsh357 2016-05-23T12:32:46Z
2016-05-23T12:32:46Z
1.0
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Catalog

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  • Previous comments (1) Loading...
  • Lazlo77 2018-03-04 15:30:15.280402+00
    This may be the game that effectively killed any chance of true art games being taken seriously.
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  • ColtXplosion 2018-04-02 02:21:18.992971+00
    I don't consider this game great, but I do not understand why this free five minute game seems to elicit such a negative response from so many people, I might understand it more if Jason Rohrer seemed really pretentious, but unless there's something I'm missing, that doesn't seem to be the case.
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    • Lazlo77 2018-04-03 16:08:27.598163+00
      Alright, you have a point. Maybe it's the press' fault for hyping a 5-minute walking simulator, but the fact that Passage of all things is heralded as the gold standard for art games is outrageous, especially when there are much, much, MUCH better games that elevated the medium before.
    • ColtXplosion 2018-04-04 02:22:35.189076+00
      In the age of the internet, almost every week something is proclaimed to be the greatest most important work of art ever created, and it's pretty much always embarrassing to read about. I'm sure there's stuff you're very fond of that's been showered with embarrassing praise (for me the first 3 metal gear solid games fit that description), I just try to ignore that stuff. Also sorry if it seemed like addressing you with my comment, I was actually just making a general statement.
    • Xantha_Page 2018-09-04 20:01:43.467454+00
      I've played a moderate number of "art games" and while occasionally I'll find one that's pretty engaging, most of them are uninteresting to me beyond their surface-level aesthetics. But I can't deny that I've played some that are so on the nose they make my eyes roll and this is one them.
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  • Revolution666 2018-09-29 04:06:02.940594+00
    It's just, like, so deep bro
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  • ShandeanMandean 2019-08-02 01:40:49.987002+00
    you spent your young adult life getting a programming degree and now youve decided to "make art" with it but unfortunately your idea of what art is hasn't progressed since you were 7 -- youre pretty sure it has something to do with "symbolism" maybe??
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  • toenailfear 2020-05-16 00:08:15.28577+00
    every game is an art game. even the shit ones
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  • YellowJelly 2021-10-06 16:39:06.28253+00
    the "art" about this game is not the story
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