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Paper Mario: The Thousand Year Door

Developer: Intelligent Systems Publisher: Nintendo
23 May 2024
Glitchwave rating
4.50 / 5.0
0.5
5.0
 
 
6 Ratings /
#29 All-time
#2 for 2004
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 10
Disc
CA 0 45496 96206 7 DL-DOL-G8ME-USA
Disc
JP 4 902370 509250 DL-DOL-G8MJ-JPN
Disc
US 0 45496 96205 0 DL-DOL-G8ME-USA
Show all 10 releases
Disc
ES 0 45496 39280 2 DL-DOL-G8MP-EUR
Disc
GB 0 45496 96205 0 DL-DOL-G8MP-EUR
Disc
DE 0 45496 39279 6 DOL-G8MP-NOE
Disc
AU NZ 0 45496 96205 0 GS-DOL-G8MP-AUS
Disc
XNA XSA 0 45496 96205 0 DL-DOL-G8ME-USA
Game card
XNA 0 45496 90484 5
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Catalog

nick_owens Paper Mario: The Thousand Year Door 2024-06-07T04:44:37Z
Switch • XNA
2024-06-07T04:44:37Z
In collection Want to buy Used to own  
HereComesInspiration Paper Mario: The Thousand Year Door 2024-06-03T05:46:26Z
Switch • XNA
2024-06-03T05:46:26Z
5.0
1
In collection Want to buy Used to own  
knoise Paper Mario: The Thousand Year Door 2024-05-31T12:28:10Z
Switch • XNA
2024-05-31T12:28:10Z
In collection Want to buy Used to own  
NoteLord Paper Mario: The Thousand Year Door 2024-05-30T13:33:00Z
Switch • XNA
2024-05-30T13:33:00Z
8.5 /10
In collection Want to buy Used to own  
Nethandle Paper Mario: The Thousand Year Door 2024-05-28T19:07:33Z
Switch • XNA
2024-05-28T19:07:33Z
4.5
1
In collection Want to buy Used to own  
Surskit Paper Mario: The Thousand Year Door 2024-05-27T23:12:43Z
Switch • XNA
2024-05-27T23:12:43Z
In collection Want to buy Used to own  
Motorik_Bear Paper Mario: The Thousand Year Door 2024-05-27T14:51:05Z
Switch • XNA
2024-05-27T14:51:05Z
4.5
In collection Want to buy Used to own  
rosyul Paper Mario: The Thousand Year Door 2024-05-27T12:57:36Z
Switch • XNA
2024-05-27T12:57:36Z
In collection Want to buy Used to own  
sadgirl2023 Paper Mario: The Thousand Year Door 2024-05-26T22:39:40Z
Switch • XNA
2024-05-26T22:39:40Z
In collection Want to buy Used to own  
duncedoof Paper Mario: The Thousand Year Door 2024-05-25T00:48:39Z
Switch • XNA
2024-05-25T00:48:39Z
In collection Want to buy Used to own  
icedearth18 Paper Mario: The Thousand Year Door 2024-05-24T02:49:05Z
Switch • XNA
2024-05-24T02:49:05Z
5.0
In collection Want to buy Used to own  
BurgurBurgur Paper Mario: The Thousand Year Door 2024-05-22T21:18:12Z
Switch • XNA
2024-05-22T21:18:12Z
In collection Want to buy Used to own  
Want to Play
Media
1x Game card
Franchises
Content rating
ESRB: E
Release details
0 45496 90484 5/xna

Comments

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  • Previous comments (80) Loading...
  • enzosuname 2024-06-01 06:25:32.810148+00
    I think I only really mind the backtracking now because I’ve played the game before, but the platforming the game has you do sometimes has been really getting on my nerves
    reply
    • enzosuname 2024-06-01 06:27:37.521745+00
      amazing game though! the way the gameplay intersects with the really unique chapter story-beats is kinda incredible
    • SuzetteBlainePinkerton 2024-06-04 01:15:08.965998+00
      this tbh. absolutely fantastic game, but the constant backtracking can be borderline unbearable
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  • SuzetteBlainePinkerton 2024-06-02 17:53:03.669638+00
    chapter 2 was pretty ok but everything else so far is fantastic
    reply
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  • LuraEternal 2024-06-06 01:22:54.967422+00
    I think the 64 one needed a remake a lot more (and it's not just because it's old graphically) but on the other hand I'm really happy more people get to experience this game
    reply
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  • BrushedRed 2024-06-07 21:40:15.308563+00
    I’m hoping we will get a fresh new game with interesting writing like in this game or Super Paper Mario (which is a phenomenal game in its own right). This existing shows promise. I think a new game could fix the flaws this game has. Like yes it’s fantastic but you can tell the limitations in the world building. There had to be backtracking to extend what’s there. Each world is actually quite small. With bigger and more powerful systems maybe we can have something like this but bigger and more epic.
    reply
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  • SuzetteBlainePinkerton 2024-06-11 22:53:28.279264+00
    getting to the end of the game holy shit the final level is a low key dumpster fire trainwreck. i really hate this era of video games simply for their tendency to be absolutely amazing until they have the chance to make a final boss level that follows this premise:

    -you fight hard bad guy
    -you fight another hard bad guy
    -you do a bunch of very easy puzzles to unlock the seventeen mcguffins that unlock 13 more mcguffins to fight the mcguffin queen who is guarding the ultimate mcguffin
    -you fight another hard bad guy and there's a ten minute unskippable ctuscene in the middle of it for absolutely zero reason and then immediately do another boss fight afterwards because guys haha wouldn't it be funny if you fought another boss after fighting a boss without being able to save or restore hp?? haha. so funny
    -you get a super long exposition sequence followed by a room with three power ups, a save point, and a healing item.
    -then you do the boss fight that's like nine boss fights cruelly stitched together, each one separated by a completely unnecessary five minute cutscene. nine boss fights later, you're ready to fight the boss's true form which is incredibly easy, but because frustrating and annoying = difficult, everytime your character blinks they take 6000 damage and the boss heals all of their hp. also yes all of these cutscenes are just a montage of the different places you went to on your adventure featuring the same three characters reacting to the situation and/or reciting their one inside joke no you can't skip this
    -you get an incredibly underwhelming ending cutscene and now it's time to do post game content
    reply
    • SuzetteBlainePinkerton 2024-06-11 22:54:23.461106+00
      keep in mind the rest of this game is *chef's kiss* perfect but gah dayum like most games of this time, they instantly throw that in the trash when it's time for the final boss
    • SuzetteBlainePinkerton 2024-06-11 22:57:29.398117+00
      also I forgot to mention the cult classic random fucked up difficulty spike because the only way to make something challenging and maybe rewarding is by making the enemies' hp, attack, and defense incredibly high, making it so every turn they do a special move that destroys 20% of you or your allies' hp with zero limitations (such as fp, mp, whatever you wanna call it)
    • thm_yrk12 2024-06-12 05:57:51.393745+00
      lol i never beat the final boss as a kid, still love this game
    • SuzetteBlainePinkerton 2024-06-15 19:40:32.467836+00
      wait ok so they might have actually nerfed this fight, when I went to replay it, a pipe appeared that made it so you can actually go to rogueport without having to redo the entire dungeon, and also they made it so now you can skip cutscenes. beat the boss fight, consider two of my points invalid now
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