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Outlast 2

Developer / Publisher: Red Barrels Games
25 April 2017
Outlast 2 - cover art
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2.86 / 5.0
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392 Ratings / 1 Reviews
#3,239 All-time
#147 for 2017
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Title
This might just be the worst game I have ever played. Yes, even worse than xbla shovelware and asset flips on steam, because at least those don't have any kind of facade of being actual games, and dipshits with sub zero standards wont pretend like they aren't written like dog shit.

Outlast 1 was no literary masterpiece, it was full of plotholes and cliches, but it was also well aware of how shlocky it was and didn't try to over reach with the themes it could actually handle.

Outlast 2 however, is actively insulting to the players intelligence. Every villain is killed by something unrelated to what the player does, their goals are vague and you have no real impact on stopping or helping them, and the side story based around flashbacks to the MC's childhood christian school. All these flashback sequences have a creepy little girl that's clearly ghostly in nature to signify that she's dead? The main monster chasing you is a big dude covered in hands and with a long tongue? Damn bro wonder where the fuck this ones gonna go, and yet, the game treats it like a grand revelation when it does happen, despite how asinine the """twist""" is, and how poorly it's played out.
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Pinks 2021-09-20T03:12:51Z
2021-09-20T03:12:51Z
0.5
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Title
Story - The story seemingly takes a huge step away from it's predecessors, with an entirely new location and set of characters. When you dig a little further past the story of the main characters, it becomes clear that this is still connected to the events of Outlast 1, but admittedly it's a bit of a strange choice to separate the two so drastically. Nonetheless, I do dig the psychological approach this game took that the first only slightly tampered with, and I think the disturbing world you're sucked into as Blake keeps walking down into the pits of Hell is quite effectively terrifying, especially as you learn more about the town.

Gameplay - Basically the same as Outlast 1, except bandages and extra camera abilities are added into the fold. Bandages are a decent addition to keep more on the players mind, but I feel as if the camera abilities could have been explored a bit more. I do find the mic quite interesting to use when it comes to overhearing dialogue and checking for nearby enemies and the like, but it almost never is necessary to use at any point in the game, and could even be more of a liability given how much battery it uses. Also, the recordings that Blake does that replaces the previous title's notes are nowhere near as interesting to me half of the time, since the notes offered some insight and personality while Blake's recordings usually don't offer much in the way of new information. I suppose the way they further showcase his mental state crumbling is interesting at points, but yeah, it's a step down for me.

Graphics/Visuals - A step-up from the first, which shouldn't be much of a surprise.

Soundtrack/Sound Design - Top fucking notch. If you thought the first two games soundtracks were good, Outlast 2 follows that up by having one of the most unique sounding scores for a game I've played. The variety of instrumentation, including ones that the composer/s made themself, helps to contribute to this dusty, rural flavor. Also has a little bit of beauty within it which helps a lot. Sound design is also great.

Overall, Outlast 2 is undeniably nowhere near as good as the first game or Whistleblower, but it's still an interesting sequel that doesn't fail to scare and intrigue me. It's a shame the third act drags quite a bit, but at the end of the day I still enjoyed the experience.
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Choolie 2023-07-04T16:16:43Z
2023-07-04T16:16:43Z
3.5
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Fun, and very scary. Love the atmosphere, and the very dark "Crossed" style of the game. Lots of scary moments, including some jump scares. Easy to get lost at points though, especially in the dark, and sometimes I wish objectives were more clear. Overall I am a big fan though.
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jerseyscribe 2021-07-15T16:28:00Z
2021-07-15T16:28:00Z
3.5
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This is where the decrepit atmosphere that encourages vulnerability finally finds some sense of purpose, as the backdrop of the religious cult town gives way to a few good scares and a whole lot of ambiguity within the narrative, as the main character tries to piece it all together as his mind falls apart from the chaos. Despite some cliche and cheesy turns, it works, and it leads to a hell of an ending. For psychological horror with a shock value bent, Outlast 2 finally has a real voice, despite the gameplay still being kind of crappy.
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Lowlander2 2017-08-15T07:16:20Z
2017-08-15T07:16:20Z
3.5
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I’ve been in a horror game mood ever since I was pleasantly surprised by Resident Evil Biohazard earlier this year. And although Outlast 2 also takes place in the southern United States; this is a very different type of horror game by comparison. The game begins with a message detailing the game’s main premises; you (Blake) are a camera man (of course…) and your wife is a reporter, the two of you are setting out for Arizona to investigate the death of a pregnant woman who was found wandering around aimlessly on a highway. So when the real game begins, the helicopter you’re travelling in crashes in the middle of a crazed cultist town, your wife gets captured by the religious cult and it’s your job to find and rescue her. The cult claims that your wife is pregnant and holds the bane of humanity’s existence within her womb, and some other crazy cult of ghoulish heretics wants to see to it that this “anti-Christ” child is born, so essentially you and your wife are trapped in between some kind of religious war.

The message shown to you at the start of the game also makes sure you understand - one of the game’s dumbest elements – that you and your wife are not “fighters”, so you’re essentially defenceless no matter how anorexic, malnourished and diseased your enemies may be. The name of the game here is running and chase sequences, hiding from and juking your pursuers, and sometimes you’ll power up a generator or solve an incredibly simple puzzle in order to progress but under the pressure of someone being on the lookout for you. This world is dark as hell so you’ll require your camera (in night mode) in order to see properly, however this camera requires batteries so you’ll have to be on the lookout for spare batteries hidden within the environment if you’ll wanna have any chance of surviving. Occasionally you’ll be transported from the nightmare in Arizona to a nightmare in an elementary school that seems to have something to do with your past. I generally liked these school sections because they kind of remind me of the “other world” experiences from Silent Hill.

The sprinting mechanics aren’t good; you get caught onto things very easily which is a problem for a game where you’re constantly being chased. I didn’t always feel like the controls were responding the way I wanted them to, Blake wouldn’t always crawl when I wanted him to, he’d close windows when I wanted him to jump out of them, he’d burst through a door alerting everyone when I’d be trying to be stealthy. The game’s design is also very redundant and often frustrating; if you accomplish one chase sequence you’ve basically seen them all. It sometimes takes a lot of trial and error just to find the sometimes weirdly placed or esoteric spots the game wants you to go in order to progress (while being chased). The puzzles were too overly simplistic to even call them as such, and the game got so intent on sending you back and forth between the school and the present that it started feeling contrived and pointless at times.

I must say though for as frustrating and redundant of a game this is mechanically; it’s quite stunning visually and sonically. The graphics in this game are terrific and skin crawling at times; I love all of the religious horror, the creepy ass corn fields, gory set pieces, and lots of little details in the environments. There are some returning antagonists of whom I really liked the designs for and they use a lot of artistic visual horror in the school sections but I really don’t wanna spoil any of it for you. Red Barrel Studio really nailed the visuals here, the only thing totally undermining it all is the fact that the game has you using you camera in colorless night vision mode for the majority of the time. This game is also a master class in audio work, the sound design in this game is terrifying and I really liked writing and voice acting that really does justice to the “crazy religious cult” trope.

So in the end I was digging this game’s narrative for the most part, I’m really taken by religion as a tool for horror and I was interested in what about Blake’s past linked him to the nightmares at the elementary school. I think visually and sonically this game’s design rocks, so as a pure horror experience this is all pretty solid stuff… Buuut; this is also a video game fundamentally. Blake’s total defenceless in the face of most of these weak ass anorexic enemies is lame, and when the design and mechanics are so consistently frustrating, buggy, overly simplistic, and redundant I’d actually recommend you just watch a playthrough of this game online to be brutally honest.
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PaperbagWriter93 2017-05-27T16:24:06Z
2017-05-27T16:24:06Z
3.0
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  • Previous comments (7) Loading...
  • menges 2021-09-14 23:37:43.141456+00
    wow I totally forgot that this exists
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  • vibrii 2022-01-27 01:33:53.793591+00
    Not that scary but nice atmosphere
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  • modernvvonder 2022-03-17 06:24:02.368739+00
    BROOOOOO ATHEISM AND GORE AND GUTS AND BLOOD AND SEX AND NUDITY AND VOMITING AND
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  • m_crowley 2022-07-21 16:10:54.198742+00
    props for dissing Christianity but everything else here seems try-hard and too blunt
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  • KetamineEnjoyer61 2023-02-12 22:41:11.403502+00
    It have its mistakes but this game is amazing and i don't know how people don't like it
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  • luna128 2023-08-11 02:27:55.671596+00
    I hope the outlast trials is the turn away from this game that the devs needed because oof, this is definitely one of the worst games by story experience I've ever played. Similar to Bioshock Infinite in that it's well produced, but a complete literary disaster. At least the former was ambitious
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  • Choolie 2023-12-14 11:57:47.777929+00
    I get a lot of the gripes with this game but in my opinion it's an interesting followup. Vastly differs itself away from the first and all the psychological elements are the best part about it. If I had to say what it's main faults are it would be that the middle portions drag a bit, and also that Blake could have used a lot more of an interesting personality
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  • INoLuv 2024-02-12 13:20:30.541853+00
    After the first section it becomes inferior to the first game
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